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    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

OlBenny

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Everything posted by OlBenny

  1. Skyrim Sexlab Toys

    Ah-ha, yep, that was it!  I had reached the SL animations maximum limit.  After disabling some in NSAP, I got Toys working.  Thanks for the help!  And excellent work on Toys. 
  2. Skyrim Sexlab Toys

    Thanks Sfeile.  Huh, odd, so I am doing it right then.  That's exactly what I'm doing:  I select the item as if I was trying to equip it, but no animation is playing after I close the menu.  Clearly, something else is going on.  Either a conflict or something else, not sure.  I'll have to take a closer look into it.   
  3. Skyrim Sexlab Toys

    Hi, hi.  Perhaps I'm being dense, but after it's in my inventory, how do I use the item?  Do I just select the item as if I was trying to equip the item from the inventory and close the menu?  For me, all the game is doing saying "Can't equip this item", as normally.  So I'm wondering if I'm just missing something plainly obvious.  In the NSAP MCM, I have all the animation options selected, as instructed on the OP.  I reset the animation registration in SL, and I ran FNIS.  Load order set by LOOT. 
  4. SerialStrip

    So... freakin... awesome!  I've been waiting for something like this for a long time.  Thank you so very much, APPS Dev Team!
  5. Hihi!  Me again.    Right, interesting things going on.  Nothing really bad, but I continued from my last save.  My girl waking up after escaping from the hired thugs initially, after sleeping in her nice, comfy bed in Whiterun. was being raped (another bed).  All the more surprising, , which I thought was a really neat twist.  She was quickly enslaved and marched to Mistwatch with really no hitches.  Upon loading my save, I noticed how the journal was clear from the enslaved quest.  I'm guessing it probably just took a little while for it to clear out, for whatever reason.  When she got to Mistwatch, she tried to escape.  The escape attempt was successful, though in the journal it still still said enslaved, like before.  Additionally, though when loading the save while enslaved, for whatever reason, it still resets the voice in SL MCM to random, I could cycle through different SL animations.  So, not entirely sure what's going on there.  The only thing different from the last enslavement before the hired thugs is the collar.  The master was also a scavenger.  The collar equipped before was one from DD, not the SD collar.  Not sure what's going on, but I figured to report it nevertheless. The idea of parasite impregnation by a spider or chaurus:  brilliant!  Can't wait for that.  Just wondering though, will it conflict with the Estrus Chaurus mod?  Anyhow, yeah, cheers! 
  6. Hihi!  There's two things:  First, I was just wondering, if you escaped from hired thugs enslavement when they are still taking you to Mistwatch, is the quest, "Payback's a bitch", supposed to complete?  I imagine it is, but I just want to make sure.  After escaping and sleeping, I did teleport to Sanguine's realm, but the quest is still in the journal and it's still check-marked in the MCM as being active.  Second, I think I might have encountered a bug.  My master was in combat with with the hired thugs to get her (she was having a rough day   ), and so I ran away.  However, she kept being chocked by the collar, passing out, and being cycled through punishment scenes.  Before the scene began, it just kept saying "master too far way for punishment", or something like that.  Until the hired thugs enslaved her from her previous master, this just kept happening of being choked, passing out, waking up with it saying "you've woken next to your master", or whatever, but no master was there, and going through the different Zaz punishment animations.  Using the unstuck feature did work to an extent, but didn't teleport the master to her.  Rather, it just reset her position in which she was already located.  Basically, the escape feature didn't seem to be working. There is one more issue, albeit minor.  I think I read this before, too.  When enslaved, for whatever reason, it changes the SL voice to random.  Additionally, you can't change animations.  Un-enslaved, it all works perfectly.  "Disable victim control" in the SL MCM is not selected. 
  7. Whatever happened to Bromm, does anyone know?  It would be a real shame indeed if this mod has been abandoned.  Not that I'm having any issues with it, it would just be a real shame if it's not enhanced and expanded upon.  It's one of those mods that's essential in my load order -- I can't play Skyrim without it.
  8. Wolfclub [20150924 Alpha]

    This mod sounds pretty cool.  I'm looking forward to a stable release. 
  9.   Huzzah, huzzah!  Can't wait for the next Sisterhood of Dibella update!  Really, really great work on SD, Skyrimll.  Personally, I absolutely love it. 
  10. Sweet!  Thank you for the update, Skyrimll!  Going to install it and give it a go.  Can't wait! 
  11. Inte, thank you so much for these patches!  Skyrimll, you're work is brilliant and personally I'm grateful that you continue to maintain SD (I can't imagine playing my game without it, actually), but for me I miss the kneeling feature (plus, as you gain/lose demerits, these poses are a good indicator of where the demerit levels are), and being unable to pickpocket just makes sense with bound hands.  So, thank you Inte for restoring these features.
  12.   I'm using Pay Crime with Solutions, and it works perfectly.  Where do you have Pay Crime in your load order relative to Solutions?  If you have it set to load before Solutions, I would recommend to place it to where Solutions loads first. 
  13. Hi guys, and Ashal!  Aye, I too have the same incredibly white/glowing sperm texture issue with 1.59b. 
  14. Bobber, could you elaborate please?  What was your computer issue exactly?  Did it resolve the runtime error after you fixed it?  How did you proceed in fixing it if that is it fixed the runtime error?  Personally, on my end my PC is up-to-date with all Windows' updates, etc.     
  15. Oh I agree, Stobor.  I love the lines -- they do indeed add color.  Personally, I would hate to see them go.  Hopefully, the issue can be narrowed down so you wouldn't have to do that.  At least, that's my hope. 
  16. Hi everyone, Stobor!  Sadly, as others have reported, I too have been encountering the C++ runtime error R6025 when attempting the Emissary ending.  Checking my papyrus log, no errors were being reported.  According to my log, everything is working like it's supposed to be.  Clearly, however, it's not.  In loading, reloading, and reloading again my save in attempt to see this ending, I noticed something rather interesting.  The non-voiced lines seemed to appear inconsistently throughout the scene.  For instance, the Emissary would say "Time to open this gate," or whatever he said; he would sometimes say it at the begging of the scene before the first sex act or after the second sex act.  Each time this dialog inconsistency occurred my game would crash (not CTD, just freeze up) accompanied with the runtime error.  This got me thinking that perhaps this might be a Fuz Ro D-oh  related issue in some way.  So, I decided to experiment.  I uninstalled Fuz Ro D-oh, went in-game, and tried it out.  To my surprise, it worked!  I was able to successfully complete the Emissary ending, though of course I didn't get to see the dialog.  I tried this several more times each with the same result -- success.  I then reinstalled Fuz Ro D-oh, went back in-game, tried it out, and I again encountered the C++ runtime error.  I tried this several more times and each and every time resulted in the same runtime error.  So, I don't know, perhaps this runtime error is Fuz related?  Of course, others who have this same problem will have to check for the same in their games to confirm it, but this is what I'm seeing in my game.  Nevertheless, I just wanted to report it in case it might help in diagnosis if not at least as a potential work around.  Cheers!         
  17. I was thinking to myself just today the same thing, Yumi.  Aye, that would be so cool:  player offers herself... or, maybe, maybe... the farmer knocks the player out and when she finally comes to she discovers she's in a giant camp, having become the giant's new play thing.  Perhaps through the "Can I help?" dialog, farmer says something like, "No, but I have a better idea..." or something.