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endomiel

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Posts posted by endomiel


  1. Is it possible to have the same experience in FO:NV with Sexout, as in Skyrim with Defeat?


     


    Is Sexout harder to install than Sexlab? Is FOMOD a necessity? (Currently NV is modded through Nexus Mod Manager.)


     


    Also, mods that add sexual content as quest solutions would be appreciated.


     


    Thanks in advance!


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  2.  

     

     

     

     

     I don't understand what you're trying to say, sorry.

     

    Is there a way to save my Uncapper settings from SPERG when I switch?

     

    Kind of related: is there a way to disable the crafting skills from contributing to levelup?

     

     

     

    yes, if you are using MO, just go into the the folder for sperg and copy or cut it's uncapper.ini file and paste it somewhere, or jus tput it right into your skse folder.

     

    and for the other part, open the uncapper.ini file and find these lines:

     

     

    [skillExpGainMults]

    ; Set the Skill Experience Gained Multiplier to

    ; betwen 0.0 and 10000.0

    ; Using too low or too high values may crash the game. Handle them with caution.

    ; Default game value = 1.0

    ;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)

    fAlchemy=1.0  <--- change this line so it reads 0.0

    fAlteration=1.0

    fArchery=1.0

    fBlock=1.0

    fConjuration=1.0

    fDestruction=1.0

    fEnchanting=1.0   <--- change this one to 0.0 too

    fHeavyArmor=1.0

    fIllusion=1.0

    fLightArmor=1.0

    fLockpicking=1.0

    fOneHanded=1.0

    fPickpocket=1.0

    fRestoration=1.0

    fSmithing=1.0   <--- change this line so it reads 0.0

    fSneak=1.0

    fSpeech=1.0

    fTwoHanded=1.0

    bUsePCLevelNotBaseSkillLevel=0

     

     

     

    make sure to save the edit and that should do it. 

     

     

    I have these values adjusted to 0.1, since the ini itself warns against using "0". Is this a way around it then?

     

    Also, I had adjusted the values of "[PCLevelSkillExpMults]" to 0.01, since I thought this was the contribution. Is this the levelspeed, then?

    I thought "[skillExpGainMults]" was used to determine how was a skill levels, not it contribution.

     

     

    i may or may not have copied the wrong section of the ini... opps maybe. lol

     

     

    Can anyone confirm, please? Quite important for me. :P

     

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  3.  

     

     

     I don't understand what you're trying to say, sorry.

     

    Is there a way to save my Uncapper settings from SPERG when I switch?

     

    Kind of related: is there a way to disable the crafting skills from contributing to levelup?

     

     

     

    yes, if you are using MO, just go into the the folder for sperg and copy or cut it's uncapper.ini file and paste it somewhere, or jus tput it right into your skse folder.

     

    and for the other part, open the uncapper.ini file and find these lines:

     

     

    [skillExpGainMults]

    ; Set the Skill Experience Gained Multiplier to

    ; betwen 0.0 and 10000.0

    ; Using too low or too high values may crash the game. Handle them with caution.

    ; Default game value = 1.0

    ;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)

    fAlchemy=1.0  <--- change this line so it reads 0.0

    fAlteration=1.0

    fArchery=1.0

    fBlock=1.0

    fConjuration=1.0

    fDestruction=1.0

    fEnchanting=1.0   <--- change this one to 0.0 too

    fHeavyArmor=1.0

    fIllusion=1.0

    fLightArmor=1.0

    fLockpicking=1.0

    fOneHanded=1.0

    fPickpocket=1.0

    fRestoration=1.0

    fSmithing=1.0   <--- change this line so it reads 0.0

    fSneak=1.0

    fSpeech=1.0

    fTwoHanded=1.0

    bUsePCLevelNotBaseSkillLevel=0

     

     

     

    make sure to save the edit and that should do it. 

     

     

    I have these values adjusted to 0.1, since the ini itself warns against using "0". Is this a way around it then?

     

    Also, I had adjusted the values of "[PCLevelSkillExpMults]" to 0.01, since I thought this was the contribution. Is this the levelspeed, then?

    I thought "[skillExpGainMults]" was used to determine how was a skill levels, not it contribution.

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  4.  

    Is it possible to configure Defeat in such a way that the player character only gets knocked out, but that followers get raped?

     

    in teory you do not need Death Alternative for that but it is a good fail safe to dying.

     

    Under the MCM for defeat this some options to tweak it and I think there is a way to remove the player from getting rape and only the follower to be victims or aggresors. :D

     

    in the first tap of defeat there is 3 main this to enable and disable one of them is "Player Victim " that is set as Enable when you start the modset that to disable remove the victim role. and in the tap for "NPC Vs NPC" you can config your followers interactions as well both as aggresor and victim without having to enable "Player Victim" 

     

    This is just teory from me though I have never tried this :blush:

     

    Thanks, I'm going to toy around with this!

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  5.  

     

     

     

     

    I'm looking for a mod that makes the Spellsword concept a bit more viable.

     

     

    Could try this perk overhaul. Ordinator - http://www.nexusmods.com/skyrim/mods/68425/?

     

    it has perks in the alteration tree that makes spells use a point system instead of magicka, as long as you have points, you cna cast a spell, only way to get them back is by sleeping.

     

    i havnt actually used it, so cant give full info, but thats what i have read in its messages since its release.

     

     

    This looks very promising. Now I just have to decide between this and SPERG.

     

     

    SPERG tends to leave ya feeling over powered, it doesnt seem well balanced IMO, especially if you use the weapon addon for 1 handers. Ordinator on the other hand hasnt had me feeling that way yet, tho i have only maxed a couple trees in my play thrus. if ya use Mod organizer, use both, one on each save profile.

     

     

    That's what I'm going to do: finish the games I'm playing now with SPERG, then switch to Ordinator for the Spellsword.

     

     

    Just use TK Combat you don't have to switch anything. TK Combat will allow you use you cast spells from enchanted weapons which drains magicka.

     

     

    I don't understand what you're trying to say, sorry.

     

    Is there a way to save my Uncapper settings from SPERG when I switch?

     

    Kind of related: is there a way to disable the crafting skills from contributing to levelup?

     

    0

  6.  

     

     

    I'm looking for a mod that makes the Spellsword concept a bit more viable.

     

     

    Could try this perk overhaul. Ordinator - http://www.nexusmods.com/skyrim/mods/68425/?

     

    it has perks in the alteration tree that makes spells use a point system instead of magicka, as long as you have points, you cna cast a spell, only way to get them back is by sleeping.

     

    i havnt actually used it, so cant give full info, but thats what i have read in its messages since its release.

     

     

    This looks very promising. Now I just have to decide between this and SPERG.

     

     

    SPERG tends to leave ya feeling over powered, it doesnt seem well balanced IMO, especially if you use the weapon addon for 1 handers. Ordinator on the other hand hasnt had me feeling that way yet, tho i have only maxed a couple trees in my play thrus. if ya use Mod organizer, use both, one on each save profile.

     

     

    That's what I'm going to do: finish the games I'm playing now with SPERG, then switch to Ordinator for the Spellsword.

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  7.  

    I'm looking for a mod that makes the Spellsword concept a bit more viable.

     

     

    Could try this perk overhaul. Ordinator - http://www.nexusmods.com/skyrim/mods/68425/?

     

    it has perks in the alteration tree that makes spells use a point system instead of magicka, as long as you have points, you cna cast a spell, only way to get them back is by sleeping.

     

    i havnt actually used it, so cant give full info, but thats what i have read in its messages since its release.

     

     

    This looks very promising. Now I just have to decide between this and SPERG.

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  8.  

     

    Not sure, but i think there are some similar creatures in Immersive Creatures mod, and Bad Dog (here on LL) took the time to go through the labourious process of making new models and adding "naughty bits" to the creatures in that mode. Now those creatures are compatible with Defeat (and any other SexLab mod that uses Creatures). You can get his mod here.

     

    i know that's not what you're asking for specifically, but Bad Dog's mod is really great ^_^

     

     

    Great, going to test it rightaway!

     

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  9. I'm using SPERG and the Community Uncapper.


    Now I want to reduce the amount that the crafting skills (Alchemy, Enchanting, Smithing) contibute to level up. Which values do I have to modify? The guides that I've found so far, aren't really clear.


    I have figured out which values influence how quickly a skill levels. However, I still want the crafting skills to level just as fast as they used to, but prevent them from leveling me.


     


    Thanks in advance!


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  10. Also, I'm looking for a mod that slows down the early leveling. I'm loath to install one of the "slow down leveling" mods, since Restoration, for example, is already a royal pain to level. So something that leaves Magic alone would be nice. (Also, I'd prefer the crafting skills not to be touched, they're enough of a grind already.)


    Alternatively, is there a way to change the amount a skill contributes to a level up?


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