• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

ferret897

Members
  • Content count

    7
  • Joined

  • Last visited

Everything posted by ferret897

  1. Caliente announced.....

    Consoles struggle 30 FPS in FO4, just read this review: http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-performance-analysis
  2. Caliente announced.....

    I think you are mistaken how graphic engines work and what these polys really mean for the computing itself;   Just look at these numbers to illustrate: Skyrim had about 6k + 2k for 1 body and it need to run this:   - dual core at 2 GHZ - 2048 MB RAM - 512 MB graphics   FO4 dumbed this down for the consoles part IMHO - as they suffer to keep at least 30 fps at 720p and IMHO this makes these consoles a lower level as many of todays smartphones!   PS: these numbers are for UNP
  3. Caliente announced.....

    Nah, thats ugly....
  4. Caliente announced.....

    Poor boy, picking the sarcastic option not knowing what you char was posting.... *scnr*   Ok, now serious:   the problem with FPS is IMHO nothing with poly's or texture size any of that things that make the game looking good (beside nvidia's bull-shit-rays); Fact is: the engine is fucked off beyond recognition! Its an old 2000-era relict that got added bells and whistles while no-body (literally) seems to taken care for steady run on pc at beth.   I've seen this game smooth at its 60' limited in full ultra on mediocore systems, while on mine it has bad FPS drops and mini-stuttering when moving side-ways: i move forward at 60, back at 60 but looking sideways going a or d and it mini stutters.... and when I'm inside a building FPS can drop down into the 30's  at 1440p!   My rig is none standard but a full blown work-station thats here for other stuff (Xeon E5-1650v3, 64GB ECC, 2 x 500GB SSD and 1 x GTX970 bec. I dont pay f*** 2000,- for an equal "professional"-certified graphics card when not needing it) and it sometimes is awful in FO4 with FPS so low I wonder whats wrong. Funny thing is: the CPU usage is overall low, I can run multiple VM's in background and still have this amazing piece of software running; Even I get FPS in the 30's sometimes neither the GT970's fans nor the system-fans tend to start working over its 30% level, meaning it won't get stressed... the same I got from the ram usage: from my 64gb nothing more than about 4,5 to 6 gb ever get used... the "it needs 8gb ram" was a complete scam! Something that you even expect as its basically the same shit the consoleros got and those are hard limited meaning the whole point of the engine was to get it runing in the consoles and then ignoring anything thats beyond this hardware level;      
  5. Testing, Meshes, and other Info

    Problem is not getting it out  - problem is getting it in
  6. Testing, Meshes, and other Info

    Hard to say. If I would have to do a container-format for sth. like this I wouldnt read from text-files after all as its too slow to do so. What I would do is have the data stored and read from a binary format - like JSONB; If however others should be able to work with this (hint: modding wished by my) I then would alos deliver the src files and the compiler for it... however, behtesda has done so many thinks an experienced programmer wouldnt do...   PS: I've seen that skyrim assets are quite easy to get into it, see: http://www.nexusmods.com/fallout4/mods/903/?  
  7. Testing, Meshes, and other Info

    if it is JSON you then would also need to take into account the correct char encoding as JSON is defined as pure UTF-8 only (above looked win-1252 to me); anything else usually wont work; beside it might also be some kind of binary json dialect;