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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

sunhawken

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Everything posted by sunhawken

  1. Fair Skin Complexion Innocence Skin For CBBE Body-56440-1-00   Is there a thread that list known body textures?
  2. Anyone have LUSH Gear SexyWaif Clothing Set by samisme74? UNNP
  3. Project: Unified UNP

    You can make unp look like cbbe
  4. Compiled Body Textures List [Please Add More]

    unp/unpb anus for fair skin texture
  5. Compiled Body Textures List [Please Add More]

    Edhildils Argonian CBBE Skin Texture by Edhildil Feminine Argonian Textures for CBBE-UNP (Chameleon and Lizard) by MONSTERaider
  6. Is there a thread that list known body textures?

    I made a new thread please add more!
  7. Is there a thread that list known body textures?

      there was innocence for cbbe  
  8. You can't make him take these mod down! IF I WANT JESUS TO SAVE ME THEN FORGET YOU!
  9. LOL Looks any problems  about these mod on loverslab by "religious people" just showing there true colors are all fakes! The hell you doing on these site for lol !     @ Ixum nice mod mane
  10. Windows 10 and Skyrim

      My computer  would not boot up!
  11. Windows 10 and Skyrim

      " A few things that did work in previous versions of Windows won’t work properly on Windows 10. Any application or hardware that requires an old driver will be a problem. If you depend on an application that interfaces with a Windows XP-era hardware device and the manufacturer has never provided a driver that works on Windows 7, you’re likely in trouble. On the other hand, if there is a driver that does work on Windows 7, your hardware should continue working properly on Windows 10. RELATED ARTICLEHow to Get Windows XP Mode on Windows 8“Windows XP Mode” isn’t included with Windows 8. Microsoft will soon be discontinuing support for Windows XP and doesn’t want... [Read Article] Any application that only worked on Windows XP and broke in the upgrade to Windows 7 also won’t work on Windows 10 — don’t expect it to. The Professional versions of Windows 10 don’t offer the “XP Mode” feature Microsoft offered in Windows 7. If you absolutely do depend on Windows XP software that doesn’t run properly on Windows 7 or newer versions of Windows, you can set up your own Windows XP virtual machine. 16-bit applications — that is, any application left over from the Windows 3.1 era — also won’t work on 64-bit versions of Windows 10. If you had a 32-bit version of Windows 7, they would run on that. If you do depend on ancient 16-bit applications, be sure you install the 32-bit version of Windows 10. This is just like with Windows 7 — 16-bit applications wouldn’t run on 64-bit versions of Windows 7, either. Try to run a 16-bit application on the 64-bit version of Windows 10 and you’ll see a “This app can’t run on your PC” message. " Pretty much if you upgrade and can't downgrade (since there is no windows 10 CD/DVD) your fucked I was lucky cause my pc came with a windows 8 cd
  12. Windows 10 and Skyrim

    My bad video driver update is what crashed my windows 10 lucky i still have my windows 8 cd
  13. Elfaron Equipment HDT TBBP Patch View / Download File Elfaron Equipment HDT TBPP Patch [Req] http://www.loverslab.com/files/file/2262-elfaron-equipment/ Submitter sunhawken Submitted 09/02/2015 Category Armor & Clothing Requires
  14. Version 1.0.

    84 downloads

    Elfaron Equipment HDT TBPP Patch [Req] http://www.loverslab.com/files/file/2262-elfaron-equipment/
  15. [Help and Req]

    I have everything converted but, I can't get the base shape to use the right textures or show with the outfit please help. Can anyone fix it for me? cuirassw_0.nif cuirassw_1.nif
  16.   Save and reload , you have to beat her quest before you have access to her clothes are you can use additem mod I have 300+ mods installed and my game works 90% perfect most of the time.
  17.   I'll upload it off steam then give me a sec.
  18. Version 1.1

    1,977 downloads

    Replace with my files (By I.Z. aka IDzeroNo) Rate up!   THESE MAKES ALL ARMORS BBP+TBBP I made these in 10-20 mins   Note that due to some kind of bug in skyrim you will have to save/load before you can actually hear follower speak.   Location: Dragonsreach 2F   Last Boss: You must kill it by your hand, otherwise it cannot die...       JackGa's Youtube Channel JackGa's Skyrim Group   *** NO need ask permission for everything you want ***   Credit: frankc4 for Head mesh team ninja
  19. Dynamic Naming

      These mod is old and probably won't be updated please use Jason Utilities.
  20. Dynamic Naming View / Download File Dynamic Naming by Wafflesalot   Version 0.52 Beta   Main Changes: - Reworked the way naming works for the final time, Names are no longer directly changed instead Display Names are used. Currently 50 Display names are available for use at any one time. Once the maximum is reached Actors will stop receiving names. - Names will now stick with the assigned Actor until one of two things happen: #The Player has left the cell for a set amount of time (Default is 10 hours Game Time), however if the player returns to the cell the Countdown is stopped and will restart from it's original duration when the player leaves again. #The NPC has died for a set amount of time (Default of 2 Hours GameTime)   - Added Format Randomisation Each race has a pool of 4 formats 2 used for everyday NPCs and 2 for Guard NPCs When a NPC is assigned a name one of the 2 formats will be taken and used. This is temporary and will be improved in the future.   - Added new keywords for use in formats, \\n, lvl and <BaseName>: # \\n makes everything after it move to the next line instead allowing for multiline names. # lvl will show the current level of the actor. # <BaseName> will show the original name of the actor.   -Re-Added the MCM it currently includes the following options: #NPC Finder - Allows the player to turn off the Naming Cloak (Useful in case of a brawl bug) #Lore Names for NPCs - While Enabled NPCs will recieve lore names when this is disabled all naming for Playable races is stopped #Lore Names for Dragons - While Enabled Dragons will recieve Lore Names. Note: Lore Names for NPCs must be enabled for this to work. #Purge All Given Names - Clicking this option will Restart the Lore Name quest causing all assigned names to be reset and all NPCs to be removed from the quest. #Name Fade Time - Allows for changing of the time it takes for a NPC to lose their name after the player has left their cell #Corpse Name Fade Time - Allows for the changing of the time it takes for a Deceased NPC to lose their name. #Select Race - This Menu is used for the Format Options. Has all Playable races + an ALL option which will apply changes to all Races. #Format - The two Format options allow for customisation of the naming formats everyday NPCs use the mod will randomly select one of the two each time a name is assigned. #Guard Format - This performs the Same function as Format except for Guards. #Current Formats- "Given" "Given Affix" "Affix" "AffixGiven" "Guard Given" "Guard Given Affix" "Guard AffixGiven" "Guard Affix" "<BaseName>, Given" "<BaseName>, Given Affix" "<BaseName>, AffixGiven" "Given Affix \\n Level lvl <BaseName>" "Given \\n Level lvl <BaseName>" "Level lvl <BaseName>" "<BaseName>" "<BaseName> \\n Level lvl" "Given Affix the <BaseName>" "Given the <BaseName>" "AffixGiven the <BaseName>"   - Added Lore Naming for Dragons. Dragons will be assigned a Randomised Name while Lore Naming Is enabled Currently they are not effected by formats. The Dragon name pool consists of 120 Words spread over 3 Seperate Pools, A Pre, Mid and Suffix pool. random words are taken from these pools and added together to create a name. The used words are then removed from the pool. When a pool is low it will be refreshed.   ============================================================   - Requirements -   Skyrim Script Extender (http://skse.silverlock.org)   ============================================================   - Optional -   SkyUi 3.4+ - While this is not needed to run the mod you will be unable to customise Names, Formats or what the mod effects.   ============================================================   - Overview -   Randomised Naming: - NPCs of Playable Races* can recieve Lore Names, Like Gavus Severa for a Imperial or S'Barri for a Khajiit. All names assigned as a Lore Name will be based upon the Race and Gender of the NPC, you won't see a Nord with an Imperial name or a Imperial with a Nord Name. Though the naming is randomised you won't see repeats for a long while(if ever!), Between the 10 Races there are over 1200 Names and 800 Affixes. With names that are used being removed and only refreshed when the pool is low.   - Dragons can now also recieve Lore Names, their names are constructed randomly from 3 words of the Dragon Language.   Naming Formats: - All Non-Unique NPCs can have different naming formats(Locked to race) don't want a Lore name? You could instead use a Base Format instead or Base and Level (Would show Level 1 Bandit for example.)   MCM: - The MCM allows you to customise different features of the mod, formats, Name fade times, Allowing Lore Names, Purging all given names are all options which can be turned on/off, modified or swapped.   *Argonian, Breton, Dark Elf, High Elf, Imperial, Khajiit, Nord, Ord, Redguard, Wood Elf ============================================================ - Compatibility -   Dynamic Naming will be compatible with any added NPCs from mods as long as the following conditions are met:   - The NPC is of a playable race (Argonian, Breton, Dark Elf, High Elf, Imperial, Khajiit, Nord, Redguard, Orc, Wood Elf) - The NPC is not Unique.   As long as those two conditions are satisfied added NPCs will be named.   ============================================================   - Installation/Uninstallation   NOTE: AS OF VERSION 0.50 BETA, THE MOD USES A .BSA INSTEAD OF LOOSE FILES WHEN REMOVING 0.45 MAKE SURE TO CHECK ALL _DNAM SCRIPTS ARE REMOVED FROM THE SCRIPT FOLDER AS ANY REMAINING SCRIPTS COULD INTERFERE WITH THE RUNNING OF 0.50.   Install: Nexus Mod Manager: Simply Download via Nexus Mod Manager and install.   Loose Files: Extract DynamicNaming.esp and DynamicNaming.bsa into your Skyrim Data Folder   Updating: When updating from 0.45 move into an area where no NPCs are and then save and uninstall the mod be sure to remove ALL _DNAM labeled scripts from your Scripts Folder. After follow the Installation Instructions   UnInstall:   Prep:   With MCM- With MCM Disable the NPC Finder and Lore Names for NPCs options in the MCM, move to a new cell or interior, then save and uninstall the mod.   Without MCM- Without MCM Move to a cleared out location (Has No Nearby NPCs) then wait for 12 Hours. Save then uninstall the mod.   Uninstall:   Nexus Mod Manager- Uninstall the mod via Nexus Mod Manager.   Loose Files Remove DynamicNaming.esp and DynamicNaming.bsa from your Skyrim Data Folder.   ============================================================   - History -   0.45 -Dynamic naming will now NEVER rename a Base Object (This is added as sometimes it would rename a baseobject of an Actor naming all the following actors the same.)   -Affixes for some Races will now only appear around 50% of the time.   -A number of Script optimisations.   -Prepped the Formatting script for MCM and Also for the Alternative which will be added in a future version.   0.42 - is a complete overhaul of the Mod the following has changed (Also the entire underlying scripts were rebuilt from scratch.) -All Races are now supported (Argonian, Breton, Dark Elf, High Elf, Imperial, Khajiit, Nord, Redguard, Orc, Wood Elf) -Between the 10 Races there is over 1200 First names and 800 affixes. -Area detection now works properly, Look to assign was removed -MCM has been removed and will be reintroduced in a later version.   0.30 - Main Changes: - 195 New First Names for Imperials and Nords of both genders (Approx 65 New male Names and 130 Female). - 161 New Suffixes for Imperials and Nords of both genders (60 Nord, 101 Imperial). - You can now enable or Disable Suffix Naming for NPCs via the MCM Menu. - You can now enable an area based detection instead of looking at the NPCs via the MCM Menu. - The Mod no longer needs to be started via the Menu first time it will automatically start. - Added Code for to allow for updates without having to reinstall each time. - Fixed Issues with names not being shown due to a incorrect call.   0.26b - Initial Release   ============================================================   - Credits -   Bethseda's The Elder Scroll series (Morrowind, Oblivion and Skyrim)   SoulofChrysamere - For being a human name generation on demand, brilliant work.   Tamerial Rebuilt's Name Generator - http://tamriel-rebuilt.org/?p=modding_data/ngen   UESP's Lore Section - http://www.uesp.net/wiki/Lore:Names   ========================================================== Submitter sunhawken Submitted 07/03/2015 Category WIP / Beta Requires
  21. How did you convert these so perfectly?