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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

UNREAL

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Posts posted by UNREAL


  1. What kind of shaders (or graphics system) on these images?

    3490972663dc016a390085d3c437bb58.jpg 99d543a66b2b01b179425bf6c6579849.jpg52bd76385e882082b5ddf51091f037ce.jpgb9298d0675a78de78eb281497ca8b0d9.jpg031320d49a54ae11ff9a69649781b58b.jpg

    The same author ... but most of the theme has been deleted
    />http://bbs.3dmgame.com/thread-2938632-1-1.html
    />http://bbs.3dmgame.com/thread-2890985-1-1.html

    anyway thanks to all...

    It is a pity' date=' with these shaders, I would have played again in Oblivion, and of course with a global mod = Living and the Dead =.

    ea5cdeb7f653451f8b674d18def9ee6a.jpg 7dc0f0db379951b4e1da2ce3b51462c3.jpg a98d83ed6110e76d31d9326a80bf523d.jpg414b9877c0a304d5e7647cdc88b52597.jpg 9781595470bd7116e6c70d3d35f77311.jpg

    It would be steeper Skyrim ....

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  2. I did not understand what you need.

    -The problem in the wrong import (BIP01 on the y-axis)?

    -Or it is an experiment for the proper export the animation to the bone BIP01 on the Y axis?

    -If you want to make the animation move (run, walk), the main motion can be done in Max, but moving on Y axis (in the game world), add in Blender 2.49b(use Bip01 NonAccum)

    (At least I did once to jump-animation into the water- (with a collision of actor - ie it really moved in game world)

    = In any case, you can upload animation to make it clear what it is wrong.

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  3. Thank you for your Assembling.

    The first question is:

    1.Why then, the actors do not look into the eyes of the player (skeleton?). And yet, some skeletons have short handles (-There are some problems with the animation, I have to do it for Elin separately. parameters of the MMD skeleton?).

    2. Maybe you know who designs this body.
    />http://skyrim.jpn.org/images/101/10123.jpg

    (maybe a blog or a link.)

    Just humanizing Elin body I do not like, but it looks right for fantasy character, but it's only for my taste.

    =

    Sorry for my english, I hope you get the point.

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  4. I think the general the animation should be like this:

    3808ab2575e0919ab0ace94501d5c7d1.jpg
    />http://www.mediafire.com/download.php?55sarz5xt9cuzv5

    Did you make this idle/animation? Can you get it to work in game via a command?

    Also' date=' can i use that image in another thread for a referrence?

    [/quote']

    You're too serious about this topic,

    it's just a fun animation, which I edited (removed all the original keys, adjusted to Skyrim skeleton, edited pose, added my keys. )

    =

    I do not want to do something serious for Skyrim because of the endless game-constructor updates and bugs -all that bothered.

    We have to wait for the final patch.

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  5. The general argument:

    I do not understand why the author has not remade base plugin for FNIS 3.x, with all of these (FNIScxxx.hkx) is not very convenient.

    Also, auto storage distance for each animation (not all new animation is indented from the collision at 100 on the Y axis)

    I propose a structure with names and events for the animation (as they are called in the main plug-in)

    07f75c6c725522c85e18b80f7a802405.jpg

    (Which I have works fine, except that you can edit the animation settings - blending, headtracking for actors)

    I hope the author of MiniLovers etc. is sometimes read this tread.

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  6. heya ! i have see something cool for minilover ^^ skup.dip.jp/up/up03185.zip

    its the voice we needed for it ^^

    Did anyone else test what alpalia posted? I'm not getting any voices at all when I use MLA with sound spell.

    I changed "Script" to "scripts" of course.

    It works, only necessary to replace the empty wav-files (for example, from lovers) and rename folder =script= to =scripts=.

    Although I think it would be better to do common-esm-file with dialogs-voices.

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  7. did you made them by yourself? if so could i made a request please? i saw dance mmd titeled martrioshuka or somethinglike that' date=' i love that song and dances too, i looked everywhere but found none, please.

    [/quote']

    So, I watched this animation on two actors,

    there are many things that must be corrected (as always with MMD exporter)

    I myself still do not want to do it(a several days of work, I think)

    if you want, I can get upload, ready for the correction 3DSmax-file for the first actor - 30mb 6500 frames.

    (In the second half of the animation, there are big problems with feet, maybe you'll have to re-create some IK-movement.)

    PS.It's a question of a lot of the time and serious work.

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  8. 1. My port - Electrical Parade - Remix

    Original -
    />http://www.nicovideo.jp/watch/sm18163826

    In Skyrim-
    />http://www.youtube.com/watch?v=uGDDWouc0nY

    Fixed length of the bones in the animation, and IK bugs.

    link
    />http://www.mediafire.com/download.php?e5rkxoz3bmt805e

    Credits

    RSV - For the skeleton with constraints, useful files and detailed tutorial.

    =================================================================

    =================================================================

    2. PONPONPON

    Another one of my animation port.


    />http://youtu.be/g6_Kv8mVGW8


    />http://www.mediafire.com/?mzs8a01mwgpjxxq

    (animation only)

    Original
    />http://www.youtube.com/watch?v=bu7lYIarUTo

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