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Posts posted by elalquimista
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A long time ago, I remember seeing something about a thing in the CS that determined other racial features
Didn't pay attention back then... now it's one hell of a regret.
Elaborating:
There's something that makes dark elves be blue toned no matter what texture you put them on (trust me, I tried). And no, it's now a wrong texture path, the texture is still being correctly applied, as well as the normal and age map and they're not guilty. Yet no matter what, there's a still a blue tone being applied to the face in game, even if you set skin tone to neutral in the CS race fagecen
I can live with this in dark elves, but argonians are just wrong. I made new textures for them. Given the right skin tones, they look good, but the race preset keeps making albino women and pitch black males regarding skin tone.
I remember seeing this thing about a preset that was gender defined or something, determining the variations between genders in vanilla races. That must be the thing responsible for the crappy argonian skin tones
Anybody knows or remembers exactly where to change this?
EDIT:
To better explain:
Dark Elves use a grey texture
But Females look blue
Argonian texture is a certain tone of green, but males in game look vary very dark
While females look albino
And the race skin is actually set to neutral
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Yeah, the head doesn't work because of that. What I meant is, perhaps I (with some help, in that case "we") could figure out a way to make it work for Oblivion.
Custom heads have been made before right? It's pretty much like it... nif file is there, conversion is possible, only need to figure out a way to make animations and facial morphs work too, even better if they could be ported instead of remade. Somebody before has created custom head for Oblivion, why would such process be lost?
And lights, yes, some textures have animated lights. Noticed the body has 3 attached textures, a diffuse, a normal and a glow I think. diffuse looks standard black. I tried the thing as a bodysuit with no head. But it's meant to look glowing, like this:

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I want a cyborg race.I made a conversion of the body parts from Fallout's Daughters of Ares mod, but I'm not sure if I can make it work as somethingI'd like for it to work as a race, Thinking it probably could, given we now have Blockhead and that could use a body swap function for the clothing. But I'd also need some help getting the head to work and those lights too...If not, It would have to be a body suit, and no blockhead =(In either case I'd need permission to upload, but even before that, I need to know if it's even gonna work. If not, I'll just keep the conversion private and it will have to gather dust somewhere.
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Back<III
toSkyrim
XD
This is Oblivion section. "A" pose is dead giveaway
Looks sexy though...
Good luck!
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Just 3, from last two chapters in my story thing:



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Seems I'm the only one posting here...
It seems most folk moved to the General Screenshots thread.. the thin line between the two threads is no longer clear and screens are all gone rogue falling out of their categories0 -
*Acts normal while whistling*
Carry on citizen, nothing to see here...
Some things are blue
Some things are not
We're all the same
In Nature's eyes
Warning: arsty
Warning: Bluebies

Also NSFW, Revy and then my Evelyn


There's more to that last shot of Ev, a
lot more... but we'll have to keep it our little secret
*Big thanks to NeoDee and Risray for arsty permissions and letting me have your amazing characters in my game*

Now shhhh keep it quiet!
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Few days ago, I mentioned certain body tweaks I was making
Well here they are... maybe one day someone will hear my plea and add proper beast races to the mechanics of the game

HGEC and ZKEC Body Tweaks + Beast Races
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HGEC and ZKEC Body Tweaks + Beast Races
View / Download File
These are some tweaks I made to certain body types I like.
I lack the knowledge on certain features the SetBody team uses to... do whatever it is they do to "sanitize" (is that right?) body models in the collection
So I made these as somekind of "mashup" of body parts, all carefully stitched in geometry and texture.
I have to leave them as a modder's resource in hope that maybe someone else can take it from here.
Like I said, I don't know the process they are following, but I made all of these, using models from SetBody Reloaded - Blockhead. Hopefulyy, the "damage" is not too great
In this file:
-New lowerbody variations for ZKEC and HGEC, made female genitalia more "delicate"
-New and previously nonexistent ZKEC D-Cup
-Compilation of beast race legs and feet for 3 most commonly possible beast race types: "lizards" "cats" and "goats" All are for HGEC, ZKEC and Robert Male
My Dream: A mod that works as Setbody, but with clothes too, Also a way to make these changes affect beast races, making a finally worthy experience of playing a khajiit or an argonian...
*No animals were harmed during the making of these models*
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Submitter
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Submitted05/04/2015
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Dam wish I had more time or procrastinated less. .. anyway not too interested in learning how to create one own riding pony but fixing a few clipping issues would be interesting.. However I would have to take a rain check on that until later. Perhaps you will still be working on a few items when I can and have oblivion loaded. (my nemesis
) if so in exchange for some training I could do some of the tedious work.. maybe not as good as you can but get it closer..
. Sort of an internship..
.. anyway that would be far off in the future.I guess I discounted that tool too soon. I knew it left some cliping expecially between vastly different bodies but if the shape is correct and a few quick steps in Blender can easily fix that . (tedious is ok for my work) then perhaps I might have to re-look at this. There isn't a month that don't go by in any game where I find an awesome armor but find terrible clipping with current body etc.
Think I could do a small "tutorial" or more like a tip guide to different ways of dealing with clipping... I don't know for other games, but at least for Oblivion its simple. Just need the basics of importing/exporting correctly and the basics of modeling... vertex grabbing, sculpt tool, subdividing vertices and using animations to see how the model behaves are just about it
That also kind of explains what I was experiencing with the conversion of all of the FemArmor-UnReasonableFlavor-45241 for darkbrotherhood to other body sizes. (Yes, I did say all of them; hours a day for 5 days, conversions and run through Mesh Rigger for BBB.) Some came out really fantastic and no clipping or in areas I could care less about. Others were a "WTF is That God Damn It?!!!
Dark Brotherhood? Really?
Weird... these are mostly unchanged, except for a little nipple flattening I did on some of them
But perhaps that's enough
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Well.. we did see it coming...
Problem is I made that upperbody push up with uhh... "unorthodox" methods...
using mirrors, cutting a bit here, putting a bit of glue there... welding vertices in the UV map to ensure mesh texture continuity...
Long story short, when messing with bodies at that level, results may be alright, but it has a way of becoming incompatible with bodies which have been "fixed" and "sanitized" by the SetBody team
It's not that the body is messed up, from what I see in game it works as good as any other, but it's not "compatible" with SetBodies
In my experience, when this happens, the lattice generation process becomes corrupted
BUT...
From the pic you show, it seems at least the shape looks somewhat correct, which is THE MOST IMPORTANT thing here in my opinion.
Having a correct shape, even if it has a little clipping leaves only one single easy step to do, which in Blender, is an absolute piece of cake; that step, is correcting the clipping manually.
pfff...
Tedious but easy enough.
Mi knowledge of the conversion tools is as limited as the lifespan of a fried potato at a birthday party, but give me a file in Blender and I can make it my own personal riding pony
Do you know how?
If not, I can easily describe the process for anyone interested in doing it...
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Never seen. Think they don't exist. But perhaps... that could be arranged...
Does anyone still have BayouBilly's mods?
Link in his blog is dead
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Actually both, but I was more concerned about the core one.
If I remember correctly, Arena Heavy Blue, Elven and Madness are also designed on push-up cup
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Varenne a question:
Some models have push-up cups so they're not exactly the same as the original cup size, IE, fur cuirass is one of them
So, how did the conversion tool behaved? Did it get the right shape or is it messed up?
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Great!!
Isn't it amazing when someone offers to do one's work for you?

Kidding aside, it's really amazing.
For the record I care mostly about HGEC in AA, A, C, D and E and ZKEC in C, D (that's my invention) and E.
Lowers only S and M for HGEC and normal for ZKEC.
If you're doing a part of this, it's a great relief. Having all of them finished, I can die in peace.
I was gonna try that too... generating lelvels of cup sizes to get better conversions, you took a head start.
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With, Gerra6's conversion tool, changing size got a lot easier... and it's actually on my plans too to make ZKEC conversions, once the rest of it it is done of course... given what I've learnt these past years, making a conversion is child's play (Too cocky?-- yeah but still... XD)
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Oh dark derpair! Thou hast come to us in this hour of dorkness!!
I forsee a very very dark future indeed...
I just dont have enough hope to believe tha "passionate" modding is gonna go away. People will just start asking money for it and they' will love it. Eventually, modders will become corporate assholes too and those who are full of shit, will become even more full of shit bacause these will have power now. And as everybody with a wee bit of intelligence knows, power, corrupts.
It's up to rogue modders to defend the last bastion of freedom in gaming by... well.. not joining the asshole group
But the temptation will be powerful and I don't know how many will resist it.
Mark my words: "At first, there will be chaos and mayhem, there will be battle and blood as the las free modders keep their work, and regulations fail miserably. But they will learn and adapt. They will create ever more effective means of control, then the voices willl grow silent as the consumers flock in obedient lines accepting what was imposed. Then the darkness will be complete and free modding will be dead forever... a memory, a shadow of the past...a distant sadness echoing through the threads of what was lost. On that day, their control will be absolute. Their victory, complete."
Oh but dont worry, we'll aways have boobs
Illegally, but we'll have them.
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XDDD
Its... "Human Race" from "Real Life" mod
Texture and body are "Supermodel Type" by "The Maker of Humans"
--
It's about her flower down there... Labia are inside and it shows a nice pretty slice aspect. Some call it "tight"
Some may call it "delicate"
It's just a variation as most of the other body mods are different in that aspect.
The one I made Is a mashup of sorts using body mods to have that aspect in HGEC and ZKEC variants...
EDIT
Here:
ZKEC variant for what was said above

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Hey... I made a few things... Would u guys be interested in adding them or considering them for future plans?
It's actually a collection of modifications...
First, on opposition to that "open vagina" thread I attempted to make a "tight one"
like this (Sorry, no in game screens yet):

I made variations for HGEC in M and S lowerbodies, also for ZKEC normal
Second, I made a D cup breast size for ZKEC normal
Third and most important, I made beast legs for 3 types of creatures
-Hooves
-Paws (Old Pic)
-Reptile claws (Old Pic)
All are for normal lowerbody types (M) and for HGEC and ZKEC (ZKEC already had hooves though)
I made all these by using available resources but these cover most kinds of beast race I believe
All Beast options are also available for Robert Male v52 in Muscular type
It aims to fulfill my dream of a Setbody mod which allows both nude bodies and clothing to be beast-like too, but as I've no idea I how, I planned it as a modders resource instead.
Would you be interested?
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I've been trying to find this mod: http://www.naughtymachinima.com/video/5724/A-Vampiric-Affair not sure if this is a separate companion + location mod or all part of one complete mod. All I know is that the animations are lovers. Forgive my noobishness, I don't play Oblivion very much.. any help would be greatly appreciated.
edit: Totally forgot about this video too, http://www.naughtymachinima.com/video/5722/succubus, whatever mod is being used for the succubus. I know what quest mod is already featured in it.
Thanks!
1.-Location is Sinblood's Vampire Haven. Girl I've no Idea
2.- Not my area of expertise, but I'd suspect one of the Monstergirl series. Here is one of the threads for that mod. There are several of them scattered around LL (So I'm not sure that's the last one)... I think it has been discontinued however as the author got banned. It requires some digging around to know more.
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Like movomo said, whatever low level thing exists, it's perhaps responsibility of OOO mod
Low level stuff is usually using the same models as upper level and regular equipment...
However... making new models/retextures for them seems like a good idea.... I'll consider it for my own mod.
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Well... Yes... I did that in the past... Perhaps it's easier like you say...
Just make animations and "Paste" the position into a previously existing one...
I intended it to be a releasable thing but since it's so difficult, perhaps it's better this way
It's too time consuming considering my enormous to-do-list anyways...
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Race Facegen: Hidden Gender Presets - Now EGT issues
in Oblivion Technical Support
Posted
I've been trying some things like:
-Returning to vanilla argonian resources in an attempt to identify if it's any of my resource's fault or perhaps my race tweaking plugin
-Suspecting of egts and age maps
None of this gave good results. Vanilla textures were orange and females still look albino, you just notice it less.
Vanilla head files are about the same tone as the ones I have, and look very white on my textures, and very pale on the orange vanilla ones
Using the same assets in a new race gave the same results
This probably means:
-If it was the egt, it must have been wrong since the very beginning since I don't think the new one is very different, in fact it's making the neck seams better.
-This reinforces the gender hypothesis, as all gender changes make pale females, but you can notice weird things only under certain textures. Reason why dark Elf females are blue. If imperials were using the same textures, females would be blue too (tested)
-There must be something that defines gender changes, I dunno why but I remember seeing something like that, a certain file, setting, texture or shader which was to be uses whenever you choose gender
-If it's one file to rule all changes (still need to do more tests on custom races) This path is leading further away from a plausible solution