-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
53 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Blogs
Everything posted by afz53fu
-
SexLab Sex Slaves December 1, 2015
afz53fu replied to fishburger67's topic in Downloads - SexLab Framework
Yes you do, but you can choose as the player to not actually have any slaves at all, don't train any or recruit the ones already a slave and don't go back to the pleasure palace. As of the last update you can choose to set free or enslave the first two NPCs and for Mia you can choose to kill her instead of enslaving her. Or if you ask really nicely Fish might give you the quest stage to skip right to Dark Posession. -
SexLab Sex Slaves December 1, 2015
afz53fu replied to fishburger67's topic in Downloads - SexLab Framework
I am having an issue with the voices during sex, I see the subtitle dialouge my slaves are saying but hearing the sexlab base voices instead. Any ideas what I may have screwed up during the last install? -
Yes, All New Vegas Mods will work on a TTW installation, barring conflicts with other mods or inherent incompatability with TTW, list of known incompatable mods on the TTW forum. But Fallout 3 mods you will need to find the mod where someone has already converted it to TTW or convert it yourself using FNVedit with the scripts provided on the TTW forum. TTW is still being improved and some mods that were converted for earlier versions do not work with the current version.
-
If you have New Vegas and Fallout 3 with all DLCs then go to taleoftwowastelands(dot)com and download tale of two wastelands and then you can use sexout in Fallout 3 world. If you don't have both games and all DLC then you will need to use Sexus for Fallout 3, no idea if it is still being maintained. Mods with TTW in the description are meant to work with the Tale of Two Wastelands mod.
-
Most compatible Follower overhaul with SexLab?
afz53fu replied to Nephenee13's topic in SexLab Framework
I've had no problems with AFT and sexlab. -
How is FNIS suposed to work with Mod Organizer (MO)?
afz53fu replied to mikegee789's topic in Skyrim Technical Support
install FNIS normally, go into MO, to the left of the run button is a drop down menu, click it, click edit, under title type "FNIS", under binary clcik on the browse button (...), navigate to your Skyrim folder where "FNIS for users" is installed, make sure "Close MO when started" is unchecked, click "Add" button -
Fallout: The Frontier, Premiere Trailer
afz53fu replied to maybenexttime's topic in Fallout General Discussion
It looks very promissing and interesting. I look forward to giving it a try when it is ready. -
SexLab Sex Slaves December 1, 2015
afz53fu replied to fishburger67's topic in Downloads - SexLab Framework
I'm sorry, I don't understand, what do you mean "random sex dialog choice"? Is it within sexlab itself? Is it possibly interference from TDF, either with a pc client or with a prostitute's client? I went ahead and cleaned up as much as I could and reinstalled Mia's Lair. I'll post back up if I run into this on this run through. Your feed back has been very helpful and is much appreciated -
SexLab Sex Slaves December 1, 2015
afz53fu replied to fishburger67's topic in Downloads - SexLab Framework
OK, I am still running the old aroused, I will correct that. I do not use any of the mods in sections A or B, unless they have been updated, I will take a look. Edit: Updated to aroused redux 16a, still not running any mods from sections A or B. Attached papyrus log. Papyrus.0.log -
SexLab Sex Slaves December 1, 2015
afz53fu replied to fishburger67's topic in Downloads - SexLab Framework
I'm having an issue with Volkar and my follower once I officially receive the Dark Possesion quest. The quest tells me to return to Volkar to find out what happened to my companion. He "gets my followers out of the way", I've tried with other followers and without, and my companion Eola jumps up on the cross and Volkar says something about being more realistic and then stops, nothing happens after that, I can not unsheath my dagger/open inventory/talk to anyone, also Mia is hanging on the wall in the main room haven't started her training yet. I can move/look around but that is it. Everything else has proceeded exactly the same as V3.5. Updated last night to 4.2 with a clean save, skyrim save tool, and today to 4.2b, also running 4.2 hair pack. Unless I notice a mod stating an optimal load order sequence I rely on Loot to set the load order. Any one know if I have an incompatability or do I just have it in the wrong place in the load order? load order -
I can't read any character based languages but it appears the mod author has specified it requires HDT and SKSE. Run TES5edit and see if the ESP/ESM has any other requirements/masters, if there are no other requirements it is most likely a mod conflict.
-
Deleted my New Vegas mod organizer file because AVG poped up and placed the "remove threat from computer" button right where I was clicking, it took me a few seconds to realize what it was doing. Reinstalled and replaced my mods from backup but now I need to go through and install them in the right order.
-
Textures stretching to infinity HDT problem?
afz53fu replied to marv4791's topic in HDT Physics Extension
Do you mean once infinity texture happens it stays that way or a few seconds after warp the textures return to normal? If it is the second case it just happens and quickly fixes itself then I don't believe you actually have a problem just a minor graphical effect. If it stays stretched then you have the wrong skeleton. If you are still using XPMS I would suggest upgrading to XPMSE (http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/), it shouldn't be necessary but why not move to the latest. -
SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.4
afz53fu replied to TheDriedFinger's topic in Downloads - SexLab Framework
Anybody know how to get the dance animations back after an update? I checked the file structure in MO and they appear to be in the appropriate place but don't play, PC/NPC just stands in place with the idle animation. The rest of the mod performs flawlessly. Edit: Nevermind, it apparently fixed itself. -
SexLab Sex Slaves December 1, 2015
afz53fu replied to fishburger67's topic in Downloads - SexLab Framework
I just completed that part today. Mia went into the bleed out stance and everyone became nonhostile for me, she begged for mercy and it gave me the option to tell her she would be my slave or I was going to kill her. Note: I always get a forced confrontation, never tried sheathing my weapons though. -
Before the current outbreak of Ebola there were six known strains of Ebola (technically only five since Marburg (city in Germany) got it's own classification, based on the virus shape being very different from the other five). The others are Bundibugyo, Tai Forest, Reston (no known human infection but transmissable among primates), Ebola Sudan and Ebola Zaire. I find it odd that I can not find the mortality rates for these viruses any more. I want to say that back in the 90's they were calculated and Ebola Sudan came out to about a 90% mortality rate (and a 10% non infection rate in individuals known to have been exposed) and Ebola Zaire was in the vicinity of 95% mortality. These outbreaks also occured in villages where there was most likely not a hospital or anyway to get treatment to infected individuals. So back to the question of a cure/vaccine for Ebola, even if one existed, there is a one in six (one in four if we ignore Reston and Marburg) chance of that vaccine being for the correct strain of Ebola. I have no idea if they have identified the strain in the current outbreak, I honestly haven't been paying it much attention.
