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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

SmOoCZeG

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Posts posted by SmOoCZeG


  1. I am looking for the body mod used in the picture below (nsfw)

    oblivion_00918.jpg

    The gallery i found this on also featured a clothing set im interested in - maybe someone knows where i can find it ?

    oblivion_00937.jpg

    Thanks for your help !

    edit: Thanks Vaelorian !

    That looks like New Manga body. Possibly with round ass thrown in.

    That armor is from tera. DMRA version. I have a copy if you can't find a working link.

    Can you send my this copy?
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  2. in nifskope, go to palette icon in skin and in block details change gloss to 1000. And yes normal map is _n

    From what i remember before my dds tool stopped opening large _n files. the alpha map was detailed. Not exaclty like <-- that but has "glow details".

    My blue character has all the details in _n textures and base texture is basically just a color.

    Also i dont remember how detailed moonshadow textures are but they could be more oily than synx textures.

    OK I was changed gloss for 1000. What _n.dds textures I must install now for best effect on moonshadow elves ( http://www.nexusmods.com/oblivion/mods/30707/? ) textures? I think the best is "Oiled 3" from "hi res textures for hgec" or normal from old deutch race mod "X Moon Elves" (X.Moon.Elf.esp (old update)).

    What did you think about that, or know you any better _n.dds textures?

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  3. How to get wet skin like this from skyrim (on ss) ?

    http://i.imgur.com/gxa3wbx.png

    Skin gloss 1000 in nif if normal map is good with decently detailed alpha channel. Where to find that is basically the other question.

    I think you can pull off with synx textures.

    I'm use modifed by me moonshadow elves, and "n" files max oiled from this http://www.nexusmods.com/oblivion/mods/20022

    Soo must I in GlossMax/Nif skope set gloss for 1000. And set aplha in nif skope for ?

    Are you talking about synx's "..._n.dds" files or all textures?

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  4.  

     

     

    I don't know where you are getting that messed up Eirin from. Some save game from the author? And I think it would the opposite of what you asked; import Eirin from ESP to Save like I did in your other thread.

    I know I can import to save from CM and another save. But what I need to do to fix this CM bug, but I have this problem with all CM Partners e.g:

    Isabelle: http://www.nexusmods.com/oblivion/mods/38518
    And this is my Isabelle in game: javE74d.png 

     



    But when I import Isabelle from esp to my save, she looks like in screenshots from author (normally )

     

     

    You didn't install all of the Required resources. This is what she looks like in CS/E:

    attachicon.gifcmIsabell-1.jpg

     

    Here is what she is supposed to look like on the MOD author's pages:

    attachicon.gif38518-1-1305750362.jpg

    attachicon.gif38518-1-1305767823.jpg

    attachicon.gif38518-3-1305750363.jpg

     

    CM Partner Isabell-38518-1.7z requires The Synx Complete-38471.7z and Synx ESP Update-38471-2-3.7z

    It uses Synx.esp as a Master, which can be seen in CS/E or Wrye Bash:

    attachicon.gifcmIsabell-3.jpg

    attachicon.gifcmIsabell-2.jpg

     

    Here is what she looks like in my game:

    attachicon.gifOblivion 2015-09-27 10-18-36-26.jpg

    attachicon.gifOblivion 2015-09-27 10-18-44-92.jpg

    attachicon.gifOblivion 2015-09-27 10-18-55-56.jpg

     

    As already mentioned by NeoDee above, she looks slightly different as the MOD author may be using ENB or some lighting effect MOD, which I don't use, or applied a high gloss effect. No idea.

     

    Other notes:

    CM Partner Isabell.esp has 3 items that are using integers in the EIDs and they should be fixed via Wrye Bash. Her helmet, armor and staff have 000 in front and they should be replaced using letters; aaa. You can export the EIDs using Wrye, edit them in a spreadsheet program and import it back in. Takes literally seconds to complete. 

     

    Using integers in EIDs can cause scripting issues, and CS or CS/E can lockup and/or crash when it comes upon them. It is simply not a good MOD authoring practice.

     

    ----------------------------------------------------------------------------------------------------------------------------------------------------------

     

    I'll venture a guess, based on your prior posts, English is not your native language. If it is not than I strongly suggest using Goggle Translate or another program and translate OPs and readme files into your native language. Most of your recent mistakes have been IMO due to not reading and comprehending requirements.

    Ich werde eine Vermutung, auf der Grundlage Ihrer vorherigen Beiträge zu wagen, ist Englisch nicht Ihre Muttersprache. Wenn es nicht, als ich empfehlen mit Goggle Übersetzen oder ein anderes Programm und übersetzen OPs und Readme-Dateien in Ihre Muttersprache. Die meisten Ihrer letzten Fehler haben IMO aufgrund nicht Lesen und Begreifen Anforderungen gewesen.

     

    Je vais avancer une hypothèse, basée sur vos messages antérieurs, l'anglais est votre langue maternelle. Si ce ne sont pas que ce que je suggère fortement à l'aide de lunettes Traduire ou un autre programme et traduire OPs et fichiers readme dans votre langue maternelle. La plupart de vos erreurs récentes ont été OMI raison de ne pas lire et comprendre les exigences.

     

    Рискну предположить, основываясь на ваших предыдущих постов, английский не является вашим родным языком. Если это не, чем я настоятельно рекомендую использовать Goggle Перевести или другая программа и перевести ОПc и файлов README в вашем родном языке. Большинство недавних ошибок было ИМО в связи с не читает и понимание требований.

     

    私はあなたの前の記事に基づいて推測し、ベンチャーだろう、英語が母国語ではありません。それは私よりもされていない場合、強くゴーグル翻訳または別のプログラムとあなたの母国語にOPsとreadmeファイルを翻訳使用してお勧めします。最近のミスのほとんどが原因で読み、要件を理解しないようにIMOされています。

     

     

    I have newest version and update from all this mods (CM partners, Synx and follower.

    (Synx have 4 races: Synx, synx2,3,4) Isabelle is Synx. In race menu I have Synx race, and when I import face from (Isabelle) esp to my save, Isabelle looks normaly like on screenshots from author. But follower look different.

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  5. Greetings.

    Are you talking about the wings , the amulet or about " le slip tombant " ... Growlf made by the past a " Slip tombant " well done of course but i suspect this one ( from your picture) came from a " nasty " model ( not well done - just moved down without any correction , so not weighted for its new position ) ... you can find this sort of " Slip tombant " ( " falling panties " ??, sorry i don't know the english words for this kind of model ) in one mod based on Colourwheel 's mod " Tifa something " .

    The only i have i mind actually is this one ( but it's not a model well done , if i remember well ) :

    http://www.nexusmods.com/oblivion/mods/41247

    Tafa100 made a " Tifa " companion mod too , but i don't think there is a " Slip tombant there " ....

    http://www.nexusmods.com/oblivion/mods/43264 ... this is the DMRA version of Nephenee13 but the link to the original model is there .

    Cheers.

    PS : i have these wings from the SoVvM Br3 mod ... they are used there by the Zigged Twilight /( "Ombres Ailées " in french , the " Servants of Azura in Morrowind game " ) ...

    http://www.nexusmods.com/oblivion/mods/16976

    Take a lokk at some "pictures/screenshots " page 4 ...

    Im only looking for panties

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  6.  

     

    How to get this gloss face?

     

    a_4420342e91fe9_800.jpg

     

    You can start reading here:

    http://www.loverslab.com/topic/52447-glossiness-and-head-mesh-question/

    (there is a link to a tutorial in the opening post, make sure you read it).

    I'm trying to achieve the same result (probably a little less "glossy"), and I'm convinced that the first thing we need is a seamless head mesh. And a better texture replacer, perhaps. Of corse you need to set the glossiness value (100 or more) for headhuman.nif in Nifskope, like this:

     

    attachicon.gifhead glossiness.PNG

     

     

     

    I know how to change nif gloss in nifskope but in nifskope i can set max 100 when i need 500. And when i try set this in gloss max nothing happen.
    I have 'skip' all time


    What is this pose?



    https://lh6.googleusercontent.com/_ydgU6vC_4lQ/TcgX_OapagI/AAAAAAAAAMw/Kgx1gIIrxQQ/s0/110509%2013%20Pint-Sized%20Perfection.jpg

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