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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

shadow2k

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About shadow2k

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    Advanced Member
  • Birthday 07/15/1978

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  1. BodySlide and Outfit Studio - out now!

    Would anyone happen to know if it's possible to get Outfit studio to place the camera pivot on a specific part of a mesh?  It would make fine editing much easier if I didn't have to spend 10-20 clicks to try to position the camera in the right spot.  I keep thinking there must be a hotkey for it or something but I can't seem to find a list of hotkeys either.
  2. Defeat

    I've noticed that during scenes started by Defeat, the Move Scene option doesn't work.  It does the "returning player control" message and the player stands but the movement keys do not work, so it's not possible to move the scene.  It's only really a problem when the scene ends up triggering too close to a wall or on odd terrain, but it kinda takes the fun out of a scene when the only thing you can see is your feet sticking out of the wall.
  3.   I thought I had done that.  I'll try again and if it still produces a neck gap, I'll try the move shape thing.   Update:  Move Shape is what I was looking for.  Turns out Outfit Studio did move the mesh a small amount.  I was able to move it back where it needed to be and that fixed the gaps.  Thanks!
  4. I tried copying the belly using outfit studio to my current UNPB body but it messed up the neck seam.  Otherwise it seemed like it worked.  But I need to figure out how to do it without causing the neck gap.  I'll try a few other reference meshes and see if that fixes it, but it seems odd that the neck seam would even be affected at all since I only copied the belly node.
  5.   This is a good question.  I've attempted to do my own fix and when opening the file up in Blender, the breasts look fine, no flattening at all.  I've also checked weights on the skeleton and it appears they are the same as on the original Redux body, but I'm still pretty new at this so maybe I'm looking in the wrong place.  If we knew what the cause was, it seems we could easily fix it.
  6. Starbound!

      Are you just posting your updates here or is there a better place to keep track of this project?