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Apahguinsimo
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Posts posted by Apahguinsimo
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Oh, thanks for your response ! That does seem interesting. I've only ever heard of the physics going crazy if the game runs over 60 FPS, never under 60, so that's news to me. Do you know of a way or a mod to smooth out the FPS or something? I'm running this FPS Limiter since the game is unplayable without it.
These ribbons are the only thing whose physics are going crazy for me. Hair and armour and other hdt effects are all functioning correctly. Any idea why it would only be one thing and not any other ?
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Love this mod very much, making one of my favorite little items even better. I'm having a problem with it this time around, though. Not sure if the original author is still around but hopefully someone can help me here.
Basically, the two little bead things on the back of the ribbon are absolutely freaking out at all times, especially when I'm standing completely still. Examples: [ One ] [ Two ] [ Three ] [ Four ] [ Five ]
Any ideas on how to stop this? It seems like I need to make the ribbon "heavier" if possible.
Edit: Okay so, I figured out that it is lighting mods causing it. Realistic Lighting Overhaul and Relighting Skyrim both cause the wacky physics. What I cannot fathom is why a lighting mod would impact hdt physics in any way at all. Any guesses? This is a completely mystery to me.
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I've been tinkering around for a couple hours with skeletons to no avail. So I pulled my old harddrive out of my old computer and hooked it up to my current computer. I dug into my old Skyrim install there and grabbed the ECE Extra Sliders folder I had there and dropped it into my current one - viola, I have the weapon sliders and body sliders working together now.
I have no idea what combination of skeletons I was using two years ago but they are working now, so it's mostly good enough for me. Still, I thought I remember a slider for adjusting the scale of the bow while it is sheathed on back. Is there supposed to be a slider for this?
Now I'm wondering if it's possible to shrink the arrow while nocked. The arrow is gigantic, is there a way to make it smaller without shrinking the bow? The journey continues.
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Yes it does seem to be a vanilla feature. I switched to my default profile in mod organizer with no mods, and indeed the female bow shrinks when drawn but the male bow does not.
I managed to find the two sliders for increasing the size of the left and right hand weapons when drawn, and they work with bows. But getting them to work correctly has been an exercise in futility. They only work with the skeleton provided by the Extended Sliders mod, and for some reason that skeleton breaks three of the most important character sliders, which are the lower/mid/upper torso height sliders.
I'm struggling to find a way to get all these sliders to work together, I'm not sure why the mod would include sliders that don't work with its skeleton. If I switch to a skeleton that makes the three torso sliders work, then the two sliders for drawn weapon scale start to act very erratically, often doing nothing at all unless I'm in showracemenu and then the effect disappears once I leave it.
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I installed my game according to STEP 2.2.9.1. I installed STEP Extended first, everything there, but my computer couldn't handle all the scripts. I cut it down to STEP Core, and have a Mod Organizer profile for each. With only STEP Core (which includes XP32), ECE, and the additional sliders, I still don't see the slider I remember.
Oddly enough, when I use the ECE Additional Sliders download as is, none of the sliders even appear because the skeleton in the mod folder is not correct. I have to replace it with the XPMS or XMPSE skeleton for them to work, and 2 of them still don't work. I could post a load order in a bit.
I'm not sure why, but the weapon does not shrink at all on male characters, even on a default load with no mods. Is the shrinking of drawn weapons for female only an actual feature of the game?
I didn't think of the hand slider, that's a great point. I need to check on that because I did decrease the hand size.
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Hi, I'm having a problem with my Bow. The size changes dramatically between when it is sheathed and when I am holding it in my hand. It probably doubles in size, if not more, when it is on my back.
I'm using Enhanced Character Edit, and I read in this thread that the mod can complicate things a bit. This is news to me, I've used ECE for many years now and every time I've had the size mismatch, I've been able to resolve it. I remember being able to adjust the size of the bow separately when it was sheathed / unsheathed, via sliders. But I cannot find a slider to adjust the size individually now, even with the additional ECE sliders. Just a single Bow slider, and it does not seem to affect the bow while drawn at all. There is a Weapon On Back slider, but it only affects two handers. Is there a way to get a slider like this for bows?
I'm looking for a solution that doesn't involve using RaceMenu, since I would never be able to recreate the character I plan to use with RM. I tried Female Weapon Scale Fix and it made no noticable difference at all, even at the end of my load order. Any ideas on how I can stop my bow turning into a toy every time I ready it? I would be grateful for any solutions.
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Nah, none of them worked so I deleted them all. I'm just no good with this mesh editing stuff.
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Hmm, I've spent days trying everything possible according to the tutorials and I simply cannot get the edited mesh to work. Thanks for your help but I'm just going to give up.
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Hmm okay, there were some steps that didn't seem to make sense for what I was trying to do, since I just want to separate and delete some parts of the mesh rather than mold it to an armor. Do you know how I can make a mesh temporarily invisible in Blender so I can get to the meshes underneath it? If that's possible that is
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I didn't. The problem is I don't know what I'm supposed do and what I'm supposed to skip from this walkthrough since it's for something entirely different from what I'm trying to do. I figured out how to split the screen and am trying to do the UV stuff. It could be tough since some of the meshes are on top of others - is there a way to make a mesh temporarily invisible in Blender so I can see what's beneath? Also each time I save a UV map it seems to overwrite the previous file. Am I supposed to name each one differently or save them all with the same name ?
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Here's the .nif I've created. I separated the bracers from the glove and one of the puffy sleeve things from the hand. This creates two new trees in nifskope, so I can't copy the NiAlphaProperty or BSLightingShaderProperty back. The model is also all white in nifskope which it doesn't look like it should be, so I'm not sure what I did? Also changed both versions back to 12 and 83.
I spent quite some time reading the tutorial but ultimately it's for something else, adapting bodies to armor, and there's not enough overlap between that and what I'm trying to do. I'm trying to split up trees and delete others but the tutorial doesn't say much about that.
I thank you for your replies, hopefully we can make this happen !
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Ohhkay I feel like I'm closer now. However, a new problem. Now that I've seperated the bracers from the glove, I've changed that tree in nifSkope. With the tree altered the BSLightingShaderProperty and NiAlphaProperty will no longer copy over with Copy Branch. When I try to copy any of those branches I get errors like these [ One Two ]
Without those Properties copied, I just get a big red ! in game. Do you know how I can get them to copy with the seperated trees ?
On a semi-related note, is it possible to get nifSkope to display textures when using Mod organizer? No mods actually go into your Skyrim\Data directory with MO, so I cannot tell nifSkope where to look for textures.
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Ohh okay I see what you're saying now, thanks. I looked through the two files in that post. The post is for armor conversions and was helpful in getting the right settings so the .nif would import correctly. However, most the the tutorials don't seem to give any information I can use. For me, the edited and exported .nif just shows up as a red ! in game when I try to equip the glove. This happens when I use the default settings and when I use the settings the tutorials from that thread says to use.
In this screenshot, is there a way to separate the bracers from the glove? They are attached but if I could separate them then I could delete the bracers easily.
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Yeah I don't get what I'm doing wrong. I install Blender 2.49, pyffi 2.1.11, python 2.6, nif scripts 2.5.9, and Blender fails to load any .nif I select. I select .nif and I see an error pop up for a fraction of a second before I'm back at square one. All these tutorials are for oblivion and even morrowind, so they're almost ten years out of date.
Is there, say, a page with all the pertinent download links and a tutorial on what to do with them? I see walkthroughs on using Blender 2.5, or 2.6, without specifying exactly which, and nif scripts 2.6.x...but with no links for any of these. Blender is easy enough to get I suppose but the tutorial contradicts itself on that, saying that it requires 2.5 but recommends 2.6 for development. I'm just trying to remove some bracers from the posted .nif here, but it feels like I'm building the spaceship for the manned mission to Mars.
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Okay so I'm confused again:
- You said the first link I posted was correct, but that seems to be for a later version of Blender (2.6)
- The thread you linked is for Blender 2.49
- The most up-to-date tutorial is for nif scripts v.2.6.x, but the page that tutorial directs to for the scripts download only goes up to 2.5.x, there are no downloads for 2.6.x.
- The 2.6.x tutorial recommends Blender 2.49, but the method it details for integrating the scripts into Blender does not exist in 2.49 (there is no File->User Preferences option)
- I'm confused
0 - You said the first link I posted was correct, but that seems to be for a later version of Blender (2.6)
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Okay thanks, I'm going to try this again. Having all the files together in that one BLENDER.rar should help I think !
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Is it possible to get any help with this ?
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Hello, I'm looking for help editing a mesh from a mod called "Succubus Queen Attire." I 'm looking to edit the gauntlet mesh but cannot achieve the effect I want in nifskope, since I cannot get the Blender .nif files to work with Skyrim meshes at all. Spent hours trying to get Blender up but it wouldn't load .nifs.
Basically, this mesh has a clawed gauntlet on the left hand and bracers on both forearms. I'm looking to remove both bracers and leave just the gauntlet on the left hand. The bracers clip with the outfit I want to use the gauntlet with. There is a ring on the right hand as well, I'm not hugely attached to it if it needs to be removed. There's also some weird two part fake-wrist looking thing underneath the bracers that I was trying to remove. I attached the .nif below.
I have two screenshots here highlighting what I'm trying to do. [ One Two ] The Green highlights what I want to keep : the clawed gauntlet on the left hand. The Red highlights what I want to remove : the two bracers, one on each forearm. I was trying to remove the puffy lacey thing along the edge of each bracer as well, but they're attached to the gauntlet in nifskope and I couldn't edit it.
I'm not sure how to edit this myself without Blender working - that's the only program I've ever been able to edit .nif's with and it's been a looong time since I've done it. I'd be hugely grateful is anyone with time to spare could try to do this and remove the bracers. I'd be grateful for instructions on how to do it myself as well. Thanks for any help, the mesh I'm trying to edit is attached.
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I hate to dig a thread up, but this is still relevant. Has anyone figured out an ironclad method for using follower faces on player characters? I watched the tutorial video above for the RaceMenu 3 method but it didn't work. I'm guessing followers with ECE faces interferes with it. What is the best method for using follower faces / bodies on a player character?
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Nevermind, it looks like I accidentally fixed it even though I don't know how. Life has so many mysteries!
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Thanks to the both of you for your instructions, they were much more clear and I got the converter working! My first try didn't come out so well though, haha. I'm not really sure what most of the options do which may be part of it. A more in depth description for each option than in the OP would be a godsend to my uneducated mind !
For instance, how it says to leave "UV Search" off if the texture styles differ. "Style" is a highly subjective term, I don't know how to tell the difference between skin texture styles.
The main that that eludes me is making the initial lattice. Now I'm trying to convert the Ashara Imperial Outfit from the standard UNP to CBBE. Do I pick the standard UNP body from the Dimonized UNP Body download even though the outfit may use its own edited UNP mesh which the outfit was then fitted to, or would I select the .nif for the outfit itself? There is slight clipping on the calves and ankles when using that outift with CBBE textures, so I'm really only looking for the outfit to be fit to CBBE's legs so the textures display correctly. Is there some way to do this?
Sorry for my incessant questions, but I'm not familiar with python or how its programs work so this is all new to me !
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I'm soo confused. I want to use this problem but cannot get it to cooperate. When I download it, it's just a bunch of .py python files that do nothing - their command prompts close immediately after opening. The .bat files all give me the same error when run:
'python.exe' is not recognized as an internal or external command, operable program, or batch file.
I downloaded both Python related programs as instructed. But Pyffi 2.2.2's Setup.py doesn't run, so I'm not sure if it's actually installed or not. And I have three different versions of Python on my computer (2.6, 2.7, 3.3) as they are necessary for various things. Could they be interfering with one another?
The instructions are very unclear - the differences between the upgrade and scripts only versions are not explained. Do I need one, or both? Labelling one 32-bit and another 64-bit leads me to choose one over the other, but the instructions allude to needing both without explaining how to combine them.
This program is one of my most sought after tools so I'd love to get it working! Thanks for any answers..
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Do you have an idea for when a release may appear for some of these followers? Or a guide on how to do it ourselves? I'm so interested in this that I've had a Skyrim install ready to go, but don't want to start a new game till I see this released!
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HDT Wa Ribbons
in HDT Physics Extension
Posted
Thanks for your suggestions. I'm really at a loss for why it is happening, I've had it working just fine on Skyrim installations in the past, and on this computer as well. I thought that other physics mods could be conflicting as well but it still happens even with no other SKSE plugins activated. No matter what, as soon as I activate any lighting mod it just goes crazy. Without lighting mods, it acts just fine even under 60 fps. I've never seen this before so I don't know what to do.