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me3

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Posts posted by me3


  1. hm skirt bones are beyond my horizon,all i know is, the distortion results from the blender weight paint script which fucks up the pelvis and thigh areas:(


     


    the script works well for trousers...... but skirts have to be painted manually :o


     


    mrtroublemaker should know how to,try with a pm.


     


    ps:oh and congrats on ur working mesh,guess from now on its more addictive than pain to convert meshes :)


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  2. well belisario mentioned all except,if ur at the node deleting part,only do it when there`s only 1 (one) children like for the scene root in an original unp armor


    (no idea bout cbbe,im using that only for conversions) if u have more children from the start dont delete anything,(except


    - BSShaderPPLightingProperty- BSShaderTextureSet- NiSpecularProperty- NiMaterialProperty)


    like for boots and maybe gloves,didnt convert any lately,blender does this just for the body skeleton,


     


    second:u made some mistakes in blender and as soon ur doing evil things to single nodes and or the dismember,weird things occur,


     


    from a look into ur latest file ive to say ur missing the dismember for the cuirass and the exported body is completly broken,


    the 0 ninode should have like 20 children ,only 3 occur :o (cuirass weight painted but will not export,no clue y^^)


     


    no idea if u did the UV mark seams or is this the orginal,that part is only needed if ur creating a mesh from scratch or fixing things,


    convertions only need the split screen UV script thingy.


     


    as i said do it like in the tut and u´ll succed :P,i had my problems and y should u be perfect at first attempt :)


     


    to say it with will sasso words,u steped off the path of peace and now ur on the path of pieces :P


     


    Ps :i never did something with jiggle boobs,guess belisario will clarify what to do to the boob area :o hm sounds weird :)


     


     


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  3. i cant remember where i found the link,probably its from here and its not from a hairpack :(

    be careful at install,rename the mesh and the hairline to a hair which u dont like.

    place the texture folder in normal way.
    />http://www.4shared.com/rar/xtOMYIcz/ch20.html

    oh and it doesnt look that smooth ingame,as my image was gimped :(

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  4. at bruce,the color mismatch is caused by a bug in CK-open the bugged char,save ur plugin,mark the char and press ctrl + F4,ull get a tint mask in facegendata folder : color issue gone.if the issue still occurs delete this tintmask.....

    for me it has to stay in that folder,other ppl said they had to remove it,very confusing but after some trial and error u should have a nice companion.

    link with some explanations
    />http://forums.nexusmods.com/index.php?/topic/555923-ck-character-creation-body-and-face-color-mismatch/

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  5. i altered the mochimochi jap girl color map and the normal map from oriental women,

    attached onto ran´s headmesh,and main effect is aesthetics lightning ENB,

    vanilla not allways gives satisfying screen results,except for 2nd shot below,

    both images were taken down from nexus....vindictus armor,copyright violation aso,

    this is ur last warning-btw the one and only :huh:

    upping em here now XD.

    bhdd6.jpg

    4DWnq.jpg

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