• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

tacomarine

Members
  • Content count

    242
  • Joined

  • Last visited

Posts posted by tacomarine


  1. http://www.pcgamer.com/bethesda-says-there-are-currently-no-plans-for-paid-fallout-4-mods/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0


     


    It's not going to happen. Now for fucks sake complain about something else.


     


    I did search and check the topics being updated and found no mention of this even though it's a few days old. If this has already been brought up then... I actually don't know if I can delete this. I'll just brand myself as an asshole and smack a puppy. Hows that?


    1

  2. Right, I forgot to mention the drugging apparently works as intended (thats how i enslaved them since they wouldn't sleep).


     


    Your mod files were made on the moon, BTW. I can't open them in Geck (I could never open your mods on my end.) I was hoping to go through the messages and correct with that but apparently not an option. I'll go through the game again and write stuff up in notepad with corrections when i get back from work.


    0

  3.  

    Hey man, figured i'd pitch in. I can help with english dialouge, if necessary.

     

    Any help on the english texts is welcome. My english is bad and I lost a lot of time on this.

     

    I'll be glad to pitch in. Do you just want me to touch it up by release or PM me something to work with?

     

     

    I had some problems on NPC initialisation but I think it was corrected, I see it isn't the case. I'll look at that if it happens often but I think there is a possibility that the origin is holes in the walls making NPC going through in sand box mode.

     

    For now type this in console :

    prid XX003FA2

    moveto player

    evp

    Thanks for the returns

     

    Thank you sir. Sadly this does not do the trick, i successfully tag her but she does not come to me in either the living quarters, savenging room, training room, or main room. I just restarted the mod and I'll update this with any other things i see

     

     

    EDIT:

    2nd play issiues:

    - the Modo family does not reliably go to sleep when you're trying to enslave them. Didn't have this problem before.

    - near the end, i get the quest objective to train the last slave in medicine. There is no new slave waiting for me, so i had to pull one from the clinic.

    - Charlie does not properly figure out if there are slaves following you or not. Sometimes he'll tell me that and other times i'll get a cancel button

     

    I do like this direction the mod is going (but i still want to kill that alien). Is there a chance of resisting whatever that first alien does to you? Like (LIE: I understand)? So that you can kill the ruler dude, come back,and unleash your slave armada against those big-headed greenskins? Hey, just because I have a legion of slaves ready to kill or have sex on command doesn't make me a bad guy. I can save humanity. From the aliens, of course. I can't save them from me.

     

    0

  4.  

     

    People will argue about just about anything, won't they?

     

     

    was that a question or sarcasim? Somehow i expected a question like that to come up. Sadly any time something comes up rreguarding LBTQ it's almost like asking a vegan if they're a vegitarian. It's a fucking religious war both ways. I can understand this, though, from a role-playing perspective and identifying oneself with their character. It's a sensitive subject though, so sadly people like that poster are going to need mods.

     

    I just hope Beth loses that 'region affiliation' they tried with New Vegas. I needed to consult google every other quest to figure out what certian phrases meant.  I don't know what they'd try with Boston (The accent would be awesome, though) but i swear if i hear some kind of forced lingo I'd only hear from a civil war dude i'll kidnap a kitten and beat the chinese with it.

    0

  5. Hey man, figured i'd pitch in. I can help with english dialouge, if necessary.

     

    I took your tutorial out for a spin, and this is what i got.

     

    - (Annoyance, game-breaking to those that don't read the PDF) If you find Rita in the morning before she gets to the training room she doesn't give you your first mission. Works when she gets to the terminal. If this is intended, you may want to mention something she needs to be at the terminal to give quests

     

    - (Minor) Jon Dick dosn't remove stimpack when you give him one

     

    - (Me) Uhh how do I enslave them? there isn't a telepathic item in my inventory and dialogue comes up with nothing. If I activate them while sneaking, they freeze up in place. Unconscious just goes like normal, as does when they're sleeping when not sneaking. I do have the two perks, though. Scratch that. Reading the first perk gives the answer. Any chance of getting that part about holding left shift in a note?

     

    - (Cosmetic) Overseer chair in the bunker (main room) needs to be raised. Char clips through the floor
     

    - (Cosmetic) Terminals are sideways in the living quarters

     

     

    This is on a clean save with only this and an armor mod installed (Gotta have my guy look stylish, right?)

     

    and i have one question. I get to kill the alien eventually, right? He said some mean things to me.

     

    EDIT:

    I enslaved people and brought them back to the base. got to where i should ask patricia (scavenger) about training one. Found her in the living quarters, asked about sex (my priorities). when she was finished, she disappeared. Waited several times equalling a day, she hasn't shown up in either the living quarters or the scavenging room or training room.

    0

  6.  

    but he doesn't find one till he's been outside in the wasteland and it's on or next to a skeleton in what looks like the bed of a truck. what they show as an emerge may not be his first time out,

     

    Uhh actually he got that inside the vault. Todd mentioned that specifically. He gets it off a dead scientist body.

     

    I think it's pretty obvious we're some kind of synth, but Moogie's right Sinuve, there aint nothing to pick up from a something that close to a nuclear blast. Besides, his body would be blinded from looking at the fucker so he's got to have another body at least. That would help explain the hostile brotherhood you see in that little music video they did at the expo (I hope. I want to kill those fuckers and not feel bad because they're protecting the DC.)

     

    What if there was a scene beforehand that we didn't see? Maybe the family bought some kind of exoskeleton? Or... I don't know. But there is no way the main char survived that, and there is no way he is the only survivor if he did. If you watched the expo, you'll remember Todd pointing out that the baby does reflect the genes of the parents...

    0

  7. So we're finally over that troll  reddit poster?


    Fucking finally. I can start reading this again.


     


    What's the point of a high-res texture pack? Modders are gonna do better, within like three days of having the GECK. But it'd be nice, i guess. Beth knows modders are the ones that keep that franchise afloat.


     


    But if you want to know what i think, I think the cut content is kinda double sided, i mean it's easy enough to mod back in when (i assume) they didn't have time to code or polish it. If it shows up in the GECK, it'll get back in the game when a modder picks it up and polishes it. I think of it as 'hidden content' :P


     


    Sadly, i've only got a small window to actually finish the game. Once the GECK comes out, it's flying tubas, lasors, and dildo bats as far as the eye can see.


     


    Hey, how similar do you guys think the FO4 Geck will be to Skyrims CK?


    0

  8. Yeah, lets forget about the 'employee' alright? It's getting childish. Even on the slim fucking chance there won't be a female character, HOW MANY ALTERNATE START MODS ARE THERE FOR NEW VEGAS?. Lets focus on what we know.


     


    FALLOUT 4 BITCHES!


    I had to. I worked through the release trailer.


     


    I know what i'm doing with my vacation time now.


    0

  9. snip

    Only reason a Dev. even messes with DRM is because their tired of being ripped off by a bunch of lazy dirtbags that have nothing better to do with their time then crack games and the millions of lazy scumbags that download the shit and then bitch if they get a fucking virus, you ask for it if you DL the shit.   

     

    I actually laughed at that.

     

    Let me tell you my mentality. If you go buy a screwdriver from a store, you get a recipt and if it breaks or dosn't perform you can get your money back. E.A in particular has gotten to the point where they give you the handle of a fucking screwdriver, and give you the top half a month later two sizes too small.

     

    The people that only pirate games and never support the dev? Yes, they're dirtbags. But you can't blame people that are fed up with buying something as advertised and then getting a hammer instead of a screwdriver. I can understand the 'try before you buy" mindset, because some overly large gaming companies are more focused on the profit than making a good game. That's one of the reasons i don't have DA:I, it's an RPG (see: ROLE-PLAYING) with pretty stupid forced choices and a main char as interesting as Commander Shepards voice. (Edit-This was in december, before the cracked game existed. My roommate bought it for the xbox1. Just wanted to get that clarified)

     

    Now, back ontopic. I don't know enough about ME4 to say weather i'll buy it or not. The intensity of the DRM might affect my desision, but I'll just wait and see what the reviews say, probably. There is a possibility that it'll be a good game, there's plenty of options that dosn't even break cannon. But sadly i'm more interested in The Mandate and Kenshi. You know, Indie games that still have a soul

    0

  10. Really? Huh. Maybe that's why i can never get ENB to work. iirc you can mark armor as (un)playable in FNVEdit. go under armor and it should be under BMDT under general flags


     


    Loogie:

    i was referenceing the additional guards that look like they're supposed to stop me from leaving. they have dialouge indicating my toon made eddie a lot of money and the operation was expanding. Sorry, i just realized i wasn't super specific. I'll retry the legion enslavement on a cleaner save (which i should've done to begin with. Do'h!)


    0

  11. simple. open up the GECK, find her jacket, and set it as playable.

     

    I just finished up the legion slave quest, it seems relatively stable. but equipment isn't removed or stored (played by being enslaved by marissa, opened up in GECK and it seems the same for legionary enslave as well) and the slave clothes for the companions didn't spawn which is sad, because i was looking foreward to seeing Cass in her slave attire :(. also has anyone else had the Caser dialouge borked? I cheated my way to the fort and my dialouge lines didn't appear. uhh.... oh, and the preatorian guard let me in, even though i see he isn't supposed to.

     

    i also see that there's a lot of content in the powder vault that i didn't run into. Did i miss something or was it not implemented yet? Because I like all that dialouge i saw but i can't make heads or tails of how to trigger it.

     

    L/O

    [X] FalloutNV.esm
    [X] DeadMoney.esm
    [X] HonestHearts.esm
    [X] OldWorldBlues.esm
    [X] LonesomeRoad.esm
    [X] GunRunnersArsenal.esm
    [X] Fallout3.esm
    [X] Anchorage.esm
    [X] ThePitt.esm
    [X] BrokenSteel.esm
    [X] PointLookout.esm
    [X] Zeta.esm
    [X] TaleOfTwoWastelands.esm
    [X] ClassicPack.esm
    [X] MercenaryPack.esm
    [X] TribalPack.esm
    [X] CaravanPack.esm
    [X] Companion Core.esm
    [X] Caliber.esm
    [X] Companion Share & Recruit.esm
    [X] NVEC Complete + NVCE.esm
    [X] NevadaSkies.esm
    [X] Project Nevada - Core.esm
    [X] Project Nevada - Equipment.esm
    [X] Project Nevada - Extra Options.esm
    [X] Sexout.esm
    [X] SexoutCommonResources.esm
    [X] SexoutSlavery.esm
    [X] Project Nevada - Rebalance.esp
    [X] Project Nevada - Cyberware.esp
    [X] NVWillow.esp
    [X] SexoutPregnancyV3.esm
    [X] SexoutOffSpring.esm
    [X] SexoutSoliciting.esm
    [X] msexBase.esm
    [X] SexoutTryout.esm
    [X] SexoutWorkingGirl.esp
    [X] FalloutTTWquestoverhaul.esp
    [X] TTW_NoKarmaDCFollowers.esp
    [X] TTW_Bobbleheads.esp
    [X] CASM.esp
    [X] The Mod Configuration Menu.esp
    [X] The Weapon Mod Menu.esp
    [X] A Better Veronica.esp
    [X] NewCass.esp
    [X] Project Nevada - Cyberware Additions.esp
    [X] Project Nevada - Rebalance Complete.esp
    [X] More Perks.esp
    [X] BAN - Dupe This.esp
    [X] BlackWolf Backpack.esp
    [X] GARU.esp
    [X] SunnyCompanion.esp
    [X] UnlimitedCompanions.esp
    [X] SexoutSpunk.esp
    [X] ttw24afollowerfirehirefix.esp
    [X] TTW_CompanionWheelFixesForReal.esp
    [X] Shake-The-Dope-Out.esp
    [X] SexoutDogSexTTW.esp
    [X] Project Nevada - TTW.esp
    [X] TTW - NVEC Complete + NVCE Patch.esp
    [X] ttw24_plbulbmiscitemofffixed.esp
    [X] citadel_fix-for_v2-4a.esp
    [X] NoTheftComments_TTW.esp
    [X] NoKnockedOverComments_TTW.esp
    [X] Sexout-Wear-And-Tear.esp
    [X] SmallerTalk.esp
    [X] zzClothes.esp
    [X] Asari Project - Liara T'Soni.esp
    [X] Mass Effect 3 - Female Shepard Race.esp
    [X] NPCs Consume Ammo.esp
    [X] Pink Tactical Princess BnB.esp
    [X] SexoutZAZ.esp
    [X] SexoutSubmit.esp

    0

  12. So, I introduced a bug in my dev version... See if you can spot it ;)

    Function Capture(Actor captive)    Debug.SendAnimationEvent(captive, "BleedOutStart")    Actor cleaned_captive = Clone(captive)    If cleaned_captive != None        cleaned_captive.AllowPCDialogue(false)        AddSlave(cleaned_captive)        UpdateSlaveCount()        cleaned_captive.AllowPCDialogue(true)        Debug.SendAnimationEvent(cleaned_captive, "BleedOutStart")    EndIfEndFunction Actor Function Clone(Actor original)    [snip]    int tries = 0    While tries < 100        [snip]        If actor_base_is_similar(original_base, clone_base)            [snip]            ;### switch over            clone.DamageAV("Health", clone.getAV("Health"))            clone.Disable()            clone.MoveTo(original)            clone.SetPosition(original.GetPositionX(), original.GetPositionY(), original.GetPositionZ())            original.Disable()            clone.EnableNoWait()            original.MoveTo(CloneMarker)            original.EndDeferredKill()            original.KillEssential(Game.GetPlayer())            return clone        Else            clone.Delete()        EndIf        tries += 1    EndWhile    Return NoneEndFunction

     

    this is why i stopped trying to code. It's easier to say make a 'fucking clone' then actually doing it...

     

    although i havn't looked into Skyrim coding too much, would it be the 'return clone' at the bottom? Everything else looks right (granted, i've never touched a return function before)

    0

  13. I like where this is going, definately been looking for a working slave-to-follower mod for a while (even rigged me up a lame one for personal use)


     


    Something did come to my attention, though, that I might as well share. And if this was already mentioned i apologize but i did go back a few pages.


    -I was not able to use alternate start with this mod installed. I DO NOT MEAN WITH BOTH MODS ENABLED. i mean that I installed it manually (no Fmod, dumb idea on my part) and i just unchecked it. I got stuck at the main screen when using LAL. I knew that it was working before i installed this mod, so i installed and then uninstalled it FMOD style and it works now. A strange thing is that starting without LAL and going vanillia start worked fine, and AFAIK Eden dosn't override any files by LAL (but LAL is .bsa files, eden is loose files)


     


    I'm not an expert but i fellt that i should bring that up


     


    EDIT for clarity: i was just trying to start a new game with LAL and not Eden in this case, I didn't try loading and existing save. just now thought of that.


    0

  14. hourly cocksucking cermiony? Lol


     


    I've never looked into the oblivion set so i wouldn't know what is differant from NV. What about being able to jail people once you have control of the guards? make it so you can have acess to the jail? makes it a lot easier to do stuff without witnesses.


     


    EDIT/Continue- I can add it easily, but what about a number for how many guards you've enslaved and another for how many you've trained personaly? if i end up doing a mod for this one of the things in it would make it harder to train guards (Hardass mindsets are hard to break) but it'd be easier as you gain experiance doing it. (don't look at me like that, I use colorwheels mod that turns all guards female)


     


    I'm going to have to think on this, though. Framework for enslaving towns.... what would i want to play with....


    0

  15.  

     

    I think all the gameplay is now ok and I can work on some harder tasks (see post on todo). If you have any ideas on these subject, post them :)

     

     

    Good game.

     

     

    ohh don't ask that, mate. The mod you're making i end up doing through roleplay over the whole game; I freaked out when i saw you making this a few days ago. But if you want some suggestions....

     

    Something i'd love to be able to control is a slavers guild. Recruiting people to enslave people surrounding the city. You could spend money and have a spot open in the castle once you own it and from there you can manage a guild of slavers (or just do it from the underground, i guess) but those slavers would go out and bring back slaves to sell in the city, giving you a daily (weekly?) profit.

     

    You say you want some ideas for guilds and the like.

    >I've never done the fighters guild quests, but with the mages guild it would be nice to get those recommendations for free.

     

    >Once you start enslaving and training theives guild members, you could send them out to kidnap people of other cities. Even further, if they kidnap somebody in leadership and you enslave (and train) them and put them back, taking over that city might be a little easier in the future...

     

    >Depending on what your ultimate plans are for this, you could also convince the Fighters guild to go protect your cities in case of Legion or daedric takeovers, or have them train your guards to make them better at that.

    0

  16. Awesome. this mod is always in my load order and it's good to see it finally getting updated.


     


    hey, one thing while you're doing this, i've noticed that when you go back to Goodsprings per your mistresses command you're supposed to fuck 3 people, one of which being the doc. He's dead if you side with the powder gangers on the first quest. and as far as i can tell, there isn't really a 'quest' per se of doing that in any location, just disabling roam which you can ask to get back. When you're done tweaking it to your liking, think maybe you can turn those into quests?


     


    ... totally not what i wanted for my first post here. Thanks for taking time to update this mod, man. it needed it.


    0