-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
191 -
Joined
-
Last visited
Posts posted by TechBaNe
-
-
Have a look through here:
http://www.loverslab.com/topic/24385-outfit-studiobodyslide-2-cbbe-conversions/page-1http://www.loverslab.com/topic/16350-bodyslide-armor-and-clothes-list-v2/page-1
As far as I know, there's been a few partial conversions, but nobody has done the full set yet. There's also no ground object linked to any of the armours, so that may be a factor.
0 -
Just an fyi, the panty zaps aren't working.
Also, what is the Group called? I can't seem to find it in the drop down menu.
0 -
Loaded in game. No issues, MCM even loads. Just can't do anything with it yet because I've got to throw together a patch, and get some sleep.
Alright good to hear. On the first page, under the current status, it didn't happen to have text about how many mods were installed and current sizes did it? It's supposed ot be there but I can't quite figure out why it isn't. I'm going to assume for the time being that it has something to do with there not being any mods.
Out of curiosity, this patch you're making, is it for an existing mod? If so, which one(s)?
Under current status, I've got a little bit of text saying "C.A.N.S. is currently running version 0.7.8.0". Other than that, nothing about other mods.
The patch I'm going to try to make is for existing mods as I have Beeing Female, soulgem oven 2, Mana Tanks, Deadly Drain, Milk Mod Economy, Player Succubus Quest, Estrus Charus+, and SexLab Hormones running, and I want them to play nicely. I doubt I'll have anything working though as I'm still very new to scripting, and my creation kit doesn't want me to succeed in making/compiling scripts. But right now, I'm nodding off, and can't do anything productive, so I'm off to bed. Good night (or day, if applicable).
0 -
Loaded in game. No issues, MCM even loads. Just can't do anything with it yet because I've got to throw together a patch, and get some sleep.
0 -
I use nexus and boss
and ok, then. tell me before I develop a migraine finding this out. which CBBE meshes do scale and which don't. the body meshes are from the CCBE beautiful bodies edition (with outfit studio), and I copied the meshes from the character assets folder
although, I have to say the only other mods I use that affect tits are JUGS, which I know works with this mod, HDT Breast and Butt Physics, and Deadly Drain. If it turns out to be either Deadly Drain or Breast and Butt Physics that is interfering, I will be quite angry because I like that mod a bit
using CBBE mesh easier to check in bodyslide select your body check if breast scale and belly scale have slider or not this way you will know if your body mesh compatible or not.
in load order i put all my body and texture almost at the bottom so it will not overwrite with other mesh and texture specialy " skeleton "
oh, trust me, I've used those bodysliders quite a bit
so, yes, my mesh is scaleableand I'll try and see if it will work lower on the list
Really? Check the bones. If you don't have the right bones, the sliders are worth jack all.
Use Nifskope to check. If you are running HDT, then you should have the following bones:
NPC L Breast
NPC L Breast01
NPC L Butt
NPC R Breast
NPC R Breast01
NPC R Butt
NPC Belly
Additionally, you can check that by opening the body mesh in Outfit Studio and looking on the "Bones" tab in the left window. Highlighting the bones also shows you the weight painting, which is just as important as the bones.
You should note that the bodies that come in the Beautiful bodies edition folders are just standard static meshes. You have to build the HDT meshes using bodyslide.
0 -
i have only one question.....
where are the patches?
There are no publicly available patches yet.
0 -
Is it possible for you to make a version of this mesh where the breasts aren't, as my brother put it "silly-huge"? I'm trying to make bodyslide files for this and having the breasts so big that they're absorbing each other is making the conversion process more or less impossible, so if you could make a version of the mesh with the chest scaled down 4 or 5 cup sizes, I'll use that to whip up a batch of bodyslide files for everyone.
Edit: Btw, I love the textures on it too, what did you use as a base for the UV map?
0 -
When you update the implementation section of the OP, could you also include a bit about where each code snippet goes (does it go all together in one script, or is it dispersed across several objects/effects/actors/etc.?) so that those of us that are complete scripting noobs can also get this thing working? I'm learning how to do papyrus scripting, but I'vs only started this month, and reading that section left me scratching my head.
0 -
with the 6c patch whenever I get whipped, it automatically skips the whipping. The disable whipping debug is off so I don't see why it automatically skips it. Can someone help?
Check to see if it's set to only whip you once. If it is, then the punishment is concluded after the first time you get hit.
0 -
If I can learn how to do it, I don't see why not.
It's not that hard, really. Much easier than doing the conversions themselves. It's just a matter of creating an .xml with a list of the proper slider set names and assigning them to a group. If you have Notepad++, you can open up an existing slider group .xml and see the way they format it. Or I could give you the one I quickly threw together to make batch building easier.
0 -
Another Tera 1.91 set, the Crisping armor.
It's a lot like the Keener Iron set, except blue. And light. Not light-blue, just not heavy


Nice stuff you've got going on. Do you plan on putting these into a TERA slider group at any point?
0 -
A bit of both. Go to Pg 11 and there's a download for the cow body armour pieces. The rest of the mod will follow when darkconsole has the various parts of it sorted out.
0 -
-
Kofman -
Thanks for these, they're amazing.
However, the following are causing my Bodyslide to crash for some reason:
Alyn Shir Torso HD
All three pieces of the Hot Pants Set
Thieves Guild Duelist HDT (Skimpy and regular)
Would be very grateful for your help. I think these are my favorite three, too. :[
Are you using the latest version of Bodyslide? That's the main cause of most of these bodyslide crashes.
0 -
does sos unp add-on have collision?
Not natively. You have to add collisions to any equipable schlongs or sex toys as they are not actually part of the body and do not benefit from the head and hand meshes.
0 -
would love if someone converted this armor to CBBE HDT with bodyslide.
http://www.nexusmods.com/skyrim/mods/44827/?
Thanks
It exists somewhere on the net, as I have bodyslide files for it, yet I can't find them so I'll just upload the files I've got here.
2 -
guys i have question do we have to add hair i mean cant we delete the hair part and maybe taht will make scubi get the hair we put it on character creation screen im on installling part so i got a bit confused any help ?
If you don't have hair meshes in the transform folder, and you enable change hair on transform, then at best you will either get a big red exclamation mark or you will be bald; at worst, you will ctd. The transformation directory is not the same as the default directory.
0 -
Don´t know if this has been mentioned before, but it would be nice if the transformation would be arousal-dependent. For example with automatic transformation if arousal is high enough and/or a minimum arousal for transformation.
So you would be in danger to be exposed (and attacked) if transforming in public. Furthermore it would be more risky beeing ready to tranform when using Deviously Cursed Loot´s arousal threshold.
There's a MCM option for that. I don't remember which section it's under, but it's a toggle box that says something like "Force transformation at high arousal" and you can set the minimum arousal to force this transformation (Note: I'm still operating off of V2.17, I'm not moving to V2.9+ until there's an Animated Dragon Wings patch and most bugs have been ironed out).
0 -
I'm trying to install the transform package with mod organizer but it doesn't seem to be working (I set the directory and got the all green but still it's not working).
So I tried to do the manual install as described in the OP but I don't understand how the directory tree is supposed to be set up. I'm using CBBE so I'm guessing I would put the textures and meshes into the CBBE section of textures and meshes, but there's two separate bodies so I can't just copy both in there as they'll overwrite each other.
Could someone give me a hand with describing how you set this up when you've got your mods in the mod organizer directory? (from what I'm seeing, there's no textures and meshes in the skyrim/data directory, it's all in CBBE).
What I'm getting right now is this: when I do the first transformation, the head and face works fine, but the body is either a neon blue that disappears when you take the clothes off (leaving a floating head), or you get a big red triangle overlapping the above neon blue body.
If you try to transform back, the face transforms fine, but the body just becomes a paler neon blue.
The fastest way to solve your problem is to:
A) provide which version of PSQ you are using since the transform pack folder structure is very different between V2.9 and prior versions, and
B ) study the folder structure in this transformation package as it is a very comprehensive package: PSQ PlayerSuccubusQuest Transform Package 1.2
Additionally, you should note that the transformation body files and "original" body files reside in a totally different folder than the default CBBE body files. This is why you should study that transformation pack I linked as it contains the exact folder structure you need.
0 -
The only thing left is to batch build your PSB body with the CBBE so your nude body will show the growth as well.
You are almost there. 
I switched to cbbe and tried using bodyslide and now my problem is both fixed yet not fixed. No belly growth without armor but if i put on armor my belly and chest grow. I'm pretty sure i messed up something in bodyslide but im not entirely sure how to use it. Gonna start reading the tutorials after i finish writing this post
2015-07-13_00005.jpg
2015-07-13_00004.jpgHow do i do that? I've pressed about every button in bodyslide and my belly aint growing. Breasts are growing still
Here ya go, also remember to build your body by clicking build (The big one, do first always).
1.
___00Step1.png 2.
___00Step2.png 3.
___00Step3.png 4.
___00Step4.png This is how I've always done it.

I did everything that you said but it keeps crashing on me.Fixed the crashing but, i followed your instructions and its still not showing.edit: The crashing is back after i started messing around with the settings and even after resetting them its still crashingedit 2: fixed the crashing. still no belly scaling
Blast, I hoped that would have worked.
Perhaps one of the tutorials has a better way to do this. I apologize for not being much help 
You helped alot actually so thank you for that. I'm gonna have to go through the tutorials once i get the time but, theres alot of tutorials that cover alot of stuff i dont really care about so its gonna take me awhile. probably going to just make a separate thread asking for help on the forums here.
Load your femalebody_0 and femalebody_1 nifs in Outfit Studio and nifskope and check to be absolutely sure that your nude body has a belly bone and proper weight painting. If it doesn't then that would be the most likely reason that your belly isn't scaling.
If you are using NMM, make sure that your body with all of the requisite bones is not being overwritten. If you are using MO, make sure that your body is loaded towards the bottom of your installation directory and just before the XPMSE skeleton (you could use the XPMS skeleton, but I find the XPMSE has better functionality and overall support)
0 -
-
@TechBaNe
I thought that looked familiar and did a quick search but i'm not sure if you will be able to find it or not since the mod author wanted/wants money for the mod not even sure if it was even made or is still around. But the outfit is from oblivion mod maker wolfzq this is their blog the outfit is part of the witch dlc4.
http://wolfzq.blog132.fc2blog.us/blog-date-201204.html
Thank you. This at the very least gives me some closure on my curiosity and maybe it might lead to something else.
0 -
After merging all of my armour and weapon mods into a single esp, as well as condensing all of the patches I have, I have a load order of about 249 active plugins showing on MO.
I never use the Vanilla start, and I always start with all of my desired plugins running. I have Wet and Cold, SexLab, Devious Devices and nearly all of the DD family enabled, Death Alternative, ZAP, RN&D, Beeing Female, SD+, SLHormones, SL Aroused Redux, PSQ and MME among other mods running from the moment I hit New Game. I have yet to experience any problems starting a New Game that had not stemmed from a messed up load order, and I set my load order by hand.
If it has any effect, I always start my game using Live Another Life. After generating my character, I just let the game sit for about 10 minutes while all the mods initialize and the MCM gets sorted out.
So, basically, what I'm saying is I've never seen this issue, and it's probably a hardware issue. More powerful machines can probably get away without having to do an incremental load.
key words = "More powerful machine" ... hehehe
I'm on a Mac Mini (quad core i7 with 16GB memory) and it only has integrated graphics! (Intel HD4000).
I used to build all my own PCs, but I got lazy. The mini is... well.... mini... and quiet. And my PC is in my living room so quiet is a big deal

Anyways... without derailing everything TOO much farther.... on my machine I just find my method of incremental introduction of mods leads to more reliable running. I'm certain a gamer machine can do far better than this. I know 'cause I've built them.

Fair enough, but then mine is a laptop that has an i7 with 8GB RAM. I think the performance is in the graphics card since my Geforce chip set is a 4GB GPU.
On Topic: Is there any major problems with the new test build of MME? I'm tempted to upgrade, but I'm kinda liking the stability of my current load order.
0 -
After merging all of my armour and weapon mods into a single esp, as well as condensing all of the patches I have, I have a load order of about 249 active plugins showing on MO.
I never use the Vanilla start, and I always start with all of my desired plugins running. I have Wet and Cold, SexLab, Devious Devices and nearly all of the DD family enabled, Death Alternative, ZAP, RN&D, Beeing Female, SD+, SLHormones, SL Aroused Redux, PSQ and MME among other mods running from the moment I hit New Game. I have yet to experience any problems starting a New Game that had not stemmed from a messed up load order, and I set my load order by hand.
If it has any effect, I always start my game using Live Another Life. After generating my character, I just let the game sit for about 10 minutes while all the mods initialize and the MCM gets sorted out.
So, basically, what I'm saying is I've never seen this issue, and it's probably a hardware issue. More powerful machines can probably get away without having to do an incremental load.
0


Estrus Chaurus+
in Downloads - SexLab Framework
Posted
I'm getting this following consistency error when I try to update my FNIS files: