-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
680 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Blogs
Everything posted by QuiteTheTail
-
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
@varenne Sure, I'm using CSE now. I have even gained the achievement of "Pedantic Modder" for editing a mod's header, the other day Thanks for suggesting the use of debug code. @movomo Your comment anticipated every single problem I've encountered during my tests. So far I managed to tweak the conditions in every possible way without disrupting the NPC behavior. In one occasion I even prevented my character from playing the female animation, but the male animation didn't occur and the PC was standing, unconscious throughout the animation cycle, until the exaustion and recover phase. I found it very difficult to set up complex animation conditions. If this were an ordinary programming language, I could nest an arbitrary number of conditions and have a higher control on the evaluation priority using "()". The Animation Editor instead places OR and AND at the end of each condition, just like they were unary operators, so I'm confused big time. The CS wiki is not much of help, it only states that "Consecutive ORs are treated like a single block when evaluating and have order preference over AND". I came to realize on my own that there's no easy way of putting together gender, PC/NPC choice, type of animation, type of boners. Before reading your comments, I was almost persuaded of the need for additional siblings in the animation tree. Yes, better to get rid of the global and using a quest variable - but probably adding a token is the best option, and also the idea of making the whole thing gender independent is captivating. I'll try each method, or a combination of them, we'll see. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
QuiteTheTail replied to gerra6's topic in Modders Resources
Your post reminds me of a problem I had with the Apachii Goddess Store the first time I installled the EVE BodyStock & Clothing Replacer (which contains the RAIAR original HGEC lowerbody *). Some of the items sold in the store, like Venus latex longboots, had serious problems of clipping since they were designed for a different HGEC lowerbody (not sure now if it was M or L but it matters little since the main difference between these two concentrates in the butt region, I think). Oh, and I took note of the modders war happening back in 2009. The Coronerra BBB animation were removed for some time, it seems. I wonder if they are available for downoad now (too lazy to check myself ). *EDIT EVE Stock replacer actually contains 3 options for lowerbody: EBE, Normal and Wide. The original you're referring to should be the Normal. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
QuiteTheTail replied to gerra6's topic in Modders Resources
What's the exact procedure? -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
movomo, can you please be more specific about the 'multiple folks having fun at the same time' thing? It appears that such a thing isn't handled anywhere in the original LoversMB2, and besides I'm trying to overhaul only the player's behavior. I'd rather leave things as they are for now, and use the override variable approach. This is what I have in mind: the script xLoversMB2SpellSelfSC itself is fine, the only thing to change is the condition for playing xLBMale and xLMBFemale idle animations. We could introduce a new script variable in LoversMB2.ini (sPCFutanari). This is loaded at runtime in xLoversMB2QuestSC script, when the mod is initialized, and its content copied in a new global variable GxLMBFutanari. At this point, the only thing left is to change the Idle anim conditions for xLMBMale and xLMBFemale as follows: xLMBMale is to be played also when player.GetIsSex == Female AND GetGlobalValue(GxLMBFutanari) == 1, xLMBFemale is to be played when player.GetIsSex == Female AND GetGlobalValue(GxLMBFutanari) == 0, all the remaining conditions still standing (GetItemCount checks on the animation tokens). What do you think? -
PSE is in my whishlist, but it must wait for now, so I have not much to worry about. Besides, my character has "done Tamriel" a couple of times already, and there's no hunger mod to blame for it. I found it rather funny and regenerating, too. Could make it again, every now and then.
-
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
@movomo Recap: Facts: 1. MB2 uses the lapf lowerbody for NPCs (this is something I'd wish to change, later, to include Setbody support). 2. There is a futanari chance setting for NPCs that works fine (futa NPCs have male animation when hit by Instill Lust spell) 3. (odd, but positive fact) PC mantains the setbody lowerbody. MB2 body type setting doesn't affect PC. (This is true only for female PCs, see movomo's comment below) 4. Female PC is also an exception, in that she's limited to female animation when casting Masturbate. For now, I'm focusing on ways to implement the male animation for PC characters marked as futanari by an additional setting to be added in LoversMB2.ini -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
Found it. Thanks again. -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
I'm not sure what part of the code you're referring to. Thanks for the valuable input, I'll try and put it to good use. -
Thanks movomo for the warning!
-
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
Ok, I've been busy taking a look at the main LoversSettings Spell in LPK esm/esp as varenne and movomo suggested. These are my findings. In LPK esp, the main Settings spell calls different children scripts for each menu. The script for "Body and (Un)dressing settings" (which no doubt is related to the futa settings) is xLoversPkrSettingNudeSpellScript and the code for setting the default futa body type through menus is located at lines 110-214: ;Rev49 Chinupo????? if xLoversPkrQuest.Pose1Chinupo != -1 if 0 == Call xLoversPkrCheckBoners xLoversPkrQuest.Pose1Chinupo set xLoversPkrQuest.Pose1Chinupo to -1 ;Chinupo????? ;????????? if Call xLoversPkrCheckBoners 0 set xLoversPkrQuest.Pose1Chinupo to 0 elseif Call xLoversPkrCheckBoners 1 set xLoversPkrQuest.Pose1Chinupo to 1 elseif Call xLoversPkrCheckBoners 2 set xLoversPkrQuest.Pose1Chinupo to 2 elseif Call xLoversPkrCheckBoners 3 set xLoversPkrQuest.Pose1Chinupo to 3 endif endif endif and by xLoversPkrQuestIniRead (1 occurrence at line 79) This however is for reading the LPK ini file and should not be relevant. I feel I can't get anywhere further, at this moment, unless some kind (and experienced) LL user/modder finds the time to throw in some suggestion. Thanks in advance. -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
Reporting for results. Altered ini values setting sAllowFutanari to 1 and funanari chance to 100% beforehand. My test was run with a faithful female companion (100 disposition). Cast setbody on the target, selected the same custom body type used by my character. Readied the Instill Lust spell and saved the game. Quit to desktop. Reloaded the game. Here something unexpected happened. After the usual time required to Setbody to initialize, my companion didn't 'remembered' my choice for the body replacer (there was Growfl Mega, which I had used previously). Nevermind, cast setbody again and repeated the previous step. Now the companion had my same custom body meshes. After casting Instill Lust I noticed that the lowerbody was the LAPF default (MB2 and Setbody settings were bypassed somehow). Good thing that the upperbody was compatible with HGEC, so there was no seam in the waistline, but still this is not what I had planned to happen. The animation is ok (I mean, is the male one). [EDIT: this was an issue with Setbody esp, it will be patched in the next release, the code for dealing with load order changes was there but there was a missing line that caused the bug] I've run again the same test with the original LoversMB2.esp (restoring the scenario from a clean save). I've done this to make sure that my modifications hadn't broke something, and I've been getting the exact same result (the Setbody issue included). -
This is exactly what I meant by "worse"! Anyway, using such mods implies acceptation of the "risk".
-
It's good to know I can always count on you, ladies and gentlemen, this is why I'm proud to have become a member of this crazy bunch. I trust your judgement, DoP, obviously this will save me from trying every hunger mod around. Thank you for sharing your experience.
-
... six hooters. Gasp !!!!
-
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
QuiteTheTail replied to gerra6's topic in Modders Resources
In most cases Nifskope is sufficient. I only use Blender when something needs to be translated/rotated/scaled in a somewhat complex way (and use CTRL-A, "Apply object scale and rotation" before exporting). The outfit you chose to convert for example have a dagger strapped to the thigh. Depending on how much different is the target body, an item like that may need to be moved and rotated manually in Blender. Look at this example, is a Blender file from the Apachii's Freya fur armor brown I converted to EBE GUTS about a month ago. FreyaFurBrown_EBE_GUTS.7z Only the lowerbody and boots are different from the original mesh. @myuhinny seamhider=can be an amulet, or other piece of clothing or armor supposed to hide a seam (usually at the neck because facial and body textures tend to mismatch - it's Oblivion I'm talking). But I'm 100% sure you already know that. -
Lovers Slave Trade 1.0 English Final
QuiteTheTail replied to HanPL's topic in Downloads - Lovers with PK
I found a trick to make enslaving Lady Drad a little easier (still had to reload a couple of times). Sneak into Drad Manor at bedtime, probably finding the couple having sex. Wait for them to go back to sleep. Possibly without alerting Lord Drad of your presence, approach Lady Drad and initiate conversation. She will be busy for a moment (the time required to play the usual "out of bed" animation) so you have the time to sneak to the lower level, near the entrance (I use the same lame trick to steal a bed in the mages quarters of the arcane university or in the guild halls). The woman will follow you, and when the conversation starts, you will be at safe distance from her husband. Once closed the dialog menu, two things may happen: Lady Drad will go back to sleep without complaining (sneak behind her and use the club and the spell) or will tell you're trespassing (exit the manor, wait for a moment or two, sneak inside and do the dirty job). -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
QuiteTheTail replied to gerra6's topic in Modders Resources
brokkoli, I've checked the screenshot of the bikini you're referring to. First off, a suggestion. This will be a difficult one to convert because there are strings, buckles, seamhider and other small components that usually are distorted using the tool. Sometimes the distortion is acceptable, sometimes it is not. The decision is up to you. I usually tend to strip the .nif file from these high-detailed* blocks through Nifskope or even Blender before converting, and add them back after processing. The real mistery is why you get the same mesh in output. I think you are skipping some relevant step in setting up the tool or creating the lattice. Tell me what kind of conversion you're attempting (the source/target body shapes, I mean), I'll get the mod and try this myself (mainly because I like the outfit too ) . (*) high-detailed is not the correct term. Can be confused with high-poly, which on the contrary offers the best results. These small elements often share a very simple structure (few vertices), so scaling them is not advisable because it can lead to deformation. They may lose their relative positioning with the rest of the mesh, too. -
Exporting NiGeometryController in Blender 2.49b
QuiteTheTail replied to Vaelorian's topic in Oblivion Technical Support
Just out of curiosity, can you provide a more specific example, something that could be found in an existing mod? If the export worked fine before, the only thing I could imagine is that something has changed in your usual exporting options, perhaps without you noticing. -
CDT on save/autosave in Bravil & Underground
QuiteTheTail replied to splat_phastkyl's topic in Technical Support - Lovers with PK
Fast travel hanging: perhaps has to do with this (quote from UESP): "Multiple unreported, zero-bounty crimes may cause instability in the game; to clear the list of unreported crimes, assault an NPC or take some other action that causes a reported crime, and pay the bounty." -
CDT on save/autosave in Bravil & Underground
QuiteTheTail replied to splat_phastkyl's topic in Technical Support - Lovers with PK
The fast travel bug is documented, I just don't remember well the details now. Perhaps it's a bounty you have been put even if you've committed no crimes, and as such isn't displayed in the player's journal. I'm not sure. What I know for sure, when the game hangs on the loading screen upon fast travel, the first thing I try is finding the nearest guard to pay the (real? fake?) fine. About the book, I think there is a misunderstanding. All the vanilla "Guide to Bravil" in the game share the same BaseID. But since they are different placed instances of the same object, they must have different RefID to be distinguished. The "Guide to Bravil" present in the shack is identical to any other "Guide to Bravil" you find in Chorrol or Bruma, yet is unique: because someone (the modder) has placed it in the shack and not somewhere else. -
CDT on save/autosave in Bravil & Underground
QuiteTheTail replied to splat_phastkyl's topic in Technical Support - Lovers with PK
Words of wisdom. May I ask, though: it's just the copy of "Guide to Bravil" found in the shack, or ANY copy of the same book? By the way, CTDs are not the only thing that plagues Oblivion. I remember that trying to fast travel with a small bounty on your head makes the game hang indefinitely in the loading screen, for example. And talking about myths, Streamline's streamsave feature is overestimated in my opinion. You can have 70/80 useless streamsaves in a hour of play, then when you really need it (like after a long cutscene dialogue, or a long and profitable barter session) you get a crash and you find out that you have no streamsave at all! This is why I prefer a few quicksaves or hard saves done at the right time, that is: out of combat and not losing health (first cause of savegame corruption), after acquiring a rare item, after a barter session and so on. -
LL Oblivion Gallery (general screenshots thread)
QuiteTheTail replied to Hyneria's topic in Oblivion General Discussion
Thanks Kpnut, I've always been unwilling to add custom races to my game (for no particular reason, now that I think of it), and that explains my ignorance about the subject, and my amazement. This is going to change, sooner or later. Since the topic is screenshots, I'm posting some, now that I'm done converting NPR's Diano2 and Edhildil's Legion armor for GUTS (you see, I have this uncommon fetish for big legged women). I know, the poses and armors are quite outdated and the graphic detail is low. Sorry for that. -
Diano2 (NPR) and Worn Legion (Edhildil's version) armors for DM GUTS
QuiteTheTail posted a blog entry in QuiteTheTail's Blog
Diano2 conversion for Double Melon GUTS: Two versions: Diano2 Heavy (heavy armor) and Diano2 Ultra Lite (light armor, a couple of blocks were removed). Four colors and optional wing skirt. Characters, from left to right: Ranaline, Cherry (from Bravil Underground), Else God-Hater. Worn Legion armor ("Rusty Imperial Steel Armor" in FCOM): This armor is quite similar to Diano2, and was first released by Edhildil as part of his DMRA replacer. -
Lovers Slave Trade 1.0 English Final
QuiteTheTail replied to HanPL's topic in Downloads - Lovers with PK
You're right, I meant exactly the Bravil Underground breeder's guild. Thanks, and good luck with your research. -
Lovers Slave Trade 1.0 English Final
QuiteTheTail replied to HanPL's topic in Downloads - Lovers with PK
Is the Breeders Guild there just for lore/mood or can the player join and do additional quests?
