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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Silverfeet

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Posts posted by Silverfeet


  1. this is my problem.....wtf.

    ive noticed its only bretons with missing faces, cant seem to figure out why when I load everything up.

    IN the CS loads of hair is missing or black checked the meshes and the textures, they all seem to be there so whut!

    edit: i have now fixed these too problems, but i still have some bald npcs walking around, ive narrowed this down to a REN hair pack, but cant find this anywhere,

    does anyone know where i can get meshes/characters/XERen/ meshes from? I dont seem to have this folder at all?

    helpsx.jpg

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  2. Hey guys thanks for the response glad to see that this will be a handy thread, hopefully we will soon have a "loverslab compliation pack" of all your brilliant animations and poses.

    What Grim said is right, the basics are easy, but the more perfect you want it the harder it gets. Once you have the basics down though, its mostly just your time.

    Grim I had the same trouble when I tried to make a grinding like sex animation, I ended up cheating a bit. If you keep the head, chest and bottom leg bones in place, but move the pelvis bone back and forth it will give the impression of a grinding effect without deforming the model. You need to bend the spine and the upper legs a little to give it the feeling of movement but thats how I managed it, not sure if it applies in your case.

    Unreal: No idea mate I dont use Max, you will need to have a look on sourceforge for the 3dsmax import nifscripts

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  3. Import all your body parts and join them together.

    Set up the timeline.

    When you import the skeleton, on the import options, under "Keyframe file" navagate to the CTPose folder and select the kf that you want to use. Import that with the skeleton and it will load the skeleton with the animation file. This is the easiest way to get an exisiting animation in to blender to work on.

    This is good practice if you want to turn the older lovers poses into BBB poses.

    kfimport.jpg

    To insert a Keyframe -  Press 'I'  then Insert LocRot

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  4. Hey guys, I used to make animations for oblivion and a few even for lovers but never really released anything. I think the main appeal of mods like lovers is the animations other wise it wouldnt be half as fun! I really love the work you guys have put into this site and the overall translation project so I wanted to give something back.

    651px-Charanimtut10.jpg

    Over the next couple of posts I will be (trying) to teach you guys how to make sex animations for oblivion and then how to import them into the game. Maybe as a fresh mod, or maybe just to work with lovers depends what people want. I will update the tutorial in sections depending on what feedback I get from the community.

    I will start with static poses, and then to solo animations and then how to make full on couple animations and beoynd. I will teach you how to use effects and props in your animations too. I'm not an expert and I'm rusty on the scripting side, but hopefully this will be enough to get you on your way to starting your own mod/lovers addon.

    Right that said, lets get started!!

    Before we can start making sexy time animations for oblivion, we first need the tools. To be honest, getting the right version of python, blender, nifscripts, ppfy and c++ is a massive bitch so I have been extra nice to you all and put everything in one easy to use .rar file for your animating pleasure (it took me 2 days to get all this working on vista - the mod makers nightmare!)

    I have included the filenames and versions if you would prefer to download these yourself. Getting this all installed can be a bit of a bastard like I said, so I will try to help you out if you get stuck.


    />http://www.megaupload.com/?d=LFI6XKRJ - Contains all the tools and files you need.

    Install in this order -

    Blender 2.49

    Python 2.6

    PyFFI 2.1.9

    Visual c++ 2008 component ( vcredist_x86 )

    Nifscope

    Nifscope blender scripts (blender-2.57b-release-windows32)

    As you can see thats alot of stuff to preload before we can even get started!

    I wont be teaching you how to use blender in this tutorial (im lazy), there are a billion videos on youtube that can teach you that, but to be honest if your completly new to it, all you really need to learn is how to rotate an object on X Y Z axies and how to move and object, that will pretty much be enough to get you started with poses and animation.

    The first step is for you to follow this very straight forward premade tutorial that will teach you how to make a static animation. (i told you i was lazy)  It is very important that you do this step as it will teach you all the fundementals of more advanced animations.


    />http://cs.elderscrolls.com/constwiki/index.php/Blender/Creating_a_Character_Animation

    Tip: You will need to import the body parts that make up the 'dummy' model. If you havent yet installed a body mod or havent extracted all of the default .bsa packages, I have included a body set in the setup folder for you. This also contains the head mesh, which most people wont have if you havent already extracted your .BSA's.

    When you have got to the part where you have the full 'dummy' imported and the skeleton rigged to the dummy, save it as a blend.file  you can then load it up and jump straight into making a new pose without having to do alot of prep work.

    Also: The body parts you import, ie femalelowerbody.nif will be based on what body mod your using, if the body is making this a bit difficult to see your bones or get a sense of the animation, switch to an easier to use body type (maybe the default oblivion ones)

    Congratulations! You just got your first ever character animation into Oblivion! Hurray!

    In the next post I will teach you how to make a short animation to trigger once in a certain event, and also how to add "props" to that animation. I cant promise when that will be as I will need to do alot of screenshoting and dont have alot of time, but I will be able to answer any questions you have about this first stage in the mean time.

    Stay tunned....

    Quick tips -

    quicktips.jpg

    quicktips2.jpg

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  5. yeah definatly not the load order, played around with it, seems to be like missing textures for the hairs because the models are theire, got knows whats with the missing faces, not sure if it helps but the NPC that has black hair (one of many) is irene pierre something, shes also missing a face, so is her husband roderick peiree something something dont know his name off the top of my head, they live in the eleven gardens district. Not sure if that narrors down the problem a little bit. Been trying to figure out what hair pack she uses, think it might be throttle kitty but its been ages since ive looked into this and not installed the CS yet :/

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  6. Tryed your suggestions, I put the new pack in and also changed the load order, tryed to play around with this abit but still had no joy. I have 3 main issues -

    Black untextured hair

    Alot of Bald Npcs

    Npcs that only show eyes or a mouth floating on top of the clothes

    Any help would be really appriciated!

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  7. Hey guys, wandering if anyone can help. I got the lastest version of XEO and MPB/MPB ++ and 177 but for some reason alot of the hairstyles are missing textures and just appear as black blocky meshes. Does anyone know whats causing this? I installed onto a vanilla copy without any previous versions of xeo. Also a small handfull of NPC's seem to be missing a face?! they just a pair of eyes walking around on top of a spine....its bizare?

    Anyone know what im missing?

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