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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by Gameplayer
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Sexlab Equipable Dildo not showing
Gameplayer posted a topic in Technical Support - SexLab Framework
The calapse dildo doesn't equip or something, I've never seen it since using 1.60 and above Not sure what to do, I've searched with Google and used the search box here but coming up with no dice. No I'm not using automatic camera and I'm aware that activating camera too soon or not deactivating before animation ends cause issue. Its not that. It simply never shows up. -
Sexlab Equipable Dildo not showing
Gameplayer replied to Gameplayer's topic in Technical Support - SexLab Framework
I did not use the automatic one and did see that as the problem for someone. I did try to reset the strap on list. I have not tried to reset the whole sexlab mod >< Just did another animation while away. Checked the inventory and it was equipped but not showing on the character.... Opened Sexlab in TesVedit checked its slot assignment against the Mesh and these are correct. I might try reset soon. Oh dang, I see what happened. Fixed I had a mod that changed the slot to 52 and for some reason the game didn't like that. So I switched it back. Thanks for the help. -
Mods not loading correct (loading but not)
Gameplayer replied to kojihu's topic in Skyrim Technical Support
Get LOOT You NEED to sort that load order really bad. Next, Get Wyrebash, you are gonna need a bash patch. Next, Get TesVedit also known as xEdit, Make a Merge Patch Watch GamerPoet's or Micheal on Youtube, he really takes his time making a complete explanation on how to use the programs I just suggested. Next, SSME or SKSE's memory fix by Shason, or just watch all of GamerPoet's how to set up Skyrim videos but this is essential fix, you wont get to play long without it. SkyUI Didn't see it in load order. Not sure how your game started without it in there. -
Help Issue with Dragonsreach interior and Exterior.
Gameplayer replied to darksoul517's topic in Skyrim Technical Support
Which mods did you install that made changes to Whiterun? That is where you start looking. Next thought is perhaps you ran out of Ram, VRam, or basically loaded so many mods in that made changes to graphics and added AI that your system was bound to stop loading everything into the world space. <This is possible though usually the game would just crash. -
Devious devices bra shrinking boobs when armour is put on
Gameplayer replied to Rednecklawrence's topic in Skyrim Technical Support
I'm sorry I have not used Soul Gem Oven II. So I wouldn't know, perhaps it has options in its MCM for how Outfits effect breast scaling. -
Mods list you want to get this effect Basvanbeus Mesh and Texture Changer Player Character Exclusive Armor Dynamic Muscle Growth Bodyslide/OutfitStudio Several Vanilla Packs with Bodyslide data Various Skins for preferred bodies I must have misunderstood you.
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You can do this. You want to use Basvanbeus mesh and texture changer V2 on Nexus. That gives each race and sex its own mesh and texture. Then you use PCEA to give the player character unique armor look for every vanilla outfit and armor. You can take it a further step because Basvanbeus placed a unique texture folder for each 25 point weight increment ie 25, 50, 75, 100. This can means that using the texmex mod included in Bodyslide you can create a special muscle map for those incriments. Then you reverse build the Low High Weight in Bodyslide (easy use sliders yo) and use Dynamic Muscle Growth mod by Gopher. -This playthrough means that >You start as a fatty >As you get physically trained your boobs decrease in size >Your muscles across the body become visably stronger over time >This will look a lot like the game Fable, player character will visually dynamically reshape over your play time. How do I know this....Cause I have already done that play through at least 5 times. Plus uh all the NPC's have unique bodies rather than the same too, only thing to really make it go crazy would be if someone dedicated a race specific armor folder for each race and sex...Then it'd be fantastically crazy. Someone did try, I seem to remember they separated the 8 races into 3 catagories at least but I cant remember the mods name. Yes given the shear number of vanilla replacers and Bodyslide options plus all those Outfit Studio Conversions this would be quite a play through but also it is a monumental task to set this up it takes weeks. However the shear visual diversity of this approach for player and npc's is quite amazing actually given all the different bodies and textures available. So if you find that mod that gives unique armor to race for vanilla armors well my friend that would be something.
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DynDoLOD...is it worth using?
Gameplayer replied to noodles1976's topic in Skyrim General Discussion
Alright Yatol, I'll give it a go heck its Mod Organizer anyway. -
Devious devices bra shrinking boobs when armour is put on
Gameplayer replied to Rednecklawrence's topic in Skyrim Technical Support
I'm sorry but that thing about putting on clothing or armor is definitely a feature in the "Hormones" mod. Your going to have to look for the options to control it in its MCM menu. Its a Feature not a bug. -
Aradia Devious Devices Integrated 2.0 8/31/2015
Gameplayer replied to Gameplayer's topic in Downloads - SexLab Framework
help "aradia" with the quotes should show all aradia items. -
Devious devices bra shrinking boobs when armour is put on
Gameplayer replied to Rednecklawrence's topic in Skyrim Technical Support
Turn it off before the Bra shows up in game? -
VRAM issue, The Skin textures for some skins are HUGE and if you have a bunch of females with them well.
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Devious devices bra shrinking boobs when armour is put on
Gameplayer replied to Rednecklawrence's topic in Skyrim Technical Support
MCM menu Devious Devices Turn off Breast Node Management. -
Fallout 4! In like 4 1/2 months, its real.
Gameplayer replied to Gameplayer's topic in Fallout 4 General Discussion
Cool, First Mod I'm downloading is the one that changes the size and location of that UI interruption element >< god dang who did that for real? I'll probably just unpack the BSA and find a way to delete or blank that crap out. Other than that want to play. -
Fallout 4! In like 4 1/2 months, its real.
Gameplayer replied to Gameplayer's topic in Fallout 4 General Discussion
Mass Effect is one of those games you get in trouble for hosting modifications for, otherwise we would see a lot more for the game than we ever have. -
Deviously Cursed Loot 5.1 (2015-11-23)
Gameplayer replied to Kimy's topic in Downloads - SexLab Framework
So uh New Years Party in chains with DCL! Beeewwwtttzzzz when ever is fine looking forward to your cool ideas Kimy. -
Fallout 4! In like 4 1/2 months, its real.
Gameplayer replied to Gameplayer's topic in Fallout 4 General Discussion
I'm not surprised that the game has high requirements and actually there are reviewer's out there that expected much higher min req's. See what happened is that the consoles really help people that don't want to be caught up in constantly upgrading computer parts. The other thing is if your like me and play BSG games on computer almost exclusively to everything else well... The news is the XBOX 1 a new console came out dun dun dun. Means that since Fo4 is on that the system reqs are not going to be close to that of Skyrim cant believe people thought or suggested that these would be its nuts. The real issue about playing a game like Skyrim almost exclusively with mods for what is it 4 or 5 years is that we ignore the advancements going on outside of our genre. Stuff happened, anyway there is a very vocal group of people that get all mad about how low the reqs are both on Steam and Youtube channels. The 600 series could have been the declared min for graphics card and still squeezed by I imagine. Hopefully there will be overhauls like skyrim had for low end computers and everyone can be happy. Edits I figure that compared to the other games in 2015 Fo4 reqs are very reasonable and for a open world game its kinda surprising as it is. Might even be amazed who knows. Like anyone else I just want to play and be happy. If the game doesn't have Gamesworks options BSG will catch flak from gamers in the long run for sure. I hope it will have options for longevity I mean we all love this series or some of us do anyway. -
I don't know if there is a mod to make the sliders show in ECE or if a mod is in the works. I thought everyone was switching over to Racemenu myself I have a character made with the ECE face in Racemenu working...Of course I sorta just installed the ECE head and textures then after I used Scupt in Racemenu too port in a face someone made for SBF all in one mod. Any follower file you can port in their face GEOM right into your character's only part that's probably tedious is just making your Unique Race use their femalehead.nif and then maybe specific textuers and extras. Dang Im not sure I answered the question I think the cough meds have kicked in finally
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Fallout 4! In like 4 1/2 months, its real.
Gameplayer replied to Gameplayer's topic in Fallout 4 General Discussion
If gameworks is in it sounds like it would be limited from what you guys are saying shoot. -
Fallout 4! In like 4 1/2 months, its real.
Gameplayer replied to Gameplayer's topic in Fallout 4 General Discussion
Its not a 1,000 USD. You could buy a GTX 780 for like 200 now and pair that off with a GTX 660 for around $60. So that's like 260. Nvidia can use a 8,000 series card and above for PhysX so if you don't have Mobo with 2 PCI-E2 slots and PSU for it look around for an older generation Nvidia card that will fit the smaller slot on your Mobo usually right next to where your main video card is. You could probably buy a second card to slave for 20-50 bucks. So ya you could pay a lot less than you think if you have the PSU overhead for it. If your like me you upgraded from a GTX 580 and weren't sure what to do with the card welp guess what a lot of cool games use Gameworks, so I didn't have to think real hard what to do with the card I upgraded from nope just plugged it back in. -
Fallout 4! In like 4 1/2 months, its real.
Gameplayer replied to Gameplayer's topic in Fallout 4 General Discussion
I'm all for gameworks, and I'm not alone in that. Also the alternative to not implementing gameworks/PhysX features is to basically make the PC users that have Nvidia products mad and complain that they were lazy. -
Wow thanks Crudo.
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Fallout 4! In like 4 1/2 months, its real.
Gameplayer replied to Gameplayer's topic in Fallout 4 General Discussion
I smiled upon reading cherry chocolate rain so I'm clearly entertained. -
Fallout 4! In like 4 1/2 months, its real.
Gameplayer replied to Gameplayer's topic in Fallout 4 General Discussion
Sigh, Right well and then there is this... SLI answer is probably after release sometime. -Shit, so uh basically you want exactly a GTX 780ti with 3GB or what a 980Ti with 6gb??? -apparently I would have been better off buying the GTX 780ti over a GTX 970 ssc??? So no PhysX whats that mean well here is an example of how awesome PhysX can be. -Witcher3 Ultra Setting with PhysX On a EVGA GTX 970 SSC your looking at 40-50 FPS Now dedicate a PhysX card assuming both are Nvidea Cards can use a cheap $60 card for this. > The FPS becomes 55-60 >There are quite a few examples easy to find with google search on this. >Search Dedicated PhysX Card >Basically the reports show substantial FPS gains using a card for just this but its only supported by 150 titles which actually translates into basically almost nothing that you probably even play...exception would be Witcher, Borderlands, and Bioshock games. Soo why does it matter well, If any of the previous entries were anything to go by the game will depend a lot on the processor and the beefer that is the better your FPS and stability will be and more to the point the end-user should expect less stutter. Example would be Skyrim's shadowing which if you reduced its value was known to enhance your fps and remove stutter. So my concern boils down to will it be a good shooter? Given that you cannot easily overcome that there might not be SLI and the game uses Havoc rather than PhysX so you cant simply plug a cheap card into the Mobo to offload one of the toughest features going in graphics these days. To top that off we don't know if the 64hz bug exists in this build but if its still there >< I gotta figure that since the lighting system is now changed that some of those issues would have been addressed as well. Wait and see I guess. -
Fallout 4! In like 4 1/2 months, its real.
Gameplayer replied to Gameplayer's topic in Fallout 4 General Discussion
My concerns with Fallout 4 are different I suppose... On going back to play Tale of Two Wastelands the shear amount of preparation to actually remove stutter, maintain consistent high FPS, and ensure that the game wont crash well that was a pain. Then upon actually playing for 12 levels I realize that hell the game is very poorly balanced, everything is a bullet sponge, and yet I happen to be playing a character built for using guns go figure >< Going to point out that VATS was a mandatory mechanic, if you did not use it you gimped yourself. Have a look around and see that overhaul mods such as FWE and PN are both essentially about the same thing making the First Person Shooter aspects of the Fallout Series more enjoyable and heck bearable even. The amount of unique downloads goes into the millions and when you have a look at how large a population of computer users that actually represents well what I'm getting to is this. Most of the people that bought Fallout 3 or FNV for the Computer want the game to be more like a First Person Shooter than they care to admit. I'm really hoping that Fallout 4 has addressed some real concerns. -Stutter -Stable FPS -Stability less ctd's -Better Balance, >No bullet sponges >No useless equipment The only thing that I know for certain is that the lead developer Todd Howard has been quated as saying that steps were taken to enhance the First Person Shooter mechanics. From the released video's I can see that certain features of FPS games have been adopted such as melee, grenade, and sprint keys... So hopefully the game will play as a better first person shooter than the previous entries to the series. Of course I'm sure that someone out there is going to complain that it was entirely awesome that the RPG mechanics made it so that it took 2 Fatman bombs to the head to kill some of the late game creatures...Sure like the game ever gave the player enough ammo for that >< Doesn't matter that people wont admit it but the game is clearly better off being a shooter that has rpg mechanics than an rpg that has shooter mechanics.
