• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Froggy

Members
  • Content count

    72
  • Joined

  • Last visited

Posts posted by Froggy


  1. As far as posers go...


     


    Weakness: So old it uses DX9 and OpenGL.  Limited options.  Useless without mods.  Subpar graphics.


     


    Strengths: Very simple & easy to use, no actual programming skill required.  Literally hundreds of mods out there.


     


     


    I've been using it for years, but that's mostly because I lack the motivation to learn anything more advanced.


    0

  2. A while ago someone on the Steam workshop released a project called "Underhanded Tactics" that contained rape & torture.  Not surprisingly, Steam took it down rather quickly... but not before I managed to snag a copy.  Just mentioning that as a disclaimer, meaning I did not write this and take no credit or responsibility for it.


     


    I did, however, modify it slightly to keep it from being too over the top.  The torture of prisoners remains mostly the same, but the rape has been dialed back a bit.  Now it can only be done against prisoners or underlings of rival religions (and that requires you to be Cruel to begin with).  Claiming "first night" can no longer be done to every woman in your realm at will, either.  Now it has three requirements: Target must be an adult, bethrothed and not married.  Since the game nags you whenever someone is all three of these things for them to hurry and get married, your window of opportunity to "claim first night" has been narrowed to be more realistic (i.e. the woman is engaged but not yet married).  With all these actions be warned: In addition to people hating your guts (ya think?), attempting rape on a woman with Brave, Strong and a Martial of 20 may well result in you becoming a Eunich.  In other words, there is a chance prisoners will fight back if abused too harshly.


     


    Last I checked it worked with 2.4.1 just fine... can't promise anything for any patches past that.


     


    underhandedtactics.zip


    0

  3. Step One: Azura's Star.


    Step Two: Master Enchanting


    Step Three: +34% Destruction & Mana Regeneration on everything you're wearing.  Why yes, these bonuses stack.


    Step Four: One-shot Aldurin.


    Step Five: Go back to Big Axe out of boredom.


    0

  4. Can someone help me to get it work?

     

    First, it only works on prisoners who are not already pregnant.  Do you have any?  If not, here's a quick way to test it anyway:

     

    Open console, enter "charinfo 1"  Now pick a female character from anywhere and get their ID number.  Next type "imprison" followed by 1 space and then their ID number.

     

    (Example: If her ID# is 708555, then "imprison 708555")

     

    This will instantly make that person your prisoner.  Also, the "charinfo 1" will also tell you if they are already pregnant or not.

     

    Once you have a viable prisoner then you go to the your Intrigue menu and scroll down through the part with all the decisions (hold feast, present debutant, etc).  At the very bottom should be an option for "Rape (prisoner name)"  Click that and see if it works.

     

    Due to the way the game sequences events, simply trying to fire it off through the console won't work.  It will just run that one slice and without a target (which is how you got yourself pregnant - it defaulted back to you since you had no actual victim selected).

    0

  5. I have a unusual problem.  The mod loads just fine, no conflicts, and shows up in the MCM just fine as well.  All the sliders work and nothing is wrong with that, either.  However it never saves any of the changes.  When I exit MCM or even just TAB out of the menu everything reverts back to zero.  Any suggestions?


    0

  6. I like this mod, but I've got two questions:


     


    1) When you tell a captive that they're free to go they say "That doesn't change anything" and continue to sit there tied up forever.  Feature or bug?


     


    2) Any chance you could make a compatibility patch with Paradise Halls?  Because that would be awesome!  Submit already lets you drop a person to the ground much easier than trying to whip them down to one hitpoint (without actually killing them, no less) so being able to tack the "enslave" dialog into the Submit mod would be wonderful (as it is now, only Submit's own dialog comes up when klonking someone out, and eliminates the possibility of enslaving the victim).


     


    0

  7. I'm curious as to why unnamed NPCs can't get pregnant.  Something to do with the game engine resetting them every few days, or is it something else?  I ask because most of the slavery mods have scripts in them to disable flagged NPCs from resetting (keeps them from disappearing), and you might be able to use that code yourself.  But if it's something else then that won't help.


    0

  8. What about just "marking" tied up people and if you have some guards in your hideout (I'll put a system where you can recruit guards or set one of your followers as one) one of them would come & take the prisoner to the hideout when you leave the current cell, it would be easier to code.

     

    Yes, that would work even better!

     

    0

  9. Idea: Ever have the random encounter of a prisoner being escorted by guards?  I was thinking you could steal the code for that and integrate it into this mod in a cool way.  The idea is that instead of having the body bag to abduct prisoners you would instead instruct your follower(s) to escort the captive back to the prison for you.


     


    For example:


    Before you would capture a bandit, tie them up, stuff them in a body bag, and then walk/teleport back to your hideout to throw them into a cell, and then walk/teleport back. 


     


    The change would be that instead you would capture a bandit, tie them up, then tell your companion "I need you to do something," target the bandit, and a pop-up appears ("Escort Captive?").  If selected, your companion then marches your new prisoner back the way you came and into the nearest available prison cell & returns.


     


    The advantage of this would be that you would no longer have to interrupt you dungeon dive over a single prisoner, and people using "unlimited companions" mods could easily capture several prisoners at a time.  Of course the downside is that your companion(s) is no longer with you until they make it back (which can take quite a while), but all in all it would be a far more interesting & realistic experience I think.


    0

  10. For some reason even having this loaded into my game causes it to crash. Probably just an error on my part, I'll look into it later - I really want to see this working.

    :)

    What I'd like to see even more is the full line-up of the Elder Scrolls races ported over to Fallout. Anyone who played Arcanum or Shadowrun back in the day knows exactly what I'm talking about

    0

  11. Might I suggest setting it so that pregnancy timers are only checked once per day, rather than every few seconds? That might reduce the processing load a bit.

    Also the problem keeps occurring where the game gets locked in a "you are pregnant" pop-up loop with male characters. I did finally notice that this always starts whenever any pregnant woman enters her 1st trimester. It looked like the console wasn't showing anything new when in fact it was, but it was just repeating the same functions over & over again, and that pop-up seems to be tied into it.

    So it might actually be a flag being accidentally triggered from the body swap function? Because that's where it is freezing, so I'm guessing that real problem might be in the body swap and the "male pregnant" error could simply be a strange side-effect.

    Compiling all the body meshes, pregnancy clothes, etc into a single file might help with the glitches, too. This needs the maternity clothes file, which looks simple enough, but then that file requires four others to make it run (BBtype3 armor, sexy attire, julia change and refuge outfits). Then you have to uncheck two of those for the Sexout Store to run right... this would be much easier if all five of these were compressed (and made compatible) into a single file.

    Thanks!

    0

  12. Another minor issue' date=' again not in known issues but not a game breaker.

    The mod was working as expected for a while but one evening i got bored so set the pregnancy setting to high and proceeded to inpregnant every female in the hidden bunker. This seemed ok at the time and i got a few NPC name is looking a bot offcolor today. But now I keep getting messages saying I am might be pregnant or I am pregnant and NPC's all refer to me as if a female charector.

    Of course being a guy the first thing i did was knock up another female just to make sure everything was working as intended but everytime I zone I keep getting the you are pregnant messages.

    [/quote']

    I got the exact same issue only worse: It keeps saying that my male character is pregnant every ten seconds. I close the window and it pops right back up, even when the game is paused (PIPBoy screen). Makes the game rather unplayable to say the least. Tried setting debug routines to the max and opened the console to see what was happening but that's when it got really weird, because console showed nothing happening. No new messages were coming up besides the annoying pop-up in the center of my screen.

    Really weird, and will have to start game over from scratch because of it. :huh:

    0