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OneWayVector
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Everything posted by OneWayVector
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Hello t3589 and all our regulars to this thread, I would like to raise some ideas to expand this mod by pointing to a small feature that could expand dynamic interactivity in this fine mod. ====== Currently with the recent release of SODRTL 20150319vA, NPCs have one direct way of asking the PC (Player Character) about their attributes through rumors. Rumors such as sexual preferences, one neutral activity like dancing, but by and large of very personal and or sexually related nature. Rumor topics include: Virgin, Boyfriend, Dancer, Stripper, Sex Maniac, Prostitute, Cheapskate, Date Non-Humans, Gay, Lesbian, Bisexual, Dominant, Submissive, Easy Lay, Girlfriend, Married and Perform At the Tops. [NPC asks PC using "Rumor"] ====== What is not available is the symmetric opposite for allowing the PC to ask the NPC about their preferences with something like "Ask About NPC". In asking the NPCs about their preferences we can make it more dynamic and as players either accept what they might say, but use it to either further our own goals (eg.like a prostitute) and or deepen an existing relationship or avoid/shun/reject the NPC due to their particular characteristic(s). [PC asks NPC using: Casual/Lover/Partner/Spouse/Friendly Dialogue] [PC asks NPC using "Ask About NPC"] What is more interesting about [Ask About NPC] is that it can extend beyond the limited domain of Rumor topics to mutually shared activities such as [Drink] which can imply the NPC can be drinking buddies. From there we can extend the activities of [Drink] to things like drinking contests. Fun things that can fit into the harsh lore of the wasteland and providing a more dynamic relationship. ====== Apart from [Drink] there are other activities that can not only be lore friendly but can help give everyone a much more varied experience: [Date] - Serial Dater? Clingy Dater? Speed Dater? [Dance] - Dances their way into your life? [Drink] - Loves lots of Booze? Loves the "Good" stuff? [Eat] - Homemade food? Pre-war food lover? [Gifts] - Loves to give? Loves to receive? Quality / Quantity? [Party] - Booze, Drugs and Sex, party games for all? [Walk] - Likes to either learn about new places? Loves to join you for longer walks? [sex] - What can a Sex Maniac do for fun? What in the wasteland can the NPC and the Courier do to have fun in this hell hole? OneWayVector
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Naked gun
OneWayVector replied to Another seeker of eternity's topic in Downloads - Fallout Adult & Sex Mods
Hello Another Seeker of Eternity, I was REALLY hoping for some classic Leslie Neilsen action! I loved the bit from the Naked Gun where Frank invaded a woman's apartment with a concrete dildo after hanging from said dildo for his life... If it is not too much to ask, could you allow for the ability to turn OFF the stealth field effect? When the player attain the stealth field, this will cause another mod called Sex Out Dynamic Relations to ignore the player because the player is seen to be sneaking. It would make it more in line with Ghost In The Shell, where the Major would strip almost bare, and use thermal camouflage to flank, and outmaneuver her opponents by choice and not permanently. -
Hello RogueMage, Here is a quote from t3589 in regards to gifts found on this thread: It might give you some head-way into the problem with cash poor NPCs. Give this little hint a try and not do anything drastic ok? To get to Activity Dialogues, simply ask the NPC to go for a Walk / Drink / Eat / Date / Hang Out... etc. I did this to one NPC, gave em a few Plasma pistols and they ended with 2000+ wealth. Additionally If plant items in their inventory by picking pockets, it counts towards their wealth but you lose any personalized bonuses by planting instead of gifting. Gifting is a better way. -------------- ljacquard, Good to read it! Now the courier can be Sexy, Stealthy and get a whole lot of real action! If you want it to be less annoying, add exclusions to medical items as well to avoid that pop-up. Also if you ever intend to make mods with SODRTL, don't be afraid of reading the code. Hell there are some fun variables in the code saved in ASCII which are fun to play with as long as you have a good editor / HEX editor.
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Hey RogueMage, If you are worried about Broke NPCs, consider giving them [Gift] so that they do have some money. t3589 gave us a hint that one way to get NPCs a means to afford the PC's services is to give them something for them to afford your Sexy services. Otherwise it may take a Day or an entire week for their budget to get refilled. Additionally, to determine who has this budget per week, it is labeled under "Provider". A Provider has the dosh to purchase your services and to keep a potentially expensive relationship. Non "Provider" are usually performs the "Services". Have fun!
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Ok Included in this attachment: SignatureArmor.esp Changes: Additional Perk that allows for Stealth Field ability, separated from the primary Multi-Level Stealth Perk Level 3. Modified primary Stealth Perk to add an (Use) Option to activate the field or deactivate the field. <Face any wall and press 'E' to call up a simple menu to toggle the perk on or off.> Modified clean-up script to remove the new additional perk. Anyone can improve it by redefining the Form-List that triggers the Menu. Currently it uses many exclusion form-lists and can be redefined later. Be careful with the mod Naked Gun, since it has another stealth field effect perk which is also cannot be toggled.
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Does anyone have problems using Signature Armors with SODRTL? I have a modified version of Signature Armors that can toggle on/off the stealth option if anyone wants it, to prevent the Stealth/Run detection problems.
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Hello RogueMage, 3) Rumors: Since all communication is 1 on 1 and are not broad-casted it is safe to assume that other NPCs will not know. Instead of taking the concept of rumors as its naturalistic one IRL, consider it as an exploration tool for One NPC to query the PC in regards to their opinion of any subject raised. ------- In regards to [Positive Response] vs [Negative Response], it is a balance between a minor penalty if they don't like your opinion versus the potential loss of an option / behavior that might be beneficial to your intended goals. For example: If you intend your PC to have lots of sex and not a prostitute, but [Deny] the Rumors [Easy Lay], [Prostitute] & [Gold Digger], to keep positive responses in building up to your first sexual encounter; You may well be encouraging them to have a normal respectful relationship with them, and the NPC will less likely attempt to demand for sex because they respect you. This co-ordination of [Positive Response] certainly will help you with getting Sex for the first time, but thereafter takes more work on the same NPC. 4) Reset Mod A clean save will definitely reset the mod. Note that NX values (the ones created by NVSE Extender 15) are stored in a secondary file that matches with their respective save game. If you want an authority on NX Values, ask PrideSlayer. See if there is a way to reset all NPCs in your SODRTL menu from your inventory, it might be safer then bothering with clean saves. If you want to physically move NPCs back from your trysts then you should move them back through other means if their packages are not getting them back to their original spot since resetting the mod does not mean they will go back. Have Fun
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RogueMage, the fastest way will include a lot of consistent communication with your attentive fans: 1) Make sure you confirm the rumor that you are a prostitute. 2) Make sure to take every opportunity to demand payment for sex, by using the [Pay] option. Note that when you get to foreplay you cannot demand for payment after that point, so do not miss that [Pay] Reply. I mean IRL (in real life) some people demand payment at any stage, where the later the stage the more they could expect to return for their demands. 3) When you do get your partner to reply with a [Positive Response] from demanding [Pay], make sure they do not become disinterested during the negotiations (frustrated / bored) because the concept of too many negatives from either party is a boner-killer. 4) Get through foreplay and take your time with as little [Dirty Talk: XXX] as possible if you want to quickly move to Sex. 5) You got yourself a Patron! Since you have a Patron, it means you have established in some meaningful way as a prostitute. Finally make sure you look charismatic because they will judge you by your looks in their typical shallow superficial judgment of your ... assets. Wearing clothing defined as sexy does not hurt, but wearing clothing that may be dirty might reduce your chances. Use the rename functionality in customize NPCs is a good way of differentiating between NPCs with the same descriptor. ----------- I am looking forward to any changes t3589 is making for this great mod, maybe ... just maybe we can all get NPCs drunk in a drinking game and pass out from the contest.
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For both left and right arms and legs: (Upper Arm, Lower Arm, Thighs <Upper Leg>, Calves <Lower Leg>) to lengthen, but not increase in thickness and vice versa. Sometimes people have lengthened / stick-like or stubby limbs. One such case would be people starving, they lose thickness and appear stick-like. Sometimes this could be done with reducing the thickness, but length could appear more proportionate, and exaggerate the effect of a starving body. Radiation poisoning could also appear to have a similar effect as the body deteriorates from radiation poisoning.
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I don't think people mind midgets floating in the air (feet 1, lower leg 1, upper leg 1), or Bigfoot with their feet in the ground (feet 13, lower leg 13, upper leg 13). Master is will off the ground (like in Mad Max) and Blaster will definitely be on the ground. Females having a big butt is enough eye-candy to forget almost anything! Also those brave testers who have inflated saves, it can be cleared by deactivating the mod, saving and then re-activating the mod.
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handel-and-gretel-2013, BodyMorph does work with BnB bodies; just make sure Body Morph is LAST so that its provided skeleton overwrites the BnB Skeleton. I will have to second labrat's observations, with my .nvse savegame inflating massively when using v1.0.4... This caused a 2 - 0.5 second pause in game autosave whenever I changed cells. I reverted to 1.0.0 to see if it does the same.
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I would agree moreuse, and it is a very ambitious achievement even with just dialogue placeholders. It fills the gap that many mods lack,which is persistent storage to relational data that is tied with NPCs interacting with the PC. Even the wSex mod of The Art of Seducation and Marriage lacked NPCs initiating interactions, and that mod was the closest in design to this mod. You really must try SO Dynamic Relationship Layer with SexOut Clothing Evaluation System (and its MCM frontend), it can give you more options to customise and grow your character initially. I am trying to find a way to make two NPCs kill each other if my PC is trying to seduce them both. I don't know if it is possible since I have only seen PC to NPC interaction only and not NPC to NPC yet. The more interesting and intensive part is filling in the placeholders with real dialogue. Some options are just plain confusing when they have the exact same label, especially in foreplay where the same entry sometimes appears in the list twice.
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Fanstastic Mod t3589! It took me ages to realise putting on the stealth option in the Sexout Clothing Evaluation System was the reason most NPCs could not approach my PC. Can't wait to explore the different depths of these interactions. Timing is such an important part of casual interaction, but I can see that system resources are dolled out quite sparingly. If there was a way (timing respective) have Harder Characters give quicker responses, while gradually softer ones give slower responses. I would imagine the response times for the mod between interactions would bore the daylights out of most players used to the immediate gratification F-NV developers provided.
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I hope you don't mind a small table, also the context is as defined by my first post on this thread. Inital Action Result ------ ------ ------ 1) Clean Save Modify A Set of Values Initialised Save Save Game 2) Clean Save Load Initialised Save Normal Rescaled body defined by the Initialised Save. 3) Clean Save Modify A Set of Values Union of NX Values, with Intersecting ones from the Load Initialised Save Initialised Save Values. 4) Initialised Save Load Clean Save Rescaled body defined by the Initialised Save. 5) Initialised Save Modify A Set of Values Rescaled body defined by the both Initialised Save Load Clean Save and the Modified Values. 6) Initialised Save Exit To Main Menu Normal Body without any rescaling. Load Clean Save 7) Initialised Save Modify A Set of Values Normal Body without any rescaling. Exit to Main Menu Load Clean Save 8) Initialised Save Modify A Set of Values Normal Rescaled body defined by the Initialised Save. Exit to Main Menu Load Initialised Save Of interest is 6,7 and 8; and does it see going to the Main menu as a "new game"?
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Hi Prideslayer, I suppose those notes do lead to one question: Does the persistence of Body Morph NX values become affected by exiting an existing game with defined and initialised values to Main Menu?
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Sorry for the late update to my previous post, I hope you did not miss the Upper-Arm scale problem... That cat
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Thanks A.J.! The new update works immediately! The Upper-Arm scale value looks stuck at 7 and cannot be changed. (between the shoulders and forearms) The Body Morph Plugin does not recognize cross-over NX values, but will rescale properly when updating a new value to avoid infinite sizes. ----- Prideslayer, I agree after making simple modifications to the scales (without quitting the game) the NX values just crossed over to the clean save (An instance before Body Morph and Plugin was ever loaded) from the rescaled save / instance. Additionally if two modifications are made the latest modification (game load) will overwrite any cross over NX values. I did observe one exception: When loading any save via Main Menu after loading a rescaled save did not cross over any NX values. Hope it helps!
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Hi A.J.! I cannot for the life of me get your Plugin to insert the [body Morph] Item into my character, even after waiting for 3 minutes on a very simple setup: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm The Mod Configuration Menu.esp BodyMorph.esp BodyMorphPlugin.esp Included but not listed in the mod list: (NVSE 4.6b1, NVSE Extender 15, MCM, UIO) This is tested twice using Mod Organizer and then seperately in another instance copying all the required files to the Data Folder. The plus side is that Both the BodyMorph and BodyMorphPlugin gets loaded into MCM in both tests, the randomizer works on the condition that the randomizerdebugquest is started before the randomizer. The very long and indeterminable wait for the item to be inserted is consistent with both setups. Any advice?
