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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by sunhawken
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Help edit Nylea standalone follower? Personal use!
sunhawken replied to Lizzy's topic in Skyrim Non Adult Mods
....GEt TES5edit its like a steamline CK of and nikscope. -
0SEX Skyrim Sex Sim + Other 0S content (WIP)
sunhawken replied to CEO 0S's topic in Skyrim Adult Mods
Please don't forget to release to chunli mod -
I've been able to make a script for TES5Edit to make custom NPCS for "Any" race mod would anyone be interested? Few Notes. You will have to edit the script to your custom race tho and at least know how to turn a .esp to .esm. Credit Goes to matortheeternal
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The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework
sunhawken replied to Feliks's topic in Downloads - Skyrim Adult & Sex Mods
So, your saying the whole process will be different? -
The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework
sunhawken replied to Feliks's topic in Downloads - Skyrim Adult & Sex Mods
I FIXED IT here is the code for anyone to see the difference Function GetRandomBelly(Actor ActorRef) Float Random = 0.0 ;cans.Belly(ActorRef, "Randomizer", Random) ;If NetImmerse.HasNode(ActorRef, BellyNode, False) OLD If CANS.Belly(ActorRef, "Randomizer", Random) ;NiOverride.HasNodeTransformScale(ActorRef, False, False, cans.Belly, "Randomizer") Random = Utility.RandomFloat(BellyMin, BellyMax) SetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Belly", Random) EndIf if !(ActorRef.HasMagicEffect(CANSframework)) ;the target does not have the effect. if (ActorRef.HasSpell(CANSApplication)) ;The target has the spell but not the effect, something was called incorrectly and the effect was dispelled but not the spell ActorRef.RemoveSpell(CANSApplication) Endif ;Now the target has neither the effect nor the spell ActorRef.AddSpell(CANSApplication, false) ;Adds the spell, does not notify if it is added to the player CANSapplication.Cast(ActorRef) ;Activates the spell and applies the framework (CANS as CANS_Framework).RegisterMyMod(ActorRef, "Randomizer", "Miscellaneous") Endif EndFunction -
The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework
sunhawken replied to Feliks's topic in Downloads - Skyrim Adult & Sex Mods
These is were I'm stuck at I've been recompiling the script after every edit to unsure it works. Step 2: Updating Nodes Now for the fun part, presumably the actual function of your mod, changing node sizes. Like everything in CANS, it should be very simple to use. CANS.Belly(zTarget, ModName, NodeSize) CANS.Breast(zTarget, ModName, NodeSize) CANS.Butt(zTarget, ModName, NodeSize) ;zTarget and ModName are the same as before, and will remain constant throughout. ;NodeSize is the requested scale as a Float variable. My Code Function GetRandomBelly(Actor ActorRef) Float Random = 0.0 ;If NetImmerse.HasNode(ActorRef, BellyNode, False) OLD If NiOverride.HasNodeTransformScale(ActorRef, False, False, BellyNode, "Randomizer") Random = Utility.RandomFloat(BellyMin, BellyMax) SetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Belly", Random) EndIf if !(ActorRef.HasMagicEffect(CANSframework)) ;the target does not have the effect. if (ActorRef.HasSpell(CANSApplication)) ;The target has the spell but not the effect, something was called incorrectly and the effect was dispelled but not the spell ActorRef.RemoveSpell(CANSApplication) Endif ;Now the target has neither the effect nor the spell ActorRef.AddSpell(CANSApplication, false) ;Adds the spell, does not notify if it is added to the player CANSapplication.Cast(ActorRef) ;Activates the spell and applies the framework (CANS as CANS_Framework).RegisterMyMod(ActorRef, "Randomizer", "Miscellaneous") EndifEndFunction -
The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework
sunhawken replied to Feliks's topic in Downloads - Skyrim Adult & Sex Mods
I'm getting unknown type cans_framework? EDIT 10/7/2015 nmv fixed it -
The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework
sunhawken replied to Feliks's topic in Downloads - Skyrim Adult & Sex Mods
Thank You -
The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework
sunhawken replied to Feliks's topic in Downloads - Skyrim Adult & Sex Mods
Yes I'm trying to make it CANS compatible and attach the magic effect . -
The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework
sunhawken replied to Feliks's topic in Downloads - Skyrim Adult & Sex Mods
Can you please help with these I read your FAQ and i'm totally confused... Scriptname BodyScaleRandomizerScript Extends Quest Import StorageUtil Import SexLabFramework Actor Property PlayerRef Auto Spell Property BSRKickSpell Auto Spell Property BSRGetSetSpell Auto Spell Property BSRLoadSpell Auto ;MagicEffect Property BSRSetScaleEffect Auto String Property LBreastNode = "NPC L Breast" AutoReadOnly String Property RBreastNode = "NPC R Breast" AutoReadOnly String Property GenitalsNode = "NPC Genitals01 [Gen01]" AutoReadOnly String Property ScrotumNode = "NPC GenitalsScrotum [GenScrot]" AutoReadOnly String Property BellyNode = "NPC Belly" AutoReadOnly String Property LButtNode = "NPC L Butt" AutoReadOnly String Property RButtNode = "NPC R Butt" AutoReadOnly Faction Property BSRInitialized Auto Int Property GetActorKey = 49 Auto Hidden Int Property ReRandomizeKey = 50 Auto Hidden Int Property NeckGapModKey Auto Hidden Float Property UpdateInterval = 10.00 Auto Hidden Bool Property BustRandomizeEnable = True Auto Hidden Bool Property PenisRandomizeEnable = True Auto Hidden Bool Property ButtRandomizeEnable Auto Hidden Bool Property BellyRandomizeEnable Auto Hidden Bool Property HeightRandomizeEnable Auto Hidden Bool Property WeightRandomizeEnable Auto Hidden Float Property BustMin = 0.80 Auto Hidden Float Property BustMax = 1.50 Auto Hidden Float Property PenisMin = 0.80 Auto Hidden Float Property PenisMax = 1.50 Auto Hidden Float Property ButtMin = 0.80 Auto Hidden Float Property ButtMax = 1.50 Auto Hidden Float Property BellyMin = 1.00 Auto Hidden Float Property BellyMax = 2.00 Auto Hidden Float Property HeightMinMale = 0.97 Auto Hidden Float Property HeightMaxMale = 1.07 Auto Hidden Float Property HeightMinFemale = 0.94 Auto Hidden Float Property HeightMaxFemale = 1.04 Auto Hidden Float Property WeightMin = 0.00 Auto Hidden Float Property WeightMax = 100.00 Auto Hidden Float Property HeightDevArgonianMaxFemale = 0.00 Auto Hidden Float Property HeightDevArgonianMinFemale = 0.00 Auto Hidden Float Property HeightDevBretonMaxFemale = 0.00 Auto Hidden Float Property HeightDevBretonMinFemale = 0.00 Auto Hidden Float Property HeightDevDarkElfMaxFemale = 0.00 Auto Hidden Float Property HeightDevDarkElfMinFemale = 0.00 Auto Hidden Float Property HeightDevHighElfMaxFemale = 0.00 Auto Hidden Float Property HeightDevHighElfMinFemale = 0.00 Auto Hidden Float Property HeightDevImperialMaxFemale = 0.00 Auto Hidden Float Property HeightDevImperialMinFemale = 0.00 Auto Hidden Float Property HeightDevKhajiitMaxFemale = 0.00 Auto Hidden Float Property HeightDevKhajiitMinFemale = 0.00 Auto Hidden Float Property HeightDevNordMaxFemale = 0.00 Auto Hidden Float Property HeightDevNordMinFemale = 0.00 Auto Hidden Float Property HeightDevOrcMaxFemale = 0.00 Auto Hidden Float Property HeightDevOrcMinFemale = 0.00 Auto Hidden Float Property HeightDevRedguardMaxFemale = 0.00 Auto Hidden Float Property HeightDevRedguardMinFemale = 0.00 Auto Hidden Float Property HeightDevWoodElfMaxFemale = 0.00 Auto Hidden Float Property HeightDevWoodElfMinFemale = 0.00 Auto Hidden Float Property HeightDevArgonianMaxMale = 0.00 Auto Hidden Float Property HeightDevArgonianMinMale = 0.00 Auto Hidden Float Property HeightDevBretonMaxMale = 0.00 Auto Hidden Float Property HeightDevBretonMinMale = 0.00 Auto Hidden Float Property HeightDevDarkElfMaxMale = 0.00 Auto Hidden Float Property HeightDevDarkElfMinMale = 0.00 Auto Hidden Float Property HeightDevHighElfMaxMale = 0.00 Auto Hidden Float Property HeightDevHighElfMinMale = 0.00 Auto Hidden Float Property HeightDevImperialMaxMale = 0.00 Auto Hidden Float Property HeightDevImperialMinMale = 0.00 Auto Hidden Float Property HeightDevKhajiitMaxMale = 0.00 Auto Hidden Float Property HeightDevKhajiitMinMale = 0.00 Auto Hidden Float Property HeightDevNordMaxMale = 0.00 Auto Hidden Float Property HeightDevNordMinMale = 0.00 Auto Hidden Float Property HeightDevOrcMaxMale = 0.00 Auto Hidden Float Property HeightDevOrcMinMale = 0.00 Auto Hidden Float Property HeightDevRedguardMaxMale = 0.00 Auto Hidden Float Property HeightDevRedguardMinMale = 0.00 Auto Hidden Float Property HeightDevWoodElfMaxMale = 0.00 Auto Hidden Float Property HeightDevWoodElfMinMale = 0.00 Auto Hidden Float Function GetRaceDev(Actor ActorRef, Int flag) If (ActorRef == None) return 0.0 EndIf String sRaceName = ActorRef.GetLeveledActorBase().GetRace().GetName() Int iSex = ActorRef.GetLeveledActorBase().GetSex() If (sRaceName == "Argonian") If (flag == 0) If (iSex == 0) return HeightDevArgonianMinMale Else return HeightDevArgonianMinFemale EndIf Else If (iSex == 0) return HeightDevArgonianMaxMale Else return HeightDevArgonianMaxFemale EndIf EndIf ElseIf (sRaceName == "Breton") If (flag == 0) If (iSex == 0) return HeightDevBretonMinMale Else return HeightDevBretonMinFemale EndIf Else If (iSex == 0) return HeightDevBretonMaxMale Else return HeightDevBretonMaxFemale EndIf EndIf ElseIf (sRaceName == "Dark Elf") If (flag == 0) If (iSex == 0) return HeightDevDarkElfMinMale Else return HeightDevDarkElfMinFemale EndIf Else If (iSex == 0) return HeightDevDarkElfMaxMale Else return HeightDevDarkElfMaxFemale EndIf EndIf ElseIf (sRaceName == "High Elf") If (flag == 0) If (iSex == 0) return HeightDevHighElfMinMale Else return HeightDevHighElfMinFemale EndIf Else If (iSex == 0) return HeightDevHighElfMaxMale Else return HeightDevHighElfMaxFemale EndIf EndIf ElseIf (sRaceName == "IMPERIAL") If (flag == 0) If (iSex == 0) return HeightDevImperialMinMale Else return HeightDevImperialMinFemale EndIf Else If (iSex == 0) return HeightDevImperialMaxMale Else return HeightDevImperialMaxFemale EndIf EndIf ElseIf (sRaceName == "Khajiit") If (flag == 0) If (iSex == 0) return HeightDevKhajiitMinMale Else return HeightDevKhajiitMinFemale EndIf Else If (iSex == 0) return HeightDevKhajiitMaxMale Else return HeightDevKhajiitMaxFemale EndIf EndIf ElseIf (sRaceName == "Nord") If (flag == 0) If (iSex == 0) return HeightDevNordMinMale Else return HeightDevNordMinFemale EndIf Else If (iSex == 0) return HeightDevNordMaxMale Else return HeightDevNordMaxFemale EndIf EndIf ElseIf (sRaceName == "Orc") If (flag == 0) If (iSex == 0) return HeightDevOrcMinMale Else return HeightDevOrcMinFemale EndIf Else If (iSex == 0) return HeightDevOrcMaxMale Else return HeightDevOrcMaxFemale EndIf EndIf ElseIf (sRaceName == "Redguard") If (flag == 0) If (iSex == 0) return HeightDevRedguardMinMale Else return HeightDevRedguardMinFemale EndIf Else If (iSex == 0) return HeightDevRedguardMaxMale Else return HeightDevRedguardMaxFemale EndIf EndIf ElseIf (sRaceName == "Wood Elf") If (flag == 0) If (iSex == 0) return HeightDevWoodElfMinMale Else return HeightDevWoodElfMinFemale EndIf Else If (iSex == 0) return HeightDevWoodElfMaxMale Else return HeightDevWoodElfMaxFemale EndIf EndIf Else return 0.0 EndIf EndFunction Function ReLoad() If PlayerRef.HasSpell(BSRKickSpell) BSRLoadSpell.Cast(PlayerRef) EndIf EndFunction Function GetRandomScale(Actor ActorRef) GetRandomBust(ActorRef) GetRandomPenis(ActorRef) GetRandomButt(ActorRef) GetRandomBelly(ActorRef) GetRandomHeight(ActorRef) GetRandomWeight(ActorRef) ActorRef.AddToFaction(BSRInitialized) EndFunction Function GetRandomBust(Actor ActorRef) Float Random = 0.0 If NetImmerse.HasNode(ActorRef, LBreastNode, False) && NetImmerse.HasNode(ActorRef, RBreastNode, False) Random = Utility.RandomFloat(BustMin, BustMax) SetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Bust", Random) EndIf EndFunction Function GetRandomPenis(Actor ActorRef) Float Random = 0.0 If NetImmerse.HasNode(ActorRef, GenitalsNode, False) && NetImmerse.HasNode(ActorRef, ScrotumNode, False) Random = Utility.RandomFloat(PenisMin, PenisMax) SetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Penis", Random) EndIf EndFunction Function GetRandomButt(Actor ActorRef) Float Random = 0.0 If NetImmerse.HasNode(ActorRef, LButtNode, False) && NetImmerse.HasNode(ActorRef, RButtNode, False) Random = Utility.RandomFloat(ButtMin, ButtMax) SetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Butt", Random) EndIf EndFunction Function GetRandomBelly(Actor ActorRef) Float Random = 0.0 If NetImmerse.HasNode(ActorRef, BellyNode, False) Random = Utility.RandomFloat(BellyMin, BellyMax) SetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Belly", Random) EndIf EndFunction Function GetRandomHeight(Actor ActorRef) Float Random = 0.0 Float HeightMin = 0.0 Float HeightMax = 0.0 If ActorRef.GetLeveledActorBase().GetSex() == 0 HeightMin = HeightMinMale + GetRaceDev(ActorRef, 0) HeightMax = HeightMaxMale + GetRaceDev(ActorRef, 1) Random = Utility.RandomFloat(HeightMin, HeightMax) Else HeightMin = HeightMinFemale + GetRaceDev(ActorRef, 0) HeightMax = HeightMaxFemale + GetRaceDev(ActorRef, 1) Random = Utility.RandomFloat(HeightMin, HeightMax) EndIf SetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Height", Random) EndFunction Function GetRandomWeight(Actor ActorRef) Float WeightOrg = ActorRef.GetLeveledActorBase().GetWeight() Float Random = Utility.RandomFloat(WeightMin, WeightMax) Float NeckGapCorrection = (WeightOrg-Random)/100.0 SetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Weight", Random) SetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_NeckGapCorrection", NeckGapCorrection) EndFunction Function SetActorScale(Actor ActorRef) If BustRandomizeEnable SetScaleBust(ActorRef) EndIf If PenisRandomizeEnable SetScalePenis(ActorRef) EndIf If ButtRandomizeEnable SetScaleButt(ActorRef) EndIf If BellyRandomizeEnable SetScaleBelly(ActorRef) EndIf If (!ActorRef.IsDead()) If HeightRandomizeEnable SetScaleHeight(ActorRef) EndIf If WeightRandomizeEnable SetScaleWeight(ActorRef) EndIf EndIf EndFunction Function SetScaleBust(Actor ActorRef) Float NewBust = 0.0 If GetIntValue(ActorRef.GetLeveledActorBase(), "BSR_BustNot") != 1 If GetIntValue(ActorRef.GetLeveledActorBase(), "PRG_IsPregnant") != 1 || GetIntValue(ActorRef.GetLeveledActorBase(), "PRG_IsPregnant") == 1 && GetIntValue(ActorRef.GetLeveledActorBase(), "PRG_BreastExclude") == 1 NewBust = GetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Bust") EndIf EndIf If NetImmerse.HasNode(ActorRef, LBreastNode, False) && NetImmerse.HasNode(ActorRef, RBreastNode, False) && (NewBust > 0.0) NetImmerse.SetNodeScale(ActorRef, LBreastNode, NewBust, False) NetImmerse.SetNodeScale(ActorRef, RBreastNode, NewBust , False) EndIf EndFunction Function SetScalePenis(Actor ActorRef) Float NewPenis = 0.0 If GetIntValue(ActorRef.GetLeveledActorBase(), "BSR_PenisNot") != 1 NewPenis = GetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Penis") EndIf If NetImmerse.HasNode(ActorRef, GenitalsNode, False) && NetImmerse.HasNode(ActorRef, ScrotumNode, False) && (NewPenis > 0.0) NetImmerse.SetNodeScale(ActorRef, GenitalsNode, NewPenis, False) NetImmerse.SetNodeScale(ActorRef, ScrotumNode, NewPenis / 1.5 , False) EndIf EndFunction Function SetScaleButt(Actor ActorRef) Float NewButt = 0.0 If GetIntValue(ActorRef.GetLeveledActorBase(), "BSR_ButtNot") != 1 NewButt = GetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Butt") EndIf If NetImmerse.HasNode(ActorRef, LButtNode, False) && NetImmerse.HasNode(ActorRef, RButtNode, False) && (NewButt > 0.0) NetImmerse.SetNodeScale(ActorRef, LButtNode, NewButt, False) NetImmerse.SetNodeScale(ActorRef, RButtNode, NewButt, False) EndIf EndFunction Function SetScaleBelly(Actor ActorRef) Float NewBelly = 0.0 If GetIntValue(ActorRef.GetLeveledActorBase(), "PRG_IsPregnant") != 1 || GetIntValue(ActorRef.GetLeveledActorBase(), "PRG_IsPregnant") == 1 && GetIntValue(ActorRef.GetLeveledActorBase(), "PRG_BellyExclude") == 1 If GetIntValue(ActorRef.GetLeveledActorBase(), "BSR_BellyNot") != 1 NewBelly = GetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Belly") EndIf EndIf If NetImmerse.HasNode(ActorRef, BellyNode, False) && (NewBelly > 0.0) NetImmerse.SetNodeScale(ActorRef, BellyNode, NewBelly, False) EndIf EndFunction Function SetScaleHeight(Actor ActorRef) Float NewHeight = 0.0 If GetIntValue(ActorRef.GetLeveledActorBase(), "BSR_HeightNot") != 1 NewHeight = GetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Height") EndIf If !ActorRef.IsOnMount() && (NewHeight > 0) && (!SexLabUtil.IsActorActive(ActorRef)) ActorRef.GetLeveledActorBase().SetHeight(NewHeight) ActorRef.QueueNiNodeUpdate() ActorRef.SetScale(NewHeight) EndIf EndFunction Function SetScaleWeight(Actor ActorRef) Float NewWeight = 0.0 Float OrgWeight = 0.0 Float NeckDelta = 0.0 Float NeckDeltaCorrection = 0.0 If GetIntValue(ActorRef.GetLeveledActorBase(), "BSR_WeightNot") != 1 NewWeight = GetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_Weight") OrgWeight = ActorRef.GetLeveledActorBase().GetWeight() NeckDeltaCorrection = GetFloatValue(ActorRef.GetLeveledActorBase(), "BSR_NeckGapCorrection") EndIf If !ActorRef.IsOnMount() && (NewWeight > 0.0) && (OrgWeight > 0.0) NeckDelta = (OrgWeight - NewWeight ) / 100.0 + NeckDeltaCorrection ActorRef.GetLeveledActorBase().SetWeight(NewWeight) ActorRef.QueueNiNodeUpdate() ActorRef.UpdateWeight(NeckDelta) EndIf EndFunction -
Dark Seducer and Golden Saint
sunhawken replied to JRCosta's topic in Downloads - Skyrim Non Adult Mods
nice -
You should check out genesis and SOT
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Succubus Enemies + [ReVamped] View / Download File Check out : http://www.loverslab.com/files/file/1255-ill-take-the-display-model/ Adds Succubus to enemies list [Vampires] They have there own faction so they will kill vampires and others. New This Release Features+ Remember to use Batched Patch. 1.No Succubus will be the same. 2.They have own armors 2.1 - Released -Removed all other mods -Created my own succubi race -Less variety -No Scripts + Enemy Type [Does not replace anything] + New Faction +Integrated in the Game World No longer 1.gb + Mod Plans to add sexlab. Thanks and Credits DIMONIZED UNP female body by dimon99 Leather Clothes by Petrovich Not Working Right? Remember to use Batched Patch. FAQ. Faces : Till I fix them open said .esp in CK and highlight the npcs added by these mod and export faces. Requires Nothing - I.Z. aka IDzeroNo Submitter sunhawken Submitted 08/09/2014 Category Other Requires
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You forget about Citrus
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I tried asking while these CBBE/UNP war goes on.. lol I know it's on some japanese site thats were i saw it.
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Anyone know were I can get UNPEG?
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Were can I get UNPEG skyrim
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[REQ] Conversion of [DEM] Vanillia replacers to UNPB
sunhawken replied to Taven's topic in Skyrim Non Adult Mods
You literally press a button... ??? -
You can make uunp look like cbbe... with bodyslide
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There are two castanic mods one is beta and the other is a face mask
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BAMM?
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Prepacked HDT-SM - HDT Skinned Mesh Physics with Modding Guide
sunhawken replied to Uhuru N'Uru's topic in HDT Physics Extension
thank you are you going to upload your .xml files ? -
Compiled Body Textures List [Please Add More]
sunhawken replied to sunhawken's topic in Skyrim Adult Mods
http://www.loverslab.com/files/go/a03e3da9d4971921f956a45e32353f22/ldws-crimson-closet-for-unp-slim-unp-unp-and-unpb -
Nexus Directory : http://skyrim.2game.info/next_view.php?cat=Models%2Band%2Btextures&q=&sort=&flg=&tag=CBBE&detail=1&page=2 Fair Skin Complexion CBBE v3 Body = CBBE v3 Textures = CBBE v3 Outfits CBBE v2\CHSBHC Body = CBBE v2 Textures = CBBE v2\ CHSBHC Outfits UNP\UNPB\7B\ all UNP Version = UNP Textures = the associated Outfits ADEC Body = ADEC Textures = ADEC Outfits Innocence Skin For CBBE Body-56440-1-00 -> real girls -> mature skin -> the only real CHSBHC skin -> SG -> Women of Skyrim -> True Daughters of Skyrim bodytypes of skyrim PSUniversalBodyChangerV220b Full Release-47791-2-20b Porcelain Vampire Skin Sporty Sexy Sweat UNP-28946-1-0.rarInnocence Skin For CBBE Body-56440-1-00.rar
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Prepacked HDT-SM - HDT Skinned Mesh Physics with Modding Guide
sunhawken replied to Uhuru N'Uru's topic in HDT Physics Extension
what gif?
