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7th Sinner

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Posts posted by 7th Sinner


  1.  

     

    There is a way to achieve the same results.

     

    Import the body and skeleton into blender (and I can only assume also 3dsmax), then scale\rotate\move bones to create the shape you want, use the 'Make real' function to apply the changes to the model itself, repair weight-painting as necessary by hand or via one of Gerra6's scripts and finally export the model.

     

    Still, that's a lot harder for those who are unfamiliar with blender/3dsmax. There is no simple (like bodyslide) way for this in Oblivion. Sad but true. 

     

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