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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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endomiel
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Posts posted by endomiel
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So, you need to actively surrender? It's not that they defeat you, then proceed to rape? (Just to be clear.)
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Well, I'm mostly intrested in the victim side of Defeat. Still my cup of tea?

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A good Lydia replacement mod that actually lets her use the feminine/dash walk animation that all other women are using?
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Is it possible to have the same experience in FO:NV with Sexout, as in Skyrim with Defeat?
Is Sexout harder to install than Sexlab? Is FOMOD a necessity? (Currently NV is modded through Nexus Mod Manager.)
Also, mods that add sexual content as quest solutions would be appreciated.
Thanks in advance!
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I don't understand what you're trying to say, sorry.
Is there a way to save my Uncapper settings from SPERG when I switch?
Kind of related: is there a way to disable the crafting skills from contributing to levelup?
yes, if you are using MO, just go into the the folder for sperg and copy or cut it's uncapper.ini file and paste it somewhere, or jus tput it right into your skse folder.
and for the other part, open the uncapper.ini file and find these lines:
[skillExpGainMults]
; Set the Skill Experience Gained Multiplier to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 1.0
;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)
fAlchemy=1.0 <--- change this line so it reads 0.0
fAlteration=1.0
fArchery=1.0
fBlock=1.0
fConjuration=1.0
fDestruction=1.0
fEnchanting=1.0 <--- change this one to 0.0 too
fHeavyArmor=1.0
fIllusion=1.0
fLightArmor=1.0
fLockpicking=1.0
fOneHanded=1.0
fPickpocket=1.0
fRestoration=1.0
fSmithing=1.0 <--- change this line so it reads 0.0
fSneak=1.0
fSpeech=1.0
fTwoHanded=1.0
bUsePCLevelNotBaseSkillLevel=0
make sure to save the edit and that should do it.
I have these values adjusted to 0.1, since the ini itself warns against using "0". Is this a way around it then?
Also, I had adjusted the values of "[PCLevelSkillExpMults]" to 0.01, since I thought this was the contribution. Is this the levelspeed, then?
I thought "[skillExpGainMults]" was used to determine how was a skill levels, not it contribution.
i may or may not have copied the wrong section of the ini... opps maybe. lol
Can anyone confirm, please? Quite important for me.
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I don't understand what you're trying to say, sorry.
Is there a way to save my Uncapper settings from SPERG when I switch?
Kind of related: is there a way to disable the crafting skills from contributing to levelup?
yes, if you are using MO, just go into the the folder for sperg and copy or cut it's uncapper.ini file and paste it somewhere, or jus tput it right into your skse folder.
and for the other part, open the uncapper.ini file and find these lines:
[skillExpGainMults]
; Set the Skill Experience Gained Multiplier to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 1.0
;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)
fAlchemy=1.0 <--- change this line so it reads 0.0
fAlteration=1.0
fArchery=1.0
fBlock=1.0
fConjuration=1.0
fDestruction=1.0
fEnchanting=1.0 <--- change this one to 0.0 too
fHeavyArmor=1.0
fIllusion=1.0
fLightArmor=1.0
fLockpicking=1.0
fOneHanded=1.0
fPickpocket=1.0
fRestoration=1.0
fSmithing=1.0 <--- change this line so it reads 0.0
fSneak=1.0
fSpeech=1.0
fTwoHanded=1.0
bUsePCLevelNotBaseSkillLevel=0
make sure to save the edit and that should do it.
I have these values adjusted to 0.1, since the ini itself warns against using "0". Is this a way around it then?
Also, I had adjusted the values of "[PCLevelSkillExpMults]" to 0.01, since I thought this was the contribution. Is this the levelspeed, then?
I thought "[skillExpGainMults]" was used to determine how was a skill levels, not it contribution.
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Is it possible to configure Defeat in such a way that the player character only gets knocked out, but that followers get raped?
in teory you do not need Death Alternative for that but it is a good fail safe to dying.
Under the MCM for defeat this some options to tweak it and I think there is a way to remove the player from getting rape and only the follower to be victims or aggresors.

in the first tap of defeat there is 3 main this to enable and disable one of them is "Player Victim " that is set as Enable when you start the modset that to disable remove the victim role. and in the tap for "NPC Vs NPC" you can config your followers interactions as well both as aggresor and victim without having to enable "Player Victim"
This is just teory from me though I have never tried this

Thanks, I'm going to toy around with this!
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I'm looking for a mod that makes the Spellsword concept a bit more viable.
Could try this perk overhaul. Ordinator - http://www.nexusmods.com/skyrim/mods/68425/?
it has perks in the alteration tree that makes spells use a point system instead of magicka, as long as you have points, you cna cast a spell, only way to get them back is by sleeping.
i havnt actually used it, so cant give full info, but thats what i have read in its messages since its release.
This looks very promising. Now I just have to decide between this and SPERG.
SPERG tends to leave ya feeling over powered, it doesnt seem well balanced IMO, especially if you use the weapon addon for 1 handers. Ordinator on the other hand hasnt had me feeling that way yet, tho i have only maxed a couple trees in my play thrus. if ya use Mod organizer, use both, one on each save profile.
That's what I'm going to do: finish the games I'm playing now with SPERG, then switch to Ordinator for the Spellsword.
Just use TK Combat you don't have to switch anything. TK Combat will allow you use you cast spells from enchanted weapons which drains magicka.
I don't understand what you're trying to say, sorry.
Is there a way to save my Uncapper settings from SPERG when I switch?
Kind of related: is there a way to disable the crafting skills from contributing to levelup?
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I'm looking for a mod that makes the Spellsword concept a bit more viable.
Could try this perk overhaul. Ordinator - http://www.nexusmods.com/skyrim/mods/68425/?
it has perks in the alteration tree that makes spells use a point system instead of magicka, as long as you have points, you cna cast a spell, only way to get them back is by sleeping.
i havnt actually used it, so cant give full info, but thats what i have read in its messages since its release.
This looks very promising. Now I just have to decide between this and SPERG.
SPERG tends to leave ya feeling over powered, it doesnt seem well balanced IMO, especially if you use the weapon addon for 1 handers. Ordinator on the other hand hasnt had me feeling that way yet, tho i have only maxed a couple trees in my play thrus. if ya use Mod organizer, use both, one on each save profile.
That's what I'm going to do: finish the games I'm playing now with SPERG, then switch to Ordinator for the Spellsword.
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I'm looking for a mod that makes the Spellsword concept a bit more viable.
Could try this perk overhaul. Ordinator - http://www.nexusmods.com/skyrim/mods/68425/?
it has perks in the alteration tree that makes spells use a point system instead of magicka, as long as you have points, you cna cast a spell, only way to get them back is by sleeping.
i havnt actually used it, so cant give full info, but thats what i have read in its messages since its release.
This looks very promising. Now I just have to decide between this and SPERG.
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I'm looking for a mod that makes the Spellsword concept a bit more viable.
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Is it possible to configure Defeat in such a way that the player character only gets knocked out, but that followers get raped?
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I can't find a Sexlab mod that just lets you have sex with your spouse, but I can't imagine there not being one. Does anyone got an idea?
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I'm trying to give the Tera armours high heels, so I install both these mods: http://www.nexusmods.com/skyrim/mods/25846/?and http://www.nexusmods.com/skyrim/mods/37026/? . However, the only boots I can craft are the non-HDT high heels ones. I can't find them under another name and all the requirements work as intended.
Can anyone help me, please?
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I wonder if the monsters in this mod are compatible with Defeat?
Not sure, but i think there are some similar creatures in Immersive Creatures mod, and Bad Dog (here on LL) took the time to go through the labourious process of making new models and adding "naughty bits" to the creatures in that mode. Now those creatures are compatible with Defeat (and any other SexLab mod that uses Creatures). You can get his mod here.
i know that's not what you're asking for specifically, but Bad Dog's mod is really great

Great, going to test it rightaway!
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I wonder if the monsters in this mod are compatible with Defeat?
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thanks but after looking at these posts, what im looking for are like ultra high heels, something that adds some real height to the character =P
something like Bob's boots for CBBE and UNP but he only has one unp set apparently
The Sotteta armor comes with some pretty high platforms:
http://www.nexusmods.com/skyrim/mods/59035/?
The Dawnguard armour from the same author as well.
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Thanks, I didn't spot bUsePCLevelSkillExpMults. Now it should work like a charm!
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I'm using SPERG and the Community Uncapper.
Now I want to reduce the amount that the crafting skills (Alchemy, Enchanting, Smithing) contibute to level up. Which values do I have to modify? The guides that I've found so far, aren't really clear.
I have figured out which values influence how quickly a skill levels. However, I still want the crafting skills to level just as fast as they used to, but prevent them from leveling me.
Thanks in advance!
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Is there a simple way to give a name to a savegame? As a means to keep different characters apart. I only found a savegamemanager, which required the game to be run with its own .exe, so precluding SKSE. (Which is no option.) Thanks!
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Defeat + DAYMOYL + Simple Slavert does that.
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Also, I'm looking for a mod that slows down the early leveling. I'm loath to install one of the "slow down leveling" mods, since Restoration, for example, is already a royal pain to level. So something that leaves Magic alone would be nice. (Also, I'd prefer the crafting skills not to be touched, they're enough of a grind already.)
Alternatively, is there a way to change the amount a skill contributes to a level up?
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Why do some animations get played a lot more than others? For example, the pillory ones get used almost never.
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Where Can I Find...? - Non-adult Skyrim REQUESTS
in Skyrim Non Adult Mods
Posted
A way to make Wards usable. There's the "Better Wards" mod, but that alters the perktree and will probably overwrite SPERG, which I don't want. I learned about a setting "fMagicWardPowerMaxBase" that speeds up/down the charge time, but I'm afraid that it requires active modding, correct?