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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

sunhawken

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Posts posted by sunhawken


  1. ShadowRose Armor - Bombshell / Cleavage BBP (Optimized) by Jordick & IDZERONO

    View / Download File

    Here's an 7B conversion of the Shadow Rose armor.
    As usualy with my conversions, it comes with 2 versions, Bombshell and Cleavage.

     

    - Standalone, no need for the original mod
    - BBP support
    - Weightslider support
    - There MAY be a few minor clippings here and there, but nothing major

     

    How to get:
    - Can be crafted at any forge
    - Use the console -help "shadow rose"

     

    Credits and thanks:
    - All credits for the armor to the author of the original mod
    - Sevennity for the 7B Bombshell
    - Caliente for the BS2 and OS
    - Few other people, who helped me along the way


    0

  2. Bikini 7B BBP Optimized by Jordick & IDZERONO

    View / Download File

    7B conversion from the Bikini Set. I made this conversion as summer gift from me to LL community.
    I know that there is 7BCH version available, but since I don't like that specific body shape at all, I made this one.

     

     

    - Standalone
    - BBP & WS support
    - Some Cleavage meshes are little messed up

     

     

    How to get:
    - Craftable under the Leather tab
    - Use the console: help "(check the file folders for each outfit name)"
    - Update: Uploaded tweaked mesh files for the HotSummer bikini (check the Natural photos which bikini I'm talking about). Fixed some bone weight issues that people reported. DL links can be found below. These tweaks are optional, and they make no real difference. Or at least I didn't notice any visible difference.

     

     

    Credits:
    - Sevennity / Caliente


    0

  3. You can Thank Me later

     

     

    Attached file contains the TES5Edit script required to export all female NPCs' BaseIDs in a manner which can be used for RaceMenu's BodyGen feature. The output of the script is written to a file.

     

    Usage

     

    Extract the contents of the 7z file into the "Edit Scripts" directory of your TES5Edit installation. Run TES5Edit afterwards and load the desired .esm or .esp. Select it and run the script via Ctrl+9 or right click on mod->Apply script. This GUI (however, empty on the first run) shows up: see GUI-1.png

     

    Enter the randomization definitions for the different races according to your personal preferences and the settings in your templates.ini. Change the filename if desired, then hit the "Export" button. The script runs, depening on the esm/esp's size, this can take up to half a minute. In the end, in TES5Edit's message box, a summary of what was done is printed (example given below for Skyrim.esm, file location may vary):

    Applying script...

    9    Argonian

    223    Breton

    94    Dark Elf

    116    High Elf

    125    Imperial

    13    Khajiit

    267    Nord

    31    Orc

    73    Redguard

    18    Wood Elf

    -----------------------------------------------------------------------------------------------------------------------------------------------

    969    NPCs of 5118 analyzed NPCs were exported to D:\Modding and Patches\Skyrim\TES5Edit 3.1.1-25859-3-1-1\morphs.ini

    -----------------------------------------------------------------------------------------------------------------------------------------------

    [Apply Script done] Processed Records: 869693, Elapsed Time: 00:38

    The morphs.ini file was stored in the root directory of your TES5Edit installation. Copy this file into your BodyGen directory. Repeat this process for different .esm or .esp and append the content of the newly created morphs.ini to the existing one. Run Skyrim and have fun...

     

    Setting-up BodyGen for those who have not done it yet

     

    My relevant setup:

    • SKSE 1.7.3
    • RaceMenu 3.2.2
    • BodySlide 2 and Outfit Studio 2.7f
    • XP32 Maximum Skeleton Extended 3.13

     

    Follow the instructions given here: http://www.loverslab.com/topic/39343-racemenu-v320b/

    Create, e.g., the directory structure "meshes\actors\character\BodyGenData\NPC Body Scale Randomizer.esp". Put the morphs.ini file created by the TES5Edit script inside this directory. Additionally, create a "templates.ini" file which defines the randomizations you assigned in the GUI of the script. For the example above, these contents could look like:

    Belly = PregnancyBelly@0.5:1.0

    Breasts = BreastSH@0.0:1.0 | BreastSSH@0.0:2.0, Breast@1.0, BreastCleavage@0.1:1.0, BreastGravity@0.1:1.0

    Change the ranges, add or delete BodySlide options to your own liking. This can be done race-dependent, e.g.:

    ...

    BreastsNord = ...

    BreastsOrc = ...

    BreastsRedguard = ...

    ...

    Simply enter the approriate definitions in the GUI of the TES5Edit script: see GUI-2.png

     

    If you want to assign special settings to a single NPC, it works analogously, but can only be done manually in the morphs.ini and templates.ini files.

     

    http://www.loverslab.com/index.php?app=core&module=attach&section=attach&attach_id=206929

     

     

     

    0

  4. ...It's weird to see code that I've worked on (BSR) now being forked when I didn't have the time to do so. Not complaining, though, especially as it's been forked from the original version. With NiO now having the extra modes to it, I don't personally see a need to change what I'm doing on my end.

     

    Carry on.

     

    Actual i'm in thr right direction now

    i can't get the boobs to resize...

    0

  5. You can Thank Me later

     

     

    Attached file contains the TES5Edit script required to export all female NPCs' BaseIDs in a manner which can be used for RaceMenu's BodyGen feature. The output of the script is written to a file.

     

    Usage

     

    Extract the contents of the 7z file into the "Edit Scripts" directory of your TES5Edit installation. Run TES5Edit afterwards and load the desired .esm or .esp. Select it and run the script via Ctrl+9 or right click on mod->Apply script. This GUI (however, empty on the first run) shows up: see GUI-1.png

     

    Enter the randomization definitions for the different races according to your personal preferences and the settings in your templates.ini. Change the filename if desired, then hit the "Export" button. The script runs, depening on the esm/esp's size, this can take up to half a minute. In the end, in TES5Edit's message box, a summary of what was done is printed (example given below for Skyrim.esm, file location may vary):

    Applying script...
    9    Argonian
    223    Breton
    94    Dark Elf
    116    High Elf
    125    Imperial
    13    Khajiit
    267    Nord
    31    Orc
    73    Redguard
    18    Wood Elf
    -----------------------------------------------------------------------------------------------------------------------------------------------
    969    NPCs of 5118 analyzed NPCs were exported to D:\Modding and Patches\Skyrim\TES5Edit 3.1.1-25859-3-1-1\morphs.ini
    -----------------------------------------------------------------------------------------------------------------------------------------------
    [Apply Script done] Processed Records: 869693, Elapsed Time: 00:38

    The morphs.ini file was stored in the root directory of your TES5Edit installation. Copy this file into your BodyGen directory. Repeat this process for different .esm or .esp and append the content of the newly created morphs.ini to the existing one. Run Skyrim and have fun...

     

    Setting-up BodyGen for those who have not done it yet

     

    My relevant setup:

    • SKSE 1.7.3
    • RaceMenu 3.2.2
    • BodySlide 2 and Outfit Studio 2.7f
    • XP32 Maximum Skeleton Extended 3.13

     

    Follow the instructions given here: http://www.loverslab.com/topic/39343-racemenu-v320b/

    Create, e.g., the directory structure "meshes\actors\character\BodyGenData\NPC Body Scale Randomizer.esp". Put the morphs.ini file created by the TES5Edit script inside this directory. Additionally, create a "templates.ini" file which defines the randomizations you assigned in the GUI of the script. For the example above, these contents could look like:

    Belly = PregnancyBelly@0.5:1.0
    Breasts = BreastSH@0.0:1.0 | BreastSSH@0.0:2.0, Breast@1.0, BreastCleavage@0.1:1.0, BreastGravity@0.1:1.0

    Change the ranges, add or delete BodySlide options to your own liking. This can be done race-dependent, e.g.:

    ...
    BreastsNord = ...
    BreastsOrc = ...
    BreastsRedguard = ...
    ...

    Simply enter the approriate definitions in the GUI of the TES5Edit script: see GUI-2.png

     

    If you want to assign special settings to a single NPC, it works analogously, but can only be done manually in the morphs.ini and templates.ini files.

     

    http://www.loverslab.com/index.php?app=core&module=attach&section=attach&attach_id=206929

     

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