• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Game Goblin

Supporter
  • Content count

    143
  • Joined

  • Last visited

Everything posted by Game Goblin

  1. Slave-Town (remix)

    Slave-Town (remix) View / Download File --->WARNING!!!<--- --- This mod was in an early stage of development when it was abandoned --- --- There are several bugs in the original I will be attempting to fix ---       ---> What this is <--- The original author: Iamtheonewhoknocks is no longer active on Loverlab. I have taken it up as an adoption and have taken it upon myself to attempt to continue his work. With the goal to enhance and expand on what I can.       -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- (remixed) Slave Town (Revived) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------   ---> What will you find in this mod?   Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV, and Bravil Underground for Oblivion. In this mod you will be given many tasks for your masters that earn you more privileges, as you gain their trust. Murder! Intrigue! Sex! Drugs! Slavery! and Slave Leia... Yeah Slave Leia! Unlike most slavery mods, it's not just slap on a collar and start being submissive! No no no! After all the Dragonborn isn't gunna just give up the goods... Right? Well for the headstrong adventurer, your masters will want their new prize to be obedient and pliable... Just sleep in the right bed to meet these wonderful people. And indulge your inner submissive...   ---> How will you find it?   Easy, just travel to the Bannered Mare in Whiterun and look for the off-duty guardsman: Gideon Scarrow. He's harmless I assure you....   ----> What's there to do in Slave Town?   Slave Town features ample space for resting your weary head. Free attire provided by the generous master of the town! And should you desire to be a busybody, well there's a uuuh err, mandatory exercise and fitness test... yeah, test. Plus There's an arena to keep your swordplay skills sharpened. A mine to help dig up should you desire to stay physically fit... And of course plenty of like minded people to chit-chat with!   ----> Current State.   As of the moment I adopted this mod... It's a slow motion train wreck... Like a train filled with meat pudding running down a legion of dairy cows! Some people correctly stated it is indeed a buggy mess. But It isn't entirely unsalvagable... I'm constantly finding orphaned things inside the mod some of which are a few clicks from a tune up. Some are mad crazy cat lady awful, and then there's some stuff that was in work but dropped.   Inside are three quests currently that the masters will demand of you. Fighting in the arena (which can be by choice or not). A short murder mystery - Internal affairs job. And using your pickaxe in a most creative manner in the mines. As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs and The Mine.   --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------     Technical stuff -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "I have finished most of the building in the cells and working area." - original author. True, there are a few places that could use a wee bit of a facelift. But for the most part it looks and feels nearly done.       "The docks area is in very early development so it is not is a good state just now." - original author. True, The docks actually look damn snazzy. There's a lot of room for expanding and upgrading. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------   ---> INSTALLATION! You can A: unzip the 7zip folder and drop the files in your Data folder... Or you can B: Use NMM to automatically extract and install the files.   ---> This mod is considered unstable at this juncture. <--- It is highly recommended to use a sacrificial fluff character when interacting with the current incarnation of this mod, however if you insist on using your main Dovakiin, don't blame me if your game starts crapping out magical flaming kittens of death!   ---> Q&A...   Q: Where are the shivs? Oh, they are there. Gotta hunt around for em. One is easy peasy, the other two... you might have walked right past em.   Q: The arena is too hard... More of a statement, but yes it's leaning toward brutal... especially for low level characters.   Q: I wake up and can't move! What's wrong?!? Solution A: Click on the bedroll your laying on. Solution B: Masterbate... seriously, you can also get up by forcing an animation to play.   Q: (Insert Quest) is too difficult. Can you make it easier? Suck it up buttercup. Other that trying to stabilize and fix mod up, Quest steps and difficulty will remain as originally written, unless absolutely needing altered.   ---> Known bugs (confirmed yuckiness!)   ---> The mine quest doesn't start! Current workaround: In the console input, add the line: setstage SGMineQuest 0   ---> Help I can't find Mhod! You'll find him in the mines with a little exploring right up on the scaffolding next to the forge.   ---> The sex scene following the arena quest doesn't trigger! On my to do list already. Tested and confirmed to be missing.   ---> You can still select the dialogue with Ashtor from previous versions. I don't have previous versions of the mod. But his dialogue does need a bit of fixing I have already found...   ---> The Slave Trainer has some odd dialogue. Yup. very much aware of that. Also on my to do list.   ---> The adult picture book has no pictures! Uh-huh, yeah. Maybe I'll stuff it full of geriatric pr0n later... that fetish has been neglected on L.L.   ---> V2-X Changelog 2.0(Started with the fluff stuff to begin familiarizing myself with whats inside the Slave Town box.) Edited dialogue of NPCS: (may retcon to be more gender ambigious toward the player.) Edited / Fixed Quest Dialogue: Typical grammar nazi stuff. Lorefied the NPC names: No more "Master John" or "Eddie"... Nearly every NPC renamed to fit into lore standards. Messed around with, might be fixed: NPC spectators freaking out when they should be watching arena fights. Lorefied the note in the basement: No longer a Bear Grylls poem... Just sayin. SUPER SAYIN!   --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------   The mystical magical to do list! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #1: Bugfixing - derp derp derp. #2: NPC overhaul. #3: Enhancement (Come on say it in that Dragon Age Sandal voice!) Enhancement! Of the play space. (Such as touching up the environment.) #4: Slave breaking the Dovakiin... Like a boss. (I would like to expand the scene a bit more.) #5: Escape! There's no way out after doing the quests right now without CoC. I need to put a band-aid on that. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Requirements SKSE - Latest Version recommended SexlabFramework V1.59 Zaz Animation Pack V6.07 Fuz Ro Doh Skyrim + Update... Yeah really. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Because I can... Shout outs! Iamtheonewhoknocks: for stepping up to build this mod in the first place. mybrainhurts: for sage advice and pointing me to yet another project - Darkwind Island Kendo2: for taking the time to get the ball rolling and taking the effort on my behalf to talk to the L.L. gods. BruceWayne: For not stabbing me in the face while he gave me the definative thumbs up to go forward. Delzaron: For allowing me to dink around in one of his mods, which gave me the moxy to step up my modding game. And: Jxm / 43deadwood / GlitcheGumee / Skush / randomtguy / CPU / aqqh / idonotlikeusernames / Tepi / Anatriax / GSBmodders, for all the encouragement! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------       Original Version 0.1.2 by Iamtheonewhoknocks... http://www.loverslab.com/files/file/991-abandonedslave-town-a-player-slavery-mod/ Submitter Game Goblin Submitted 08/14/2015 Category Quests Requires
  2. Not dead yet.

    Some of you may remember me, most will not. As Is I came in like a locomotive back in July/August and immediately dove into modding. Naturally I bit into the hardest kind of projects first... Just derpin it up. Anywho, Just when I was on the cusp of getting a stable rebuild of Slave Town built and ready for release... AGGRO... And lots of it. Like many modders, hell like many people, I have a offline life involving two jobs. One pays the bills and the other eats my Saturdays... and at times the whole weekend, but being part owner of a hobby/game store does that. Plus I've been running a regular World of Darkness tapletop RPG for some time... Also sticking a fork in my Fridays.   Oh and my pays the bills job hates me. Har har, They don't like rabble rousers like me who want to unionize and make the workplace tolerable for us grease monkeys. And if things go South I'll have the kind of free time I do not want.   And with FO4 a few days away. I'm not quite abandoning my pet project "Slave Town" I had adopted. But RL comes first and I may have to return to modding in the future when time becomes available to take on new projects. With any hope, I'll be able to support my efforts in Skyrim as a foolishly brave into the wasteland in the future as well. Time will tell.  
  3. Slave-Town (remix)

    Not abandoned yet. Got massive RL aggro. Been doing 50 hour work weeks along with a very uncomfortable prospect of becoming unemployed due to my unionizing loyalties. Working 2 jobs along with being a offline GM takes it's toll on my free time and my modding time. I'm barely making progress atm when I do get the rare chance to crack open the CK.
  4. Pun

    Trombone
  5. Pun

    Necrophagus
  6. Pun

    Essay
  7. Mod Translations Help

    I'de like to help but I'm only able to bash Latin based languages into submission...   But I think Crysumpom might be able to help you...maybe. Try giving her a private message for help.
  8. Slave-Town (remix)

      The new update I'm still working on requires sitting on the stool. Current version 2.1 is still walk up and talk to him. (It's also really buggy 2.1 - many people have had issues initiating dialogue with Gideon. Try either with a new Dova, or saving > Back to main menu > reloading game from save.)
  9. Slave-Town (remix)

    Small teeny tiny update, The intro was a bit wibbly wobbly and had to be broken into separate quests. Quest/step 1 is nailed down tight, and Quest/step 2 only has minor cosmetic issues and needs slight adjustment for the player to be whisked away to a new cavernous home. Just looking into locking down #2 so it can not be started til #1 is completed first, and getting the right coding so sleepytime = slaving time on the end of #2. Other than that the intro has been completely rewritten from scratch and so far looks bug free.
  10. Story Driven Adventure Mod Req.

    I'm currently in the midst of an overhaul for Slave Town and Darkwind Island... I blame Delzaron for giving me modding fever  
  11. Modding: Slave Town V.derp!

    The hell was I thinking... OMG tits! wait wait... Umm err. ya. Okay. WHERE ARE MY TITS?!? Oh...nevermind... wrong gender. Whew. Crisis over.   So. Onto my latest fiasco... Slave Town V2.xxx   So I dove into the mod full force and goddamned if my brain hasn't seized up on an hourly basis. I should have just lit my nuts on fire and screamed things about the glory of Valhalla until the local trigger happy police put me down. But I'm learning... like a slow-tard chimp suffocating in bubble wrap.   Lessons learned...   #1 Respect. I mean Jesus-H-Montgomery-Christ... Both to mod authors and the tutorial makers. 50% of my time is on YouTube and the other half of my waking hours is inside the diabolical crash kit fiddling with things. It takes a lot of work, more than I expected. I'm not giving up... OH HELL NO! Nothing gets done by quitting before actually doing something. But my hats off to the other modders and supporters.   #2 Confusion. Being a newbzilla modder is akin to child regression by data overload. Often I'll tweek a variable, only to break another. Research, get lost, find something close to halfway to where I want to go... tweek some more... Spaz out... and after a few hours I sit at my keyboard drooling with that blank stare babies get while smiling in amusement at discovering I have a penis or that I'm about to wet myself. Advice for new modders, prepare for fustration and confusion... and possibly diapers.   #3 TL:DR. I'm noticing a trend... BIG BOLD LETTERS IN BRIGHT COLORS... do not always work. While doing my daily trawling of the support forum I'm overjoyed to see both ideas and bugs... until I scroll down and feel my tits seize up halting my mammaries from producing life giving milk... wait... uhh, crap... See #2. Anyway people report bugs that I've already put on the front page... (insert dissapointed face) or somehow bypass the warnings that the mod may implode or not work right... and then ask if said mod has been properly fucked into submission... dafuq.   #4 I'm a dumbshit. In my haste I think now that I released a wee bit early... Ah hindsight you sneaky harlot. Getting the green-light by the admins lit a fire under my butt and the excitement fast forwardedededed my decision to slap that badass back into the spotlight. So when I get around to the Darkwind Island reboot, I know now to slooooooooow down on release, just a little bit.   #5 CK is more robust than I thought! Holy crap-sticks... There's a lot more there than I first thought after dinking around in other mods doing mere touch-ups. Some of the ancient tutorials that are over an hour long with only a few views are jam packed with details many shorter tutorials don't have. Some of it I haven't seen in common use, and to use Skyrims power, you bet your knickers I'm adding in that stuff!   So what does this mean for Slave Town V2.xxx?   Full steam ahead bay-be! With a few alterations to my original plan.... After hitting aliases and scripting and having Papyrus and NotePad++ do a combo rimjob and skull fuck to my brain... I've come to feel that my nooblet skillset sucks way to hard to really push it around to where it needs to go. So with accreditation still given to the original author I'm moving to cannibalize the assets within and slow cook it with a light honey glaze. V2.1 will still be available until I can get the revamp really good. Or at least the OMG he isn't abandoning it intro done... we shall see.   So I have begun peeling off the skin so it looks and feels much like the old Slave Town people love but I'm shoving new guts and gristle inside. Right now I'm revamping the Bee and Barb scene to be a different kind of intro where Ravone the Dark Elf is not what he seems, and possibly cutting Keerava out of the mix or at least less prominant to the quest. The whiterun scene has been totally reworked (Has yet to be plugged in to the overall series because I'm basically remaking much of the mod from scratch.) Now Gideon walks up to the player (you) and kicks off the quest should you sit down at the bar and wait a moment.   Yeah, nearly from scratch... Some of the assets such as NPCs and Locations have been cloned, but for the most part I'm building it up in a different manner. After (SPOILER) blacking out to wake up a slave (SPOILER) Quests won't be simply linked straight to Master Plavus, you'll have the local taskmaster kicking off a chain of mini-quests to work your way to the master for a special task. Similar in fashion to a guild quest like the companions or dark brotherhood.   It will take some time to fill in and get rolling to be sure. Especially since I found the scripting for gender references! (Some of the people who gave me feedback want some manly action... I looks like I can provide a bit of that with some practice... SCRIPTING!!! sheesh.)   So, Game on my fellow Goblins and Goblinettes!   (Oh and heres a silly promo pic.) (Somedays I think I'm a lesbian trapped in a mans body. Or a Thespian trapped in a mailbox...)
  12. Adult Mod Ideas

      I believe Funnybizness has the animation your looking for. He posted a .Gif the other day of some sneaky ass rubbing in a tavern.  
  13. It's a great idea... Bonuses for running around with my sneaky assassin in the buff. A wee bit on the powerful side for now... but hot damn! I tip my hat to thee, very nice... very nice indeed.
  14. Slave-Town (remix)

    Yup. Lotsa bugs... Tryin to squish em as quickly as I can. Part of my efforts atm is a massive overhaul to the mod... Finished the kickoff and soon to move onto the Bee and Barb. Til then Game on! my fellow Goblins and Goblinettes!  
  15. Slave-Town (remix)

    Just spent the last few hours overhauling a small scene with Gideon at the Bannered Mare. Just tested it twice on my system and the revamped intro works fine.   -> So when I get around to next release all you have to do is pull up a seat at the bar by Hulda, and the scripting handles the intro.
  16. The Storybook...

    Just for fun... Lets start a story: Rules, add a paragraph (at least 4 lines.) Leave it open ended so someone can add on to the story. I'll begin...   Our reader, quietly sat down in the overstuffed chair. From outside, air came gently blowing in cooling off the weary reader. Alas the two most important parts of a literary journey begins with the reader, running their fingers over the cover of an old tome. And the opening of such a book to read what whimsical tale must be inscribed within. After all, they say reading can take you to far off worlds or magical places... As our reader focused on the first words of chapter one, the story began simply with...
  17. Very welcome indeed. I bring shinies for the master! yes yes shinies for glorious skimpy outfits! Now everyone can enjoy hypothermia!
  18. Animal Mansion Plus

    "wait, so now there are two forks of animal mansion? jmathers has one too, but for some reason he elected to go with an extremely restricted licence."   LOL there could have been three, I spoke to sky_mds and he gave me a green light. But after some thought and research I decided it would be better to lend a hand if need by to an already established modder than make yet another Animal Mansion remix.   P.S. LAWL DAMNIT, everytime I look at your profile pic mybrainhurts, I get M.P. quotes in my head...   Okay back to figuring out how to jackhammer papyrus into a screaming little prison bitch... taa taaaaaa!
  19. Slave-Town (remix)

      → I've seen that in my tests too. Fudging with the mine quest atm... Once I run out of colorful insults trying to get the scripting to take, That quest hiccup is on my to do list somewhere. → Interesting, Last time I did a run through, scrolling down after talking to Razone and Keerava had the option for the basement room. That part should be the same... I hadn't messed with that part of the script. → Haven't got to that part yet. Like I said... Trainwreck... I just added factions for now. Item management comes later... → I know right!?! At first I thought it was borked. When I can get deeper into the scripts I'll see if I can automate getting out of bed after blackout. → That seems somewhat intentional. That's from the original mod setup. You can talk to Master Plavus as his greeting is forced. → Adding the player to zbf factions I would think is entirely possible... Still mucking with papyrus and the mine quest before moving on other stuff.   Thanks for the detailed report matey, Every bit helps!  
  20. Animal Mansion Plus

    Best of luck matey. Hit me up if I can be of further mind bending assistance.
  21. The Storybook...

    Okay Ladies and Gentlemen... Abandon this thread and smut it up here: http://www.loverslab.com/topic/51228-the-storybook-ii/?p=1285598
  22. The Storybook...

    Hah Haaaaaaaa. Sorry for the delay. I've been smashing my fingers all day trying to get papyrus to stop being a window licking slowtard. New thread coming soon by your request!
  23. Slave-Town (remix)

      Actually for the male on male action. I have somewhat pleasant news. Iamtheonewhoknocks left a couple quest threads dangling around that I noticed today. Basically gender identifiers. Which means the foundation materials are there for both male or female play... I just need to figure out how the puzzle goes together first.   V2.1 is a small blanket update, mostly behind the curtain work, so nothing resembling a miracle at this time.
  24. Slave-Town (remix)

      Edited the code using NotePad++... Hunting and pecking for a golden goose egg right now that will actually point me to compiling it proper   Once I get the Mine quest to work proper I'll Update here on L.L.   P.s. I tried to hunt down the code in CK, but could not locate it after a day of tutorials that kept leading to other things. I had to try my hand at a new tool in the bag ++... HAH haven't coded since Apple IIE was the goto computer