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Everything posted by QuiteTheTail
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Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
While frolicking in the Skyrim section of the site, I stumbled upon this internal link Not that I could make use of it, but I understand it could be a different approach to the problem discussed in this topic. -
Please delete - posted in the wrong forum
QuiteTheTail posted a topic in Technical Support - Lovers with PK
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Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
Yes, it's would be best to learn the basics before speaking nonsense and waste anyone else's time. I appreciate your help, now I need some time to make a sense of all of this. Take care! -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
Looks no one has come up with an answer, but I was thinking... since LoverswithPK.esm is the master, it will be a fair bet assuming the existence of both LoverswithPK.esp and LoverswithPK.ini. A call to RunBatchScript "Data\ini\Lovers with PK.ini" can be issued from any script present in MB2. Am I right? EDIT I'm really sorry. Thank you for your patience, varenne. -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
So my idea of an all-encompassing NPC identification lacks a solid basis. Nevermind, I will limit the scope to the MB2 plugin. Thanks Greg for your contribution. -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
I'm quoting this as an example of how much closely related are MB2 and LPK, and how important is to fully understand the meaning of every setting present in LPK, MB2, and even other plugins apparently unrelated, before changing something, or before deciding how to implement a modification (in this case, the male anim for futa characters). The best result would be achieved if we can reproduce exactly the same logic from LPK in MB2, with the advantage of not having to introduce new settings or variables. I'm tempted to change the way the futanari chance works - that is, roll the dice once and memorize the status of every (permanent) female actor involved in lovers or MB2 or even rapers animations (please don't rush objecting that rapers is out of context here, and hear me out), as part of an effort to create interoperability between plugins. Doing this, for example it will be easier to include a sort of joysticks support I have in mind. Loversrapers, for example, keeps track of certain informations, when a flag is set: ; Orientation mode flag ; When this is set each actor rolls once on the gender table for combatibility instead of rolling the % every hit. set xLoversRaperSQuest.genderOrientation to 0 Wouldn't be great to harmonize this setting, in the big picture, along with settings from other plugins? A different example. "Rape is an assault" is a flag both in LPK and in LoversRapers. Let's set it to 1 and try to pay the bed at the Merchant's Inn with sex. It's like casting a frenzy spell !!! I wish I could explain better this concept, but I'm afraid this is the best I could do. -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
Very well. I will comment out those lines (who knows, they may serve an hystorical purpose) and replace the code with something more up to date. By the way, in case I wish to use values from variables belonging to external plugins/scripts (like DefaultFutaType for instance), what's the best way to do it? @ varenne Roger on the OBSE Documentation. It will be so valuable. Thanks. -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
Here we go. First call to arms! Why in the world this condition is checked twice? It looks redundant to me, but which one must be kept or discarded? Plus, sBoners is the boners selection for male characters; here probably the author wanted to rule out the dildo case. But that's a different ini setting (DefaultFutaType, in LoverswithPK.ini). What do you think? -
thanks for sharing these amazing shots
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Another lesson I've learned: CM companions and slavery don't go together well. That should explain the "sticky" bodytype. It's not Setbody's fault. However, the last word is yours, movomo. Check the last PM I sent you, it could be a load order issue as well. EDIT So, it was a load order change to trigger the problem*. This is the quick fix I made following your directions. Users may try it (use it at your own risk!) or wait for the next release of Setbody. SetBody_Reloaded_BE_1_45_quick_fix_esp.7z (*) Description: a change in the load order (due to installing a new esp, as it was in my case) could result in a duplicate entry for actors introduced by a mod, if the mod index has changed.
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About flickering spunk textures: for me, it happens only in interior cells. Maybe it's because of All Natural Weather + Real Lights optional plugin (it adds transparent windows to interior cells, so that the indoor lighting reflects the weather/time of day outside). I will try running a test disabling All Natural and then report back. No, it's not All Natural. I guess I'll have to try something else (load order could be of essence). EDIT I was wrong, exteriors are affected as well. For some misterious reason, in one isolated circumstance, the issue seemed to have vanished. The character was in an exterior cell at that moment (in Anvil), that's why I had made the previous assumption. I have also tried turning off blood decals in my video settings (to confirm my suspicions about WarCry) and disabling Refraction Shader Ini Tweak of Wrye Bash. None of them worked. I guess I'll have to give up. I will post my latest load order, just in case Active Mod Files:00 Oblivion.esm01 All Natural Base.esm [Version 1.34]02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]03 Francesco's Optional New Items Add-On.esm [Version 5.0]04 Cobl Main.esm [Version 1.73]05 Open Cities Resources.esm [Version 4.1.5]06 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]07 Mart's Monster Mod.esm [Version 3.8b1]08 FCOM_Convergence.esm [Version 0.9.9MB8b1]09 Kvatch Rebuilt.esm0A Fundament.esm [Version ision]0B CM Partners.esm0C RealisticLeveling.esm0D Lovers with PK.esm0E LoversCreature.esm0F DLCShiveringIsles.esp10 Unofficial Oblivion Patch.esp [Version 3.4.4]11 UOPS Additional Changes.esp12 Unofficial Shivering Isles Patch.esp [Version 1.5.6]13 Francesco's Creatures and Items Resources.esp [Version 5.0]14 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]15 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]++ FCOM_Francescos.esp [Version 0.9.9MB8b1]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1]16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1]17 Natural_Habitat_by_Max_Tael.esp18 All Natural.esp [Version 1.35]19 All Natural - SI.esp [Version 1.35]1A All Natural - Real Lights.esp [Version 1.35]++ All Natural - MMM Patch.esp [Version 1.3]1B Enhanced Water v2.0 HD.esp++ Enhanced Vegetation [100%].esp++ Short_Grass-2044.esp1C Enhanced Economy.esp [Version 5.4.3]1D Expanded Hotkeys and Spell Delete v1.0.esp1E Expanded Hotkeys Brief Equip Message.esp1F OCC+COBL Luggage Patch.esp++ OCC-COBL-Wells.esp20 Francesco's Optional Chance of More Enemies.esp [Version 5.0]21 Francesco's Optional Leveled Guards.esp [Version 5.0]22 Bob's Armory Oblivion.esp23 FCOM_BobsArmory.esp [Version 0.9.9MB8b1]24 Oblivion WarCry EV.esp [Version 1.09]25 FCOM_WarCry.esp [Version 0.9.9MB8b1]26 FCOM_WarCryNoSpawn.esp [Version 0.9.9]27 SigilStoneSelector-OOO.esp28 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]29 OOO-Armor_Perks_WearRate_Repair.esp [Version 1.33]++ OOO-BirthSigns.esp [Version 1.33]2A OOO-Combat_Skills_Perks_Marksmanship.esp [Version 1.33]2B Mart's Monster Mod - No Carrion Rats.esp [Version 3.8b1]2C OOO-DaedraLord_Quests.esp [Version 1.33]++ OOO-Dangerous_Traps.esp [Version 1.33]2D OOO-Deadly_Combat.esp [Version 1.33]2E OOO-DLT_Immersion.esp [Version 1.33]2F OOO-Magic_Effects+Enchantments.esp [Version 1.33]30 OOO-Magic_Effects+Spells.esp [Version 1.33]31 OOO-Magic_Game_Settings.esp [Version 1.33]++ OOO-Potions.esp [Version 1.33]32 OOO-ThiefGuild_Difficult.esp [Version 1.33]++ Oscuro's_Oblivion_Overhaul - No Daedric Items.esp++ bgHighElfSeamReducerFix.esp++ MaleBodyReplacerV5.esp33 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1]34 FCOM_Convergence.esp [Version 0.9.9Mb8b1]35 FCOM_DurabilityAndDamage.esp [Version 0.9.9]++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]36 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.8b1]++ FCOM_SaferRoads.esp [Version 0.9.9]++ FCOM_LessRats.esp [Version 0.9.9]++ FCOM_NoReaversInGates.esp [Version 0.9.9]++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]37 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7]38 Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]++ Mart's Monster Mod - Less Reavers.esp [Version 3.8b1]++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.8b1]39 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.8b1]3A Mart's Monster Mod - Safer Quest Locations.esp [Version 3.8b1]3B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]3C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.8b1]++ FCOM_TamrielTravelers.esp [Version 0.9.9]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]** FCOM_Archery.esp [Version 0.9.9]++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1]3D Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1]++ Mart's Monster Mod - RadiantAITweaks.esp3E Mart's Monster Mod - Mummies.esp** FCOM_FriendlierFactions.esp [Version 0.9.9]3F FCOM_MoreRandomSpawns.esp [Version 0.9.9]40 FCOM_MoreRandomItems.esp [Version 0.9.9]41 FCOM_NewItemsTemplate.esp [Version 0.9.4]42 EVE_StockEquipmentReplacer4FCOM.esp** EVE_StockEquipmentReplacer for OOO.esp43 Kvatch Rebuilt.esp++ Kvatch Rebuilt - OOO Compatibility.esp44 Kvatch Rebuilt - Leveled Guards - FCOM.esp45 Kvatch Rebuilt Weather Patch.esp46 Mart's Monster Mod - City Defences.esp [Version 3.8b1]47 Open Cities Classic.esp [Version 4.1.5]48 Open Cities Outer Districts.esp [Version 4.1.4]49 OCC-OOO-Patch.esp [Version 3.0]4A Bundlement.esp [Version ision]4B Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]4C Kyoma's Spell Renamer.esp [Version 3.0.1]4D CM Partners.esp4E CM Partners NPC.esp4F CM Partners More NPCs.esp50 1em_CompInnsleeping.esp51 OMOBS_SI.esp [Version 2.0]52 Cobl Glue.esp [Version 1.73]53 Cobl Silent Equip Misc.esp [Version 01]++ Item interchange - Extraction.esp [Version 0.76]++ Item interchange - Placement for FCOM.esp [Version 0.76]++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76]** All Natural - Indoor Weather Filter For Mods.esp [Version 1.35]54 Bashed Patch, 0.esp55 Jov'sMagesGloves.esp56 Apachii_Wigs_MaleFemale.esp57 R18PN - Lingeries.esp58 ANBMiniMicroBikini.esp59 DianoArmor2.esp5A Harness wear.esp5B Apachii_Goddess_Store.esp5C Edhildils Purelust Latex Suits.esp5D DMwardropemergednoenchant.esp5E 7lbsBedrolls-OBSE.esp5F See You Sleep DLL.esp60 Streamline 3.1.esp61 LoversAdultPlayPlusforSSP.esp62 LoversVoiceSSPplus.esp63 LoversRaperS.esp64 LoversBed.esp65 LoversLight.esp66 LoversHideMenus.esp67 LoversBackup2.esp68 LoversPayBandit.esp69 LoversPower.esp6A LoversBitch.esp6B BitchTattoo.esp6C LoversCreature.esp6D LoversEscapeRapeVPlayer.esp6E LoversRapeSlave.esp6F SetBody.esp70 Lovers with PK.esp [Version 96v5]71 LoversSlaveTrader.esp72 LSTBravilUnderground.esp73 LSTaddonInH.esp74 LoversSpermSplashEx.esp75 LoversSoundVolumeDown.esp76 LoversJoystick.esp77 Alternate Start Revamped.esp78 No More Annoying Comments.esp79 Woman's Move - Animation Replacer.esp7A LoversMB2.esp7B LoversIdleAnimsPriority.esp7C LoversAnimObjectsPriority.esp Last update. Catalyst drivers updated to 13.4 Beta. I've removed nearly every level of detail in graphics settings, disabled AA, HDR and Glow. Disabled every Ini Tweak possible, including Music and Joystick. Multithreading support for multiple CPU cores activated. The game runs now smoothly at 10-25 fps at max screen resolution (insanely fast for my integrated graphic card). Still no improvements. Having tried all I could, I can finally resign. I need better hardware, that's all.
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I'm shocked. So beautiful and realistic. Nice shots.
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Initially I thought it was a problem with a malformed body code and custom menus, but this is not the case. I have the same problem with standard bodies. And I ruled out also a load order issue. I had Setbody.esp first, then LoverswithPK.esp and finally LoversJoysticks.esp. Moving Setbody after LoverwithPK has no effect. Might try updating to version 1.45 EDIT Yes, the console reports the correct body codes. I assume the use of separators ("|") is not influential?
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Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
So it's stated. The foundations for LoversMB3.esp have been laid... -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
Well summarized. One thing honestly MB2 could do without is the penis settings. Since it has LoverswithPK.esp as master, it could use the variables from the LAPF ini file (unless those in MB2 serve some other purpose I'm not aware of). For sure, penis settings are applied only to male characters. For female characters the futa option in LoverswithPK.ini should be the reference, unless another plugin (as LoversJoystick.esp) states otherwise and takes control. (Masters are: Oblivion.esm, LoverswithPK.esm) Also, I would be glad to see LoversJoysticks functionality included. I have the feeling that these modifications aren't that interesting for the majority of LAPF players and modders, so I leave it to you decide if they're worth the effort. I will continue investigating into it on a personal whim, and as much as I can, given my limited skills. -
Thanks for the detailed and quick answer. 2. Or, since I'm trying to rework LoversMB2.esp, it could be possible that switching from the original to my modded copy (during my tests) is triggering the issue. I must check. The actor is a CM female companion (so it should be persistent) and is marked essential. 3. So, It's just as I thought. I'll have to include some of the logic of LoversJoysticks in the new LoversMB2.esp for it to work the way I want.
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Some screenshots of my favorite character, Cornelia
QuiteTheTail commented on QuiteTheTail's blog entry in QuiteTheTail's Blog
Many of these screenshot were taken with antialiasing off, so the quality is rather low. I started using Fraps only recently. -
Some screenshots of my favorite character, Cornelia
QuiteTheTail posted a blog entry in QuiteTheTail's Blog
Sunset on Niben Bay: It's been a hard day for Cornelia: "American Beauty" pose [3/3]: A day in Cheydinhal: Cozy evening at Arborwatch: Angry look: My personal conversion of Edhildil's Minicute Latex Dress to GUTS Manga body (part of Edhildil's Purelust Latex Suits): -
My friend Cornelia wants to say "Hi": Some screenshots of my favorite character, Cornelia
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Just wondering... there's a doubt I have about Setbody internals. The bodies selected for NPCs are stored in an array, isn't it? What happens if you change your mind later and want to use a different body type for the same NPC? I have a feeling that the first body type you set remains 'stuck' in a savegame. For a full detail see this post P.S. Autosetbody is deactivated (I left the default ini value), and the body I use is a custom one that I added to the Setbody menu, following the instructions contained in the Readme. I'm using version 1.44 of Setbody and LoversJoystick.
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Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
Sure, now I understand. It's not that the settings are bypassed. Here something different takes precedence. By design, if you try to use Slof's boners for female characters, it will fail (this is because there are restrictions imposed by Alienslof, and LAPF respects them). However, this is outside the scope and the intent of this topic. @ TDA: I will look at the link later - too many people around me, right now. -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
No, varenne, I think Slof's boners are integrated in the latest LAPF pack. See for yourself. You already know that, I mean, it's not that I'm missing resources. I've actually used them for male characters and they work fine (even bending when the sex position requires it). -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
I can confirm this one. In my tests I've been using different settings, auto mode (0 value) included. None of them seem to be actually taken into account. -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
Yeah, we're at it again. The almighty Someone . The only way to be sure is casting Instill Lust on an NPC using a Bombshell body replacer. I'm going to run a test. -
Adapting Masturbate lesser power script for futa PC
QuiteTheTail replied to QuiteTheTail's topic in Technical Support - Lovers with PK
This is what the game uses for MB2 animations.
