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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by Slaanesh Devotee
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SevenBase HDT Vagina and HDT Creatures
Slaanesh Devotee replied to Stevierage's topic in HDT Physics Extension - Downloads
Can't speak to the other two issues, alas, though for this one, you can use whatever one you like, or even make your own if you're feeling adventurous. As long as it's a UUNP Special body, it'll have the HDT vagina on it; the rest is just selecting whatever proportions you find the most appealing. Glad you got it working! -
SevenBase HDT Vagina and HDT Creatures
Slaanesh Devotee replied to Stevierage's topic in HDT Physics Extension - Downloads
If you see a mesh coloured white when you load it in NifSkope, that's actually fine; it's just a symptom of a small configuration hiccup and nothing to worry about. The short of it is that even though the mesh knows where its textures are, NifSkope sometimes can't figure that out for itself and displays that white instead. It'll look just fine in game though, so you don't need to worry about it; it's just NifSkope being weird. Though if you're a perfectionist and it's going to bug you, these directions will put you on the right path; they're old, but at least for these purposes, you can follow the Oblivion directions and they'll work just fine for Skyrim too. Be advised that NifSkope is tremendously picky though, and some things will still look wonky. That said, yeah, NifSkope can be pretty intimidating when you're still getting acquainted with it. The learning curve isn't as steep as it looks from the bottom though, I promise. Unfortunately, I've been dicking around with it since the days of Oblivion; long enough ago, anyway, that I honestly don't remember what questions I'd have had were I encountering it for the first time here, so looking at the bottom section of Asrienda's guide where they cover adding NiStringExtraData to a nif, I can't really think of a way to improve it much. Sorry, dude. If you're caught up anywhere particular I'd be more than happy to keep trying to help, though! -
SevenBase HDT Vagina and HDT Creatures
Slaanesh Devotee replied to Stevierage's topic in HDT Physics Extension - Downloads
Load order is pretty much a nonissue here* as you're not actually activating any new mods to get this working, prereqs aside (and it's likely you had HDT running anyway, this being the forum it is). All you're doing here is mesh and texture edits, and you don't need to worry about load order for those. Have you read the instructions in this post? If so, where are you getting lost? *: Load order is more or less a nonissue anyway; LOOT is rad and will take care of that for you very nearly all the time. -
SevenBase HDT Vagina and HDT Creatures
Slaanesh Devotee replied to Stevierage's topic in HDT Physics Extension - Downloads
To update for anyone either having the same triangle-riddled texture problem as I was or just curious, none1980's idea worked perfectly. I haven't had any texture problems since regenerating my mipmaps in GIMP, in spite of a good hour spent just starting and quitting Skyrim over and over to see if I could make it reappear. It was a pretty straightforward procedure, though if there's any interest in it, I'd be happy to write up a detailed set of instructions on exactly what I did. EDIT: I did write up those instructions. They're here. Hope it helps! -
SevenBase HDT Vagina and HDT Creatures
Slaanesh Devotee replied to Stevierage's topic in HDT Physics Extension - Downloads
The first thing to do is get the vagina textures onto whatever body textures you plan to use. If you’re having post-TexBlend problems, you’ve very likely done this already, but it doesn’t hurt to be sure. I followed Asrienda’s instructions and they didn’t lead me astray. The next thing you’ll need is an image manipulation program. GIMP is both free and rad, and as it’s the only thing my broke ass can afford at the moment, it’s just as well that it’s up to the challenge. Photoshop or whatever-else-you-like will work just fine, but as I haven’t actually seen the inside of a Photoshop install since before .dds was even a file format, I couldn’t begin to tell you how it’d work. You’ll also want the GIMP DDS plugin so you can actually work with DDS files. Installing it is simplicity itself; inside the GIMP DDS plugin download will be a readme (which will tell you what I’m telling you), and an exe. Just drop the exe into [your GIMP install path]\lib\gimp\[your version; must be at least 2.0]\plug-ins and that’s all you need to do. (For instance, on my machine, it went into Q:\Program Files\GIMP 2\lib\gimp\2.0\plug-ins ; drive letter aside, your install path will likely be the same). Now that you have GIMP and can open a DDS with it, you want to do that. Open your body texture, femalebody_1.dds first. Where you’ll find that depends on where you installed Skyrim, what textures you’re using, and whether you’re using Mod Organizer or not; in other words, you’re on your own there. I’m sorry. Once you find and open it, a window will come up, asking if you want to load the mipmaps. Usually you would, but not today. So tell it not to, but also tell it to ask every time; like this: Next, you just need to save it. You can either keep a backup of your old texture or not; I generally do, but I keep a backup of everything. There’s a reason I have so many fucking drives that my main program dump got up to Q; don’t be a packrat like me. Either way, what you want to do is click File, and then Export As. Not Save, not Save As, and not (as you might expect) Overwrite; Export As is the one that’ll get you to the dialogue box you need. Leave the name as it is; it’ll ask you if you’re sure, and you should tell it yes. You can call it something else if you want, but then you’re just gonna have to come in and rename it and it’ll be a pain in the ass and weeping may be involved if you get confused, so just leave the name and it’ll overwrite the broken file with your shiny new fixed one. BUT ONLY IF you handle the next dialogue box correctly. It’ll come up with options for what to do with the saved file, and here is where you get the option to have GIMP generate new mipmaps for you. This being the whole point of the exercise, you definitely want it to. With that done, your texture is now fixed! Do the same procedure for your normal map (femalebody_1_msn.dds) and specular (femalebody_1_s.dds) if you have one; your skin may not, and that’s probably okay. If you have a fourth file called femalebody_1_sk.dds it’s safe to ignore it. I have no idea what it’s for (though if someone out there knows and could tell me, I’d be grateful), but mine are like 3 kilobytes or something ridiculous like that so if it even does anything at all, it sure doesn’t do enough to notice. And that, with any luck, should be that. Apologies if I'm unclear anywhere; let me know if you still need any more help! -
Revised Khajiit and Argonian Textures (CBBE)
Slaanesh Devotee replied to EvilReFlex's topic in Downloads - Skyrim Adult & Sex Mods
Khajiit have the same foot problem as Argonians do. The pixelation around the hips and ankles is a great deal less obvious on the fur than it is on the scales, though it's there too. Sorry the feedback is so delayed! -
Is there some way to either lessen or outright remove the Speech gains from charming someone into the sack? It does certainly feel like it's roughly in line with Speech gains from similar persuasion/bribery checks, but in the situation I've just run into playing a character who's a bit (okay, a lot) of a strumpet and decided to ingratiate herself with the Companions after joining up... well, I'd gained a couple levels entirely from Speech skillups by the time I got back out of Jorrvaskr. I fully recognize that that's me being ridiculous and not SLEN, but an option to downscale or eliminate skillups might be nice to avoid accidentally powerleveling a character who makes a pass at everything that moves. Is there one and I've just missed it?
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Devious Devices - Captured Dreams Shop (Updated 2-5-2015)
Slaanesh Devotee replied to Veladarius's topic in Downloads - SexLab Framework
Loading another game first did at one point address a different issue I was having, so I was trying it as a matter of principle. Alas, it was no help here. I don't have a great deal of time just at the moment, but I'll try to assemble some Papyrus logs in short order. I'm also curious why I'd be able to load one save but not a subsequent one taken while standing in the same spot; not that I'm doubting your explanation because you clearly know a great deal more about what's going on than I do, I'm just really invested in trying to put to rest as many "whys" as possible because I profoundly dislike not knowing what I'm doing. Also, it's good to know that about Ralof and Hadvar. One less thing to fret over, at least. Thanks for the info! -
Devious Devices - Captured Dreams Shop (Updated 2-5-2015)
Slaanesh Devotee replied to Veladarius's topic in Downloads - SexLab Framework
I appear to be having a similar problem to the one bahamut2119 is having. With Captured Dreams enabled, I can play just fine for a couple hours, and then abruptly (and, upsettingly, at no consistent time) I make That One Save that's for some reason the last loadable save I'm able to make. Before I figured out what mod was responsible and disabled it, I spent about a week troubleshooting, and I can make the following observations: Any save made after the corruption hits is a lost cause. Even disabling every single mod I have running won't let me load them. I haven't tried to clean those saves, and am not sure of the procedure to do so; I still have a set of them though, and given instructions, I'd be happy to try if it'd help diagnose the problem. Disabling Captured Dreams, even if just by brutishly taking it out of my Mod Organizer list (I'm not sure if it needs to be decommissioned from the MCM or some other more involved process; I am self-destructively lazy sometimes and didn't check for it or any of my 250-odd mods before unceremoniously tearing them out of my install), fixes the problem; corrupted saves are still corrupt, but I can load the last viable save just fine and make new, viable saves from it. If I subsequently re-enable Captured Dreams, I can't load any saves, new or old. This may be a foible of MO because it's fucking weird and there's no reason it should be happening. If I re-enable Captured Dreams and try to load a save, of course I crash. If I disable Captured Dreams again after that, I still crash, until I disable any other mod; it doesn't appear to matter which one. Then I'm fine again. I have no explanation for this. Some other scripts get messed up in corrupted saves too. For instance, after escaping from the Helgen cave and suggesting we go talk to Gerdur, Ralof just stands in place. His AI is still active; I can talk to him, engage in SexLab shenanigans with him, he'll even scowl and yell at me if I attack him. But he won't budge from the spot, and nor will he draw his weapons to defend himself if attacked. I'm not positive this is a related issue as I took a somewhat shotgunnish approach to debugging, but he moved around just fine after an enormous chunk of my mods that included Captured Dreams was removed. I'm sorry I don't have any Papyrus output or a load order to post just at the moment; I can get both in a day or two, though my install is presently in a large number of pieces as a result of my own hamfisted efforts at troubleshooting. I can at least confirm it isn't hardware related; my rig is pretty beastly. My guess is that is has to be an interaction with something, and probably not something SexLab related at that as I'm pretty sure my setup of SexLab mods is far from uncommon. -
SevenBase HDT Vagina and HDT Creatures
Slaanesh Devotee replied to Stevierage's topic in HDT Physics Extension - Downloads
Heh! Yeah, I am a lucky dude in that regard. Kinky fucked-up weirdos come in both genders, as it turns out! -
SevenBase HDT Vagina and HDT Creatures
Slaanesh Devotee replied to Stevierage's topic in HDT Physics Extension - Downloads
I'm having an intermittent texture problem that I'm at a loss to diagnose. When it happens, all female body textures (with the exception of Argonian and Khajiit, which I have not yet messed with) will be solid black from a distance, and covered in triangles up close. Please find attached a few screenshots, and forgive the default Nord; I wanted to document that it happens to new games too. It doesn't happen all the time, and I haven't yet been able to figure out a reliable way to make it happen or not happen. When it does happen, sometimes I can fix it by going into Racemenu, switching to an Argonian or Khajiit since neither race is affected, then switching back; sometimes I can fix it by exiting to the main menu, starting a new game, quitting that, then loading my old save; and other times I have to quit outright and hope it's less obstinate next time I start Skyrim. It affects new games and old saves with equal frequency. I've only seen it disappear mid-play when one of my "fixes" (and I use that term loosely) works, and I've never seen it appear in the middle of play. I'm pretty sure it's related to the Texblending I did to add textures to the HDT vagina, since it only appeared after I did that and goes away when I swap my original textures back in. Expectedly, it doesn't affect heads, and until I messed about with hand textures in an effort to figure out what the devil was going on, it didn't affect those either. Body and hands are never affected separately, for the record. If it's relevant, I'm using the higher rez install option of Mature Skins. I followed the instructions in the linked tutorial, and used the UUNP labeled copy of Texblend that came bundled with the most recent release of Bodyslide 2. While I'm pretty sure I did as they said, I've evidently gotten something wrong, so I guess I can't say for certain that my problem isn't between my keyboard and chair. Google turned up a mess of conflicting answers, of which this post seemed the most pertinent. I reverted to the original textures and then did what the dude said before trying Texblend a second time (following its instructions on hand textures as an experiment was how I broke those), and it feels like it made the problem somewhat less consistent, but that could be my imagination. What's odd is that it seems to happen less frequently the less mods I run. I'm running a mess of mods both SexLab related and not, and when I disabled a boatload of them for testing some (probably?) unrelated game stability issues, it felt like the texture bug would happen a lot less. Interestingly, my wife has this happen sometimes too on a Khajiit with unmodified skin textures. She's not using the HDT vagina (or any LL mods at all), and sees it happen only in conjunction with Bathing in Skyrim, which I'm not even running. I'm not sure it's related since her problems do emerge mid-play, are generally less obstinate than mine, and (as far as we can tell) are caused by completely different things. It looks the exact same when it happens, though, and the Racemenu fix works consistently for her too, so I don't know; I'm pretty far out of my depth here, so I'm just tossing out anything that sounds vaguely relevant. On the upside, the mesh side of things is working like a dream and looks absolutely fantastic when the textures decide to behave. -
The spellcasting bug does seem to be squashed. I haven't had time to test all the weirdo cases my install tends to generate, but with what I've examined thus far, I haven't run into any troubles and I don't expect I will. Thanks, Schmendrick!
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That's a fairly messy load order; you'd probably benefit from giving the load order here a look; it won't have everything, but it'll give you a pretty good idea of what should go where, at least for Lovers mods. BOSS handles Lovers pretty poorly, unfortunately. I personally have had even worse luck with LOOT, but some people swear by it, so give it a try if you're inclined and decide for yourself. Either way, I'm somewhere in between glad and disappointed to hear that you still had problems with only Satisfaction running. I'll try unloading everything but Lovers and Satisfaction myself and starting fresh later this evening and see if the same thing happens to me.
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The delinquent master errors aren't (presently) anything to fret about; the MB2 dependency was a planned feature Schmendrick mentioned that he hasn't actually implemented yet. Might as well fix that now as later though, thanks for catching it. I think you're right about the bashed patch too, for better or worse; I tried making a point of rebuilding it with all the Lovers mods disabled and still ran afoul of the casting bug when I turned everything back on. In happier news, Install 1 is at least way more stable now, so thanks for that too. Evidently at some point I switched on MotionsNT instead of AnimObjectsPriority and never caught it. Derp! EDIT: As I think on it, it might help if Schmendrick were to post his load order. It's got to be something my two installs and fienyx all have in common and that's admittedly already a manageable list, but if Schmendrick isn't having any problems then the problem mod also has to be something he's not running. Unrelated further thought. I didn't think anything of it until now, but I'm noticing I have two failure conditions. Sometimes I'll get a casting animation and nothing at all happens, but other times the right spell effect will play and the spell still won't go off. For instance, when self healing, sometimes my character will just raise his/her hand and look goofy, other times the visual effect will go off too but magicka will not be drained and health will not be restored. Same thing happens for offensive spells; either I'll make the fireball hand gesture and look dumb, or I'll get the effect but not actually shoot the fireball. I wonder if these are the same failure or somehow two different bugs.
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Unfortunately, after a week of testing, about all I can conclude is that testing mod interactions for this one is reeeeeally frustrating. Either I'm missing something obvious, or this bug is, speaking as an IT professional who hunts down stuff like this for a living, one of the more insidious software glitches I've ever encountered. At least on the two setups I have access to, which are even on two different machines, it behaves about the same. It likes to lurk. I'll disable something, and I'll run fine for an hour or so, and then the spell failures creep back in. Sometimes everything's fine until I restart Oblivion, and then it's back the next time I go to play; though more commonly it'll just wait a while and rear its head again. I'm not quite ready to throw in the towel yet, but I am definitely stumped for the time being. Here are my load orders again. Install the First: 00 Oblivion.esm 01 Morrowind_ob.esm 02 Beautiful People 2ch-Ed.esm 03 All Natural Base.esm [Version 1.34] 04 Armamentarium.esm [Version 1.35] 05 Artifacts.esm 06 Lovers with PK.esm 07 LoversCreature.esm 08 TLS Modded Mannequins.esm 09 SPTDiverseGuards-Resources.esm 0A Unofficial Oblivion Patch.esp [Version 3.5.1] ++ UOPS Additional Changes.esp 0B UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0C Oblivion Citadel Door Fix.esp 0D DLCShiveringIsles.esp 0E Unofficial Shivering Isles Patch.esp [Version 1.5.5] ++ USIPS Additional Changes.esp ** Oblivion Vwalk UOS.esp ** DLCShiveringIsles Vwalk UOS.esp ** DLCShiveringIsles Vwalk DG_DS UOS.esp 0F LoadingScreens.esp 10 All Natural.esp [Version 1.35] 11 All Natural - SI.esp [Version 1.35] 12 Enhanced Water v2.0 HD.esp 13 All Natural - Real Lights.esp [Version 1.35] 14 WindowLightingSystem.esp 15 AliveWaters.esp 16 AliveWaters - Koi Addon.esp 17 AliveWaters - Slaughterfish Addon.esp 18 Arena Posters Diversified.esp 19 Book Jackets Oblivion.esp 1A FlyingCameraMod.esp [Version 1.3] ++ Cyrodilic Brandy.esp 1B ImprovedSigns.esp 1C Player Hunters Fame and Infamy - Normal.esp 1D Unsafe Streets.esp [Version 1.0] ** VA_BetterGold.esp 1E Crowded Cities 30.esp ** Crowded Cities 30 Vwalk.esp 1F Crowded Roads Revisited.esp [Version 1.1] ** Crowded Roads Revisited Vwalk.esp 20 P1DmenuEscape.esp 21 Map Marker Overhaul.esp [Version 3.5.2] 22 Map Marker Overhaul - SI additions.esp [Version 3.5] 23 DLCHorseArmor.esp 24 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 25 DLCOrrery.esp 26 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] ** DLCOrrery Vwalk.esp 27 DLCVileLair.esp 28 DLCVileLair - Unofficial Patch.esp [Version 1.0.10] 29 DLCMehrunesRazor.esp 2A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] ** DLCMehrunesRazor Vwalk UOP.esp 2B DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp ** EVE_StockEquipmentReplacer.esp 2C CharacterChangeAmulet.esp ++ CM_Better Wine.esp 2D Immersive Weapons.esp 2E RZWPortableCandles.esp 2F TLS Modded Mannequins.esp 30 TT-EquipableBeards.esp ** Armamentium female.esp ** Roberts Armamentium female.esp 31 DLCThievesDen.esp 32 DLCThievesDen - Unofficial Patch.esp [Version 1.0.12] 33 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.12] ** DLCThievesDen Vwalk UOP.esp ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] 34 ArmamentariumArtifacts.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 35 Morrowind_ob.esp 36 Morrowind_ob - Chargen and Transport Mod.esp [Version 11] 37 Morrowind_ob - MorroblivionTreeReplacer.esp 38 Morrowind_ob - Morroblivion Maps.esp 39 Morrowind_ob - Conversation.esp 3A Morrowind_ob - UCWUS.esp [Version 1.1] 3B Artifacts.esp ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 3C Tavern-Goers 2.esp ** Tavern-Goers 2 Vwalk.esp 3D Trolls Under Bridges.esp 3E DLCBattlehornCastle.esp 3F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.9] 40 DLCFrostcrag.esp 41 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9] ** DLCFrostcrag Vwalk.esp 42 Knights.esp 43 Knights - Unofficial Patch.esp [Version 1.1.5] ** Knights Vwalk UOP.esp ** EVE_KnightsoftheNine.esp 44 xuldarkforest.esp [Version 1.0.5] 45 xulStendarrValley.esp [Version 1.2.2] 46 xulTheHeath.esp 47 XulEntiusGorge.esp [Version 1.2.1] 48 xulFallenleafEverglade.esp [Version 1.3.1] 49 xulColovianHighlands_EV.esp [Version 1.2.2] 4A xulChorrolHinterland.esp [Version 1.2.3] ** xulChorrolHinterland Vwalk.esp 4B xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 4C xulBravilBarrowfields.esp [Version 1.3.5] ** xulBravilBarrowfields Vwalk.esp 4D xulLushWoodlands.esp [Version 1.3.3] 4E xulAncientYews.esp [Version 1.4.4] 4F xulAncientRedwoods.esp [Version 1.6] 50 xulCloudtopMountains.esp [Version 1.0.3] 51 xulArriusCreek.esp [Version 1.1.4] 52 xulPatch_AY_AC.esp [Version 1.1] 53 xulRollingHills_EV.esp [Version 1.3.3] ** xulRollingHills_EV Vwalk.esp 54 xulPantherRiver.esp 55 xulRiverEthe.esp [Version 1.0.2] 56 xulBrenaRiverRavine.esp [Version 1.1.1] ** xulBrenaRiverRavine Vwalk.esp 57 xulImperialIsle.esp [Version 1.6.8] ** xulImperialIsle Vwalk.esp 58 xulBlackwoodForest.esp [Version 1.1.1] 59 xulCheydinhalFalls.esp [Version 1.0.1] 5A xulAspenWood.esp [Version 1.0.3] ** xulAspenWood Vwalk.esp 5B xulSkingradOutskirts.esp [Version 1.0.2] ** xulSkingradOutskirts Vwalk.esp 5C xulSnowdale.esp [Version 1.0.5] 5D xulCliffsOfAnvil.esp [Version 1.1.3] ** xulCliffsOfAnvil Vwalk.esp 5E xulSilverfishRiverValley.esp [Version 1.0.4] 5F xulJerallGlacier.esp [Version 1.0.2] 60 xulTheEasternPeaks.esp [Version 1.1.4] ** xulTheEasternPeaks Vwalk.esp 61 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 62 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 63 HUD Status Bars.esp [Version 5.3.2] ++ Improved Fires and Flames - Increased Sound.esp 64 P1DcandlesForKleptos.esp 65 RMDailyIncomeV2.esp 66 SPTDiverseGuards-Core.esp 67 SPTDiverseGuards-Combined-AllRaces.esp 68 Toggleable Quantity Prompt.esp [Version 3.2.0] 69 LoversDRader.esp 6A LoversAdultPlayPlusforSSP.esp 6B LoversVoiceSSPplus.esp 6C LoversRaperS.esp 6D LoversBed.esp 6E PlayerSlaveEncounters.esp [Version 0.694] 6F LoversPayBandit.esp 70 PSE-PayBandit-Patch.esp 71 LoversStalkerM.esp 72 LoversStalkerMN.esp 73 Lovers with PK.esp [Version 96v5] 74 LoversCreature.esp 75 LoversSoundCreature.esp [Version 0.1.0] 76 LoversSpermSplashEx.esp 77 LoversTrueCrimeEx.esp 78 LoversSlaveTrader.esp 79 LSTBravilUnderground.esp 7A LSTaddonInH.esp 7B LoversAchievments.esp 7C LoversChorus.esp 7D LoversCalm.esp 7E LoversBackup2.esp 7F LoversLight.esp 80 LoversHooker.esp [Version 2.2] 81 LoversAdultPlayPlusforSSP_HookerPatch.esp 82 XCV.esp [Version 09a] 83 xlds.esp 84 LoversSatisfaction.esp ----> Delinquent MASTER: LoversMB2.esp 85 LoversSatisfactionExtender.esp ----> Delinquent MASTER: LoversMB2.esp 86 JustLetItHappen.esp 87 LoversStripper.esp 88 No psychic guards v1.2.esp 89 SetBody.esp 8A LoversJoystick.esp 8B AutoSetBody.esp 8C zzEstrus.esp 8D zzContainerTrap English.esp ++ EVE_KhajiitFix.esp 8E Oblivion_Character_Overhaul.esp 8F Alternate Start Revamped.esp 90 MassA.I-40.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.35] 91 Bashed Patch, 0.esp 92 LoversMB2.esp 93 Lovers3dorgasmMB2.esp 94 LoversIdleAnimsPriority.esp 95 Lovers3dorgasm.esp 96 LoversAnimObjectsPriority.esp
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No luck with the Bashed Patch, I'm afraid. What's odd is that doing almost exactly that last night did fix it briefly, but this afternoon it didn't do anything. I have a little time before I need to do anything today, so I'll comb through my mod list again for a while and see if I can make it cooperate.
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I'll give LOOT a try later this evening then and report back; I didn't know they worked differently. That's pretty rad. I'm also glad to hear about the ini! If it helps for tracking down the problem, I can confirm sroro's observation that for a statistically inconclusive number of casts, running about does seem to cause slightly more spell failures than standing still. I didn't think until I was writing this up to check if the same was true of walking or jumping, but while I'm messing about with LOOT later tonight I'll give that a go. I can state with reasonable certainty that NPCs are not affected; after picking a few caster-on-caster fights, I only observed a difference in my own ability to cast between when Satisfaction was enabled and when it was not. I haven't had a lot of time to mess about with isolating interactions from other mods, but I'll do a little of that this evening too. Edit to avoid double post: Unfortunately, I was not able to sort my load order with LOOT. I wasn't able to get it to do anything but crash. I did have success with testing mods, albeit confusing success. The first thing I tried was disabling every Lovers mod, Satisfaction included, because I wanted a control test; as expected it worked, and I could cast. Then I re-enabled Satisfaction and all the Lovers mods that Satisfaction depends on. As expected, I was still able to cast without difficulty. Next, I re-enabled Lovers mods slowly. And... oddly enough, I got them all re-enabled and was still able to reliably cast. Out of laziness, I hadn't rebuilt my Bashed Patch each time I re-enabled mods, which suggested to me that something Satisfaction is doing with the Bashed Patch doesn't much care for something-or-other that some other Lovers mod is doing with it; that doesn't make any sense, but any other explanation I could think of made even less sense. So to prove that to myself, with everything re-enabled, I rebuilt my Bashed Patch... and I could still cast, and despite my best efforts remain able to do so. I at no point saved my game with any mods disabled (and had the bug on clean saves beforehand anyway) so what I did shouldn't have had any net effect on anything, but there it is. The bug is gone and I can't get it back, though admittedly I didn't try very hard. Luckily for the collective Us though, I did have access to another affected machine, and was able to reproduce the "fix" in fewer steps. Here it is: 1. Deactivate Satisfaction. 2. Rebuild Bashed Patch. 3. With Satisfaction still disabled, load Oblivion. 4. Cast spells with reckless abandon. I shuffled through the Lovers configuration menu for about five minutes just because I could, do whatever makes you happy. 5. Exit Oblivion. For extra weirdness points, you don't even need to save your game. 6. Re-enable Satisfaction. I didn't rebuild my Bashed Patch at this point since not doing so hasn't caused me any problems, but you probably can. 7. Load Oblivion again and, for absolutely no good reason since all of this shouldn't actually have done anything, you should be able to cast normally. So... yeah. Someone else who has the spellcasting problem, please give that a try and confirm my sanity, because at this point it's looking kind of doubtful. Second edit: Back to the drawing board. After a couple hours of problem-free play, spells are back to occasionally failing just like before. I have nothing that even remotely resembles an explanation for anything that has happened. Maybe I just had a streak of wildly improbable luck. I did get LOOT working eventually, though; turns out the ostensibly stable release is not that, but the beta works fine. Unfortunately, it didn't help.
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I'm experiencing the spellcasting bug as well. It's a hell of a thing, even interferes with setting up other Lovers mods via their attached minor power. Rolled my load order through BOSS without issue; I know you mentioned LOOT, but I already had BOSS on hand so please do let me know if they aren't as interchangeable as I think they are. Here it is: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 All Natural Base.esm [Version 1.34] 03 Armamentarium.esm [Version 1.35] 04 Artifacts.esm 05 Lovers with PK.esm 06 LoversCreature.esm 07 TLS Modded Mannequins.esm 08 SPTDiverseGuards-Resources.esm 09 Unofficial Oblivion Patch.esp [Version 3.5.1] ++ UOPS Additional Changes.esp 0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0B Oblivion Citadel Door Fix.esp 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.5.5] ++ USIPS Additional Changes.esp 0E LoadingScreens.esp 0F All Natural.esp [Version 1.35] 10 All Natural - SI.esp [Version 1.35] 11 Enhanced Water v2.0 HD.esp 12 All Natural - Real Lights.esp [Version 1.35] 13 WindowLightingSystem.esp 14 AliveWaters.esp 15 AliveWaters - Koi Addon.esp 16 AliveWaters - Slaughterfish Addon.esp 17 Arena Posters Diversified.esp 18 Book Jackets Oblivion.esp 19 FlyingCameraMod.esp [Version 1.3] ++ Cyrodilic Brandy.esp 1A ImprovedSigns.esp 1B Player Hunters Fame and Infamy - Normal.esp 1C Unsafe Streets.esp [Version 1.0] ++ VA_BetterGold.esp 1D Crowded Cities 15.esp 1E Crowded Roads Revisited.esp [Version 1.1] 1F P1DmenuEscape.esp 20 Map Marker Overhaul.esp [Version 3.5.2] 21 Map Marker Overhaul - SI additions.esp [Version 3.5] 22 DLCHorseArmor.esp 23 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 24 DLCOrrery.esp 25 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 26 DLCVileLair.esp 27 DLCVileLair - Unofficial Patch.esp [Version 1.0.10] 28 DLCMehrunesRazor.esp 29 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 2A DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp ** EVE_StockEquipmentReplacer.esp 2B CharacterChangeAmulet.esp ++ CM_Better Wine.esp 2C Immersive Weapons.esp 2D RZWPortableCandles.esp 2E TLS Modded Mannequins.esp 2F TT-EquipableBeards.esp ** Armamentium female.esp ** Roberts Armamentium female.esp 30 DLCThievesDen.esp 31 DLCThievesDen - Unofficial Patch.esp [Version 1.0.12] 32 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.12] ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] 33 ArmamentariumArtifacts.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 34 Artifacts.esp ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 35 Tavern-Goers 2.esp 36 Trolls Under Bridges.esp 37 DLCBattlehornCastle.esp 38 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.9] 39 DLCFrostcrag.esp 3A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9] 3B Knights.esp 3C Knights - Unofficial Patch.esp [Version 1.1.5] ** EVE_KnightsoftheNine.esp 3D xuldarkforest.esp [Version 1.0.5] 3E xulStendarrValley.esp [Version 1.2.2] 3F xulTheHeath.esp 40 XulEntiusGorge.esp [Version 1.2.1] 41 xulFallenleafEverglade.esp [Version 1.3.1] 42 xulColovianHighlands_EV.esp [Version 1.2.2] 43 xulChorrolHinterland.esp [Version 1.2.3] 44 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 45 xulBravilBarrowfields.esp [Version 1.3.5] 46 xulLushWoodlands.esp [Version 1.3.3] 47 xulAncientYews.esp [Version 1.4.4] 48 xulAncientRedwoods.esp [Version 1.6] 49 xulCloudtopMountains.esp [Version 1.0.3] 4A xulArriusCreek.esp [Version 1.1.4] 4B xulPatch_AY_AC.esp [Version 1.1] 4C xulRollingHills_EV.esp [Version 1.3.3] 4D xulPantherRiver.esp 4E xulRiverEthe.esp [Version 1.0.2] 4F xulBrenaRiverRavine.esp [Version 1.1.1] 50 xulImperialIsle.esp [Version 1.6.8] 51 xulBlackwoodForest.esp [Version 1.1.1] 52 xulCheydinhalFalls.esp [Version 1.0.1] 53 xulAspenWood.esp [Version 1.0.3] 54 xulSkingradOutskirts.esp [Version 1.0.2] 55 xulSnowdale.esp [Version 1.0.5] 56 xulCliffsOfAnvil.esp [Version 1.1.3] 57 xulSilverfishRiverValley.esp [Version 1.0.4] 58 xulJerallGlacier.esp [Version 1.0.2] 59 xulTheEasternPeaks.esp [Version 1.1.4] 5A Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 5B Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 5C EVE_ShiveringIslesEasterEggs.esp ++ Improved Fires and Flames - Increased Sound.esp 5D P1DcandlesForKleptos.esp 5E HUD Status Bars.esp [Version 5.3.2] 5F RMDailyIncomeV2.esp 60 SPTDiverseGuards-Core.esp 61 SPTDiverseGuards-Combined-AllRaces.esp 62 Toggleable Quantity Prompt.esp [Version 3.2.0] 63 LoversAdultPlayPlusforSSP.esp 64 LoversVoiceSSPplus.esp 65 LoversRaperS.esp 66 LoversBed.esp 67 PlayerSlaveEncounters.esp [Version 0.694] 68 LoversPayBandit.esp 69 PSE-PayBandit-Patch.esp 6A LoversPower.esp 6B LoversStalkerM.esp 6C LoversStalkerMN.esp 6D Lovers with PK.esp [Version 96v5] 6E LoversCreature.esp 6F LoversSoundCreature.esp [Version 0.1.0] 70 LoversSpermSplashEx.esp 71 LoversEscapeRapeVPlayer.esp 72 LoversTrueCrimeEx.esp 73 LoversSlaveTrader.esp 74 LSTBravilUnderground.esp 75 LSTaddonInH.esp 76 LoversAchievments.esp 77 LoversChorus.esp 78 LoversCalm.esp 79 LoversBackup2.esp 7A LoversLight.esp 7B LoversHooker.esp [Version 2.2] 7C LoversAdultPlayPlusforSSP_HookerPatch.esp 7D XCV.esp [Version 09a] 7E xlds.esp 7F JustLetItHappen.esp 80 LoversStripper.esp 81 No psychic guards v1.2.esp 82 SetBody.esp 83 LoversJoystick.esp 84 zzEstrus.esp ++ EVE_KhajiitFix.esp 85 Oblivion_Character_Overhaul.esp 86 Alternate Start Revamped.esp 87 MassA.I-40.esp 88 krdEstrusAmbushRandom.esp 89 krdEstrusAmbushRopersOnly.esp 8A zzContainerTrap English.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.35] 8B Bashed Patch, 0.esp 8C LoversMB2.esp 8D Lovers3dorgasmMB2.esp 8E LoversIdleAnimsPriority.esp 8F Lovers3dorgasm.esp 90 LoversAnimObjectsPriority.esp 91 LoversSatisfaction.esp 92 LoversSatisfactionExtender.esp I started with Satisfaction in the Lovers clump in the middle somewhere just below Lovers with PK.esp and that didn't change anything; I threw it down to the bottom later just in case, but it didn't help. With the time I have this afternoon, I'll play around with mods that the other dude who posted his load order and I have in common since it's likely to be one of them and see if I can figure out which one it is. Unrelated to the spellcasting bug, I think it'd be nice to include some manner of player input in the skill gain (or loss, as applicable) someplace in the next release. Between RaperS, LSM, PSE, TrueCrime, the boatload of miscellaneous NPC-adding mods, and the frankly stupid settings I run all of those at, I have a pretty rapey install; it'd really suck to take a bunch of skill hits every time I decide to go somewhere via the local bandit toll road. (Also, I seem to recall a scenario in Player Slave Encounters where you get taken to some manner of sex slave training island, which is every bit as rapey as it sounds if not more so; it doesn't make a lot of sense to me that you'd lose points in the Lovemaking skill while you were there.) Admittedly I have no idea how all this is implemented under the hood, but if possible, I think it would be pretty rad to have an ini control skill gain multipliers in various circumstances. So rather than just hardcoding a Lovemaking skill penalty for being raped, maybe have something to the tune of a -1.5x multiplier on all skill gains from sex if the player is being raped, but editable in the ini by whoever's playing in case you wanted to have rape be less (or more?) traumatic. I guess at that point you could also potentially assign a multiplier (0.5x by default?) for rapes the player commits, a multiplier (0.1x?) for masturbation once you finish MB2 integration, and whatever other special situations you care to detect and account for. Again, I have no idea if that's even going to be possible, but I figure if you're making a special handler for rape anyway, it makes sense to make it customizable.
