• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Sharp_one

Members
  • Content count

    59
  • Joined

  • Last visited

Everything posted by Sharp_one

  1. 24 hour mod or just later club times??

    The More Sims in Clubs script mods is broken right now. Causes problems with travel, and doesn't save settings between sessions.
  2.   Limiting population is something I learned very early on. I have that capped pretty hard. I also learned that editing every house in town to add beds, pet stuff and cots will also raise memory, cpu usage and save size, as will having too many Sims with custom content clothing and hair. These days I pretty much just play the one family, and I try to keep the household under 8 for the most part, even though it might accidentally get higher some times; smaller households certainly help performance.   As for save bloat; I don't really care how big the overall size is, as long as it loads fairly quick, which it does. Of course each world you visit has it's own save within each save folder, which increases the overall save size, but individually they aren't all that big, as long as you keep CC and town edits to a minimum.   Yes I did find the Island Paradise world to be very laggy. I very much doubt I'll be removing any though, as I quite enjoy the full experience.  
  3.   I thought I read somewhere that this was the preferred location for bug reports. Not sure where I saw that now. Even so, Patreon isn't particularly designed well for bug reports from what I could see.   Tonight I'll test my theory on this error as well as the dog reset error. I've been looking at ErrorTrap and GoHere, as they produce the logs, but what I'm wondering is if they are all related to register settings related to immigration an stray population caps (I would also say StoryProgression, but I don't use it any more). If the cap for stray dogs is too low, it might be deleting the strays, as KW produces a lot of them for NPC households. The same for Peeping Toms, might be being deleted as immigrated Sims.   I'm sure there are possible ways to work-around this issue with the KW code, like other mods do, but as the author doesn't use any NRaas mods, it's a little tricky to do so.
  4. 24 hour mod or just later club times??

    1.67 updated mods http://www.moreawesomethanyou.com/smf/index.php/topic,17647.0.html   Mirror
  5.   Yes it is more than enough horsepower to run S3, but unfortunately, it still wont make S3 run smooth when using StoryProgression.   I have a 6 core i7 @4ghz, 24 gig ddr3, and Samsung Pro SSDs, yet SP still slows my game down to a crawl after extended play. I have to actually pause the game to bring up the radial menu it gets that bad. SP on it's own probably isn't that bad, but it's when we start using it with other processing intensive mods that it becomes a problem.
  6.   I wouldn't recommend travel without Traveller/Mover as I've learned from experience that EA travel is broken and even going on WA holidays would end up breaking something. Traveller actually makes it safe and I have moved towns about 6 times so far using it, and not had any issues. I spend quite a while in each world after I move.   Like many people, I started using NRaas mods to fix broken EA things that would keep screwing my game over. Register, Traveller, ErrorTrap, Overwatch, all mods which I would call bare minimum to fix issues. I would also recommend running Awesome mod, and just turning off the duplicated or unneeded features, because like the NRaas suite, Awesome includes a ton of fixes for random EA stuff that will end up breaking your game.   As for distant Sims, even before Traveller, I could still invite Sims over from long-distance from WA worlds. However, I cannot say what the vanilla experience of moving to different towns is like, but I imagine based on the warning you get prior, that you lose connections. What I can tell you with Traveller, is that your family trees stay intact, as do most your Sim's friends (they decay as normal), and if you move again back to a previous world, everything should be where you left it, except for aging progression and relationship decay. Right now I'm in Roaring Heights, and getting my family ready to move again in about 4 Sim weeks. I get visits from family and friends from all the previous worlds I left Sims in, they travel to see shows at my performance park, and I can invite them over for a stay. I even get wishes to fulfil relating to those Sims.     With the Hospital mod, I can say that the surrogate system worked fine for me the one time I used it, but I haven't used it for some time now. I haven't got any Elders in my house at the moment to test interactions for them, but I do recall an issue like that many moons ago, with a previous version.  
  7.   In terms of CPU-intensiveness, I would rate it in the following order. Story-progression > Awesome-mod > EA-default. No one wants to use EA-default. If you are desperate though, you can try find an updated XML Story-Progression mod; I think Shimrod made the last one.
  8. StoryProgression is likely causing your game to run slow with all the extra processing required, which is affecting your KW animations.  On a new game it should work fine, but eventually it becomes unbearably slow. This is the reason I swapped to Awesome mod story progression.
  9.   Odd, kinky animations work fine for me, even with overwatch. It sounds more like a performance issue.
  10.   I've not noticed rapists being deleted, but even if they were, they are only service sims, so it wouldnt really matter. However, that feature can also be turned off.   As for Go-here. It appears that Go-here is simply causing the error-log generation, as they still get reset without error-trap or go-here, just without logs. The same goes for the stray cats. No logs are produced for them, but they are still being reset upon interaction.
  11.   The problem with StoryProgression is it is a performance killer. It is easily one of the worst mods out there when it comes to slowing down your game. That's the only problem with it, as otherwise it's great. Even I can't use it and I have a 4ghz hexa-core.   Overwatch problems are only two settings. Stuck check, which isn't really needed, and outfits clean-up. Otherwise, it is best to leave Overwatch in.   Go-here causes stray dogs/cats to be reset.  
  12. I have an issue that has cropped up recently. Sims no longer sleep right through to their alarm time, but only sleep until fully rested, no matter how I set the action.   Also with Peeping toms I'm getting this error. Build 277  
  13.   I've had to do just what you describe, as I started off using a modified Sunset Valley, and modified every single lot. So those times I had to restart the world because of it slowly imploding, I had export and import every single lot. Took me most the day, but the outcome was worth it. Starting fresh is just one of those things you may need to do from time to time, but I wouldn't do it every new version of KW, unless you're keen on accurate beta test bug reports, which most people aren't going to bother with, and in those cases you would start an entirely separate new game anyway, without any imported Sims, so that's not what you are trying to do.   I'm playing a slightly different method these days, and moving to a new town now and then, using the in-game travel system; building up the household, and leaving some family behind in each town I visit. Then I sometimes go to the holiday worlds, like WA, or ITF. Eventually I'll run out of new towns to move to, so I guess I'll revisit old ones and see how things have changed, as I still get plenty of phone calls each night about distant Sims dying. It's certainly interesting, but my heart is back in Sunset Valley.   I'm using 1.67 and the Hospital mod works fine for me, so if it doesn't for you, that's a sign you either have something broken in your world, or a conflicting mod. The only thing that doesn't work correctly is sterilisation, but that's due to KW not recognising the Hospital mod and trying to progress pregnancies.    
  14.   Over the years I've seen people report it happening with active sim cars, taxis and others. I think what happens is that the game thinks the sim has exited the vehicle, but they actually haven't. Yes it could be a KW issue that is causing it to happen, but I just letting you know that it's been an issue for a long time for some people.   As for starting over, I usually just move my Sims to a new town, and that usually fixes most issues with the existing world. Over the years I have had to use Porter a couple times though, as my game was completely broken, but not for a long time. I'm sitll playing descendants of my original Sims.   I'm pretty sure this is the last version of the Hospital mod which works fine for me. http://www.simlogical.com/ContentUploadsRemote/uploads/1883/
  15.   Woohooer handles base game woohoo interactions. KW has it's own system that has it's own interactions, so they shouldn't conflict.
  16.   This is likely a system performance issue.  
  17.   Trouble is, the more they level up exhibitionist, the more they want to be naked. That's fine at home, during summer, but outside, and constantly getting arrested, or at home when it's snowing, is where it's annoying.   It would also be a more natural progression if they took the top off first, then the pants, because right now it's pants then top. Pants should be a lot less common.
  18.   Overwatch - Apparently EA implemented a better stuck-reset feature also. I recall Twallan suggesting this feature of overwatch was not really needed, but handled things differently, so was left in. However, Overwatch is very handy for auto-commands, such as hiding headline effects, build buy restrictions, reset spawners and fixall (Awesome). Also a lot of its clean-up features will help stop your world from lagging out or breaking later. These commands only run at the time you specify, so they don't interrupt game-play.   Register - handles the role sim population and allows assigning custom system.   Sleep-freedom - been using it since day one. The only drawback is if you remove it, you have to replace beds. Without it, certain sims wont be able to share a bed, and that inst covered by other mods. Shouldn't cause any slow-down.   Debug - access to debug commands, many of them fixed and altered from their originals.   Career - allows for custom careers. May cause some slow-down if you are using a lot of custom careers, and may spread your sims too thin if you aren't allowing immigration.   retuner - Shouldnt interfere with game-play, as it only disables autonomy of certain interactions, much like xml tuning mods, but without the need for a hundred different mods.   Woohooer - Handles and replaces the default woohoo system, which Kinky doesn't, as kinky has it's own woohoo system. This may cause some slow-down, but shouldn't be too much. It controls populations and who can whoohoo with whom, as well as autonomy.   The worst culprits for slow-downs are things like AwesomeMod, StoryProgression (The worst of the bunch) and Kinky. These are all heavy script mods and will eat up your CPU. There are many other mods available on MTS which do similar, so it comes down to function over performance.    
  19. Minor issue. My Sim was raping his masochist partner, when the butler asked to join, after the event finished, the butler hated the Sim that initiated the rape, and moved out. Obviously this shouldn't happen, as it all parties were enjoying themselves, and the butler was the one that asked to join in.
  20. [Sims 3] Simlish Alternative to Oniki's Condoms

      It's a little too deep and wide. Condoms are tiny things, this dispenser would hold so many that they would expire before being used. However, it's probably best to ask in the KW thread, because it would require editing the original model. This mod here is just a texture edit to change the font used.
  21. Just wondering why the texture detail is lower than the default ea variation? This is especially noticed on the denim skirts. If you're playing on low detail settings you might not notice, but It's completely obvious when comparing to other clothing in CAS.
  22. Where can I find ...?/What mod is this?

    Has anyone seen any spiral railings for the EA spiral stairs. I vaguely recall someone making some objects you could place upon the EA stairs, converted from someone else. However, the only I have found are railings for custom spiral stairs (TSR), and I would prefer to have them match the EA ones.     Also, with all these animation gurus in these forums, I was wondering has anyone made any breast-feeding animations for Nona Mena's breast-feeding mod?
  23.   Please use zip to compress things for public use. It makes life much easier, as the format is far more universal than rar, which can only be opened by winrar (if using rar5). 7z is also free and superior to WinRar in performance and compression.
  24.   I often delete those interaction jigs myself, as even without KW you will see them here and there, especially after a reset world. It is possible though that KW is causing an excess of these. However, it was my belief that KW uses low-detail simulation of Sims outside the active lot, which shouldn't be creating these in the first place. Unless my understanding of how this works is in correct.
  25.   You could try taking out KW to deref the save, and see if it can do so without exceeding memory. Save, then put KW back in. I think that if it was 64bit, the freeze would eventually stop once it had cleaned whatever it's trying to clean, but right now it hits that 32bit barrier before completion.