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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

dontbugme

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Posts posted by dontbugme


  1. I have a companion compilation posted and also a BU armors merged posted here so check them out. I am currently working on upadting the BU armors merged mod.

    CM All Xenius comoanion compilation


    />http://www.loverslab.com/showthread.php?tid=810

    BU Equipment Merger


    />http://www.megaupload.com/?d=QQMBEBIK

    big thnx was working fine, till i installed some other mods to test and now i get the error, strangly only for normal sex, not for rape as Mrsticks has. So up to a reinstall.

    On a sidenote, can i use all your mergers that are here, even the fcom and ooo ones? and Lovers, FL2chmoon, Companions and BU is still working as well as with the BOSS list you posted?

    If i change in Lovers the BU to "always breakable", is it also breakable through weapon damage(or is it not needed)? And is there a version of vanilla, si and dlc repacements already merged into it?

    I am currently not using bash patch as i kinda didn't read into it, and just for clicking its a bit too complex.

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  2. can you by any chance add all requirements and breakable undines(including some armors, ...) to it.

    so its only install oblivion + addons, and get your pack? this way its a lot easier to get it working.

    thnx for your hard work up to now and keep it up.

    can you add some companion mod and some companions maybe too, so you have a full moded and perfectly working game if you extract all :)

    maybe make a folder core with the essentials to play, and one for recommentations and one extras with all the rest.

    did i just miss it, or is the extenter and the creatures missing?

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  3. Regarding beautifying vanilla race' date=' Xeo5 or XeoSP and XEOSP++

    [/quote']

    I'm using XeoSP++ and it adds counterparts for vanilla races (ImperialB01, ImperialB02, ImperialG01, etc.), but actual vanilla races are left untouched. It's the way it works or I'm missing something?

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  4. Sounds like a good idea, but you're probably overcomplicating it. Numbers and percentages are subject to change because you might want to balance it, and it's probably to break down everything basing on implementation. Something like visibility check, relationship check, success check, post-encounter effect, etc. And don't rush with complex checks from the beginning, probably making a stub for every part would help a lot. I wish I could help you with this, but I'm not very familiar with scripting and probably OBSE requires some additional tools or deeper understanding of this.

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  5. Uhh, are there any specific actions to take to make it work with CS? Races work in-game and for existing characters added by other plugins, but if I try to change race of an NPC to a race introduced by this plugin, CS just won't save it. When I reopen my plugin, Actor's NPC race seems to be set to Dummy.

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  6. Based on what I've seen and read' date=' the rape spell won't work on creatures. Is this because of lack of appropriate animations, or is there some other reason?

    [/quote']

    Various reasons. No animations, no gender tag on creatures, finally it seems like it's unimplemented in Lovers in first place (Joburg target spell does not work too, it just says that creature cannot take a passive role)

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  7. Anyone tried to figure out why do kids follow PC even if father && mother are NPCs? Script responsible for this seems to say that "[orphan]" would be added to the kid's name if he can't find parent references and should follow PC, but it does not happen.

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