I've had a mod in mind recently - for balance (and the ease of which) all humans would have 100 health. Now, the most straightforward way of doing that would editing all of the thousand or two NPCs' base health in the GECK. That's a ridiculous amount of work. So I thought, what about a script? Only problem is, I have approximately 0 scripting experience. Only thing I've done is copy pasted a few (very simple) lines to expand a mod to cover more items. I'd need something to make NPCs have 100 health when they load. And not reset when they get hurt or die. Is this even possible?