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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by Ayn Sof
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This X1000But I heard it is unfixable due to shoulder bone issue? Any body that can completely fix this issue will win this war I guess (don't know about lady body)
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[DOA5LR] Honoka & Marie Rose: NEW NRM & LOD NUDE MODS
Ayn Sof replied to SaafRats's topic in Adult Gaming
I've been waiting for this. My thirst for milk is finally quenched Feedback (bug report?): no visible dirt at all on marie's body Other than that I think this mod is perfect! Thank you! -
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I just noticed that there's no dust (especially grey dust from street stage) on the breast part (pink bikini LOD and normal version). The other body parts can get covered with dust just fine. Is this intentional? Thanks for the awesome mod btw
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Fallout 4! In like 4 1/2 months, its real.
Ayn Sof replied to Gameplayer's topic in Fallout 4 General Discussion
ha! I would be really happy if they added this "tower Defense" feature. You need to defend your settlement. Set the defensive structure layout like spiked walls and secret pitfalls. And you can also set traps like frag mines, secret mounted gun/flamethrowers/chainsaw in the wall trigerred by hidden floor switch, caged tamed deathclaws released at the enemy at certain places, etc. Make your own impenetrable fortress! Just like in that old Shinobido: way of the ninja game on ps2 -
If i remember correctly newest bodyslide is capable of editing fallout nifs, combine the type6 body mesh (for reference) and the antagonizer costume mesh (nitrishape/nitristrips?) in nifskope. watch out for similar string names in nifskope when you are copying the nitrishape. Then edit them in bodyslide. For the old arms, no need to eliminate them, just move them with grab tools/brush until it fits with type 6 arms Or download this portable blender http://www.nexusmods.com/oblivion/mods/42755/?. It's portable with all utilities/scripts needed to edit fallout nifs, no installation required. search for the import and export setting for fallout nif with google fu image. 1. combine the meshes like the above. Or 2. import the type6 body to blender, then the armor, then edit them, but beware of messed up nif hirearchy (double scene root, etc, can be easily fixed in nifskope). After that, open the exported armor in nifskope, click spell, then "update all tangent spaces". you will only need a minimal skill in blender to edit this i guess. Choose sculp mode (object mode, edit mode), press N and then choose the tools (grab, add, etc) well correct me if i'm wrong. I don't have fallout 3 sorry and i hope it helps
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For mesh replacement, i think it is somewhat possible.. http://i.imgur.com/DUpvENl.gifv source : https://www.reddit.com/r/pcmasterrace/comments/33s0vs/this_is_why_i_had_to_buy_gta_v/ or this https://www.youtube.com/watch?v=7a_47b-2SyQ Don't know more details about tools needed and whatnot though..
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Welcome to Loverslab! the amazing place where you can find thousands of objectified virtual womyns, rape and bestiality simulators, and also...loli mods! We hope you enjoy your stay here!
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Fallout 4! In like 4 1/2 months, its real.
Ayn Sof replied to Gameplayer's topic in Fallout 4 General Discussion
http://beforeitsnews.com/paranormal/2015/06/the-period-of-22-28-september-2015-marks-the-start-of-something-major-for-civilization-2490358.html just give me fallout 4 already! -
Fallout 4! In like 4 1/2 months, its real.
Ayn Sof replied to Gameplayer's topic in Fallout 4 General Discussion
I hope they will still use the nif for graphics in their "New Creation Engine" (most likely, they will). I love NifSkope -
Does anyone know where to find a mod like this? For New Vegas? It's just like in the game psi-ops: The Mind Gate Conspiracies where the enemies will kick your corpse after they killed you.
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(Request) Can someone lop the mullet off this apchii male hair?
Ayn Sof replied to Zor2k13's topic in Skyrim Non Adult Mods
Here is a relatively easy way to edit hair meshes : 1. download blender version 2.7+ (i'm using version 2.73a, works great). 2. download and register this addon in blender http://niftools.sourceforge.net/forum/viewtopic.php?f=13&t=5823 source: https://www.reddit.com/r/skyrimmods/comments/35yr9v/working_with_skyrim_nifs_in_blender_274/ Some hair gets bonker when imported though (messed up position, etc). hair41.nif hairline41.nif -
Did you try this? after you edit the height, right click the nitristrips, then click Transform > Apply
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I had somewhat similar issue with ks hairdos. some hairs appears black under certain indoor lighning (fireplace light, etc). to solve the issue, open the hair nif file with nifskope (without the HL in the name), double clicks shader flags 2 inside the bslighningshaderproperty and check the SLFS2_Assume_shadowmask box. Also look at the Skyrim Shader type, it must be "Hair Tint". Of course assuming you have the same issue as me. To find out the hair meshes names, use racemenu or the latest ECE, they display the names on the hair slider, or use the creation kit. If you have the bsa and the loose file version : edit/fix the problematic hair meshes from the loose file version, then create new folder (Meshes > KS Hairdo's) (this is for the 400 hairs version, i don't know about older versions), place the edited hair meshes inside that folder. You can keep using the bsa version, the edited hair meshes you placed in that folder will overwrite the ones in the bsa when you start the game. that's the fastest way i can think of. well correct me if I'm wrong. hope this helps you somewhat, sorry for the jumbled words
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A little warning to mod creators of non adult mods....
Ayn Sof replied to LordNecris's topic in General Discussion
Seeing how easy it is to pirate skyrim mod, DRMfication of mod on fallout 4 and tes6 is inevitable if this "experiment" succeed. Steam workshop will be the only place to download and distribute paid and free mods legally. Beth will do anything to get more money. -
A little warning to mod creators of non adult mods....
Ayn Sof replied to LordNecris's topic in General Discussion
One of the other reason i guess, is to curb Piracy. Beth realizes that the main attraction for their games (TES, Fallout, pc version) is the modding. By limiting the method of mod distribution with steam workshop, they hope to make these pirates uncomfortable enough that they eventually choose to buy the game through steam. I know this method can be bypassed by reupload, but any type of DRM that makes piracy a little bit harder is okay in most of the corporations head nowadays, even if it is steaming bullshit like always online drm for single player game, etc. They think it is a win-win situation for them. It all comes down to money. on topic: Fuck -
[Request] Wondering if someone will remove parts of an armor for me
Ayn Sof replied to JustikaD's topic in Skyrim Adult Mods
Regarding the "hide texture" method, have you tried this yet? Use GIMP with dds plugin/photoshop. Delete the unwanted texture parts (a bit trial and error) using the eraser tool (or color picker the alpha), then open your armor nif, insert nialphaproperty (with flags 4844, this is important) in the armor mesh nitrishape block. It works for me. Tried to download the immersive armors for the texture but it's just too big 900+ mb lol -
[HDT-SMP]one clothes based on new hdt Plugin
Ayn Sof replied to 01023's topic in HDT Physics Extension - Downloads
Yeah, a mirror would be great (with permission of course). Can't access baidu at all, even when using different browsers. I guess my isp's default dns and google's dns got blocked in China Edit: Nevermind, just downloaded it with my phone. Great this looks very promising, the collision detection is awesome! Strangely, I can use it alongside old Hdt no problem (a bit lag with lots of npcs though). -
Youtube flags cat purring as copyright infringing music
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Place your bets for Bethesda's E3 2015
Ayn Sof replied to maybenexttime's topic in Fallout General Discussion
If them folks at Bethesda believe in Tetrad apocalypse 2015, I guess we won't get any new TES or Fallout game. what we will get is the ultra realistic Fallout 4: The Great War I'm afraid this is very likely to happen. We are fucked. -
The Lovers Lab army continues to grow strong!
Ayn Sof replied to The Mad God's topic in Announcements
This, THIS, is what I'm afraid of the most. Moral Guardian: "Bestiality mods?? OH MY GOD, degenerates! insane! Immoral! ban them, like, right now! White knight Palladin: "Nude mods? RAPE mods? you misogynist pig!" Troll: "lol what the fuck is this mod? the creator is a sick pervert, pedo, and basement dweller." Concerned Parents: "Loli mods? I'll call the feds" Next thing we know, all of those mods/mod themes are heavily restricted, or worse, outright banned from this site. Loverslab+, safe space for everyone! Yeah I know it's a bit too far-fetched, but I'm still worry about it. -
Blender armor conversion (the easy way) without 2.49b, a few notes on using Blender for Skyrim
Ayn Sof replied to ~magic~'s topic in Tutorials & Guides
This method works flawlessly for me. I Just edited a creature mesh and it showed up in game just fine, and no ctd. Thank you ~Magic~! -
From: Skyrim Monster Mod http://www.nexusmods.com/skyrim/mods/35631/ It's actually the model of "Harpy" Monster, but it uses the same skeletons and animations as Hagraven so you can swap the vanilla model with it just fine.
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Yes! I fully support this! The more females, the better! (for me anyway ) I've been using this mod for a while and it's great : Female Enemy Monster Aesthetics Leveled encounters http://www.nexusmods.com/skyrim/mods/59321/? http://www.loverslab.com/files/file/1466-female-enemy-monster-aesthetics-leveled-encounters/ (Kudos to Fiuzo the creator) Will wait for the release of the female riekling
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Broken Mouse wheel? (change the mouse) Broken Mouse?(above) Corrupted Mouse Driver?(idk) Corrupted ini? (delete both skyrimpref.ini and skyrim.ini in my document, and start the game. Create Backup for those files first!) Newly installed mods causing this? (post your load order, maybe someone could point out which mod/mod conflict causing this)
