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PaginatedEar58

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Posts posted by PaginatedEar58


  1. You know what I need to cover. Incest and Inbreeding. Since I obviously can't discuss these topics on the Master Thread I'll put them here.

     

    For many Alaskans post war life has been hard. Alaska was never all that populated, even the biggest cities were dwarfed by comparison to anything the lower 48 states had. For that reason alone reproduction was a necessity. Sex made it's way into the common way of life. Children were educated on what it was, safe practices and introduced as young as sixteen to a member of the opposite sex of a similar age group. Sex was healthy, welcomed, and a way of survival. 

     

    And when the population of healthy, mixed blooded partners declined. So too did the populations. Since Incest was typically discouraged, but not wholly taboo. One needed to travel and search out a more partners or spouses. Thus Brothels were created. Facilities housing a number of women where the chances of intercourse with a family member were low was optimal for far-flung travelers. It made finding partners and producing mope offspring easy. However this is not always the case. Not for Villages too remote to reach or travel from.

     

    These Villages relied heavily on airplanes. To bring new life to the Village. In some cases due to errors in communication or in dire emergencies where a Village has to pack up and leave, mostly due to encroaching wildlife of the vicious kind, or changes in weather and environment. An entire Village will and can be wiped off the map. These semi nomadic Villagers settle down in new lands far off the beaten path. Not by choice. Now isolated the population begins to stagnate and decline. To keep the numbers up, Incest begins to become more common. First it's distant cousins, then close cousins. Then siblings and finally parents. Until after what can be decades of attempts they make contact with the outside world once more. It is at that time where Village Elders request that the population be broken up and relocated into new Villages. Where they can thin the bloodlines out again.

     

    But. Some people much like the pre war days. Enjoy Incestuous behavior and encourage it. These are often few who tend to keep to themselves, far away from prying eyes. Incest isn't taboo. But it's still frowned upon. Rumor has it, that an entire Village somewhere practices nothing but Incestuous behavior, and host massive orgies for young and old alike. This has not been confirmed by any source.

     

    that's an excellent idea, considering how remote some towns and villages are, such as Craig in Southeast Alaska and Attu in Aleutian islands plus some villages around the Interior.

    Also, welcome back, I look forward for more discussions with you :P

     

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  2.  

    Barron Vanderbilt 

    Name: Barron Vanderbilt not his birth name he tossed it aside years ago

    Age: 28

    Gender: male

    Height: 5'9"

    Weight: about 215 pounds

    Race: Caucasian

     

    Occupation: Mafia Boss 

     

    Combat preference: DnD Class Fighter, Monk, And Warlord. Using a vast array of medium to close combat weapons. Barron is always in the thick of things. Causing panic with his 12.7mm Tommy Gun, rushing in with his 12 gauge. And subsequently pulverizing his enemies into a pulp with his fists.

     

    Skills: He's an incredible boxer and more than capable of taking down larger opponents though he prefers shotguns and smgs as he's not particularly accurate with firearms, still he has a unique charisma that attracts like minded people. He's incredibly smart for a man who grew up with ordinary average parents who held no real potential. Perhaps he just got the better genes, or maybe whatever snapped in his mind unlocked his true potential. That's not to say he's able to hack computers or build robots. Oh no. While he's very intelligent for sure, his abilities are limited to understanding concepts and how things work. In short he's a brilliant tactician who understands that some things need a gentle hand and others a sledgehammer. Putting his higher learning to practical use he mastered Boxing using quick jabs putting his body weight behind each punch.  

     

    Appearance: he has blonde hair neatly combed in a tunnel snake style, while his build is barrel chested a boxer's physique, with scars and cuts all over his body, he has average face with blue eyes. 

     

    Personality: Arrogant and cocky, brimming with confidence. He's psychotic, unpredictable, and a egotistical sadist. Driven by the need to kill, and his want fro power. He battles the two sides of himself to meet his end goal. Whatever they might be.

     

    Weapons: A sawed off Hunting 12 gauge shotgun he calls the chieftain a pair of brass knuckles and a 12.7mm tommy gun called St. Valentines.

     

    Clothing: He wears a variety of pre-war suits, under which he has a bullet proof vest. The suits are usually a variety of white, with a black tie, though he does wear black every now and then.

     

    Bio: Barron began his killing spree when he was twelve after a raider attack he began to show psychotic tendencies and one night burned his parents in their sleep, after which he joined up with a few gangs and eventually ran them. Until he came across the Buckner Building. And Met Carol. He was infatuated, truly and utterly in love. And he put his moves on her without haste. Even though Carol's Father. Jordan Bates. Ran the joint. It didn't take long before Barron and Carol's relationship began to become toxic. Each of them had psychotic urges, violence and bloodshed, conquest and lust for power, freedom. And after a few weeks of sneaking around at night and finding places to sleep together. Barron put his plan into action. All went quick as Carol's Mafia Boss Father Jordan Bates was killed. Things were rocky during his ascension to power but he turned things around and soon enough won over the place. 

     

     

    North Ashland

    Name: High Chief North Ashland

    Species: Caucasian, with a mix of Yupik, It's a type of Eskimo.

    Rank: High Chief, Highest position granted.

    Age: 49

     

    Occupation: High Chief of the Arctic Rangers

     

    Combat Preference: DnD Ranger/Warlord. A Hunter by Nature. His tracking skills come in handy as he stalks his targets. Setting up battlefield tactics his men move in and complete their task all the while North picks them off at Medium to Long range.

    Appearance: North, has a light brownish face. With a large bread that reaches down to his chest. His raven black hair is long and partially braided in the back, and his beard. His eyes are wide and has red cheeks, usually from the cold. He has a strong build standing at just 5'9".

    Personality: North is very laid back, he treats his men like family, and often uses informal greetings with his men, and with those he knows personally. He has a strong grasp of knowledge regarding battlefield tactics, having fended off multiple sieges on Vault 118, by the more hostile tribes, outnumbered and out gunned. Although he doesn't always look like it. He trusts his men with his life, and they trust him all the same.

    Abilities: He possesses a grasp of warfare that the other tribal chiefs lack, along with his aim with a rifle, he can make quick and decisive judgments on the battlefield. He once was a great tracker now his skills have dulled, but they still find use, every now and then.

     

    Armor: He wears, the Arctic Ranger Combat Armor, with a fur over coat. The coat covers his shoulders and bulges at the top, with tails and paws of various animals hanging from the front. The coat itself is a dark gray, with spots of white and brown.

    Weapons: A Mosin Nagant, with wrappings and scope and belt. And a Colt 1911. Along with his multitude of combat knives, and folding knives, as well as a pocket multitool, or Leatherman. But I'm going with Multitool. And flashlight.

    Bio: Born in a small village. He was related somehow to just about everyone. The village had been isolated for a hundred a three years so the population had dwindled. It wasn't always like that. Once long ago they had plenty of trade and contact with the rest of the world. But severe weather, dangerous animals and lack of food forced them to continually move. When the Arctic Rangers rediscovered North's village. He was a boy of just 16. Thankful he would finally see girls not related by blood, he went off to see the world. Joined up with the Rangers soon after. He was smart, and was a quick study. He learned and mastered various combat and tactical knowledge. And became a fine leader in the process. He rose through the ranks, making Arctic Wolf somewhat young but it not unheard of. Eventually with age and wisdom he became a tribal chief, serving his people well. It wasn't until the current High Chief died, that he was chosen to take his place by the former chief himself. Many didn't approve of his climb through power at first, but in time he proved himself capable.

     

    Tenma Hoozuki

    Name: Tenma Hoozuki

    Race: Of Japanese descent.

    Age: 36

     

    Occupation: Ghost Squadron Leader. Head of intelligence and Internal defense.

     

    Combat Preference: DnD Rogue/Assassin. Using stealth and suppressed weapons he moves in for the kill. Slashing at necks or vital organs, he uses his 9 MM Machine pistol and swan off shotgun to cover his retreat. 

    Appearance: Standing at 6 feet, he is tall and rather slender looking. Always clean shaven, with medium length black hair. Although he has what some people consider good looks, he almost never smiles, or shows much expression of any sort. If he was a gambler he would have the perfect poker face.

    Personality: Calm, serious-minded, and Sadistic, the only things he seems to care about is Alaska, and his pet birds.

    Abilities: As the head of the Ghost Squadron, he manages all incoming Intelligence, collected by his agents, some of whom North has never heard of before. Mr. Hoozuki, as he is often addressed. Operates men, without North's approval or knowledge. He has done things for Alaska that will never be known by the public. Mr. Hoozuki is a torturer, a assassin, and drinker. His job is the protection of Alaska, from foreign invaders, or even from itself. He is very cunning and intelligent often understanding things before anyone else.

    Armor: The Arctic Ranger Combat Armor.

    Weapons: Two Karambits, meant to slash necks, and vital organs in close combat. A converted Automatic 9 MM Machine pistol. A hand held Spike gun, for interrogations, it uses compressed air. And a sawn off pump action shotgun.

    Bio: Long before the Great War, Tenma's family moved to America, his ancestors had various jobs in the corporate sector. They settled down in what was once Seattle, once the Great War was over events began spiraling out of control, various forms of government, and ruling powers began imposing rules, and culling those they deemed mutants. His family before he was born, fled north, eventually settling down in Alaska. Tenma himself grew up like any other child would, except he took interest in other things. He took joy in sadistic acts, often no more than pranks, things like chili peppers in eye drops, or verbal belittling. The only things he seemed to like was Alaska's nature, and birds. He didn't care for people much and soon joined the Rangers, his intelligence and cunning gave him the edge he needed to climb the ranks, until he was given his own unit, which allowed him to secretly conduct operations with little outside knowledge.

     

     

    Victoria Bearhorn

    Name: Victoria Bearhorn

    Race: Native

    Sex: Female

    Age: 32

     

    Occupation: Leader of Clan Bearhorn.

     

    Combat Preference: DnD Barbarian/Psionicist or Psyker. Using her Gattling Laser she rushes into combat, saved from major injuries only with her Foresight ability. Her sawn off shotgun destroys anyone at close range.  

    Appearance. She has light brown skin, with her body tattooed completely with Bears, and cultural markings. Her right arm was severed, replacing it, a sentry bot arm, with basic movements and a gatling laser which she has to fire manually. Essentially it’s a regular gatling laser, mounted to her arm. She has short black hair, and hazel eyes, with a face covered in scars.

    Personality: Headstrong and cocky, she is often playful with her people, but crossing her is dangerous. As she gets her way, and often demands blood as retribution.

    Abilities: She is a great leader of her people, but often charges head first into danger. Her skill and luck have so far kept her alive.

     

    Special Ability: Pysker power Foresight. It grants her a one minute window into the future. It's not fully mastered and often gives her migraines. Though it's not a overbearing power, however most seem to believe it is always active as she reacts to things that have not yet happened. Regardless she becomes cocky, and it leads her to be careless. 

     

    Weapons and Armor: She wears a fur armor set, much like this. And a gatling laser mounted to her arm. A sawn off shotgun is her only other weapon.

    Bio: As the leader of Clan Bearhorn, Victoria commands her people, waging war to appease her gods. And die in glory. She has grown up with the clan ever since she was born. When she was young in her late teens, she first tasted battle, it wasn’t until she was 22, when she lost her arm from a Bloodpack raider, one of the chemed up raider tribes, who sought nothing but death. After receiving some medical aid and a new replacement arm, the job was sketchy at best, with some whack job of a scientist installing a sentry bot’s arm. But it worked. It’s function is limited, and often needs to be led by her left arm to hit anything but it does it’s job. And now after being a leader for five years, they still remain strong. Although some worry about the future.

     

     

    To Quote AnimeSniper. 

     

    Some data I made for the two aforementioned fruit fly swarms and two others....
     

    Frost Dancers
    Mutated from the common fruit fly Frost Dancers thrive in cold climates and appear as a swarm of pale bluish white dots that flitter across the wasteland landscape.  Frost Dancers are attracted to warm objects especially humans of which they inflict minor to severe cold frostbite like wounds to any exposed flesh.
    During breeding season the swarms of Frost Dancers will converge on any lone solitary body of warmth is it animal or human to lay their eggs.  Upon hatching the new larva feast on the host body secreting a neurotoxin that incapacitates the body or drives the host mind insane.
     
    Many times the corpse of unfortunate travelers is discovered after the breeding season or a new Ice Wraith ghoul is created ghoul creation are .0001%. 1 in 50 or depending on the population size of the state 1 in 100 become a Ghoul.
     
    Rad Glow Dancers
    Mutated from the common fruit fly Rad Glow Dancers thrive in moderate to severe radioactive zones and appear as a swarm of neon green dots that flitter across the wasteland landscape.  Rad Glow Dancers are attracted to radioactive hot zones and items that emit radiation.  
     
    During breeding season the swarms of Rad Glow Dancers will converge on any lone solitary body of warmth, be it animal or human, to lay their eggs.  Upon hatching the new larva feast on the host body secreting a steady rate of radiation that incapacitates the body or drives the host mind insane.  
    Many times the corpse of unfortunate travelers is discovered after the breeding season or a new Glowing One ghoul is created ghoul creation are .0001%. 1 in 50 or depending on the population size of the state 1 in 100 become a Ghoul.
     
    Rad Cricket
    Like the common Cockroach the once diminutive Cricket exposed to radiation and biological/chemical agents grew to larger proportions and can be found in many deurbanized environments and countryside’s where humans are in short supply.  
    Many uninformed survivors upon first encountering a Rad Cricket are shocked by the insects’ ability to jump incredible distances either to attack or flee.  Rad Cricket can jump fifteen feet.  
    In addition, like the Radroach the Rad Cricket can be harvested for it somewhat tasty meat and legs.
     
    Rad Hopper
    Like the common Cockroach the once diminutive Grasshopper exposed to radiation and biological/chemical agents grew to larger proportions and can be found in many deurbanized environments and countryside’s where humans are in short supply.
    Many uninformed survivors upon first encountering a Rad Hopper are shocked by the insects’ ability to jump incredible distances either to attack or flee.  Rad Hoppers can jump twenty feet.  
    In addition, like the Radroach the Rad Hopper can be harvested for it somewhat tasty meat and legs.

     
     

     

     The Huntsman Spider. Descended from the Carolina Wolf Spider. This Mutated Monster is the fastest land arachnid, or I should say land Animal. This Spider is roughly the size of a large dog, not including the length of it's legs. This predator moves almost constantly except for when it sleeps, it's always searching for prey and it's nearly always deadly. It nests for short periods of time, hidden by a thin web covering. 

     

    The Bald-Faced Hornet. A poisonous and deadly insect. It moves almost erratically as it buzzes about. Gathering pollen and building the nest take priority. It's Queens are massive. And the nests can be House sized. They are most prized for their honey which many brave deadly unrelenting stings as they protect the nest. The only way to harvest the Honey safely is to smoke them and put them into a state of rest. 

     

    Northern Stags. Mutated Elk and or Caribou are collectively called Northern Stags. These creatures are often tame, and usually flee from predators. They stand about 6, to 7 feet tall and once corralled and broken make perfect Mounts much like Horses. They are faster but more skittish. Many long Weeks of proper training is needed to prevent them from bucking and breaking away from combat.  

     

     

    Good idea with the inclusion of these new creatures, also since its somewhat unrealistical for large spiders or massive hornets to thrive in frigid north, I have come up with an idea that you might like. These two creatures would live in the Valley of Ten Thousand Smokes, which due to nukes, caused the nearby volcano Novarupta to re-erupt for first time since 1912 and renewed the fumaroles and it is now a dark and forbidding place due to reduced visibility, falling ashes like snow, and sulfurous smoke and steam. The river Letche there is now more of ashy slurry, and houses a species of mutated salmon(I call Lethe Salmon) with razor-sharp teeth, making it dangerous to fish but worthwhile. It could have one of raider groups' base hidden in there.

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  3.  

     

    More Snips

     

    Snip 4x

     

    As for the Mines. I'm working under the assumption that the Pre-War Government mined the hell out of such places. So there would be even more mines and existing tunnels. Perhaps deeper than what's already there. As for the character. I could work that in. Also much of Juneau was bombed so hard that chunks of land is floating in the sea, creating a cracked and dangerous environment. It's like Venice, but with Raiders, Chinese Extremists and Mutated Wildlife. Oh and without the grand architecture. 

     

     

    Good point, with the mines and tunnels, also, its possible that the explosions could've sheared off chunks from surrounding mountains, so the Gasteneau Channel (the channel between Juneau mainland and Douglas Island) could've some somewhat scattered land bridges to cross if needed. and you're right about the lack of grand architecture, but don't be so quick to discount the Buregard as I kind of picture it as the Farthen Dur from Eragon series but more reinforced and militaristic in sense with some towers above it where the artillery would be.

     

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  4.  

     

     

    Snip

     

    Shortened

    Man don't be sorry. I wouldn't be doing this Lore thread if I wasn't into all this Lore and history. I like the Brewery idea. I have Ales. Meads, Beers and other brews as a part of my Lore already. Just haven't gotten around to making breweries and such. Still working on expanding ideas. 

     

    The idea for Stonewall is that these Mines and Tunnels are deep enough that they survived the Fallout and Radiation. I still need to work on how people survived the Fallout, but I'm getting there. And nice find on those Howitzers.

     

    And as for Ammo. I'll be going by Fallout ammunition types. I feel there's less confusion that way, not everyone is knowledgeable about firearms. Myself included. I know enough, and by that enough not to be stupid with one, but not on how they work or ammo types. 

     

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  5.  

    I've been busy. Very very busy. 
     
    I had an idea for a group that existed about a hundred years ago. Called Debauchery Raid. 

     

     

    Basically a bunch of Villains, Rouges, Renegades, Freelancers, and Adventure seekers go about on a random journey to at first kill a Giant Sea Creature - Legendary Mire Lurk King. (Not as large but still massive compared to most creatures.) Then after savoring their kill go on and continue just adventuring. Sometimes they save a Village, sometimes they raid a forgotten base for treasure, and other times they hunt more creatures. After all is said and done they amass a treasure they spent on various goods - booze and sex mainly. Then they depart reportedly never seen together again.

    This all happened about a Hundred years ago. The skull of said Legendary creature now rests in Vault 118. Brought in by one of the members Roberto Spaceman Cobra who along with his newborn daughter eventually joins the Arctic Rangers. Roberto a former Raider/Pirate. Goes on to reform himself after all that adventuring and seeks a good life for his daughter. The Mother of his child. A notorious Outlaw Jane Ostwitch, a Bomb Maker and Engineer continues her life elsewhere.

    In all the Debauchery Raid had a total of 25 Members. One of which was a Ranger. They all were connected by the thrills of adventure, cash and treasure. So they remained together for a few years before going their separate ways. They all had their reasons and after a time just felt they no longer had any remaining reason to stay as a group. Most went back to being criminals, some already had a legend which after their time together became even more powerful in name. Roberto Spaceman Cobra in particular was one such legend before all this. A suave and notorious Sea Captain who used laser weapons. He and a few others disappeared from public view. He worked and died a Ranger. And his children and children's children after him. His line continues to this very day.

     

     

    More Tah Lore.

     

    Once a new Tah is born it takes 4 months for it to move about on it's own. They are born covered it fur, and once they are washed and cleaned off they are placed with the Mother to care and warm. Sometimes newborns need extra blankets during the colder months. Since the Mating season starts in March, and offspring are born roughly in June. There's a few cold months that they must endure before their coats fully come in. Once their thicker coats come in around December they are able to live without the warmth of their Mothers. At 6 years they are old enough to be on their own. Usually the races have their own methods of raising them, though the Huerra are the most brutal. At this age they are cast out of the home forced to build their own life. They need to make a name for themselves as hunters and warriors. At age 16 they are Sexually Mature and begin to find partners of their own. And at age 25 they are Physically Mature reaching a height of around twelve feet.

     

    There is times where the newborns are fur-less. They are called Thera-Mal. Or Winters Prey. It is one of the few times where the skin of an Autleeir Tah is visible. They have a pinkish hue which will darken to a deep red under long term sun exposure. Those call Winters Prey, the fur-less ones never grow a coat of fur and they lack the ability to survive the harsh cold. Often just after birth they are put down. To spare them from the frozen death they'd otherwise endure. It is not known what exactly causes this condition. Genetic Mutation, too much Inbreeding or just a possible side effect from Genetic tampering done by the Scientist that created them. 

     

     

    Juneau Faction. Stonewall

     

    (Stonewall is based on Predjama Castle)

     

    Stonewall is a raider Faction that rose up to power. They fled into the mines dug out by the Government which saved many lives during the Great War. Afterwards while many left to find civilization elsewhere Fredrick Buregard Stonewall saw a new use for them. Using the mining equipment they dug into the Mountains surrounding the Former State Capital.

     

    They dug massive tunnels and caverns that were to house their entire force. With only one opening to the city they were able to force any opposing army into a narrow tunnel. Over the two hundred years they built a massive complex with stone pillars that rose to the cavern's ceiling. And the greatest achievement is the Castle carved into the Mountain itself. Perched far above the ground into the face of Mount Juneau is Buregard Keep. A nigh impenetrable fortress one way in and one way out. Or so it seems. In truth the cave system that the raiders built offered multiple entrances into the Mountain. However since these tunnels always lead into the main encampment of raiders and to which the tunnels always narrow. No attempt to storm the Mountain has ever succeeded.

     

    In time however Stonewall has become a Faction that rose beyond it's raider lifestyle and has in recent decades become a ally of sorts with the Good and Neutral Factions.

     

    Still however the Empire of Zhang the Remnants of  Chinese Soldiers has relished the chance to conquer Juneau and all of Alaska by force. They are the main driving force of conflict in the city and hope to turn Alaska into a new China. Controlled by them and only them. 

     

    More Characters. I have more planned for later.

     

    Mako Ravencroft 

     

    Name: Mako Ravencroft 

     

    Physical Description: With light skin, and medium length side shaved purple hair, and brown eyes. She’s physically attractive enough, with a good bust. She may be short, but she has the muscle to back up her big mouth. 

    Born March 4 2281

    Age 21

     

    Female Human, Asian descent

    Height 5’6”

    About 140 pounds

     

    Background: Mako grew up surrounded by people, born to a family of Japanese descent in the heart of Vault 118. Although there wasn’t much in the way of culture of Japan in a post apocalyptic America, what remained was bits and pieces of westernized fiction, but not all of it was so off the mark. Mako read books describing the world of old, she read tales of knights, and mages, monsters and legends of film. She however grew ever fascinated by what little Japanese culture she found, most of it described belligerent, honor bound delinquents, who formed gangs and fought claiming street justice.

     

    And as such she grew into her role, surrounded by a father a Ranger who was sent off always on missions aiding far flung villages, a mother busy with work and brothers chasing after women. She tried her best to fit in, to be praised by her academics and studies. Yet it was never enough, not in a city as big as this, and surrounded by her perfect brothers. Who even after flirting with every girl they saw, managed to ace every test and score the highest marks in class. Eventually she had enough herself. She modeled herself after the delinquents of old, who she saw as strong and admired.

     

    Mako founded her own gang, on the principles of loyalty, honor, and strength. Though in truth, she just found more trouble. Ascending upon Anchorage her and her motley crew found gangs and thugs and a never ending amount of Raiders. Her father took notice soon enough, as he tried to straighten out his only daughter. He taught her to shoot, and survive off the land, and for a time this father daughter bonding had a decrease in her violent activities. She had only ever wanted the attention of her family anyways. Her father a Ranger, with the iconic arctic ranger duster dragged her along out into the wilds, as they sat by a fire. He taught her many useful things. And his hyperactive, carefree, and loving little girl that he raised returned to him.

     

    For a time this was enough for her. However this did not last. Her Father on an mission to deliver supplies to a Village just outside of Juneau was captured by the Empire of Zhang. A violent dictatorship ruled by the Zhang Dynasty. They sought any reason to capture and execute prisoners. And her father spent his last days impaled on a long pike writhing in pain. The Arctic Rangers did all they could to rescue and bring him home, but the Zhang Dynasty would have none of it. For according to them he broke their rules, which means they fabricated every accusation. They kept their trophies in a walled off courtyard where no one was allowed to touch or remove them.

     

    Mako snapped. Sure she knew the Rangers couldn't mount an attack. Outgunned the Empire of Zhang had every advantage. Walled fortifications, Turrets, even those Stealth suits. It would be a long bloody battle one the Rangers wouldn't walk away from unscathed. Still she was furious. She left her home, her family and all she knew. Taking what's left of her Fathers old armor which included the Duster and Boots. She left to start up her old gang, who left rather early on. In time Mako has become a loner of sorts. And has developed partial insanity to which some days she'll exhibit extreme cases of such behavior. Usually her cognitive state is just balanced enough for daily living. She has sine come to harass the Zhang Dynasty, bringing chaos and anarchy to the city of Juneau. Her only companion is a Carrion Pigeon called Oni. She wages a one woman war on the Empire of Zhang leaving only destruction in her wake.

     

    Personality: Chaotic, Aggressive and ultimately Unpredictable. Since her Father's death her mental state has become somewhat unhinged. 

     

    Occupation: Raider

     

    Combat Preference: Unconventional, Chaotic and highly Dangerous. Closest DnD class Barbarian/Rouge. Likes dealing massive damage then retreating back into cover and disappearing. 

    Weapons and Armor. Her arsenal includes but is not limited to. Shock Gauntlets, Mini Guns, Rocket Launchers, various explosive grenades, Grenade Gatling Guns, and lastly her Gauss Revolver. She has been seen with a myriad of guns, explosives and energy weapons. Far to numerous to count. Though she'll always have at least her Shock Gauntlets, Grenade Gatling gun, and her Gauss Revolver. 

     

    As for Armor she wear something like this. With her Father's Duster hanging over her shoulders.

     

    Another Character Ranger Claire 

     

    Name: Claire

     

    Age: 28

     

    Physical Description: With short unkempt crimson hair and light beard. He has black eyes and think brows. His smile is both charming and deceiving. He has a medium build with scars all over his body as he lived as a slave for a number of years. Other than a beaten face and slightly broken nose he looks rather handsome. 

     

    Height: 5'9"

     

    Weight: 190 pounds

     

    Background: A born Con Man. He conned his way in and out of trouble for many years racking up a fortune only to lose it every so often after running afoul with various groups and individuals. He thought his charm and parlor tricks would always see him through but his luck finally ran out. He Conned the wrong people and ended up in the hands of Slavers. For six years he toiled in back breaking labor whipped and beaten to an inch of his life his will nearly drained. He prepared for one last Card trick. One he'd hope would free him from his servitude. A complex scheme was set into motion using the various slaves in custody he hoped to collapse the compound into chaos by simultaneously freeing every slave. It worked for mere moments the gap he'd hope to create presented itself but as it did the Slavers re organized far too quickly coming down on everyone locking down everyone's escape path. Claire ran not looking back as the gunfire continued to echo far into the forest.

     

    It was by pure chance he ran into a Ranger patrol days later. Exhausted, Starved and bloodied he recanted his tale. And as the Rangers came down on the Slaver camp, the captors had already moved out. The slaves all dead and various equipment  lay scattered about. Claire knew that his life hung in the balance that day and he decided to turn his life around. To do that he joined the Arctic Rangers. 

     

    Personality: Calm and calculating. He masks his devious plans with a cheerful smile. He almost never loses his Poker Face as he can't afford to left his tells be known.

     

    Occupation: Ranger

     

    Combat Preference: Ranger. Likes long range Sniping, and quick rapid close range shots with his revolver. Prefers to maintain distance and or movement. If brought into close range he'll use his revolver to take accurate and fast shots, able to reload quickly by swapping cylinders he keeps things fast paced until he can once again engage at a distance.

    Weapons and Armor: He uses a SVD sniper rifle, and a .357 Custom engraved and detailed revolver. As for armor. He wears a white button up shirt and  grey vest, along with grey trousers and black boot like dress shoes. Over that he has the Ranger armor the top vest for protection and Ranger coat.

     

    Basilio Favale 

     

    Name: Basilio Favale

     

    Age: 49

     

    Physical Description: With graying hair neatly combed back. He has a full beard at times wrapping around his face about seven inches long at the chin, his mustache covers his upper lip. He'll shaves and trims it once in a while. His face is weather worn and brown eyes sharp but menacing. His build is a rather large and still muscular build with fat gathering in his gut. 

     

    Height: 5'8"

     

    Weight: 230 Pounds

     

    Background: Born into the mercenary group the Dragon Zars. He rose through the ranks showing exceptional skill and battlefield tactics. There's not much to say regarding his life. He practiced a strict lifestyle following training, eating and combat missions. And as he got older and became more talented and respected as a Merc he eventually became the leader of the Dragon Zars.

     

    Personality: A rather rational man, who rarely lets his emotions take hold of him in his decisions. Always Calm and collected. Although this was not always so in his youth he was rash and short-tempered. He has learned many things over the years to calm and sharpen his mind. His past as an Dragon Zars Merc gives him extensive knowledge on war and tactics. Once long ago he was known as Basilisk a Dragon Zars Merc so violent and dangerous he'd leave a trail of death and destruction behind him, now that name has been almost forgotten but some still tell rumors of his exploits.

     

    Occupation: Mercenary Leader

     

    Combat Preference: Warlord. He commands a large force of Mercenaries who at his commands preform many successful missions. Proficient in all manners of firearms and battlefield tactics. Now too old to be in direct combat he uses close quarters weapons in personal defense. 

     

    Weapons and Armor: He uses a PPSH-41 and a Serbu Super Shorty (Sawn Off Pump shotgun) And a Desert Eagle. For armor he wear combat armor. And for casual wear a shirt and vest combo with dress pants. 

     

    WIP Complete Weapon Listing of all known Alaskan Firearms. MASSIVE NOTICE. This will take awhile. Note to self pick off in the Melee weapon category of Fallout 3. Rarity by color. White is common. Cyan is Uncommon. Dark Orange is Rare. Violet is Unique. For links that alter color text. I added () to the end to indicate rarity. 

     

    By Category

     

    UnarmedBrass knuckles. Power fist. Spiked knuckles. Ballistic fist. Bear trap fist. Bladed gauntlet. Boxing gloves. Boxing tape. Displacer glove. Dog tag fist. Industrial handZap gloveImpact gloves. Lacerators. Punch dagger. Mace glove. Razor claws. Sappers. Shredders. Punch gun. Shock Gauntlets

     

    Melee WeaponsCattle prod. Club. Combat knife. Crowbar. Knife. Ripper. Sledgehammer. Super sledge. Spear. Throwing Knife. Auto axe. Axe - Fire Axe. Chinese officer's sword. Trench knife. Katana. Shishkebab. Shovel. Switchblade. Baseball bat. Lead pipe. Nail board. Police baton. Pool cue. Rolling pin. Tire iron. Bowie knife. Bumper sword. Chainsaw. Cleaver. Hatchet. Knife spear. Machete. Straight razor. Thermic lance. 9 iron. Dress cane. Rebar club. Nuka Breaker. War club. Tomahawk. Shiv. Axe handle. Claw hammer. Monkey Wrench. Butterfly Knives. 

     

    Pistols.223 pistol. 9mm Mauser. 10mm pistol. 12.7 Pistol. Desert Eagle .357 - .44 - 50. .32 pistol. Silenced 10mm pistol. Dart gun. Scoped .44 magnum - 44 magnum. 357 magnum revolver. .45 Auto pistol. 5.56mm pistol. 9mm pistol. Hunting revolver. Silenced .22 pistol. Police pistol. Casull .45 revolverRHINO .45-70 M1 Revolver.() Dan Wesson P.P.C. .357 Revolver. () Colt 1849 Pocket () Smith n Wesson Model 29 () Flintlock Pistol () Antique Revolver () Spike Gun () Brass Knuckle Revolver () Mini Gun Revolver ()

     

     

    SMGs. 9mm SMG. 10mm SMG .12.7mm SMG. H&H Tools nail gun. Silenced .22 SMG. .45 Auto SMG. MP38. UZI. Scorpio. Sten gun. Kriss Vector.() Metro Bastard Gun () Suomi M-31 () 

     

    RiflesAssault rifle. Hunting rifle. Red Ryder BB gun. Red Ryder LE BB gun. Sniper Rifle. DKS-501 sniper rifle. Chinese assault rifle. Lever-action rifle. Railway rifle. Anti-materiel rifle. Assault carbine. Automatic rifle (BAR) Battle rifle. Brush gun. Cowboy repeater. Light machine gun. Marksman carbine. Service rifle. Trail carbine. Varmint rifle. FN FAL. AK47. M-14 rifle. Gewehr 43K98 German WWII rifle.() M40a5.() Mosin Nagant () SVD sniper rifle () Lee Enfield No 4 () Kar 98k and Type 99 () Lee Enfield Mk 1 Rifle () Sapphire rifle () Cayman Rifle () PKM () L96A1 () Mares Leg () Revolver Rifle () 1874 Sharps Falling Block Rifle () Browning 1885 High Wall () Farquharson rifle 600 () Compact Sniper () Thornweld Sniper Rifle () Reduced Recoil Anti-Materiel Rifle ()

     

     

    ShotgunsCombat shotgun. Winchester City-Killer combat shotgun. Winchester Widowmaker double-barreled 12 gauge shotgun. Double-barrel shotgun. Sawed-off shotgun. Caravan shotgun. Hunting shotgun. Lever-action shotgun. Riot shotgun. Single shotgun. Serbu Super Shorty () Winchester M1897 - Trench Gun () KS-23 Grenade shotgun () Metro 2033 double barrel - Duplet () Remington 870 Sawed-off () The Thunderpipe ()

     

    Big GunsMinigun. Flamer. Rocket LauncherRockwell CZ53 Personal MinigunFlambe 450 model flamethrowerRockwell BigBazooka rocket launcherGatling laserH&K L30 Gatling LaserHeavy incinerator. Rock-It Launcher. Fat ManMissile launcherTesla cannonShoulder mounted machine gun. Arc welder. Plasma caster. Bren gun. Browning M2. M249 SAW. MEC Gauss minigunGrenade Gatling Gun () 50 BMG Machine Gun ()

     

    Energy PistolsLaser pistol. Plasma pistol. Wattz 1000 Laser Pistol. Glock 86 Plasma Pistol. Laser Blaster (Alien Blaster alternative.) Flare gun. Compliance RegulatorPlasma Defender. Recharger pistol. Flamer pistol. PPK12 Gauss pistolMNK-RHINO Gauss Revolver ()

     

    Energy RiflesLaser Rifle. Wattz 2000 Laser Rifle. Winchester Model P94 plasma rifle. Plasma Rifle. modified winchester P94 plasma rifle turbo plasma rifleGauss rifleTri-beam laser rifleLaser RCW. Multiplas rifle. Recharger rifle. 

     

    Throwing Weapons. Flare. Rock. Spear. Throwing Knife.

     

    Traps. Bear Traps. Rock Traps. Snares. Grenade bouquets. Hanging Traps. 

     

    ExplosivesFrag grenades. Plasma grenades. Pulse grenades. Dynamite. C4 Plastic explosives. Bottlecap mine. Frag mine. Plasma mine. Pulse mine. Nuka-grenade. Smoke grenade. 25mm grenade APW. Grenade machinegun. Grenade launcher. Grenade rifle. Fire bomb. Flash bang. Incendiary grenade. Long-fuse dynamite. MFC grenade. Tin grenade. Demolition charge. Detonator. Fat mine. Gas bomb. MFC cluster. Satchel charge. Time bomb. Grenade pistolSpud Grenade Launcher ()

     

    Multiple Weapon SheetsSniper Rifle pack 1Scrap Pistol pack 1Scrap Shotguns pack 1Scrap Sniper pack 1Scrap Rifle pack 1Revolver pack 1

     

     

    Nice set you got there, anyways, about Juneau, which I have a extensive knowledge of, being a former resident, has a large mining history, so it could be plausible that some of these ancient mines could have become a part of the tunnels the raiders used to mine into the mountains.  And since you said that the Stonewall faction had become an ally of good/neutral factions, its possible that Stonewall could produce something for trade such as beer. Which comes to mind of Alaskan Brewing Company, the first brewery in Juneau since Prohibition and is know for their award winning Alaskan Amber. Let say that a person who descended from one of the workers continued the Alaskan Brewing Company with the records that the worker had brought with him when his family went into one of Vaults OR into a long-forgottened  mine that were fortuanely deep  enough to shelter them from nuclear fallout and radiation. That brewery could be known as Alaskan-Stonewall Brewing Company and that their beer is prized throughout Alaska.

     

    Also, It is possible that Buregard Keep could have 105mm Howitzers salvaged from former Juneau Department of Transportation and Public Facilities, which used them to prevent avalanches by creating smaller, controlled snowslides, as one of its artillery which could've helped to protect it.

     

    Most of military-class weapons would be found around former military bases and battlefields, also, most common ammuniton used in Alaska is .388. just so you would know.

    Sorry for this massive chunk of Juneau history, but it is really interesting and thanks for reading this. XD

    0

  6.  

     

    Schrodinger Zell

     

    There will be variations in keratin. The armor that grows on their arms. Which is what fingernails are made out of. Things like color ranging from lite creams, to  dark greens and onyx blacks. Same for the fur, and armor size. Basically they file and trim their armor, otherwise it causes overgrowth. Then of course the horns are shaped differently. 

     

    Notes from the desk of Dr. Winfried Stroheim Head Researcher for Mountain Genetics a subsidiary of Big Mountain. 

    It's amazing what a few altered strands of DNA can do. I worked on the imperfect F.E.V. Strain, those fools. Using it only as a weapon when it can be so much more than that. I'm referring to of course the ability to play GOD. Mankind will be elevated above the realm of mere mortals, first comes the testing; to see the limits of our current technology, then surpass them. To that extent I evolved a multitude of animals, in my endeavor to create Humanoid life.

    It's been sometime since my last greatest achievement, not that anyone is alive that's sophisticated enough to honor my works. I fear the Silence from Big Mountain means my former Colleagues have perished during the Great War. No matter. They were fools to exile me here in this frozen wasteland. Oh but I digress.

    As I said it's been sometime since my last great achievement. The Humanoids I spliced alongside a modified F.E.V. Batch. How now taken to calling themselves. Autleeir Tah. Odd name for a race. But they've adapted well enough. Certain echelons of their race have developed various quirks. Some have enhanced intelligence, others increased fear and social dependence. This image from an Eye-Bot, is of those with increased aggression. 

    This.. Female is of what they call Huerra. They form a outer circle maintaining a barrier between the weaker of their kind and the outside world. Like Castle Walls. They are the first to meet and push back any Human forces that enter their territory. Quite fascinating. Each sub race depending on another making up for any deficiencies. I'll need to do further studies to understand the full extent of their development. End of Dr. Winfried Stroheim's notes. 

    Although not much is known about the Autleeir Tah. Schrodinger is the Clan leader of a Huerra sub race. Honor and Duty separate them from being wild beasts. While the rest of their race is more intellectually developed, the Huerras while not wholly lacking either don't have as much mental ability. They follow a code of conduct among themselves to prevent unnecessary violence, and maintain their sanity. 

     

     

     

    vatrou1cfinals_by_luigiix-d89rg2k.jpg

     

    Looks awesome, and would make nice substitute for super mutants in Alaska, as you mentioned earlier that it would be unlikely that any super mutants would make it Alaska. Also, I were wondering that are the tribes very defensive of their territories or somewhat neutral to humans, or that it is varied depending on tribes?

     

    All the Huerra tribes are highly defensive of their territories. That's not to say they seek out Humans to kill. It's much the same as you would respond to a robber entering your home and stealing what is yours.

     

    Relations between Tahs and Humans have been better in recent years. And meetings do occur. The exchange of food stuffs and supplies. Weapons even. Though proper contact must be established before hand. As many Slavers and Raiders sack thier lands. And sell them to buyers as Slaves or Trophies. And are used in labor or pleasure by some.

     

     

    Sounds excellent, also, I was also wondering where they would live in Alaska, like mostly in the interior or all over, because it seems viable that there would be some tribes all over, such as three or four tribes in SE Alaska with bodies adapted for amphibious travel or better swimming abilities.

     

    0

  7. Schrodinger Zell

     

    There will be variations in keratin. The armor that grows on their arms. Which is what fingernails are made out of. Things like color ranging from lite creams, to  dark greens and onyx blacks. Same for the fur, and armor size. Basically they file and trim their armor, otherwise it causes overgrowth. Then of course the horns are shaped differently. 

     

    Notes from the desk of Dr. Winfried Stroheim Head Researcher for Mountain Genetics a subsidiary of Big Mountain. 

    It's amazing what a few altered strands of DNA can do. I worked on the imperfect F.E.V. Strain, those fools. Using it only as a weapon when it can be so much more than that. I'm referring to of course the ability to play GOD. Mankind will be elevated above the realm of mere mortals, first comes the testing; to see the limits of our current technology, then surpass them. To that extent I evolved a multitude of animals, in my endeavor to create Humanoid life.

    It's been sometime since my last greatest achievement, not that anyone is alive that's sophisticated enough to honor my works. I fear the Silence from Big Mountain means my former Colleagues have perished during the Great War. No matter. They were fools to exile me here in this frozen wasteland. Oh but I digress.

    As I said it's been sometime since my last great achievement. The Humanoids I spliced alongside a modified F.E.V. Batch. How now taken to calling themselves. Autleeir Tah. Odd name for a race. But they've adapted well enough. Certain echelons of their race have developed various quirks. Some have enhanced intelligence, others increased fear and social dependence. This image from an Eye-Bot, is of those with increased aggression. 

    This.. Female is of what they call Huerra. They form a outer circle maintaining a barrier between the weaker of their kind and the outside world. Like Castle Walls. They are the first to meet and push back any Human forces that enter their territory. Quite fascinating. Each sub race depending on another making up for any deficiencies. I'll need to do further studies to understand the full extent of their development. End of Dr. Winfried Stroheim's notes. 

    Although not much is known about the Autleeir Tah. Schrodinger is the Clan leader of a Huerra sub race. Honor and Duty separate them from being wild beasts. While the rest of their race is more intellectually developed, the Huerras while not wholly lacking either don't have as much mental ability. They follow a code of conduct among themselves to prevent unnecessary violence, and maintain their sanity. 

     

     

     

    vatrou1cfinals_by_luigiix-d89rg2k.jpg

     

    Looks awesome, and would make nice substitute for super mutants in Alaska, as you mentioned earlier that it would be unlikely that any super mutants would make it Alaska. Also, I were wondering that are the tribes very defensive of their territories or somewhat neutral to humans, or that it is varied depending on tribes?

    0

  8. hey man, can you give us a sign that you're alive, or a update on the progress of this mod, it would be nice to let us know that it is not dead and will give us something to REALLY look forward to, I know I am.


    0

  9. So, this race is just an aesthetic one, right? Would've been neat if there were at least some Racial Skills and Passives. Maybe some that are Gender-specific. Um, what's the template for this race? As a custom race, which from the Vanilla races are you going to base this mod on, gameplay-wise? I am kinda hyped for this race and that Shark one from another topic, despite that one being kinda slow and started many months ago.

     

    i agree on the gender-specific skills idea and I think the template were custom judging from pictures, and probablybased on a human or khaijit model

    0

  10.  

     

     

     

    fair enough, but what I actually meant as in for BoS is that the leader of organization could be an expelled member who was kicked for a reason, and same for Enclave, however, you are right about enclave, they're bit overdone, so for that, Im thinking that a ex-Chinese-spec ops could also be possible due to Operation Anchorage and possibility of spies being left behind by Chinese retreat, and its possible that they could've made it into a vault near Dutch harbor OR the vault at Anchorage

     

     

    I think most members of the BoS simply wouldn't make the trip up towards Alaska unless they knew something was up there. Between the journey from the Lower 48 states, trough Canada and then Alaska. That'd be a lot of ground to travel, even if they were being hunted by someone, a group or what have you. Perhaps if they had a boat or something. But those aren't very common down that ways.

     

    Now Ex-Chinese spec ops I can work with. Had planned to make use of them. Mostly my idea was they simply just forgoed their missions, since the world was bombed to hell. Though I'm sure there'd be a few zealots. Perhaps even as Ghouls.  

     

     

    sounds good, glad to help out with the Chinese spec ops idea, and ghouls does sounds good

     

    0

  11.  

     

    Got good news, my character Ashe Bloodborne was just completed. Here's a link to the Deviant Art page. The link gives more info. There's a reason she's using Chems.

     

    commission___vatrou_3_by_splatpixel-d886

     

    looks awesome, and that gave me a idea for Dutch harbor, Dutch Harbor could be an semi-legal trading town that trades in various things, legal or not, and are run by a shady organization headed by an ex-Brotherhood of Steel member or ex-Enclave, but of course, its your fanfic, your choices :P

     

    That's not a bad idea. I think I'd rather it be more focused on fishing and crabbing, but there certainly can be some shady parts of town. Onto the Enclave and BoS. Nither exist in the Alaska Fan Lore. For certain reasons.

     

    The Brotherhood is primarily a Lower 48 states faction, and although they expanded to cover a lot of territory, they also were in decline during the later games. So I highly doubt any of them would make it to Alaska. 

     

    And the Enclave. Well honestly they COULD fit. However they are so over done that it'd feel wrong just to include a Enclave faction that somehow has the manpower to even maintain a presence.  Now Enclave tags, tech and whatnot. Things that may have been left Pre-War I have no issue with. In fact I planned on using something like that here and there. But you won't see any forces or personnel. 

     

     

    fair enough, but what I actually meant as in for BoS is that the leader of organization could be an expelled member who was kicked for a reason, and same for Enclave, however, you are right about enclave, they're bit overdone, so for that, Im thinking that a ex-Chinese-spec ops could also be possible due to Operation Anchorage and possibility of spies being left behind by Chinese retreat, and its possible that they could've made it into a vault near Dutch harbor OR the vault at Anchorage

     

    0

  12. Got good news, my character Ashe Bloodborne was just completed. Here's a link to the Deviant Art page. The link gives more info. There's a reason she's using Chems.

     

    commission___vatrou_3_by_splatpixel-d886

     

    looks awesome, and that gave me a idea for Dutch harbor, Dutch Harbor could be an semi-legal trading town that trades in various things, legal or not, and are run by a shady organization headed by an ex-Brotherhood of Steel member or ex-Enclave, but of course, its your fanfic, your choices :P

    0

  13. Thanks, still not quite done yet. I'm kinda adding things now and then. Hopefully I'll have enough locations and factions that RPers find interesting or at least believable. Dutch Harbor  was originally going to be for a faction of xenophobic tech raiders. But I'm not totally liking that faction idea. For now I'll just mark locations and figure something out later.

     

    good plan, mate, and don't forget, if you need any new creatures from myths, just ask meh :P

    0

  14. So I'm working on a map to show the various factions, locations and whatnot. Here's a link if anyone might be interested

     

    looks good, my suggestion would be probably add places in Aleutian islands (yeah, you really need some places there, there's nothing there yet) and maybe more civilizations around Southeast and the interior, such as Sitka and Fort Yukon, and Gridwood could be a dogsled mail office station or headquarters, whatever up to you, also, Happy Black Friday :P

    0

  15. Would love to hear updates about this mod. Only just learned about it and I'm restraining hype; I'd love to see it finished.

    Would be neat to have udders optional too, though I'm sure that was already planned...

     

    Epic idea/mod that I'm certain would get lots of attention! hehe..

     

    me three, and congarts on being the owner of 69th post on this topic

    1

  16.  

     

     

    Here's a idea from one of Tlingit (Southeast Alaska native tribe, not to be confused with Haida) mythology which was told to me by a friend who's part Tlingit... their stories tells about Land Otter Men, or in their language, Kushtakas, they say that they take form of deceased releatives that were lost at sea or died by water. In several stories, they kill humans or transform them into Kushtakas, or help humans out (more rarely found). You could basically create an mutant otter creature by this creature of Tlingit mythology... hope this helps out :P

    P.S. My friend knows tons of Alaskan Mythologies, which could be helpful if you want.

    It actually kinda does help. Probably can work that into the lore of the Tyrant. Which I know is kind of a Land Dragon. But I modeled it after a mutated Otter. Anyways I'm always glad to see interest and would love to hear more about Alaskan Mythologies when you have time. 

     

    Honestly, I didn't know much about Alaska when I started. Still don't know quite what I should. But as a resident here, and Fallout fan. I decided to make a thread regarding the state because I like it here. 

     

    The Tyrant 

     

    The Tyrant is a beast that holds a misleading name. While it may look fierce and dangerous it is quite the opposite, unless provoked of course. The scaly skin often lead people to mistake this creature as reptilian but it's closest relative is the Sea Otter. Yes believe it or not this creature is a Mutated Sea Otter. Preying mostly on marine invertebrates, and sometimes fish. It has done much to keep the Mirelurk populations in check. But villagers find this creature a problem animal as it often roots around in food stores for Mirelurk meats and fish. And with pungent scent glands they taste something awful. They are a playful lot and are sometimes too inquisitive for their own good which forces hunters to either run them off, or if they've taken to human company kill them. 

     

    The Sourdoughs 

     

    The term Sourdough was and still is used to describe any Old or Long time Alaskan. The name is derived from the yeasty starter many early pioneers carried with them. Now a days the term is used to describe Medicine Men. These often Older Men or Women in some cases, either live as hermits or along the outskirts of settlements just bordering the Wilds. It depends on the Man and environment. 

     

    These Sourdoughs craft herbal medicine in the form of tonics, potions or tea. They use their knowledge of plants and animals to promote healing and cure the sick. Often for a price. Since these men live almost solitary lives either as a Widower or by choice they hardly ever venture much into civilized lands unless they need supplies. They are heavily dependent on what people bring as tribute to heal their sick and thus provide the best care they can muster in exchange. 

     

    Awesome, I'm a resident and don't worry, I have too much free time on my hands after work, even in winter so I would be checking here from time to time, also something to tide you over, the Inuit's Qalapalik. The Qalapalik is an human-like creature with green skin and long fingernails and lures children to shorelines with mysterious humming noises before dragging them to bottom of ocean. I think it can make an excellent water ambush creature that can be detected before attacks by listening for a humming noise. i attached a image i think matches them best. Enjoy :P

     

     

    Very cool, and you know what? They could even be lore friendly. Mire Lurk Kings.  The Image is way too large otherwise I'd post it here. Anyways I think with some tweaking, I could make the Qalapailk into a modified Mirelurk. Add some humming noises and there we go. Lore Friendly monster with a local name. 

     

    Sounds good, and don't forget, you can just ask me basically any time about something Alaska related :D

    0

  17.  

    Here's a idea from one of Tlingit (Southeast Alaska native tribe, not to be confused with Haida) mythology which was told to me by a friend who's part Tlingit... their stories tells about Land Otter Men, or in their language, Kushtakas, they say that they take form of deceased releatives that were lost at sea or died by water. In several stories, they kill humans or transform them into Kushtakas, or help humans out (more rarely found). You could basically create an mutant otter creature by this creature of Tlingit mythology... hope this helps out :P

    P.S. My friend knows tons of Alaskan Mythologies, which could be helpful if you want.

    It actually kinda does help. Probably can work that into the lore of the Tyrant. Which I know is kind of a Land Dragon. But I modeled it after a mutated Otter. Anyways I'm always glad to see interest and would love to hear more about Alaskan Mythologies when you have time. 

     

    Honestly, I didn't know much about Alaska when I started. Still don't know quite what I should. But as a resident here, and Fallout fan. I decided to make a thread regarding the state because I like it here. 

     

    The Tyrant 

     

    The Tyrant is a beast that holds a misleading name. While it may look fierce and dangerous it is quite the opposite, unless provoked of course. The scaly skin often lead people to mistake this creature as reptilian but it's closest relative is the Sea Otter. Yes believe it or not this creature is a Mutated Sea Otter. Preying mostly on marine invertebrates, and sometimes fish. It has done much to keep the Mirelurk populations in check. But villagers find this creature a problem animal as it often roots around in food stores for Mirelurk meats and fish. And with pungent scent glands they taste something awful. They are a playful lot and are sometimes too inquisitive for their own good which forces hunters to either run them off, or if they've taken to human company kill them. 

     

    The Sourdoughs 

     

    The term Sourdough was and still is used to describe any Old or Long time Alaskan. The name is derived from the yeasty starter many early pioneers carried with them. Now a days the term is used to describe Medicine Men. These often Older Men or Women in some cases, either live as hermits or along the outskirts of settlements just bordering the Wilds. It depends on the Man and environment. 

     

    These Sourdoughs craft herbal medicine in the form of tonics, potions or tea. They use their knowledge of plants and animals to promote healing and cure the sick. Often for a price. Since these men live almost solitary lives either as a Widower or by choice they hardly ever venture much into civilized lands unless they need supplies. They are heavily dependent on what people bring as tribute to heal their sick and thus provide the best care they can muster in exchange. 

     

    Awesome, I'm a resident and don't worry, I have too much free time on my hands after work, even in winter so I would be checking here from time to time, also something to tide you over, the Inuit's Qalapalik. The Qalapalik is an human-like creature with green skin and long fingernails and lures children to shorelines with mysterious humming noises before dragging them to bottom of ocean. I think it can make an excellent water ambush creature that can be detected before attacks by listening for a humming noise. i attached a image i think matches them best. Enjoy :P

     

    post-577171-0-73585400-1416018967_thumb.

    0

  18. Here's a idea from one of Tlingit (Southeast Alaska native tribe, not to be confused with Haida) mythology which was told to me by a friend who's part Tlingit... their stories tells about Land Otter Men, or in their language, Kushtakas, they say that they take form of deceased releatives that were lost at sea or died by water. In several stories, they kill humans or transform them into Kushtakas, or help humans out (more rarely found). You could basically create an mutant otter creature by this creature of Tlingit mythology... hope this helps out :P


    P.S. My friend knows tons of Alaskan Mythologies, which could be helpful if you want.


    0