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Posts posted by TechBaNe
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Nope, I'm using notepad++ to compile since CK was giving me too much grief.
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Out of the three, I'd say immerslave as it is has the most variety, and it also does not conflict with Devious Bashnagm, so you can install both at the same time as both require ASLAL. Devious Bashnag was fun the last time I played it, but it only consisted of two scenarios: Bashnag's hapless minion, or a Vampire's thrall.
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Okay, I'll do that, thanks!

EDIT: Just tried converting to ANSI and setting it to encode in ANSI. Saved and reopened it. It still won't compile, and it switched itself back to UTF-8 without BOM.
EDIT 2: All of the other scripts that did compile were also encoded in UTF-8 without BOM, so I'm really not sure what's going on.
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I'm not sure how to do that in notepad++, I've only recently started using it.
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Strange. I was able to compile all of those scripts in that zip file. As far as I know, you also need all of the sources from the mods those scripts are dependant on (both hard and soft), which I made sure I had.
It's these attached source files that I can't seem to compile using any script editor.
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Basically, bones are what allow the body to move, and weights tell the system how much of an influence any command has over that particular part of the object. Not really something that mesh converters really need to know the details of, but really important when you want to create original content.
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Yes, the esp needs to be updated to account for the script changes. I haven't gotten around to doing that yet. I'm purely focused on getting the scripts to compile for now.
@Feliks: I was having too many problems trying to get the CK to work via Mod Organizer and switched to using either Skyrim Script Editor or notepad++. I'll try again in CK to see if there's any difference. I just didn't want to copy all of those esp files into my data folder to launch the CK via steam.
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The way I understand it, CANS intercepts all of the node checks and passes through some internal maths and then spits out a change if there is any difference between the "GetNodeScale" and "SetNodeScale" floats for that particular mod, which is why the mod has to be registered with CANS. It's node changes are stored as a float within CANS, and CANS is effectively the only mod that makes the changes. Right now, I've changed over to separate script patches as Feliks suggested instead of using an additional esp to effect the changes, as I'd need to change the scripts that came with the original mods (sgo_QuestController for Soulgem Oven, and MilkQUEST for MME) anyway. Might as well free up space in load orders. As for Fill Her Up, I'm having trouble recompiling the script with the changes, so that one will have to wait until Feliks or I can (or anyone else who wants to take a stab at it, my edits and error logs are posted above) can figure out what's wrong.
Reinstalled CANS 0.7 and still get the same error for sr_inflatequest.As far as I can tell none of the errors in the sr_inflatequest should be showing up at all. The only thing I can think of is for some reason it's using the 0.5.0.0 scripts and not the 0.7 scripts. Try deleting whatever CANS files you have and replacing them with the new ones.
Here's what I have sofar if anyone want to test the patches out.
Did that solve the problem with the Beeing female script though?
Nope. Same errors in the same places.
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The way I understand it, CANS intercepts all of the node checks and passes through some internal maths and then spits out a change if there is any difference between the "GetNodeScale" and "SetNodeScale" floats for that particular mod, which is why the mod has to be registered with CANS. It's node changes are stored as a float within CANS, and CANS is effectively the only mod that makes the changes. Right now, I've changed over to separate script patches as Feliks suggested instead of using an additional esp to effect the changes, as I'd need to change the scripts that came with the original mods (sgo_QuestController for Soulgem Oven, and MilkQUEST for MME) anyway. Might as well free up space in load orders. As for Fill Her Up, I'm having trouble recompiling the script with the changes, so that one will have to wait until Feliks or I can (or anyone else who wants to take a stab at it, my edits and error logs are posted above) can figure out what's wrong.
Reinstalled CANS 0.7 and still get the same error for sr_inflatequest.As far as I can tell none of the errors in the sr_inflatequest should be showing up at all. The only thing I can think of is for some reason it's using the 0.5.0.0 scripts and not the 0.7 scripts. Try deleting whatever CANS files you have and replacing them with the new ones.
Here's what I have sofar if anyone want to test the patches out.
you haven't included sources

Oops. Here's one with the sources included
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The way I understand it, CANS intercepts all of the node checks and passes through some internal maths and then spits out a change if there is any difference between the "GetNodeScale" and "SetNodeScale" floats for that particular mod, which is why the mod has to be registered with CANS. It's node changes are stored as a float within CANS, and CANS is effectively the only mod that makes the changes. Right now, I've changed over to separate script patches as Feliks suggested instead of using an additional esp to effect the changes, as I'd need to change the scripts that came with the original mods (sgo_QuestController for Soulgem Oven, and MilkQUEST for MME) anyway. Might as well free up space in load orders. As for Fill Her Up, I'm having trouble recompiling the script with the changes, so that one will have to wait until Feliks or I can (or anyone else who wants to take a stab at it, my edits and error logs are posted above) can figure out what's wrong.As far as I can tell none of the errors in the sr_inflatequest should be showing up at all. The only thing I can think of is for some reason it's using the 0.5.0.0 scripts and not the 0.7 scripts. Try deleting whatever CANS files you have and replacing them with the new ones.
Reinstalled CANS 0.7 and still get the same error for sr_inflatequest.
Here's what I have sofar if anyone want to test the patches out.
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So, just to be absolutely sure, I currently have a separate script that has the magic effect application and the registration function, and I pass all the mods I want registered through that. In reality, those effects and functions need to go into the original script that came with the mods I want to register (in this case, Beeing Female and Fill Her Up)?
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Here's my compiler logs for the two different source files. I hope this helps you. I really want this to take off (partly because I'm half way through migrating my game over)

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... turn into a deadly beast, anyway.

Lol, "deadly beast". Only if you spent time training up light armour. My lady knight focused only on heavy armour and is a beast at melee combat, but the moment she has to do anything as a werewolf, the lack of light armour training meant that even bandits cut through her like wet paper.
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Have a look through here:
http://www.loverslab.com/topic/24385-outfit-studiobodyslide-2-cbbe-conversions/page-1
http://www.loverslab.com/topic/16350-bodyslide-armor-and-clothes-list-v2/page-1
As far as I know, there's been a few partial conversions, but nobody has done the full set yet. There's also no ground object linked to any of the armours, so that may be a factor.
Thanks for the links, I'll take a look. And what is a ground object? How does that affect the conversion of an armor?
Ground objects (a.k.a. World objects) are meshes that are attached to the armour's (or any item's) records so that you can interact with the armour when you drop it from your inventory. So, without one, the dropped armour just becomes an intangible piece of pretty cloth floating in the air, and the only way to get the armour back is through the console.
It affects the conversion of an armour only if the person converting it cares about being able to pick up the armour from the ground. Attaching ground objects is just an extra step in the process that can't be done in Outfit Studio, and the CK is an annoying tool to use. Combine that with a large list of armours that need fixing (some of which are only single weight armours), and you have a recipe for burnout. That's probably why there's no full conversion set. People just do enough to convert the armours they really like.
(Hint: I actually have a full set of conversions, and I'm slowly going through that pack and his stocking pack and attaching ground objects to them. I just have to find the time. RL is a bitch about free time sometimes. I just don't want to release it before I'm done and did some QC.)
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Okay, but aside from that, I still have to get around compiling the script as I'm having issues with "too many arguments passed to function".
EDIT: Looking at the Beeing Female script, there are a lot of "NetImmerse.HasNode()" entries just before the errors that come up. Should I replace those with "CANS.ReturnX()" where X is the body node in question?
In the Fill Her Up script, among the errors (which occur everywhere I changes a NetImmerse.GetNode or NetImmerse.SetNode), the structure usually looks something like this:
while(currentInflation < inflationTarget)currentInflation += 0.1CANS.Belly(akActor, "FillHerUp", currentInflation)Utility.wait(0.1)EndWhileor like this
StartLeakage(akActor, isAnal, animate)Moan(akActor)if deflateTarget < maxInflation; Only actually deflate if total cum is less than max belly sizeIf akActor.Is3DLoaded()float timeElapsed = 0.0while currentInflation > deflateTargetcurrentInflation -= 0.025CANS.Belly(akActor, "FillHerUp", currentInflation)Utility.wait(0.1)timeElapsed += 0.1endWhilefloat toAnim = Utility.RandomFloat(4.0, 8.0) * config.animMulttoAnim -= timeElapsedif toAnim > 0.0Utility.Wait(toAnim)endIfEndIfakActor.RemoveSpell(sr_inflateBurstSpell)CANS.Belly(akActor, "FillHerUp", deflateTarget)Elsefloat toAnim = cumAmount * 4.1if toAnim < 5.0toAnim = Utility.RandomFloat(5.0, 10.0) * config.animMultendIfUtility.wait(toAnim)endIfStopLeakage(akActor)On another note, If for some reason the mod author decided to split the node changes across two different scripts (probably to separate functions, like having belly growth only occur during pregnancy, while breasts and butt can grow at any time as is the case with PSQ), would those two scripts from the same mod require two different registration lines (and thus two different names)?
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you need to dl SDK file, it will also fix your broken HentaiPregnancy sourceI'm trying to recompile the MilkQuest script for my CANS patch and keep getting the following errors:
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1968,58): cannot convert to unknown type _snquestscript
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1968,58): cannot cast a quest to a _snquestscript, types are incompatible
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1968,23): unknown type _snquestscript
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1973,22): _snquestscript is not a known user-defined type
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1973,45): none is not a known user-defined type
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1979,22): _snquestscript is not a known user-defined type
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1979,45): none is not a known user-defined type
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1986,22): _snquestscript is not a known user-defined type
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1986,40): none is not a known user-defined type
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(248,29): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(248,9): type mismatch while assigning to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(249,56): fVoiceVolume is not a property on script sslsystemconfig or one of its parents
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(249,11): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(293,29): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(293,9): type mismatch while assigning to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(294,56): fVoiceVolume is not a property on script sslsystemconfig or one of its parents
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(294,11): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(326,30): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(326,10): type mismatch while assigning to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(327,57): fVoiceVolume is not a property on script sslsystemconfig or one of its parents
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(327,12): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(352,28): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(352,8): type mismatch while assigning to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(353,55): fVoiceVolume is not a property on script sslsystemconfig or one of its parents
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(353,10): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(370,28): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(370,8): type mismatch while assigning to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(371,55): fVoiceVolume is not a property on script sslsystemconfig or one of its parents
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(371,10): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(2520,65): cannot convert to unknown type procevaluator
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(2520,65): cannot cast a quest to a procevaluator, types are incompatible
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(2520,22): unknown type procevaluator
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(2522,19): procevaluator is not a known user-defined type
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(2522,26): none is not a known user-defined type
Starting 1 compile threads for 1 files...
Compiling "MilkQUEST"...
No output generated for MilkQUEST, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on MilkQUEST
I have HentaiPregnancy's source files, so I have no idea what's going on there, and what is this "_snquestscript" and where does it come from?
_snquestscript = nexus ineed
procevaluator = sl procreation
install compile uninstall
Thank you, that worked perfectly
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Sla- I believe is the abbreviation for SexLab Aroused, which might be required for those mods in particular anyway. The redux version of the mod should work as well since most mods that require Aroused say that either will work.
Yup, it's SexLab Aroused. Now I'm having problems with Milk Mod Economy and it's numerous hooks. I'm pretty sure _snquestscript is from iNeed, and there's an error relating to hentaipregnancy. I have all of the available source files for both of those mods, yet I'm still pulling up errors.
EDIT: Milk Mod Economy problem resolved.
There's also issues with Fill Her Up:
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(238,13): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(242,9): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(298,21): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(309,13): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(341,13): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(456,13): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(569,13): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(588,9): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(712,25): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(712,12): type mismatch while assigning to a float (cast missing or types unrelated)Starting 1 compile threads for 1 files...Compiling "sr_inflateQuest"...No output generated for sr_inflateQuest, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on sr_inflateQuestAnd a problem with Beeing Female:C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(636,32): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(636,21): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(639,32): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(639,21): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(643,33): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(643,22): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(646,33): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(646,22): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(650,33): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(650,22): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(653,33): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(653,22): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(657,33): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(657,22): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(660,33): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(660,22): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(664,33): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(664,22): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(667,33): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(667,22): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(740,21): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(743,21): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(751,21): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(754,21): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(766,21): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\FWAbilityBeeingFemale.psc(769,21): too many arguments passed to functionStarting 1 compile threads for 1 files...Compiling "FWAbilityBeeingFemale"...No output generated for FWAbilityBeeingFemale, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on FWAbilityBeeingFemale@Feliks
Interestingly, the script FWAbilityBeeingFemale is actually an extension of the script FWAbilityBeeingBase.
Where FWAbilityBeeingBase extends activemagiceffect, it doesn't have any node changes in it. All of the node changes are contained in FWAbilityBeeingFemale. For the purpose of mod registration, would this also be an extension of activemagiceffect?
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I'm trying to recompile the MilkQuest script for my CANS patch and keep getting the following errors:
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1968,58): cannot convert to unknown type _snquestscriptC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1968,58): cannot cast a quest to a _snquestscript, types are incompatibleC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1968,23): unknown type _snquestscriptC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1973,22): _snquestscript is not a known user-defined typeC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1973,45): none is not a known user-defined typeC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1979,22): _snquestscript is not a known user-defined typeC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1979,45): none is not a known user-defined typeC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1986,22): _snquestscript is not a known user-defined typeC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(1986,40): none is not a known user-defined typeC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(248,29): type mismatch on parameter 2 (did you forget a cast?)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(248,9): type mismatch while assigning to a int (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(249,56): fVoiceVolume is not a property on script sslsystemconfig or one of its parentsC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(249,11): type mismatch on parameter 2 (did you forget a cast?)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(293,29): type mismatch on parameter 2 (did you forget a cast?)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(293,9): type mismatch while assigning to a int (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(294,56): fVoiceVolume is not a property on script sslsystemconfig or one of its parentsC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(294,11): type mismatch on parameter 2 (did you forget a cast?)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(326,30): type mismatch on parameter 2 (did you forget a cast?)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(326,10): type mismatch while assigning to a int (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(327,57): fVoiceVolume is not a property on script sslsystemconfig or one of its parentsC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(327,12): type mismatch on parameter 2 (did you forget a cast?)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(352,28): type mismatch on parameter 2 (did you forget a cast?)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(352,8): type mismatch while assigning to a int (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(353,55): fVoiceVolume is not a property on script sslsystemconfig or one of its parentsC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(353,10): type mismatch on parameter 2 (did you forget a cast?)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(370,28): type mismatch on parameter 2 (did you forget a cast?)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(370,8): type mismatch while assigning to a int (cast missing or types unrelated)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(371,55): fVoiceVolume is not a property on script sslsystemconfig or one of its parentsC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\HentaiPregnancy.psc(371,10): type mismatch on parameter 2 (did you forget a cast?)C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(2520,65): cannot convert to unknown type procevaluatorC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(2520,65): cannot cast a quest to a procevaluator, types are incompatibleC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(2520,22): unknown type procevaluatorC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(2522,19): procevaluator is not a known user-defined typeC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\MilkQUEST.psc(2522,26): none is not a known user-defined typeStarting 1 compile threads for 1 files...Compiling "MilkQUEST"...No output generated for MilkQUEST, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on MilkQUESTI have HentaiPregnancy's source files, so I have no idea what's going on there, and what is this "_snquestscript" and where does it come from?
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So, I got one of the original mod scripts to recompile with the edits, and that's where my luck runs out. The one mod was Mana Tanks. I've fired up the game and it appears to work in so far as I saw node conflicts with a save that was using Hookmmerse (The main reason I really want this mod to work). The fact that the breast nodes were reacting to this change has to be a good thing. On the other hand, I didn't see any mods registered in the CANS MCM.
I've tried editing the relevant scripts to Beeing Female (too big to recompile. It's got something along 1400 lines of code in that one source file), Estrus Charus, Soulgem Oven, Milk Mod Economy, and Fill Her Up all complain about SexLabFramework being an "unknown user defined type" when I try to compile them.
Here's the particular error log for Fill Her Up:
C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(238,13): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(242,9): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(298,21): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(309,13): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(341,13): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(456,13): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(569,13): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(588,9): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(712,25): too many arguments passed to functionC:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source\sr_inflateQuest.psc(712,12): type mismatch while assigning to a float (cast missing or types unrelated)Starting 1 compile threads for 1 files...Compiling "sr_inflateQuest"...No output generated for sr_inflateQuest, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on sr_inflateQuestI'm also getting unknown types for source files called "slautilscr" and "slaframeworkscr" from Estrus Charus and MilkModEconom respectively. Anybody know what mod these are from?
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So, If I want to register mods that have different properties for the Actor, how would you go about declaring them for the registration script?
Lets say Mana Tanks uses "Actor Property Target" in it's declarations, so in that script, updates would run as CANS.Breast (Target, "ManaTanks", size)
Would that mean that in my registration script I would have to have it register as CANS.RegisterMyMod(Target, "ManaTanks", Miscellaneous) ?
Wouldn't that cause problems with registering mods like Beeing Female which uses the "Actor Property ActorRef" declaration? Or does that not matter, the two different actor declarations aren't important and I'm just overthinking it?
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So, getting this patch up and running is proving to be a headache. The major roadblock I've got is that the CK will not compile any of my scripts. Is there a way to import it into the CK if I launch the CK from Mod Organizer?
Secondly, it may be an obvious answer, but like I said, I'm greener than a lime with scripting. Does the property declaration go into the same script as the "Event OnEffectStart..." portion in the tutorial in your blog?
Third, the registration line needs to be done for every individual mod (Beeing Female, soulgem Oven, etc.) so that they each get their own line, correct?
Ex: CANS.RegisterMyMod(zTarget, Beeingfemale, Pregnancy)
CANS.RegisterMyMod(zTarget, FillHerUp, Cumflation)
CANS.RegisterMyMod...
Or do I have to build a separate script for each one?
Finally, do the Update, Retrieval, and Uninstall snippets go into the main event script?
EDIT: Tried to use Skyrim Script Compiler Pro found on Nexus to compile my script. I'm getting a lot of errors that say a lot of things are undefined ("NiOverride is an undefined variable", and various other things like zTarget is an undefined variable, NodeSize is an udefined variable and the Mod Names for the relevant sections are undefined variables, etc.)
Shows how much of a noob I am. At this rate I don't think I can even make this patch as I don't know how and where to define those "variables", or if I even should be messing with them.
Heading through in order: As long as all of the source files are either where you're starting the compiler from or in the data/scripts/source it should compile. Provided the issue is missing source scripts. If the console window turns up any other errors it's important to go and fix those before compiling.
The property declarations are independent from just about everything, I like to declare them just below the script name (as you'll see in my source files) if you add them through the properties option in the CK they'll end up on the bottom. They need to be not inside an event or function (or state I think, I've had trouble declaring anything new inside states).
There does need to be a separate line for each mod registration yes.
The update and retrieval snippets actually need to replace a part of the original mod's script so that it won't continue updating independently.
The NiOverride error is because of a missing source file, zTarget would need to be defined as follows "Actor zTarget = " and then you'll need a way to cast whichever npc you're affecting (spell target, effect target, the player, etc). Node size is gonna be "Float NodeSize" and then you'll cast values to that throughout the code. the modnames can either be passed as variables or as raw strings, if you're going to use raw strings (just straight type the name) you've got to put it in quotes for it to read it right.
Thank you, this gets me much closer. As Waxen said, I'll just have to extract the sources from the bsa files.
However, I still get the following error:
Starting 1 compile threads for 1 files...Compiling "CANSReg"...<unknown>(0,0): unable to locate script CANSRegNo output generated for CANSReg, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on CANSRegI don't think the Creation Kit likes Mod Organizer.0 -
Is it possible for you to make a version of this mesh where the breasts aren't, as my brother put it "silly-huge"? I'm trying to make bodyslide files for this and having the breasts so big that they're absorbing each other is making the conversion process more or less impossible, so if you could make a version of the mesh with the chest scaled down 4 or 5 cup sizes, I'll use that to whip up a batch of bodyslide files for everyone.
Edit: Btw, I love the textures on it too, what did you use as a base for the UV map?
Hi! I personally think the the lipples look kinda silly on smaller breasts at least they did when I first started making the mesh, I'll see if I can tone them down a bit for you for sure but is there anyway you could try to make bodyslide files for the current mesh?
I split the chest up on the mesh a while back so they dont actually meet in the middle but if its still a problem I'll try for sure try and tone it down.
They probably will look silly on smaller breasts, but this is more for getting the conversion sliders to work as converting something so large to the much smaller base of CBBE, and UUNP causes a lot of problems (crushed meshes). Once the conversion is done and sliders are made, people can scale the breasts as big as they want, and also adjust the size of other body parts. So, this is basically just to get to a starting point.
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So, getting this patch up and running is proving to be a headache. The major roadblock I've got is that the CK will not compile any of my scripts. Is there a way to import it into the CK if I launch the CK from Mod Organizer?
Secondly, it may be an obvious answer, but like I said, I'm greener than a lime with scripting. Does the property declaration go into the same script as the "Event OnEffectStart..." portion in the tutorial in your blog?
Third, the registration line needs to be done for every individual mod (Beeing Female, soulgem Oven, etc.) so that they each get their own line, correct?
Ex: CANS.RegisterMyMod(zTarget, Beeingfemale, Pregnancy)
CANS.RegisterMyMod(zTarget, FillHerUp, Cumflation)
CANS.RegisterMyMod...
Or do I have to build a separate script for each one?
Finally, do the Update, Retrieval, and Uninstall snippets go into the main event script?
EDIT: Tried to use Skyrim Script Compiler Pro found on Nexus to compile my script. I'm getting a lot of errors that say a lot of things are undefined ("NiOverride is an undefined variable", and various other things like zTarget is an undefined variable, NodeSize is an udefined variable and the Mod Names for the relevant sections are undefined variables, etc.)
Shows how much of a noob I am. At this rate I don't think I can even make this patch as I don't know how and where to define those "variables", or if I even should be messing with them.
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I'm getting this following consistency error when I try to update my FNIS files:
Missing AnimFile ..\zzEstrus\zzEstrusETC07S1.hkx for character, mod EstrusChaurusMissing AnimFile ..\zzEstrus\zzEstrusETC07S2.hkx for character, mod EstrusChaurusMissing AnimFile ..\zzEstrus\zzEstrusETC07S3.hkx for character, mod EstrusChaurusMissing AnimFile ..\zzEstrus\zzEstrusETC07S41.hkx for character, mod EstrusChaurusMissing AnimFile ..\zzEstrus\zzEstrusETC07S42.hkx for character, mod EstrusChaurusMissing AnimFile ..\zzEstrus\zzEstrusETC07S43.hkx for character, mod EstrusChaurusMissing AnimFile ..\zzEstrus\zzEstrusETC07S5.hkx for character, mod EstrusChaurusMissing AnimFile ..\zzEstrus\zzEstrusETC07S61.hkx for character, mod EstrusChaurusMissing AnimFile ..\zzEstrus\zzEstrusETC07S62.hkx for character, mod EstrusChaurusMissing AnimFile ..\zzEstrus\zzEstrusETC07S63.hkx for character, mod EstrusChaurusShould I be concerned if the only thing in my load order that's changed is Estrus Charus?Sorry - left an old version of the FNIS behaviours file in the archive.
For most people this woyld cause a duplicate anim warning - this shouldn't cause any issues afaik but in case it bothers anyone I have just re-uploaded with the correct file version (just install over the top).
In your particular case though it reports you are missing Anim files which I would not expect - what version of EstrusforSkyriim have you used to provide your estrus files? I use V120 for development which has the ETC07 animatiions included.
It may be the estrus for skyrim that's giving me trouble, since I tried to revert to an older version of EC+, and still get the error. I think my V120 download was corrupted when I downloaded it.
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[Request] Cum Clothes/Armor Meshes
in Skyrim Adult Mods
Posted
Nope, they are (or were) real meshes made with the possibility of being included in the SexLab Framework way back when either the "Post your sex screenshots" or "Beautiful women and how to make them" threads first started. The original author refused to release them to the public otherwise, and no word of it has been mentioned since.