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Donglic

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Posts posted by Donglic


  1. I'm looking for a male that can voice a bit of a serious companion. 

    If you are interested please know:
    There is bad language (f*** , s***, etc)
    230+ lines of dialogue as of now. Meaning more in the future.
    You must have a mix that doesn't make you sound like a radio broadcast. (Mid to high end)
    Not a high voice... 

    If you are interested in voicing: send me a sample @ cryptanimation@gmail.com 

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  2. Each time I engage in sexual contact with an npc they undress for 3 seconds and redress. I am using TTW and It was working before but it has stopped.


     


    my loadorder:


         [X] FalloutNV.esm


    [X] DeadMoney.esm

    [X] HonestHearts.esm

    [X] OldWorldBlues.esm

    [X] LonesomeRoad.esm

    [X] GunRunnersArsenal.esm

    [X] ClassicPack.esm

    [X] MercenaryPack.esm

    [X] TribalPack.esm

    [X] CaravanPack.esm

    [X] Fallout3.esm

    [X] Anchorage.esm

    [X] ThePitt.esm

    [X] BrokenSteel.esm

    [X] PointLookout.esm

    [X] Zeta.esm

    [X] TaleOfTwoWastelands.esm

    [X] oHUD.esm

    [X] Sexout.esm

    [X] Better New Vegas.esm

    [X] JIP Selective-Fire.esm

    [X] OONV.esm

    [X] Interior Lighting Overhaul - Core.esm

    [X] Active Wasteland.esm

    [X] STUN.esm

    [X] SexoutCommonResources.esm

    [ ] SexoutSlavery.esm

    [X] SomeguySeries.esm

    [X] TTW Redesigned.esm

    [X] TTWInteriors_Core.esm

    [X] TTWInteriorsProject_Combo.esm

    [X] Interior Lighting Overhaul - L38PS.esm

    [X] StreetLights.esm

    [X] Project13 - Populated Wasteland.esm

    [X] Sydney Follower.esp

    [X] roadwardens_0.esm

    [X] Project Nevada - Core.esm

    [X] Project Nevada - Equipment.esm

    [X] DWCNV.esm

    [X] Weapons.of.the.New.Millenia.esm

    [X] Project Nevada - Cyberware.esp

    [X] NevadaSkies.esm

    [X] Project Nevada - Extra Options.esm

    [ ] SpeedyResources.esm

    [X] Digital_Nightmare.esp

    [X] Beards.esp

    [X] EnhancedDoF.esp

    [ ] Tribal_DX.esp

    [X] Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp

    [ ] FlipOff.esp

    [X] FPSWeaponWheel.esp

    [X] HelplessFalling.esp

    [ ] SexoutZAZ.esp

    [X] FlashlightNVSE.esp

    [X] TTW FlashlightNVSE.esp

    [X] Interior Lighting Overhaul - Ultimate Edition.esp

    [X] ActiveWastelandPlugins.esp

    [ ] Active Wasteland - Dead Money Goggle Tints.esp

    [X] TTW--ALL.esp

    [ ] TTW_SpeechChecks.esp

    [X] ILO - Nevada Skies Patch.esp

    [ ] Active Wasteland - Goggle Tints.esp

    [X] Reload Sounds.esp

    [X] Mojave Nights.esp

    [ ] Mojave Slavery.esp

    [X] NPCs Consume Ammo.esp

    [X] The Mod Configuration Menu.esp

    [X] Owned!.esp

    [ ] Active Wasteland - Vanilla Replacements.esp

    [X] oven_cooking.esp

    [X] PerkEveryLevel.esp

    [X] PMT & Fixes II.esp

    [ ] Active Wasteland - Dead Money Replacements.esp

    [ ] PMT - Reduced Ammo and Chems.esp

    [X] MiscItemIconsNV.esp

    [ ] PMT - OWB - Hazmat Suit Tweaks.esp

    [ ] PMT - Assassin Suit Tweaks.esp

    [ ] PMT - LR - Better flashbangs.esp

    [ ] WeaponJammingMoreJams.esp

    [ ] PMT - OWB - Reduced Big MT Spawns.esp

    [ ] PMT - OWB - Slave Collar Explosives.esp

    [ ] PMT - OWB - Sonic Emitter Robot Damage Fix.esp

    [X] Project Nevada - Cyberware Additions.esp

    [X] Regulators.esp

    [X] EVE FNV - ALL DLC.esp

    [ ] TTW_Reputation.esp

    [X] SexoutPlugins.esp

    [X] Gameplay Changes (PMT, others).esp

    [ ] RWD [standard & TTW Merged].esp

    [ ] PMT - Tougher economy.esp

    [ ] PMT - Tougher Vehicles.esp

    [X] OONV - Override.esp

    [ ] PMT - Destructible Ordnance Reduced Ammo.esp

    [ ] PMT - Destructible Ordnance.esp

    [ ] PMT - OWB - Reduced Ammo and Items.esp

    [ ] Project Nevada - All DLC.esp

    [ ] Animated Eating and drinking.esp

    [ ] Active Wasteland - Dead Money Coffee Maker.esp

    [ ] PMT - More Demanding Hardcore.esp

    [ ] PMT - Reduced World Items.esp

    [ ] PMT - Reduced World Items MORE DEMANDING HARDCORE.esp

    [ ] PMT - Reduced Caps and Item Value.esp

    [X] LightUpAndSmokeThoseCigarettes_edisleado.esp

    [X] LightUpAndSmokeThoseCigarettes_edisleado_leveledlist.esp

    [X] lightupandsmokethosecigarettes_dm.esp

    [ ] PMT - OWB - Reduced World Scrap.esp

    [ ] PMT - Honest Hearts Reduced Ammo.esp

    [ ] PMT - LR - Crippling Stops Rad Healing.esp

    [ ] PMT - LR - Reduced Armor and Weapon Values.esp

    [X] Roll.esp

    [ ] RWD-NV v1.4 [standard Version].esp

    [ ] PMT - Nastier mines and grenades Longer Timer.esp

    [ ] PMT - Nastier mines and grenades.esp

    [X] Stealth Kills Enabled.esp

    [X] Sydney Follower - Load Order Fix.esp

    [ ] TTW-CraftingPlugin.esp

    [ ] ttw_wildwasteland.esp

    [ ] ttw_-_barrelcrafting.esp

    [ ] Active Wasteland - Coffee Maker.esp

    [ ] SexoutFadeToBlack.esp

    [X] ILO - Tale of Two Wastelands.esp

    [X] Weapons.of.the.New.Millenia.Store.esp

    [ ] SexoutConsequences.esp

    [X] DN_TTW_Patch.esp

    [ ] PMT - LR - Reduced Ammo Food Chems.esp

    [ ] PMT - LR - Gyrojet Mk II.esp

    [ ] PMT - LR - Tweaked Missile Base HQ.esp

    [ ] PMT - LR - Decreased Radiation.esp

    [X] LucyWestCompanion.esp

    [X] More Perks.esp

    [X] ILO - GS Shack.esp

    [X] Delay DLC - TTW.esp

    [ ] TTW_StashPackOptions.esp

    [X] billboard_camps.esp

    [ ] TTW Perk Overhaul.esp

    [X] Sarah Lyons Companion.esp

    [ ] SexoutTTWEncounters.esp

    [X] TTW- PowerArmorGloves[MERGED].esp

    [X] CrowdedCities_v2.esp

    [ ] TTWIntMojaveExpressBoxes_Combo.esp

    [X] STUN.esp

    [X] NewVegasBounties.esp

    [X] ILO - New Vegas Bounties.esp

    [X] NewVegasBountiesII.esp

    [ ] TTWInt_ARoomWithAView.esp

    [X] 1nivVSLArmors.esp

    [X] 1nivPNSLPatch.esp

    [X] 1nivDWSLPatch.esp

    [X] ILO - New Vegas Bounties II.esp

    [ ] Understone.esp

    [X] rivet_city_merchants_with_point_lookout.esp

    [ ] PMT - LR - Unlock Both Nuked Zones.esp

    [X] Weapons.of.the.New.Millenia.TTW.Replacers.esp

    [ ] TTW_AnchorageCustomization.esp

    [ ] TTW-PowerArmorGloves-None.esp

    [ ] TTW_NoKarmaDCFollowers.esp

    [ ] BrigComp.esp

    [X] MojaveBarbers.esp

    [ ] PMT - OWB - Less Generous Sink Buddies.esp

    [ ] TTW_StartupMenu.esp

    [X] RX-TTW_EquipmentLootedNV.esp

    [ ] ABoatRide.esp

    [X] Roberts_NewVegas.esp

    [ ] TrashHome.esp

    [X] wasteland_travel_caravans.esp

    [ ] TTW_OutcastTrading.esp

    [ ] Broken Do Not use.esp

    [ ] MojaveTransport.esp

    [ ] DMDL TTW Quests.esp

    [ ] TTW_WastelandRecipes.esp

    [X] Weapons.of.the.New.Millenia.Leveled.Lists.esp

    [X] weapons.of_.the_.new_.millenia.ttw_.unified.distribution.esp

    [X] RWD-TTW[Merged].esp

    [ ] WestsideLoft.esp

    [ ] UnderstonePopulated.esp

    [X] NevadaSkies - TTW Edition.esp

    [ ] NevadaSkies - Ultimate DLC Edition.esp

    [ ] NevadaSkies - Basic Edition.esp

    [ ] DustSurvivalSimulator.esp

    [ ] First_Aid.esp

    [ ] PlaceHolder.esp

    [ ] Wilt_Quest.esp

    [ ] ZarqCompanion.esp

    [ ] Butler.esp

    [ ] DarrenDukeV1.esp

    ------------------------------------

    I make mods so some are just junk...

     

    Pleaase Heellp

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  3. For my Companion mod I would like  a custom armor made , nothing Fancy!


     


    Basically it takes the Field Hand outfit, add the Merc Troublemaker Bandolier and Belt, and add shotgun shells to the side of the right leg of armor.


    It would be Appreciated greatly! 


     


     


         Heres a Shitty example:


    post-707915-0-74633000-1428359358_thumb.


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  4. I don't know exactly what you mean... Do you mean elements completed by player that Mr. New Vegas comments on?


    1. Doc Mitchell helping player
    2. Nelson taken by NCR
    3. Camp Forlorn Hope Destroyed by legion
    4. Rockets being launched by Reppconn ghouls
    5. Quarry Junction Cleared of death claws
    6. Mr. House Dead
    7. Caesar Dead
    8. Kimball Dead
    9. Primm saved by player
    10. Powder Gangers taking over Goodsprings(I think)
    11. Legion Assassination attempt failed
    12. Khans leaving Mojave 

     


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  5. so basically I've made a companion mod, and I'm stretching it out at a long length like a full blown quest. It starts once you've retired all the dialogue about where he's from and who his friends are. you ask if he'd like to see his friends and you go to the quest location. once outside and you've dealt with the raiders at the entrance of said location he triggers forced dialogue about what happened at said place. If the player has done the small unmarked quest initially in the game that is already here, he has 2 dialogue options. 1 being "what the hell happened here" and the other being "welcome to my home". basically i just want to know how to force dialogue.

     


    and this is him in alpha with only 35 dialogue topics. 

     

    http://www.nexusmods.com/newvegas/mods/58450/?

     

    Right now unreleased version has nearly 175!

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  6. thank you tons, would you know how to do forced dialogue? 


     


    I've been trying hard the last few days i have all the dialogue made and scripts don it isnt working for me


      


                   this is the quest script: (sorta pathetic following YT tut)



    SCN DarrenDukeYoullNeverWalkAloneQuestScript

    short talking


    This is the trigger for it:



    SCN DarrenDukeForcedDialogueTriggerScript01

    Short Triggered

    begin OnTriggerEnter Player
    if [Triggered ==0]
    GetQuestRunning DarrenDukeYoullNeverWalkAloneQuest
    set DarrenDukeYoullNeverWalkAloneQuest.talking to 1
    set triggered to 1
    endif

    end


    I have my Packages done and the trigger in place, it is supposed to happen if "GetQuestRunning DarrenDukeYoullNeverWalkAloneQuest 10"


    but it never works.


     


    any help would be apretiated


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  7. I would like to have someones help that knows Dialogue to the T.


     


    I'm struggling. I would like to know what Condition makes other dialogue appear.


    (Very hard to write out, easy to say)


     


    Example: An NPC teaches me a new recipe. I want the recipe to appear at a campfire/workbench/reloadingbench after the NPC teaches it to me.


     


    Except I want to use this for dialogue.


     


    PLZ HALP


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  8. *Sigh*

     

    I actually already gave you very simple and specific instructions on how to add lip synch to your voices on your nexus page donglic.

    (I am Shardoom from the nexus)

     

    Where you record the audio doesn't matter, as long as it is in the correct format. I have used ripped audio, synthesised audio and personal audio.

    As long as you follow the instruction on retrieving the file from the creation kit to enable the geck to create lip files, have (or convert) your audio in .wav format and make sure they are correctly named as to play in the geck as a test... Then lip-synching is as simple as highlighting the audio and clicking create lip file...

    I followed your instructions, the thing is its my friends mic and he doesnt always have time to record and darren duke(my friend that does the voice) gets the jitters for some reason. I've updated him a bit and might release him tonight if i can get lip-sync

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  9. I've made a Companion mod for fallout new vegas, his name is Darren Duke. He is a very promising companion with voice acting but without lip-sync! I've followed every tutorial on lip-sync but none seem to work. So help from an expert would be taken kindly, i recorded his audio in audacity, so that might be the problem IDK!!!  


     


    This mod isnt getting much love either and i would like to have people test it out for me!


     


    Darren Duke LINK: http://www.nexusmods.com/newvegas/mods/58450/?tab=3&selected_game=130&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodimages%2F%3Fid%3D58450%26user%3D1%26gid%3D130&pUp=1


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