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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Knightraven8

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About Knightraven8

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  1. Hmm, the above posts about the Device Comments got me thinking. As it stands, NPCs only react to the player if they are visibly bound, but 5.0 gave the player has the ability to ask NPCs about restraints any time they talk to them (well, female NPCs anyway). What about an option added to the Device Comments feature that allows it to trigger even if the player isn't visibly bound. The NPCs could suggest putting on some number of restraints on the player, and the player could choose whether they want to or not. Maybe the NPC could offer a list of rewards to the player, like a sum of gold, an enchanted item, or sex if the player agrees, with more restraints being added for better rewards. And, if the player refuses, maybe they might just decide to do it anyway, minus the reward, of course
  2. My zipsuit has the correct texture, but my boots do not. I tried reinstalling, but I don't see the texture file in the folder with the other zipsuit textures (or any folder for that matter). It definitely had the texture before though.
  3. I can't say for sure that the newest version of NNM isn't causing issues, but I am using it myself and have not had the problems people are describing. I just did a fresh install of DCUR for a new character, and it installed just fine. So, take that for what its worth.
  4. I'm also having an issue where bondage items are not being equipped during rape scenes even though I have it set to happen 100% of the time. It does still happen sometimes, but the percentage in the MCM seems to have no effect.   Edit: Testing it out about 30 times in a row showed that regardless of my setting, the bandits applied restraints to me about 1 out of every 5 or 6 surrenders. Also, they always equip pony boots, an armbinder, and a harness ball gag. I'm not sure if that's intended either.
  5. When I am "killed" by something that isn't set up as a valid actor to surrender to, I get a message that I surrender to my fate, then that my enemies did not accept my surrender, and then I get healed to full health. If I get "killed" a second time, I get the message that I was beaten close to death and pass out, but that never actually happens. I just get healed to full health and the enemies go right back to attacking me. I'm assuming I'm actually supposed to be transported off to an inn or something like that?
  6. Bondage mods

    I mean, its gonna take some time before they start coming out, but yeah I can almost guarantee people are going to be releasing mods like this relatively soon. We have to wait for Bethesda to give us the Creation Kit before the modders can really get working though.
  7. Ok so I'm a tad confused. I was interested in trying this out because I use Estrus Chaurus, Hentai Pregnancy, and cursed loot, all of which have options to resize the breasts. The main page mentions needing a patch for compatible mods. I don't see any on either this page or the mods' pages. How would I go about getting this working? Or should I wait a bit until this framework is further along in development?
  8. I had a strange incident occur earlier. I was soliciting sex for keys and was in the middle of an act when one of the other patrons noticed my nudity. They initiated a sex attack, which broke the current act and played a scene with nearly all the patrons in the bar. I guess in some ways it makes sense since when you solicit sex at a tavern, it tends to be out in the open which might make the other patrons want to join in, but the scripts were trying to get in each others way. Is it possible to suspend the sex attack checks until after the scene or have a way to hold off initiating the actual sex attack until the first scene finishes? Also, is there some way to have a patron follow you to a room for sex like SL Solutions does? I kind of would like the ability to solicit a patron and go somewhere private rather than just flopping down on the floor and starting to go at it. Especially because most of the taverns have children roaming their halls and I'd rather just avoid that.
  9. Admittedly it would be a lot of work, but as it stands Leon needs to be able to have the player do something other than just be there. Even if just a few of those were implemented, at least the player would have some type of gameplay other than just waiting and clicking a repetitive dialogue for 2 in game weeks. I have my timescale turned down to make the days longer, and I found it just took too long. As it stands, I left his service as his slave after a day. Fun quest but I'll forget about him after that until he has more to do.
  10. SexLab and crafting...

    I'm not sure exactly what the issue is. Yes, Sexlab has a fair number of actions you can assign to keys, but here's the thing, you can assign the keys. Meaning they shouldn't be in the way. If SexLab is triggering while you're at a crafting station, either you assigned a button to a duplicate function, or a different mod is reaching out to SexLab and triggering it. Neither of those things are a bug in SexLab. I've used SexLab for a long time, and I haven't had the problem you're describing.
  11. So, the Leon quest is pretty fun, up until the point where you get completely locked up and become his slave. Then I ran into the same problem with pretty much all of the other slave mods. There just isn't much to do. Its hard to fight when he's got you in the armbinder, and wandering around aimlessly as you try to please him is somewhat boring. What about adding to the quest so that each day, Leon has an objective, and you have to follow him around. Like one day he might decide to attack a nearby bandit camp, and he will have you help him do it. You have to give him all the loot and gold you find and then at the end of the day if you complete his goal, he gets happier with you. If you fail, he punishes you and decides to either add more restraints or keep the ones you have on longer.   He can do a bunch of things that would at least give the player something to do while you are his slave: A dungeon crawl Going out and searching for alchemy ingredients He might take you down to a tavern and whore you out for a while Maybe he will take you to his dungeon and invite a couple friends over He could use the player to steal something from someone's house and use the player as a scapegoat if they got caught (prison overhaul could kick in, and when you get released he would be waiting for you, with extra restraints of course) You could have to go out and hunt animals for leather and craft some items for him to sell, or go to an iron mine and collect ore for the same thing He wants a specific item for dinner and the player has to spend the day trying to get the ingredients and make sure it is cooked for him He wants you to locate a couple specific drugs (from skooma whore) and then he uses them on you He might send you on the Bondage Adventure and you have to get back before the end of the day He sends you to the Master at the Captured Dreams shop to pick up his delivery (which you have to wear back) or perform a delivery to get gold for him He might just tell you to use your smarts and go find gold for him any way you can (and come back with a certain amount or be punished) I think something like this could add a lot to the Leon quest. Depending on what he has you doing, he could lock certain restraints on you or take off ones that would really hurt your chances of completing his goal for the day. For one's like whoring yourself at the tavern, you could be fully locked, while one's like a dungeon crawl, maybe take off the armbinder and the ankle chains to allow you to fight along with allowing the player to equip at least some armor, like bracers/gauntlets, a helmet, and boots. If the player fails to complete the task and return on time, Leon could use the collar to force the player to black out (rather than kill like he says it can) and bring the player back to his dungeon where he could punish them and lock them up for a while.
  12. I'm all for adding both as options. Everyone gets their way!
  13. I started just using the console to change to the darkness effect if I get hit with a blindfold. An update to allow this to happen automatically would be awesome, but even if it doesn't happen I think I'll keep taking the 30 seconds to set this up. Great find!
  14. I know right. That effect would be way better than the blurry headache the current dof effect is!
  15. I was thinking the same thing. I would move it in a good bit personally, so you could literally only see about 2 or 3 feet around you. I play with a 7.1 sound setup so it would be interesting to have to tell enemies by sound alone, and any sort of ranged attack would be nearly impossible.