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Fuzzis
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About Fuzzis
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- Birthday 08/24/1990
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Remedy's mod is incompatible with DW, since DW uses modified stuff from Remedy's, with his permission.
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The werewolf_bitch modifier in the birth event is missing a FROM, and since it's the mom that's receiving the event, she's the one who gets it slapped on her.
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Fixed it. The add_character_modifier command was formatted wrong. Should work now. Also yes, the werewolf bitch event proved to have a problem with not having an age check, a simple "adult = yes" after both "has_character_modifier = werewolf_bitch" fixes it though.
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Sorry for not responding earlier, had some shit to do. Found a couple of things. Execution event still leaves the prisoner alive, since it's the same event that can be picked BEFORE a prisoner is created. It can easily be circumvented by just throwing him in jail and executing him (btw, it works now!), so I'd say just remove the execute option after the test ride altogether. The other one I found was that the werewolf bitch event doesn't have an age check on the potential victim. Previously that wasn't much of a problem, but now that female werewolves are born with it, you should probably put one there. Only other thing I can think of is that the son/mother event still hasn't a pregnancy check, so if the event fires while the mother is already preggers, she can get double preggers. Everything else works, as far as I can tell. And don't worry about having to work on vacation, take a break if you want to! I'm sure people will manage EDIT: Found two more things. Well, turns out that the werewolf birth event somehow gets broken with the addition of the IF. When I tried deleting that entire line it worked, no idea why however, I checked and there are no missing brackets or anything. The other problem I found while poking through the events trying to figure out why the previous one didn't, and I noticed that the werewolf bitch event doesn't have an age check for the potential victim, so might want to fix that. Gonna go try a couple of different things, see if I can figure out how to fix the birth event.
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The options after the test ride where you can either imprison or execute the werewolf still don't work. Imprisoning him imprisons yourself, executing him does nothing and the generated NPC lives. Also the issue I mentioned with the opinion modifier, the problem is that the "My Bitch" opinon bonus disappears after one day, since it doesn't have a duration set. So if you want that opinion to cause problems later on, you also need to make sure that it actually stays.
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Really. Really guy. Are you really going to rep your own mod on someone else's mod page. Don't be that guy man. You mod doesn't even have anything to do with the other guy's problem. He things the Immortality trait in DW should have negative fertility, this has nothing to do with your mod.
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I know. I'm saying I didn't know it was one.
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]So, just in case you were like me and had massive trouble trying to figure out how to do the father check for the werewolf kids, after literally a day of trying I came up with this. Tested it about 3 times, worked all 3 times, so I think it should work. I figured I'd share since I didn't even know is_father_real_father is an actual valid valid condition, I was just throwing random shit into the txt hoping it would work. Apparently it did. All other real_father conditions I tried don't work since the game only checks for a real father if there is a real father which is kind of a stupid system. All except is_father_real_father that is. Oh and the character_flag I added was a fix for the rape not spawning werewolf kids. Added a flag for the event, flag removed by birth. You can use that if you don't have anything yet, but I mean, you probably do, so whatever. EDIT: Oh and I remembered the thing I forgot yesterday, the "my bitch" opinion disappears after a few days since opinion modifiers need to have a set duration, tried -1 it didn't work, best I could think of is to set it to years = 999. Oh and the drain option kills the user, as well as the drain spellpower option not killing unlike the life-force one.
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Oh and one more thing I forgot to mention. In any of the circumstances under which a werewolf prisoner is created and then the option to execute him comes up it doesn't actually kill the NPC. EDIT: Attempting to imprison the werewolf causes you to imprison yourself, or your liege to imprison you.
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Okay so I found a couple more (sorry if this is beginning to be annoying). After I make the werewolf my pet through the succubus choice, and I send him out to deal with the threat, I actually send myself out and risk getting an injury. I also tried to have a bunch of kids with the werewolves, none of them ended up with the trait so there's that as well. EDIT: Did a couple more runs, the problem of sending myself is only present with the werewolf pet option, rest work fine, so probably just needs less or extra FROMs. As for the children, I figured out why it doesn't work. Real Father checks are only ran if the child is a secret bastard, i.e. if your character is married and the husband doesn't know. If it is publicly known, even if the father denounces the child, it's only a day after birth, and the perk is only run on the day of birth, giving him a "real father" stat but too late for the event to check. So it'll probably have to be rewritten to check if the child has a secret father or not and if they are a werewolf.
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Fair enough I swear I'm forgetting one other thing but I can't recall it for the life of me. Oh well, I'll let you know if I remember I guess. Good work on the mod btw
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Yeah I noticed you gave them a set name now, something beginning with D, but you should know that just deleting the lines "name = random" and "dna = random" forces CK to randomize them themselves. As of now, they are no longer named Random but still have "random" DNA, as in that's the DNA assigned to them, the word "random". Probably won't really cause many issues other than the weird pink beard I get every once in a while when I was debugging it, but just to be sure I think it'd be smarter to get rid of those lines.
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I made another post on the previous page which I think you missed, so figured I'd just make sure you got it. The werewolves used to spawn named "random" with their DNA being "random", as in the word. I see you fixed the name but the issue with the DNA still persists. Simply removing both lines actually makes them random, tried it out, works. The first event, DWWerewolf.100 is also missing an uppercase "I" at the start of every sentence. I tested the updated events, and they work! But the text is still bonked and redirects to myself when the werewolf is talking about himself. Oh and I found another bug, the child raising events in DWRandom have missing pregnancy checks. Doesn't matter for the f/d one but the m/s one can cause the mother to end up with multiple pregnancies, so might want to fix that. And this is purely an idea so feel free to ignore this part, but maybe you could make it so the werewolf battle rape has the child tagged as a werewolf on birth by creating a dead NPC that has the werewolf trait (on setup) and then every time that event occurs, instead of No Character, you use that one. Or maybe in case of impregnation, also fire an invisible event that fires exactly a day after birth that tags the child as a werewolf. Anyway, hope this helps.
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Alright so tried messing around with the event files. Tried to set it to different amounts of FROMs just in case. Tried changing the quadrupple FROMFROMFROMFROM to single, double and tripple FROMs, none of them worked, every time I tried out the event in the game I was still falling in love with myself, imprisoning myself, getting the werewolf bitch penalty towards myself and getting pregnant with myself. With the succubus event I could even kill myself. Oh and all generated werewolves are named "random", all lovercase and the first werewolf event is missing an "I" at the beginning of each option. The one that starts of the chain I mean, DWWerewolf.100. I figure the generated werewolf never gets bounced as an originator to any of the events, so that's why the FROMs don't work. Hope this is useful. EDIT: Simply deleting the lines name = random and DNA = random fixes the problems of both being, well, literally "random" The name as well as DNA get randomly generated.
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Figured I'd let you know that the werewolf test ride event doesn't work properly, for example using the succubus choice to get him to join your court has your character falling in love with themselves. Probably aren't bounced? Dunno
