The wig is composed by two NiTriShapes, both rigged, both double-sided. Different material properties.
If I try to use the wig straightly as a hair mesh, the inside mesh appears in the right spot, but the outside mesh will not be rendered. Vaelorian suggested to remove the vertex groups in Blender (to eliminate the rigging) and translate the wig.
Doing it for both objects led to strange results. So I started experimenting.
This is what I got removing the rigging only from the 73_inside block, and without translations:
The positioning looks fine, but there are transparency issues, more noticeable in the view from above.
Based on suggestions from movomo, this is due to the rendering priority, somewhat screwed by Blender 2.49 while exporting, even with stripify geometries off. I also noticed that Blender modified the material properties.
After several attempts, I found a workaround.
1. Import the wig in Blender, delete the outer mesh, remove the vertex group from the insider. Export as 73_inside.nif
2. Correct the material property (copy/paste the material property from the original wig)
3. Remove Branch 73_inside from the original wig in Nifskope
4. Paste Branch the same block from 73_inside.nif into the original wig.
Results:
The only problem left is the odd appearance in the CS (Face Tab of the NPC in Object view).
The hair looks translated above the face, rotated 180° and black (maybe because of the 'Fixed color' checkbox).
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