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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

ritualclarity

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Posts posted by ritualclarity


  1. Are you looking for the overwrie on LL or the original mod? The original mod is on Nexus if it hasn't been removed. The ll override for it to work with Sexout (not sure how good) is here

     

    http://www.nexusmods.com/newvegas/mods/36659/?

     

    Not really that hard to find. Google will show you the LL version as the first search entry. Then use the mods name "Sexual Innuendo" in google and it gives you the regular mod from Nexus as the first entry.. you might have looked "everywhere" but google. :P.. FYI.. when looking for mods... use Google. ;).

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  2. Shame it couldn't work. It was getting better and better at least more responsive between down times. Anyway. Like most here. Ashal .. do what you need to do to keep this site running. If it means we use the old software then so be it. If in a few months you are able to migrate over to new software then fine.

     

     

    Suggestion:

    Perhaps this time you can create a temp site for mod content creators and contributors etc to post on and "stress test" it before rolling it out for all to use? Let members go in there and bang around but knowing that anything posted there would be gone when it goes main stream ;). Not sure if that is a feasible idea but at least you could bang away at it until you are satisfied and have members bang on the site as well :) Then wen ready it should be pretty good to roll out. If you still have the www2.loverslab access you can continue working on and playing around with the software as your time allows. It can crash as much as it wants.

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  3. 8 hours ago, xenic said:

    Textures we have since that game has several variations of collar, but yeah... Wish the CK would hurry up.

    I suppose it might be possible to substitute the one wanted with one already there. Kind of like substituting the body textures and such. However the best way would be to add it to the game. Then you can have varied types of dog collars. Spiked non spiked and various colors like pink, black, blue etc.

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  4. 7 hours ago, xenic said:

    My request is for the dog collar to be wearable by female characters. I'm not sure if we need the creation kit to make that work though. 

    To add things to the game you do need the CK as far as I know. YOu need something that will add the records to the game.. then .... of course... you need the textures. ;).

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  5. On 12/1/2015, 1:17:41, JoxsTrapp said:

    I could see some possible furry stuff.  I keep seeing teddy bears reading the newspaper, going to the bathroom, and other funny situations.  LOL

     

    Bit off topic, but with NMM now working for FO4, does it "protect" the vanilla game files like MO does for Skyrim?  I know NMM allows for "profiles" like MO does now, but I really love some of the mods I'm seeing on Nexus but, like with Skyrim, I like to keep the vanilla game files clean of changes (like MO allowed).

     

    Looking forward to things like SAM, Apachii Hair, and other good mods that make the men look better.  Gotta have eye candy.  :)

    Don't believe so. I believe MO is the only manager that has "virtualization" of the installed files. That is what keeps the game folder nice and clean. Over on the unofficial Mo thread here on LL there was some mention of MO2 coming out for Fallout 4. Not sure if there is a good beta or testing release yet.

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  6. 37 minutes ago, Kthz said:

    FNVEdit loaded the mods with no errors.

    Tried on a different computer, redownloading the same files on this site. Failed on new  computer.

     

    == Solution ==

     

    FOMM wasn't installing nvse_5_0_beta2 after activating it. I had to manually install nvse into my directory.

    My bad or FOMM bad?

    Your bad... :P

     

    NVSE needs to be installed manually. The NVSE extender needs to be installed with FOMM.

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  7. 1. Thanks for helping the site. :D

    2. It might take Ashal a bit of time to set that up for you. From my experience supporters have the name "Supporter" where your "member" is located. That hasn't changed yet. Which lends me to believe it hasn't been processed yet. The site has had several problems recently with the update and he might be putting out some fires.

    3. Forum threads isn't the best way to get this fixed. Comment on the Patron account (there is a place for you to post and I am sure Ashal or someone else with experience can chime in with far more useful info ;) , PM Ashal, etc. Posting on a thread just brings more work for the moderators and Ashal as people will start making un-necessary comments.

     

     

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  8. Yep I have had long load screens. About a minute or so. Not much longer. Haven't put it on a stop watch to be sure of the time. Way longer than any game I have played in the past and yes.. longer than a heavily modded Skyrim

     

    I use an SSD. Can't speak for mechanical users of the game and FO4. I have used SSD's for quite some time to put my games on. It generally makes load screens quick. ON some games even so quick I can't read the info that pops up (Unmodded games.)

     

    Haven't gotten an answer either. Some of my issue was alleged caused by me spawning materials. A fresh game is only a few seconds quicker. Also it gets slower the more into the game I play (more quest, actions and the like).

     

     

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  9. 40 minutes ago, zippy57 said:

    I don't know if Oblivion is a good example to use here, what with the 100% linear main quest, but otherwise accurate; money ruins everything. :P

    I'd love to see Obsidian come in and make a spin-off in the same engine like they did with FNV, but it ain't gonna happen. At least the upgraded engine over FNV should make this a relatively fun sandbox to mess around in once the modding tools come out. We'll probably have three different mods implementing proper skills a month after the toolset release. Shame that the limited main story is so inflexible, though; makes it difficult to make alt-starts work well.

    Oblivion was added because it did have depth. My point has little to do with 100% linear main quest but the flesh on that content. Oblivion had deep characters that seemed to be more engaging not only the main characters but even some random store clerk to people passing by. Perfect.. no. However have a "soul" yes. I believe there was genuine character and depth in the game. I played briefly Morrowwind however watched various video playthoughs and it appears to me it was even more "deep" and rich with the story and character.  KTOR was just amazing. I have never been surprised by a story arch as I have with that game.

     

    Writing and fleshing out the characters is the core of what games like FO4 require. If you want to shoot them up.. there are plenty of those games. If you want to build civilizations there are games for that as well and they do those aspects far better than Fallout 4 can ever do.

     

    If this game had more depth and character development. Characters that truly engaged you and made you care, hate, love etc and had a more 100% linear main quest I would be satisfied. I would enjoy it. .. for a while and then stop playing.. Well until someone makes a sex mod :P  Fallout 4 I can honestly say I have 59 hours, completed the main quest and a companion quest and haven't once met anyone there that I am interested in for a sex mod. You know what i mean. :P. They are empty. I can name off characters throughout the gaming like Fallout series. TES series, Mass effect and other games that one thinks.. humm. sexy. or can have some day dreams on. Fallout 4 characters just feel dead. Nothing, zero, zilch. If that don't show how souless the game is.. I don't know what will.

     

    Quote

    I write responses really slow, contrary to what you might believe from my username. :)

    It isn't the slow writing that is the issue.... It is the zippy wit that you have to watch out for :P

     

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  10. 12 minutes ago, chrono20x said:

    Yea ive pretty much lost hope on that bud and we wont ever have deep games like that again

    Sad.. I mean it is really sad. It is story.. that is all. Story is easy to create.. just ask some noobie here .. you can have 100's of stories (ideas) and some of them quite good. lol.. Seriously. The main thing that most translate to the player on games like this is story. First person Gears of WAr, Mortal Kombat and other games don't need that much of a story. It is there for shooting and playing. Games like these need "soul". Something to engage the player. Something that can cause conflict.. characters that they love, some that they hate. Stories that can cause them to feel remorse, anger, sadness. Ktor, Fallout (classics) Fallout 3 deep games like this gives the player a meaningful play. Fallout 4 just don't have that. well not as much as it needed it in my opinion. and each generation of game (Skyrim, Fallout 4 etc) seem to be loosing that "soul" in favor for the "mainstream" desires and play. This isn't what made their games (games that they bought as well) famous.

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  11. @chrono20xGet use to it. With the expenses to create a game and the desire to make shit tons of money the game companies will continue to "shit out shallow games". I doubt games like the original KTOR, or Fallout 1, 2, or even 3. Morrowwind, Oblivion etc will be created again. At least not by any major publisher. It is sad. So very sad.

     

    I did get it and there are a few parts I like and many I don't. I do agree I believe they didn't flesh out the game stories and side quest as well as they could have and focused on various "gimmicks" that didn't really needed to be there. I for one won't be so excited the next Fallout version they release and likely wont get it until it is on a very deep discount or the modding community "fixes" various aspects of the game or create some massive mod that I just have to play.

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  12. I haven't read all the pages. :P..

     

    Riften has the Sewer... It would be a great place if off to the side (where the residences are not the entrance to the Thiefs guild) as a separate "slum whore" could be. It don't even need to be human, could be Khajitt or better yet Argonian (since it is right on water and near fisheries.) Perhaps some simple residences ? 

     

    Markarth has the "slums" below with some space for whoring and drug usage. Good for dirt cheep whores strung out on Schomma. Perhaps that is all they take in payment ;). Could be any race. Perhaps an Orc or the occasional Bosmer. You would need a home there to be eligible for the high priced prostitutes.. er um.. Dibella worshipers to visit you.. of course for a very good "donation" to their temple. They wouldn't be able to just do it in the gutter.. :P..

     

    Whiterun.. it would have to be someone already there that "works on the side". Perhaps for the right coin the mother that sells fruit at the market could be "motivated" for "companionship" Not a true whore just some partner after you complete her quest and get that pussy bard from bothering her. She does after all want to provide a better life for her daughter and who better than the DRagon born? She does get lonely I am sure.

     

    I agree on Yosula (or however that is spelled) She probably sells or gives it away to select "clients".  Reason she wants the Inn ;). Might be able to ask her for "entertainment" if you are a Khajitt :P (racial requirement)

     

    Solitude could only support  a bordello. Street walkers or common whores can't be there. It would have to be "hush hush" and "invitation only" and only if you can prove you have status and loads of money. Perhaps the most expensive call girls in the game. (likely the prettiest as well). Also should have a selection of them from all the races. Hey they have a dirty book about an Argonian maid after all ;).

     

     

     

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  13. Yes. Dialogue and quest markers etc. It is on Bethesda's site on how to do this. It shouldn't be difficult. Time consuming to learn and do but should be able to be done. Many start doing the very thing you are talking about. That and companions. (check the Nexus for the shear amount of Companions that have been created lol).

     

    If you have Skyrim I would start creating some minor personal mods and quest markers and some simple dialogue changes to get the feel. I am of he understanding that FO4 is going to be very much like Skyrim game mechanics wise. It will take a few months to get the new CK for FO4 so you could start learning and practicing now to get off to a great start then.

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  14. For mistakes like this they will notice it in time and move it. If you want you can Pm one of them to let them know you made a mistake.

     

    Many come up with great ideas. However they rarely get done by the modders. The best thing is to start to learn and make little mods. There is lots of support for that here. I have been here a long time and those that were wiling to put forward some time manged to get some serious mods created. Many knew nothing. Some even posted in the wrong threads  when they started ;).

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  15. 5 minutes ago, Benmc20 said:

    For me, this forum is pretty unusable because of 500 errors. Nearly two days without access, and, when access possible, can't post becdause of f*cked up posting system.

    Yes.. it was now it is working. For the past two days it has been working with occasional slow downs. The Posting system shouldn't pose any more issues.

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  16. 8 hours ago, Oerbasentinel said:

    Aw man. Could you direct me where to put it? I'm new to this. ><

    Also, is there a way to actually move a post to another section or will I have to copy and paste it all again? (Which isn't a problem, just wondering.)

    It would go where the Fallout 4 content would go. The Fallout 4 adult mods I would venture to guess. You are new. YOu will make mistakes. Let a moderator move the thread for you when they get the chance to. I don't think you need to or even should re-post there. It will make more work for them and more confusion for those that read your post (and possibly get inspired by your idea. )

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  17. FO4 uses BS2 not BSA. They can't be opened with the old tools . There are new tools one in Nexus now that can work or at least is stated to work with some issues.

    http://www.nexusmods.com/fallout4/mods/78/?

     

     

    Yes there are many changes. Some state Fallout 4 is Skyrim with guns. (being the same engine and even has paperus as well). Most likely the same approaches used for Skyrim will be needed for Fallout 4 modding.

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  18. Yes this is likely something that would be created soon after the framework. AS for difficult as I understand it it isn't. a new modder learning should be able to create this mod quickly. Mods like these are what started after Sexout was created. It took time to get more advanced or complex mods created.

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