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Akba

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Posts posted by Akba


  1. I fear I may be the only one getting this' date=' but I gave this mod to my brother and he saw this problem too. Just outside Whiterun to the west, there's a giant camp. On our games, regardless of whether we load or start a new game, the ground is missing. The objects such as rocks and masses of water are there, but other than that, it's just a drop into the void. I see mobs just pouring into the holes and when I jumped down after them, there was just a huge pile of corpses on a barren plateau underneath the world. Anyone got any idea what might be causing this? It's fine for now since that's the only affected area I've seen so far but it still worries me.

    [/quote']

    It is a pity but because of it- 2chElinArborea.esp.

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  2. Without facial animation, it looks like a comedy.

    It is also impossible to control the player's eyes (he is deaf and blind) - until they make new morphs for head and will not be easy ways to export and import, all will remain

    (newcomers will not be able to create their skeleton and rig, for export by Havoc utility-or for example, add a [bone - tongue] and export it in behavior.) .

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  3. It would be great, good luck.

    I'm not developing an animation until and all have different versions of the FNIS.

    Now I'm wondering - Management companions, making them a little bit smarter-without this dull

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  4. Actually, I did not put out my animation

    example-only lesbo :
    />http://www.dailymotion.com/video/xrb7km_example_sexy

    - Animation can be added only through FNIS - replacement of files FNIScXXX.hkx ....

    Actually - this is difficult process, in two words can not describe, the base

    0. create an animation

    (Do not forget to move the collision one of the NPC -50 at Y

    1. Add animation into the CK

    2. Create a quest with aliases (refs)

    3. Write a Quest script alias control (control of position, start the animation)

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  5. shown here
    />http://a0928700968-tes5.blogspot.com/2012/05/lbclosetmagician.html

    file is here
    />http://dl.dbank.com/c0ps2y2o1n

    P.S make items on Leather rack.

    Those look nice. Unfortunately I can't find how to download the file without attempting to make an account and praying google translate can see me through O_o

    So would it be possible to get a mediafire link? :D


    />http://cgkrista.blogspot.com/2012/05/lb-lady-bat.html#more
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  6. Addition to the mod - SummonElinRing

    =========================

    (I do not change the original version)

    functions:

    ======

    1. Stop the fighting between the Allies-Elin

    2. Moves an ally behind the player(With the reversal angles), if his health is low and automatically heals Elin

    3. Monitors the distance to Elin (especially when moving between locations, moves them to the player when the battle began)

    Requirements & Load Order:

    =========

    1.RaceCompatibility.esm

    2.ElinRace

    3.SummonElinRing-->SummonElinRing_OrigMerge

    4.SummonElinStopCombatTeamMates.esp

    problems:

    ======

    With a giant club, and flying into space - Elin dies

    Credits:

    =====

    Thanks to the author of the SummonElinRing

    How it is working:
    />http://www.youtube.com/watch?v=0MZo4y-iRpU&feature=plcp


    />http://www.mediafire.com/download.php?sm7q437uwc71fvt

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  7. my AP works kind of normally they strip' date=' get into postion then the NPC walks off after a couple of seconds (is it my techinque???) and the slut spell? if there's a place to sit there's were you'll find my character

    [/quote']

    for me AP works normally too,

    it is just technical question.

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  8. I have a technical question:

    How to implement change stages,

    (I mean, the fact that using the command

    Actor.playidle (aaaPose1Stage1), time passes

    and then by the same command

    Actor.playidle (aaaPose1Stage2) actor plays DEFAULT(mt_idle) animation,

    then it is necessary to repeat

    Actor.playidle (aaaPose1Stage2),

    how it is implemented, if not a secret.

    (Sorry google transl)

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