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Gameplayer

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Everything posted by Gameplayer

  1. The Devious Corner

      Well often the issue comes up that when someone starts using UUNP or CBBE Bodyslide Devices that they in fact don't realize that the outfits do not have an implanted player body.   Your going to need to make a femalebody.nif in Bodyslide so that the items actually fit the female.   None of the other conversions that I made actually need the player to make a female body cause the body is implanted in the outfit for say Remodeled Armor Conversion or Nsk13 armor.  So with the other stuff I did you wouldn't notice when wearing the "chest piece" cause it has a body in it.   Devices on the other hand do not usually occupy the "chest slot"   Sorry there is an extra step involved.   It seems to be that there are more 1st time bodyslide users than I could have imagined wanting to use UUNP Bodyslide now that it is a thing with a lot of options.  
  2.   Now we just need to make it so the Lone Survivor can load up a game of Skyrim Sexlab upon entering the VR tube.  
  3. The Devious Corner

    Thanks for the patch T3hoth3r! Put it in the downloads section.
  4.   Thanks for the heads up, >< so many mods to work on.   I will have to scheledule it in, funny thing my classmates and professors are after me about my modding addiction haha.  I will be working on a mod this weekend for a few hours but I'm afraid it wont be this one.  
  5. The Devious Corner

      Shoot your right I should just post the 7B Armbinder I re-weighted here since that would cover all the sevenbase variants.   Then I could just do the same to a unp version that would cover all the smaller unp bodies...   Ah I'll see about getting mine outta mod organizer and just post it up now.  
  6.   Theory right now but it could be a thing yes. Also its said that there might be creatures that can be mounted such as You Gia.    Who knows though until we have the game in hand, for a while.  
  7. Gotta be honest here,   New modders will likely have to step up and fill in the shoe's of those that have moved on likely to paid jobs.  Its just the nature of the beast in current conditions of the world and the offerings available.   I'd like to see a PN or MCM equivalent or heck a FORES for Fallout 4 but realistically those types of mods will have to fall on new shoulders.   I'm not familiar with that sort of programming, the background I have is in fine arts, the sciences, and well now its creation of art assets that can be used in games.   All that said I've seen enough about the game to get really exited for it and I'm sure its going to have a very fun first person shooter centric feel that may be off-putting for some whereas others might think its long over-due.   Here's a fun link for making character plans. http://vault111.com/character/   It's got a SPECIAL calculator and the whole Perks chart with some of the details that have been dropped already.   I might play a character with all 4's across the board.
  8. So is UUNP the new Go-To?

    Wow my ears are tingly.     There isn't a point too making new meshes right now.  There is just soo much stuff out there, I'd like to have my favorite mods list all use the same type of body and I'd like to know that its all weighted the same and has similar shapes.   When it comes to the creation of new armors/outfits its going to be just a matter of layoring meshes and making good use of alpha layored textures.  Then creating a spefy ESP of the likes that'd just blow your darn socks off.
  9. The Devious Corner

    Armbinder is a special case, so the best idea I have right now for that is to grab either the UNP version or the 7B version that I have made over at the 7B HDT Devious Devices page.   Sorry its not what you want to hear, Im busy on a file right now getting meshes fixed that cause a crash.   The Armbinder doesn't work in Bodyslide slider's due to the way its positioned, so it has to be prepared specially for the body you will use.
  10.   Vault111 website unfortunately the perks list is now overhauled with the SPECIAL videos going out it would seem I fell victim to speculation >< Still hoping for mounts, it just makes since to me for it to be in the game.   On the plus side though its got STR, PER, END, and now CHR pretty much down pat, so its been fun having a look at how I might build a character for the upcoming game.  
  11. Yes I think from what I have read that the mounts are going to be just like Skyrim Horses.  Apparently its a thing and its a thing I'm thrilled to hear about.   Although it'd be all sorts of disappointing if its not in ): seriously I like mounted stuff in Skyrim and I'm not the only one by the looks of it.   Just saw that the Perk's list was overhauled so mounts idk.   Also I saw some speculation about how ghoulification might be treated like Vampirism is in Elder Scrolls that actually is possible to do with modding if it doesn't make it in and may add some interesting game play moments for some people, even if it isn't friendly for lore purist.
  12. From this perk website I read you can ride a Yao Guia, Chr 9 has "Wasteland Warrior" Looks like mounts are in the game.
  13. Some help for UUNP needed

    Help with pictures
  14. The Devious Corner

      That idea is still unsolved.  I tried to switch all the Panties to slot 52 but no dice for some reason the Armor and Panty could not both be equipped at the same time.  That comes before figuring out how to make all the armors show up with a panty that is separate.   The Belted Corset is true to the original model.  I'm afraid the original was not form fitting to begin with.  Although it may certainly be possible to make it that way.  I was considering using an original Padded Belt with a Zap to test it out.  Thing is with so many projects on the plate then and now I just don't think stopping the work atm to adjust an item is a good idea.  Unless well if that item induces crashes, then sure.   Just released MiniDresses Collection for UUNP before bed last night...Woke up to having to do yard work...Still gotta make myself study up for school this is where classes start getting tough.
  15. The Devious Corner

      The thing is I'm swamped, truth be told.   I just put up an update of Remodeled Armor UUNP Bodyslide HDT.  This was an enormous amount of work on both myself and Ousnius, we're talking about another 30 work hours for that update, plus likely troubleshooting for end-users.  This file since its release has probably tallied about a combined work hours of 50+ between the two of us.  I've not been doing all the Weight Paint work just too myself either Ousnius just put Re-Weighted Hoods into 1.06 which adds Head and Spine Weight Paints that were absent in all other Remodeled Armor Packs on the net.  So the current release has actual skirt, head, spine paints that appeared to be in the nifs at first glance but were not actually painted on.  Then there is all the ESP work Ousnius has done that his friend Chrono always intended to put into the CBBE version.  He has also been very studious about culling out un-needed files to keep the mod functioning not only at its best but to help avoid unforeseen issues.   Right now I'm finalizing UUNP sliders on Kiwa44 Minidresses, which I intend to post next. About 30 work hours in.  It might go up tonight in fact.   Then I have all of the stuff for High Poly Vanilla Armors by s666, still needs its weight paints converted to the UUNP system that's about 355 nif files representing about 150 Vanilla Outfits. about 40 work hours in.   After that, I'm working on Immersive Armors by Hothtrooper...Which is an immense honor given its mega status as a mod.   I expect that I'm looking at about 100 work hours in modding just to get all of that done.   So uh, I'm very busy.   -------------------------   I don't want to be off-putting so sorry if it comes off that way.  Just want to be real clear though that these are in fact massive undertakings that have involved not just a lot of my own time but also a whole other persons own personal free time.  
  16. MO is the way to go for large mod use consumption. Virtual Drive and Conflict Identification without actual permanent overwrites make it a superior program to use in every freaking way but it doesn't stop there.   Next up is the fact that if I want to uninstall a mod just temporarily well just untick a little check box...psht takes .01 second to uninstall a mod....NMM takes freaking forever cause it actually permanently uninstalls the mod.   NMM cannot handle large mods or mods with a whole lot of files as easily as MO either...Take a 1 Gig plus size mod, MO installs it in 1-20 seconds...NMM 1-5 hours.  Want to uninstall a mod temporarily with NMM?  I don't think so.   As far as development I just dump only the main files I need into the correct paths and it doesn't bother me.     Just face it NMM was terribad at launch and undeveloped programs that are old like FOMM and WyreBash are still leagues better today.   But otherwise sure NMM is perfect when you use less than 20 mods.
  17. The Devious Corner

      Did you use the checkbox below build for Racemenu Morphs?   I use MO but don't have the bodyslide set to place the meshes into MO so I have to also manually move them so it could be that.   Other than that uh describe the process you used?  
  18. The Devious Corner

    I they will behave better if you put them in restraints.
  19. The Devious Corner

    I'm not sure about the neck, shoulder, arms, and legs sliders but I think they are considered 'legacy' which means they might work and they might not unfortunately both Remodeled Armor and s666's High Poly will most likely not support those sliders ><   Not sure how far I will be able to push something new like that in the face of the amount of content I'm trying to get out to the world.   I'm running all the chest pieces through mesh rigger again.  This time I made sure to remove the .BSD files that control morphs and I'm running only chest pieces and only just a third of the file folders so hopefully I wont run into memory error's again.   Ya the last time I ran it well had to sort through about a Gig's worth of files to alter the nif's well that couldn't have been good.   Might be this evening or in the morning before I can do an update.   Thinking about taking a nap.   In the meantime I just did an update for Ursine, the texture pathing had to be fixed for the Imperial and Storm Cloak versions of the outfit.
  20. The Devious Corner

      Yup, you could have your Ningheim Race with any Unp Body, about 50 body choices and there is also CBBE slider.   UNP features about 2 times the amount of polygons so although CBBE is very popular too, unp is the go to girl for next generation eye candy.   _____________   Too make it work for Ning,   You'll need Bodyslide Also your going to want to Create a Body in Bodyslide this will export a whole female body to your meshes\actors\characterassets file folder.   Take those files and overwrite your Ning bodies.   From there you should be good to start using UUNP Morphs in Racemenu.   ------   Main Advantage to using UUNP Bodyslide is that people like myself can make an easy mode slider that will allow you to make a specific armor fit your specific unp body and the end user just clicks a few buttons and blam there it is.  
  21. The Devious Corner

    I'm aware that Remodeled armors needs another run in Mesh Rigger.   I have culled my load order and am about to remove the ol Rickterhk Version from Mod Organizer and have another go at every single chest piece.   I've been holding off cause well, Im not the only one working on the file.  I have been looking at how to add skirt bones which believe it or not, not one remodeled armor has actual skirt bone paints on the outfits and in fact they are merely just bones added to the nif...Meaning they do absolutely nothing.  I know this cause I spent about 5 hours looking at Vanilla Files and at author s666's High Poly Vanilla Replacer those all have painted skirt bones.  Heck I might not even need to put in skirt bones cause not one upload out there has made actual use of them and well Nifskope smarties don't actually know that they need to check the specific nitri object >< or could look at paints in either Blender or Outfit Studio.   The main issue I ran into the first run through seems to me to be that the computer ran out of memory sorting through the whole file directory which I just plopped into the Target folder of Rigger to let it run.  Being as I now know that I'm not at fault for no skirt bones for Remodeled armor, I may just downscale the size of the run and have another go at it tonight or tomorrow.   ------   I had issues with Ancient Draugr and Wild Huntress, They both had meshes that had to have their partitions re-done which if you know Nifskope is about 5 clicks each...not the first thing that comes to mind when your crashing in game though so time was lost.   With that fixed I still faced another problem which still exists in the file, I had to remove the item and add it back on to get it to look correct...Not sure why that is.   As to your Skykid Issue, my 1st thought would be that you still need to overwrite your character bodies files with UUNP bodies.  If you use the Racemenu morphs bodyslide will make TRI files, make sure that your bodies TRI files are in the normal actors folder otherwise the nif will fail to find those in the correct path structure...Hmm I think I know why I had a weird issue with those two armor's, my body tri files were missing.
  22. The Devious Corner

    Good Catch Sadistic Liquid >< ouch I know that guy too, I better go correct myself.   Thanks Mister X
  23. The Devious Corner

    I hear that I have to do some work on the Mak Pantie for Remodeled Armor.   Once that is done things should be really cool for Devious Device users that make use of Remodeled Armor for UUNP Bodyslide.  Due to the fact that end-users can Zap Slide the panty and then use Mak Panty or actually thongs too from my other slider sets   So whats that mean when your playing with Deviously Cursed Loot hehe   It means that when you get a belt slapped on....Off come the panties and you still see the Armor Outfit you are wearing  the belt will replace the pantie/thong.   Measures that I am taking like these will enhance the entire experience that Devious Device User's will have when playing the game with the DD Teams Mods!  This will offer players a whole new level that no other modder has attempted, basically to ensure that the entire system all comes together and works just how gamers expect with a massive amount of support for many many popular armor sets!   When you play your game you will know for certain that all Nsk13, Remodeled Armor, Minidresses, High Poly Armor Replacer, TheminBlackArmorShop, Immersive Armors, and many many more UUNP sets that I had a hand in creating will all come together and function seamlessly with the Devious Device Family of mods and in fact no other mass collection of Armors and Outfits will work as well.   Why, cause a member of the DD Team had a hand in making that so     I'm not sure how else to explain why I'm making the biggest push into UUNP people have ever seen, but uh its just like that...   See people that use one off's sliders...If they only knew just what I was working on and that it all had a grand design and the whole thing was meant to completely enhance your experience while playing our mods and that since its the same guy building on the whole thing....With making the entire experience come together....   I just cant wait for you guys to finally realize the push and effort Im making...   CBBE user's will wish that their slider stuff was as fully realized as the effort Im making haha.
  24. The Devious Corner

      Yes, see the Zipsuit and the Catsuit were not designed around the Devious Devices or vs versa.   So the question is can it be done, in my mind I'm worried about how it may change the look of the outfits or devices to some degree but the idea is to tweak them so that everything might fit better than it ever did before.  
  25. The Devious Corner

    I'm just not sure I'm feeling up to trying to contact Newmiller in his files comments post box.   I have about 5 major mods to push out to completion.   Re-modeled armor needs another pass.   I've sent off 5 letters today asking for formal conversion permission's so that when I get done with whats in front of me I don't go "uh whats next?"   I'm aware that Aradia Devious "Rogue Armor" needs its armor values stripped and added back in as an enchantment.  The "Rogue Armor" needs a CBBE slider made and I have identified a very fast way to correct that issue.  In fact I'm planning a total re-vision pass of CBBE sliders and formally releasing it as  a pack in Downloads section.  I have also identified how, why, and the method to fix the reason that the unp version is misbehaving when not set too 0 or 100 weight.   I'm also aware that our Devious Device fans are asking for me to make the Deviously Cursed Loot fit better with the current DD Items.   So I have enough to keep me busy I think for about 2 weeks.