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Vuubik

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Everything posted by Vuubik

  1. eXtra Creature Variety Mod

    Actually, Sroro, is there any possibltiy of getting Dark messiah of might & magic models rigged?   http://steamcommunity.com/sharedfiles/filedetails/?id=111626188   http://steamcommunity.com/sharedfiles/filedetails/?id=216586095&searchtext=dark+messiah   http://steamcommunity.com/sharedfiles/filedetails/?id=217518375&searchtext=dark+messiah   http://steamcommunity.com/sharedfiles/filedetails/?id=216590463&searchtext=dark+messiah   http://steamcommunity.com/sharedfiles/filedetails/?id=216270523&searchtext=dark+messiah   It's got plenty of undead, Liches, Animals, and a few others that would fit nicely ingame.   Especially the undead.   Also, found some Dragon stuff http://steamcommunity.com/sharedfiles/filedetails/?id=107931213&searchtext=daggerdale   Also, I found this site, Never knew Spirter resource had this. http://www.models-resource.com/            
  2. eXtra Creature Variety Mod

      You could probably retexture the Mr. Siika stuff to Look more Dwemer-esque if you wish.   Still though, massive Dephless Chasms with those suspended bridges full of Dwemer automatons would be rocking.   Or better yet, Lava flooded Dwemer dungeons, That + the lava does fire damage mod would make for a good dungeon if you had to swim though lava in some cases to get around.
  3. eXtra Creature Variety Mod

    Humanahumanahumana, good gods, you nearly gave me a heart attack, this is so good.   All we need now is a mod that adds hidden Dwemer ruins to the game, located in hidden areas in existing ingame dungeons that have been unearthed, that adds the stuff found In this mod, with Mr Siika's Dwemer resources for monsters and dungeon tilesets, this one also for that category http://www.nexusmods.com/oblivion/mods/20241/?and some gear also with this mods resources http://www.nexusmods.com/oblivion/mods/37603/? coupled with the textures from this mod: www.nexusmods.com/oblivion/mods/15314/? and lastly the Dwemer Spider from this mod which I don't even think is in FCOM- http://www.nexusmods.com/oblivion/mods/22925/?   The idea would be to add hidden Dwemer ruins located in vanilla caves in the game that are really well hidden and made to blend in with the dungeon (Hidden behind a tapestry, under rocks) and some are locked and the keys are randomly found across the game as loot, and inside you can find huge dungeons, Dwemer cities and workshops.   It's also come with a Morroblivion Compatibility patch to add the some of the creatures to that mods levelled lists.        
  4. eXtra Creature Variety Mod

    Took a look at some of the stuff you've added, and I must say, I'm Impressed.   The Snake models found in the Baliwog models could be rigged to the Skeleton of the snake from the BTmore enemies Mod which would do you well. Also, are you going rig the rest of the Drauger's armour pieces? I'd love to see drauger in Skyrim Nord Tombs mod.   Sloads of Skyrim Rigged Sload models also would be great, because I could add them to the Hackdirt Dungeon as the bosses of the lower levels, seeing as the "Old ones" are hinted to be sload evident by the text in that book in the chapel being of the same Language as N'Ghasta's book.   Oh right, and can you rig eternalspores.nif, both drauger, dorksoulimp, and naturemummy to the Lich Skeleton? they look like they'd go well togther.   Also, the Leech Zombie is great, but it could do with being rigged to other skeletons too such as the spriggan, the zombie, the lich,and the flesh atronach, its the perfect model for a D&D Worm that Walks Monster   http://www.d20srd.org/srd/epic/monsters/wormThatWalks.htm   Also, a while back someone uploaded files to the nexus which had Skyrim content in them and they were removed. Lucky I saved one such file, and lo' and behold! The forgemaster, rigged As well! Looking into the meshes it also comes with the Aetherium crown staff, and shield too.   Have fun! http://www.mediafire.com/download/bk9dgagk68n68k6/Forge+Master+Zip-45047-.zip   Oh right and take a look at these.   http://www.nexusmods.com/oblivion/mods/40418/?   These were never finished and completely rigged.   Care to take up where they left off?   Those goblins would look great in the SI, and That 2 armed Dagon wielding his axe from this mod http://www.nexusmods.com/oblivion/mods/40418/?under a Xivalli skeleton right would look sweet.
  5.   CoreRandomClothing4NPCs covers some of that.   I use it, it's amazing.   Get the Mod called Extras too, and the one that makes NPCs equip tail slot items, and you should see massive change in the game I think.
  6. eXtra Creature Variety Mod

    Start ripping creatures from ESO for use in the mod, ESPECIALLY Molag Bal, like all my money on ESO's creature variety available for Oblivion.   You'd have to look into aquiring the tools to extract what you want from the MMO though, I don't think you need to actually buy it outright, just get it install it and updates, and I'd assume you could then take what you want from it somehow.   Actually before that, turn the Daedric Statues found at shrines into models to rig, namely the less humanoid ones first, save for Sheogorath, and Mehrunes dagon.   Is it possible to give Mehrunes Dagon more animations than he was assigned, to make it so that he doesn't melt on death?   Rigged Skyrim Liches to TESIV Liches might be nice, mainly the ones used would be the maskless ones.   Dwemer creatures mught also be nice, with things taken from monster mods put In oblivion also.A   Also, if there's one thing I've wanted since playing TES IV it's that danmed table Skeleton for Lorgren Benirus's corpse rigged to a Lich skeleton so Lorgren has a unique apperance when youu fight him.   If possible, see if you can take the models from Neverwinter nights 2 for use in this, D&D monsters make everything better.