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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

EvenstarGW

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Posts posted by EvenstarGW


  1. Downloaded this mod and tried it out. It works great! Only minor issues I have is that melee attacks don't make any sound and for some reason my character's eyes change to the normal human ones she had before she became a vampire.

     

    I do have a question though. I really love the look of the Merta Black Rose armor, but the way the author made it is such that the whole set is made up of extra armor slots beyond the standard "Armor, boots, gloves". Is there any way I could equip the socks, shoulder pads, and armlets onto the vampire lord?

     

    If you know your way around nifskope, you can paste the parts into the main armor nif, so you won't need more than the standard slots. Just make sure you get the dismember-skin slots correct or the pasted-on bits won't be visible in game.

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  2. Thank you so much for this mod. I can finally have a pretty vampire lord.


     


    I did some modifying to get it to look the way I wanted. Used the animated dragon wings addon with Alduin wings, and replaced the armor with R18pn Diano.


    I also replaced the melee attacks with somewhat more vanilla claw attacks which caused some trouble because they weren't actually hitting anything but thanks to Groovtama I managed to repair them.


     


    Now I only dread the moment I have to fight Harkon because that's probably not gonna be pretty. But still, I love what you did here.


     


    PS. Does anyone know of a casting animation while floating where I don't land on releasing the spell? It seems to throw off the aim ever so slightly. I can adjust to it but if there's a fix, I'd love to know.


     


    1818630-1440495679.jpg


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  3. Thanks for this wonderfull collection !!


     


    I noticed one thing though when I was looking at the Nif's, in particular the panties that come with 51. Armored Bikini.


    They are on biped slot 52, which conflicts with Schlongs of Skyrim.


    I have changed this for myself, but I can imagine there are people who can't do that.


    Topic 556424 here on loverslab contains biped slot info I always use to determine where to link a nif to :)


     


    I just thought I'd let you know.


     


    Thank again for all the work here :)


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  4. What bothers me is that Buddah comes in there with a bit of an antagonistic tone. If TRoaches had come back in a similar tone, I bet he would have been banned by now. He'd have good right to be annoyed and file an appeal, which in that state would most likely be denied because he didn't sound apologetic enough. And thus a simple miscommunication would have got another member banned for life, for trivial reasons. The moderators don't have the threat of a banhammer looming over them, so they can reply in any tone they please (usually condescending, antagonistic or just rude). At the same time, if they choose not to like the tone you use, they can ban you on a whim.

    Even if you are not breaking any rules, they are perfectly willing to bend the rules if it suits them:
    />http://forums.nexusmods.com/index.php?/topic/543846-alex-de-large-banned/

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  5. And there you go again with the fancy words and movie rethoric. Nexus != society, you once again completely miss the point of what is being said. Either that or you're just a plain troll. Copying their condescending tone doesn't make it sound any better.

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  6. I agree, for someone who "no longer cares" and "has moved on", you sure keep coming back to kick up more dust a lot. There's probably worse issues in the world to worry about. I don't mean to say there are no problems over at Nexus, but the whole "this is Sparta" routine is getting old and is probably driving more people away from your cause than it is attracting. Simple facts give a much better picture than your "prophesies of doom".

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  7. Is there any mod that makes it possible to change body texture like "setbody"?' date=' if not what would be the easiest way to do it?

    [/quote']

    None that I know of. I can think of one way to do it though. Go into the plugin that adds your race (or if it's from an esm, make a new plugin with the esm loaded) and duplicate your race. Change only the body texture to the one you want to change to. Then in game, use ShowRaceMenu and change to your copied race. Don't use the Done button, but save it from the chargen menu and load the save.

    Bit of a workaround. However, next time you can just change the texture by swapping the dds files out for different ones. You're the only one using the race so it won't affect others. Not as simple as swapping it on the fly but it should work.

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  8. Ok, that's strange. Means the scripts from Unholy Darkness are not working. After a few hours of having the disease, you start to look pale, get horrible skin, stop to pant every now and then, sometimes fall over completely when your fatigue runs out, until after 3 days it turns you into a vampire.

    Where in your load order is Unholy Darkness? Another mod may be overriding it's script changes. Try putting it lower in your order and see if that changes anything. Best try it on a fresh character, right out the sewer, to see if it works.

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  9. Hi.

    It don´t work for me :(

    The guy came and bite me' date=' but the nothing happens after three days and later.

    Would be nice wen someone could help?

    Good night.

    [/quote']

    Did you try it on a new character or an existing one? I've tried it with a game where I had LTD vampire overhaul before, didn't work. Even though I had never actually become a vampire yet with that character. Only when starting a new character did it work properly. At least make sure you have never been a vampire or played with mods that make changes to the vampire scripts.

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  10. And the link I provided is working; all you have to do is go to moderteam (the link is on the website I've linked). The outfit compilation costs 98 gold' date=' and it's still up.

    Just in case you still can't find the link, here it is:
    />http://www.moderteam.com/viewthread.php?tid=9002&extra=page%3D1

    [/quote']

    Hehe, I never even click the links anymore since I can't even see pages on that site (don't feel like making an account on places where I can't even see what I'm signing up for). But out of curiosity I just clicked that link and for the first time ever I actually get taken to a proper forum page. Did they change their policies?

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  11. Guys' date=' please share this dress[/b']

    1feccb846fc2f6688e03a3789a53f962.jpg

    Hihi, that's one of the textures I made. Didn't realise anyone actually ever used them :)

    Anyway, just did a quick google search for you, I think this might just be it:
    />http://www.4shared.com/rar/1VYqQWea/HWDress.html

    For that texture and a few others, look here:
    />http://www.mediafire.com/download.php?18f8irgsmuxrx7n

    It's just the textures, have to use nifskope to apply them, and add them to an esp.

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  12. is there any way to check what factions a NPC are a part of? that way we could check to see if our kid is part of the bandit faction? If so' date=' is there a way to remove said NPC from that faction?

    [/quote']

    You can use FormID finder (search in Nexus), you can see infos about many things in game, even the factions an NPC belongs to.

    Not sure about removing a faction, but if a children has an evil inheritance and start fights, i correct this behavior fixing her/his stats.

    Open the console, select the children, write down this:

    setav aggression 5

    setav responsibility 80

    To remove someone from a faction, select them on the console:

    Setfactionrank xxxxxxxx -1

    Where xxxxxxxx is the FormID of the faction (FormID finder will also give that).

    Nice to see you managed to get the hiyokogen to work. A small tip, not sure if you did this: Make it not copy headgear. I've had lot's of kids come out with wigs because mom had one, and of course they don't fit.

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  13. I use HUD status bars to display various bars and other infos on my HUD. I got bothered by the fact that my mask and/or sun resistance would run out at the most inconvenient times' date=' without warning. So I dug around the scripts and found the info I needed to display on screen. For anyone using HUD status bars in combination with UD, maybe this will be of use to you as well.

    Adds 2 timers for your mask darkness and sun resistance.

    Adds a bar that empties an hour after you feed, indicating you can get your next blood point. Feed sooner and it refills without giving you a blood point.

    A little warning icon that shows your fangs are out and you're not wearing the hood of shadows (to prevent running past an imperial and getting arrested because you forgot to mask after eating that last bandit).

    Here's the code for the bars, which goes into your data/ini/hud status bars.ini

    [spoiler']


    ; ==== Blood Cravings - A bar that empties in 1 hour after feeding, indicating that you can get another blood point

    set tnoHSB.hud_val to sv_Construct "(Vampire.fFeedTime - UnHolyNOW)"
    set tnoHSB.hud_color to sv_Construct "HUDcolorPurple"
    set tnoHSB.hud_max to sv_Construct "0"
    set tnoHSB.hud_min to sv_Construct "-0.0416667"
    set tnoHSB.hud_x to 70
    set tnoHSB.hud_y to 99
    SetStage tnoHSB 10


    ; ==== Sun Hours - Amount of time left before sun damage kicks in. Only decreases at day.
    ; Color is not needed since only text is displayed
    set tnoHSB.hud_val to sv_Construct "Vampire.nSunHourCount"
    set tnoHSB.hud_name to sv_Construct "Sun Time: "
    set tnoHSB.hud_textColor to sv_Construct "1+4*(tnoHSB.val<=0)" ; Green if > 0, Red otherwise
    set tnoHSB.hud_type to HUDtxtNoBar
    set tnoHSB.hud_x to 25
    set tnoHSB.hud_y to 99
    SetStage tnoHSB 10

    ; ==== Mask Hours - Number of hours left before Mask Darkness runs out.
    ; Color is not needed since only text is displayed
    set tnoHSB.hud_val to sv_Construct "24*(Vampire.fMaskTimer - UnholyNOW)*(Vampire.fMaskTimer > UnholyNOW)" ; mask time left in hours if > 0, else 0
    set tnoHSB.hud_name to sv_Construct "Mask Time: "
    set tnoHSB.hud_textColor to sv_Construct "1+4*(tnoHSB.val<=0)" ;Green if > 0 Red otherwise
    set tnoHSB.hud_type to HUDtxtNoBar
    SetStage tnoHSB 10

    ; ==== Vampire Fangs Visible. Hidden if not visible.
    set tnoHSB.hud_color to sv_Construct "HUDcolorOrange*(Vampire.Fangy > 0)" ; Will be 10 (orange) if vampirism is not masked and not wearing hood of shadows, and 0 (invisible) otherwise
    set tnoHSB.hud_type to HUDdefault
    set tnoHSB.hud_custom to sv_Construct "Misc\vampire" ; Use vampire icon
    set tnoHSB.hud_x to 80
    set tnoHSB.hud_y to 99
    SetStage tnoHSB 10

    Of course you can tweak the hud_x and hud_y components to position it where you want it. For me it has made the mod a lot more playable, since it's much easier to plan your trips into the city when you know how long you have.

    I find that the sun resistance timer doesnt work for me, it just keeps showing -1 everything else seems to work fine does anyone have any idea why this is?

    Are you old enough for sun resistance? If so, it should go up after you bite someone. Blood potions or fountains don't do the trick, has to be a person.

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  14. Thanks for the useful guide. I have been doing this to almost everything I download, but I'm sure it will be of help to others.

    Here are some more tips:

    To remove corrupt/leftover nodes outside the Scene root, the quickest way by far is to select the sceneroot and use the Crop to branch option.

    Easiest way to combine properties is to first fix one. Let's say your mesh has metal parts. Select the material on one of them, make sure it has a reasonable amount of gloss and specular colour and give it a suitable name. Metal, or if you want it to have fake mirror-shine, EnvMap2. Now right-click the material and select copy (not copy branch in this case). Go to the other metal parts, right-click the material and "paste over". Now do the same for Cloth, Leather, Emissive parts like glowing gems, etc.

    For skin parts, be sure to leave the material name as skin or Skin, but pick one materialnode and paste it over the others so there will be no seams caused by different materials. Some people forget that not all races have human skin and will use pink colours. Silly, because the texture itself is already pink, or in some cases, not at all. Just use white materials for ambient and diffuse, black or white for specular depending on whether you want glossy or not.

    Also make sure that the NiTriStrip/shape nodes that have skin property are named appropriately. For most things this means the name should start with "Foot", for example "Foot:Upperbody". This depends on what bodypart is used to find the skin texture. For HGEC, feet, lowerbody and upperbody are on the "Foot" texture, so that's why you have to name these nodes Foot. The hands are on the Hand texture, so they have to be called Hand. Skin parts named TriFoot something are sometimes found in nifs. They will appear to work fine until you put them on someone with a non-imperial skin.

    After combining properties, go to View->block list->Show blocks as list. If it worked correctly, there should only be one of each materialtype you assigned left in the list. A tiny difference between two colours can prevent materials from being merged even though in game you won't be able to spot the difference, so that's why you used the copy/paste over trick.

    One more thing that's not covered here is the textures. Some people include uncompressed textures, sometimes using up to 25MB for a single texture (imagine how many of those will fit before your Video memory runs out) or textures without MipMaps. When opening a mesh, Oblivion will have to generate MipMaps if there are none, causing a hefty delay before you actually see the armor equipped. DXT compression can cause some quality loss, but usually, the result is good enough for normal gameplay, and will reduce memory usage by a lot. For textures with grayscale alpha/transparency layers, use DXT5, for those without alpha (black or white) use DXT1. Some people really make me cry and use 1024 or 2048 pitch black or other unicolored textures, wasting tons of memory on what could basically be done with a 1x1 pixel texture. Size them down to reasonable size, like 64x64 which will use almost no memory.

    I already had some screenies I made for a friend a while back, you can see them here:

    Photobucket album, nifskope help

    No further explanation, if you are comfortable enough with Nifskope, you'll be able to figure it out.

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