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Posts posted by Akba
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added control the positions of the Allies-Elin, if they get stuck then forced auto jump.
/>http://youtu.be/gbcB5Qa2g4Y
/>http://www.mediafire.com/download.php?sm7q437uwc71fvt0 -
2chElinArborea
/>http://www.2ch-viewer.com/pele/pinkcafe/read/1337859615/0 -
The easiest way to import animation from TES4 (RSV-3DSMax files).
There need moved NPC-bone / to -50 Y.
All.
But , without facial animation, it all looks very bad and ridiculous.
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a collision can be moved in the animation too.
Then you can enable TFC.
The only problem is a curve of the surface
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Without facial animation, it looks like a comedy.
It is also impossible to control the player's eyes (he is deaf and blind) - until they make new morphs for head and will not be easy ways to export and import, all will remain
(newcomers will not be able to create their skeleton and rig, for export by Havoc utility-or for example, add a [bone - tongue] and export it in behavior.) .
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so cute...
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It would be great, good luck.
I'm not developing an animation until and all have different versions of the FNIS.
Now I'm wondering - Management companions, making them a little bit smarter-without this dull
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Which of them?
0_master
male
female
I just want the player to watching the actors, as they do-
-Why is turned off - it is not clear, the player looks like a moron
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I still do not know how to enable HEADTRACKING for the player, and the facial animation, yet it is not- is no point in continuing.
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Actually, I did not put out my animation
example-only lesbo :
/>http://www.dailymotion.com/video/xrb7km_example_sexy- Animation can be added only through FNIS - replacement of files FNIScXXX.hkx ....
Actually - this is difficult process, in two words can not describe, the base
0. create an animation
(Do not forget to move the collision one of the NPC -50 at Y
1. Add animation into the CK
2. Create a quest with aliases (refs)
3. Write a Quest script alias control (control of position, start the animation)
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no reason to make or convert from TES4-
(no facial animation - it looks like a dead sex)
especially for the deaf, blind, mute protagonist
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shown here
/>http://a0928700968-tes5.blogspot.com/2012/05/lbclosetmagician.htmlfile is here
/>http://dl.dbank.com/c0ps2y2o1nP.S make items on Leather rack.
Those look nice. Unfortunately I can't find how to download the file without attempting to make an account and praying google translate can see me through O_o
So would it be possible to get a mediafire link?

/>http://cgkrista.blogspot.com/2012/05/lb-lady-bat.html#more0 -
TESV Sweet Devil Elin
/>http://youtu.be/N23kWV-dnWM1 -
Exclusive dance for Elin:
Here, not all - just test
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@iz
Can you tell how you manage facial animation, when testing of face morphs in the game....
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Addition to the mod - SummonElinRing
=========================
(I do not change the original version)
functions:
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1. Stop the fighting between the Allies-Elin
2. Moves an ally behind the player(With the reversal angles), if his health is low and automatically heals Elin
3. Monitors the distance to Elin (especially when moving between locations, moves them to the player when the battle began)
Requirements & Load Order:
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1.RaceCompatibility.esm
2.ElinRace
3.SummonElinRing-->SummonElinRing_OrigMerge
4.SummonElinStopCombatTeamMates.esp
problems:
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With a giant club, and flying into space - Elin dies
Credits:
=====
Thanks to the author of the SummonElinRing
How it is working:
/>http://www.youtube.com/watch?v=0MZo4y-iRpU&feature=plcp
/>http://www.mediafire.com/download.php?sm7q437uwc71fvt0 -
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about FNIS and its animation,
At the end of the movie actor, jumps up, i do not understand why ....
/>http://www.dailymotion.com/video/xqo08o_example_sexy0 -
my AP works kind of normally they strip' date=' get into postion then the NPC walks off after a couple of seconds (is it my techinque???) and the slut spell? if there's a place to sit there's were you'll find my character
[/quote']
for me AP works normally too,
it is just technical question.
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I have a technical question:
How to implement change stages,
(I mean, the fact that using the command
Actor.playidle (aaaPose1Stage1), time passes
and then by the same command
Actor.playidle (aaaPose1Stage2) actor plays DEFAULT(mt_idle) animation,
then it is necessary to repeat
Actor.playidle (aaaPose1Stage2),
how it is implemented, if not a secret.
(Sorry google transl)
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port from Oblivion
BU animation by cotyounoyume.
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replace seating animation (this is because the skeleton was modified)
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New Elin Race
in Downloads - Skyrim Non Adult Mods
Posted