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Everything posted by tanuhk
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Help with animations limit (SexLab)
tanuhk replied to TenzoR's topic in Technical Support - SexLab Framework
This was very helpful for removing some other animations I didn't like. Thank you for the little guide, CPU. -
SOS Electra's Secret
tanuhk replied to richard19840706's topic in Downloads - Skyrim Adult & Sex Mods
This works great but I noticed there's a map under textures for sheathed version, but I don't see it ever sheath in game. That would be a cool feature to have. o.o I'd also like to see a version with balls, of course as an option for those who don't want them. -
Many thanks you two! I like variety in my game and the more the better! EDIT: I found a nice lizard mod that I'm now using but it has no balls included with it. Is there a mod I can download that for equippable balls? I like me some HDT ball jiggle!
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Been using this mod since day 1 of my playing and i love it to bits! I am curious though if there are any more varieties of schlong besides the ones listed on the first page.
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I found reregistering all mods in CF every time i load a game works. Obviousy if I forget to do it when I load a game up the critters don't get erect, but once I do reregister all mods it works fine until I start the game again. It's a band-aid solution that seems to work better than simply resetting CF.
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Works great I just want to know how to apply this to my other schlongs as soon as the methods to do so are available.
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XP32 Maximum Skeleton Extended
tanuhk replied to Groovtama's topic in HDT Physics Extension - Downloads
Updated to 3.04 and added all skeletons to each race in the game and still menu does not register. I'll revert to an older version for now as well. -
XP32 Maximum Skeleton Extended
tanuhk replied to Groovtama's topic in HDT Physics Extension - Downloads
I've applied the skeletons to every race in the game now and the menu still does not register it. My skse saves are also over 300kb each. I was using 3.02 so I will try the update of 3.04 version. -
XP32 Maximum Skeleton Extended
tanuhk replied to Groovtama's topic in HDT Physics Extension - Downloads
I use 3 races. 1. The Ohmes Raht. I use this one on Nexus but I am willing to axe it from my list if it means getting the skeleton working. This is the only race I have excluding the Custom Races mod which just makes duplicates of vanilla races, I made sure to replace their skeletons as well. 2. The Lykaios race. It uses the same skeleton as the vanilla khajiit as far as I'm aware since it has no skeleton files in its mesh folder. To be safe I added the relevant beast ones to the folder. 3. The Dagi Raht from Nexus. This also seems to use a vanilla skeleton since it also has none in its folder. The genitalia of each works fine, but because the skeleton isn't registering as active i cannot edit their weapon positions or genitalia. Each race used the Frostfall animations and still have the quivers and bows were I assigned them before the menu stopped working. -
XP32 Maximum Skeleton Extended
tanuhk replied to Groovtama's topic in HDT Physics Extension - Downloads
I've replaced all custom race skeletons with the new one, including the beast races (skeletonbeast), but the MCM still says no skeleton is installed. I went as far as replacing anything named skeleton outside of the monsters with the update so I am not sure what else needs replacing? I used NMM to install it as normal and managed to get the update working last time, it's even in the same place as it was before in my load order. -
The falmer's hand does not line up correctly with the victims arm. That's what I'd want to fix. (I have OCD and little things like that irk me)
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XP32 Maximum Skeleton Extended
tanuhk replied to Groovtama's topic in HDT Physics Extension - Downloads
My SOS menu is not displaying any sliders since updating to 3.02 and now when I check XPMSE under the MCM it says the skeleton is not installed when it appears to be since everything else is working fine except the menu. I have XPMSE lower in my load order than SOS and Race Menu, what is the best load-order set-up for the three? -
There are a few machine add-ons through Devious Devices/Devious Chests, but if you're not going to use the other assets in that package it's not worth getting it just for the machine. I'd like to see a lot of the assets in Dwemer Ruins be put to practical use, like the automations being given ports/rods for intercourse with males and females. Also I can't be the only one who thinks those thrusting devices on the pipes would make great sexual-torture devices.
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Works great! Falmer animation is hilarious though. I'd attempt to fix it but I am unsure of how to edit animations in Blender.
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Where can I find...? - Skyrim Adult Requests
tanuhk replied to BruceWayne's topic in Skyrim Adult Mods
I'm looking for a mod similar to this but only with the player being able to turn into a wolf, so it doesn't replace the werewolf model, but I also want the features from More Nasty Critters to work on it. (I want to torment citizens of skyrim with my huge feral doggy dong.) I am aware of a mod that adds the option to play as any monster race but this is a transformation feature I am looking for, not a new race. -
Is there a mod that uses the anims?
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I want to do some animating but I only have Blender. Is Blender any good for making animations?
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These troll animations are wonderful! They're so smooth and don't litter around like some of the canine ones do at speed. If anonymous artist is reading; thank you! I look forward to any more you make.
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That is looking fantastic Porsche! I am super hyped now!
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Defeat and Death Alternative suddenly stopped working
tanuhk replied to Aurawhisperer's topic in Skyrim Technical Support
Would also like to have help with this as Defeat also suddenly stopped working for me. -
I don't know what I did but now it works sometimes, only I really have to hammer the K button in order for anything to happen. Even then, in rare occasions, my game just hard crashes because of me having to spam the command. I've noticed my game is getting rather slow as well, but my save files are all under 8mb and I do not use Autosave at all. Could the scripts be simply lagging to he point they cannot function? What could cause such a thing?
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Problem solved for the Crashing. It turns out my dawnguard and dragonborn DLC .esm's were in the wrong order.
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Just run into a CTD problem involving Rieklings. If they try to engage with any update higher than 8.29 it results in a crash. Falmer and other humanoids appear to be working as normal. EDIT 1: Game CTD when using hentai spell to summon Rieklings. Still CTD when trying to spawn Judah as well. EDIT 2: Attached papyrus log after a riekling tried to engage the player, resulting in CTD. Papyrus.0.log
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Should this also fix the key doing nothing at all when pressed as well? Because I installed the patch and even now I still am unable to surrender or get knocked down. It's as if Defeat isn't even installed, but it is since I went as far as reinstalling it completely to make sure it was.
