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bongo88

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Posts posted by bongo88


  1. i like the animation.  Thanks for making it.


    Quick question, on the forward run... where u going forward and see the back of the player...


    any way to rotate the hands and forearms towards the body inwards towards the breats, so the elbow is at a 90 degree elbow if that makes sense?  or is it a limitation of the skeleton.


     


    Anyways, love the mod and using it.  Thanks for making it.


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  2.  




     




    anyone have Katarina's armor for unp?


     


    http://sigureduki10.blog.fc2.com/blog-entry-47.html


     


    thanks,


    ~b




     


    Bombshell is UNP.


     




     


    Bombshell is SevenBase, not UNP. Yeah, they use the same textures, but the bodies are completely different shapes.


     


    @bongo88, you can find a UNPB version here (number 62). While it's not directly UNP, it is still the same shape with slightly bigger breasts.


     


    EDIT: You can get a UNP version from the Cosplay UNP set, but you gotta download the whole set. But it has it at least.


     




     



     


     


    Thanks y'all for the help in locating the unp version.  I appreciate it.


    ~b


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  3. ok, another question.

    Is there a tutorial to make bsd files?

    Here's why I am wondering.... in bodyslide ShapeData\7bShapes\   there are sliders such as 7BBombshell_to_7BCleavage_H.bsd

     

    I was wondering how to make these zap sliders:

    7BCleavage_to_7Bnatural_H.bsd

    7bCleavage_to_7Bnatural_L.bsd

     

    anyways, i think they are zap sliders between the 2 meshes (not sure if they are called zap sliders), but is there a tutorial to make these all? thanks again

    ~b

     


    Nevermind, found out how to do it, i think, possibly:
    original tutorial found here:  all credit goes to author.
    http://forums.nexusmods.com/index.php?showtopic=1796635

    Open outfit studio:
    load reference 7bnatural_1 nif
    shape -> export shape to obj [7bnatural_1.obj]

    load reference 7bnatural_0 nif
    shape -> export shape to obj [7bnatural_0.obj]



    4.) Create a new project with [7bcleavage_1.nif] as a reference (no outfit).

    5.) Create a new slider, click the edit button of that slider and use the "Import Slider Data from OBJ" [import 7bnatural_1.obj] to make the [7bcleavage] -> [7bnatural_1] slider data.

    6.) Save the slider set by export slider.

    Do the same for 7bnatural_0 obj.

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  4. ok, another question.


    Is there a tutorial to make bsd files?


    Here's why I am wondering.... in bodyslide ShapeData\7bShapes\   there are sliders such as 7BBombshell_to_7BCleavage_H.bsd


     


    I was wondering how to make these zap sliders:


    7BCleavage_to_7Bnatural_H.bsd


    7bCleavage_to_7Bnatural_L.bsd


     


    anyways, i think they are zap sliders between the 2 meshes (not sure if they are called zap sliders), but is there a tutorial to make these all? thanks again


    ~b


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  5.  

    Sorry not to read all threads & guides: my internet is really slow.

     

    Qestion:

    Is there a sevenbase natural tbbp body mesh i can use for bodyslide?

     

    or a link to a tutorial to transfer tbbp weights to the sevenbase Natural body?

     

    Thanks again everybody

     

    ~b

     

    http://www.loverslab.com/index.php?app=core&module=attach&section=attach&attach_id=116982

     

    It's HDT and works with the newest XPMSE skelly. No idea where I found it though, other than it was on LL ofc.

     

     

    Oh god, thank you thank you.

    Saved me quite alot of long loading times :)

    thank you very much,

    ~b

     

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