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roldoi1911

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Posts posted by roldoi1911


  1. It unfortunately didn't work :(. even when I used the wiki to find the exact id the quest just doesn't start. Ill try to deactivate all my mods ant reactive them one at a time to find which is the culprit.


     


    Oh and I forgot to mention where the quest ended. I activate the monolith. Serana stumbles out, we talk, she asks me to bring her home and that's it. I can ask her to come with me, she agrees, and idles....and of course no quest started.


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  2. I REQUIRE ASSISSTANCE!


     


    I have no clue what is going on with this quest. I finish Awakening fine as I free Serana, but upon completion It just doesn't start.  I have no mods touching any of the of the quest lines and serana is vanilla aside from a small mod of me removing the annoying zombie spell she has.


     


    Anyone have any ideas? or console commands to debug this?


     


    Thank you for reading btw.


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  3. So I upgraded ths mod and now for what ever reason it no longer shows up on mcm or activates in game. I've tried to reintall with nmm, verify cache, making a clean save, and installing each file manually to make sure they all went to the right files.


     


    I've tried to use 'ski_configmanagerinstance 1' several times on newest saves and old, but it never worked. When ever I did it always detected 41 mods and displayed the 41 on the mcm (MME is not one of them).


     


    I've made sure the esp, the hearthfire patch, and the zaz patch are active. To test this I used 'help milk' to find that the items, spells, quest, etc. are in the game, but something is keeping the mod from starting up.


     


    I'm at my wits end can anyone help?


     


    Thanks for taking the time to read this


     


    PS also sorry about the big papyrus log I really don't know what's causing it.


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  4. I updated from version (idk the version # so ill just use the release date) 3/2/2015 to 3/7/2015


     


    I tried to start a new game to see if the problem persisted but surprisingly the milk mod didn't even show up like if the mod never existed in my files, even though I did use nmm to install the mod. the CTD on MCM mentioned earlier only occurs in the older saves where the mod was operational. I know I activated the esps and even tried to shift them around to reduce the likelihood of a load order issue, but there was no issues with other mods.


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  5. Which one is the 5th to last one in the pics? the message from the master one. I cant find it.


     


    Hmm as for ideas how about some full body (like yakuza tatoos) or full limb nordic designs like you see on the ruins everywhere. I've got a thalmor bitch here, who made a crack about talos, that needs to learns ):D


     


    ...or how about some Asian inspired ink designs like you see on real life, (I play a samurai/Akavarii character) i don't know just passing on ideas.


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  6. So I've been enjoying the Yoke pillory items, but I've notice d when the npc runs it stops the animation, (and yes I made sure to uninstall all walking/running animations to be sure that wasn't the issue). Another issue is the new milking machine, since its on the breasts (one of the most modded body part for a reason *wink wink*) its misaligned with anything that isn't your normal conventional bodies (cbbe, unp ect.) Would you make a bodyslide option in the future?


     


    other  than those issues (other than a texture issue, but that's probably on my end) there's not much else that I can say no one else already has, best BDSM item mod of all time Keep up the Awesome work!


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  7. For some reason I'm not getting milk from my cows (a nord, orc, argonian and dark elf) the nord and orc have been incubating for a week in game and the milk target power says they don't have any. what does the milk number mean, and the one in parenthesis?


     


    As for the soul gems, Excellent work, I love how you had them drop in the game world instead of automatically adding them to inventory. It looks naturally enough. Though there are some issues with display model and them sliding around cause of collision meshes its a nitpick at best.


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  8. Literally the shift key on the right side, just hold it down while "activating" the slave


     


    I Like this mod, but there are some things i need to report


    -Jane has a white face and different body color (did you really have to make the other one a ghoul)


    -There's a lack of customization with the slaves since the blindfold, gag, and shackles cant be removed by normal means, (I like dressing my guys up)


    -Needs a sex & Rape option in the slave menu


    -Maybe a map to where the beacons are? (IDK how that works)


    -screenshots help visual learners


     


    Possible improvements?


    -Maybe add some order dialogue since my slaves wont shut the hell up about Nelson


    -Essential toggle option maybe so they dont die constantly (sleeping npcs tend to be weaker since they most likely live indoors)


    -Tranquilizer ammo for awake slaves (like the ones from slave simple mod from nexus)


    -maybe integration patch with slave simple


    -expansion of slave jobs like fighters, Gladiators, barbers, Cattle (carry's junk, animation for milking XD) strip dancers, etc


    -Assign alpha slave 


    -Feeding (like taking care or a pet or healing them or telling them to pee)


    umm...uumm well i think that's it oh wait master slave sommand like Companion command mod on nexus that'd be awesome.


     


    Mods off to a good start keep up the good work !


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