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rmatthews
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Posts posted by rmatthews
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If you can stand using arrays, you can use GetRefs and cut down that script snippet down to almost nothing in terms of size because you're not using the old ref walking functions, not worry about the apple bug etc (whatever it was, I forgot), and avoid inherent flaws with the label/goto loops in the first place. There has to be something in your structure, the timing of things, that prevents your loop from returning a proper value. Getting rid of the loop entirely is imo the best option. For a loot-related mod, it's probably also worth pointing out that nvse has inventory ref functions and you can walk the contents of any container using a foreach loop too.
The scripts works a good percentage of the time. The problem arises when an NPC enters the cell and is killed in that cell. I am wondering if this is a bug with the old method of walking the references within a cell.
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The GetTYpe is only called once in the script
Here is the snippet of the script
int i_totalCount
int i_index
ref r_currentREF
set i_totalCount to GetNumRefs
set r_currentREF to GetFirstRef
Label 1
if i_index < i_totalCountset i_type to GetType r_currentREFif i_type == 42 ; NPC
printC "NPC found: (%n %i)" r_currentREF r_currentREF
endif
set r_currentREF to Pencil01 ; Apple Bugset r_currentREF to GetNextRefset i_index to i_index + 1goto 1endif
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I am working on a loot mod and I have an issue with GetType equal 0 appearing. This condition only happens after a combat in the area where the NPC drop their weapon. Until I manually loot the corpse the mod only returns all references as type 0. Does anyone know how to get around this problem.
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Detecting a Vendor
in Fallout Non Adult Mods
Posted
Does Anyone know how by way of scripting to detect if an NPC is a vendor?
My first idea is doing a refwalk of the NPC and seeing if the person has a container...