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Posts posted by TechBaNe
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So if I use killable children then I cannot use your mod... why? what is a point in this madness? Could you add "override" setting for this check as same you add override for males?
Kimy, on 10 Jul 2015 - 12:26 AM, said:

lordhalmar, on 09 Jul 2015 - 11:59 PM, said:

So what is it that is being blocked in the new version? I used RCOTS but I stopped using it because it had the follower or making a child char yourself. I switched to the original skykids and was not using the follower or player version. But now even that is blocked? Vanilla kids look horrid next to the SG versions of the adults. Is there a child replacer that won't be blocked by this? I do completely understand the block but I won't have any that are followers to get hit by the traps. Or is this just a bug.
The code is looking for the results of problematic changes, not the mods itself. I cannot entirely predict which exact mods are affected other than Non Essential Children and RCOTS, but anything that makes child races playable or alters child characters in other ways than their looks or adds child followers to your group might trigger the code.
If you are sure that nothing of this applies to you at all, please post your log and your load order and I will have a look at it.
The point of the madness is to prevent little kiddies from being tied up and summoning the pedobear. It just so happens that the changes that make children killable also allows them to be tied up, kinda sucks for people that use those mods, but for those that don't, there's a resounding "meh.".
Version 4.10
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- Added: When wearing leg cuffs, the player has a chance to drop her weapons in combat (equal to the chance to drop weapons on an unblocked power attack). This feature is active only when combat surrender is active.
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Whelp, looks like I'm turning combat surrender off permanently. I've lost enough powerful equipment to that damned greedy floor that I feel nothing but a burning hatred for anything and anyone that makes it happen (real people excepted if they give us a way to turn it off). This usually leads to me trying to make NPCs die a million horrifying and embarrassing deaths, so to speak. I mean, seriously, being hit so hard that your gear literally falls off the face of the world may be funny the first time, but then you realize that you just spent an hour taking the MacGuffin to the Altar of Doom only to find it "lost forever" (yes, I know you can console code it back, but I'd rather nip the problem in the bud or as close to the bud as I can reasonably get, and that doesn't really work for forged and enchanted weapons anyway) due to bad level construction exacerbated by a seemingly innocuous gameplay feature.
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Your work on 6b is great. I still have a problem with the Cage events though (only tested with the one in Dragonsreach's Throne Room) where I get put in the cage, my jailer says it's time, and 90% of the time nothing happens. I'll be stuck with no control, everyone just stands there like an idiot, and I have to load an old save. The other 10% of the time, a sexlab scene plays and everyone goes their merry way until it's time to do the horizontal tango again. At that point, the scene is more or less guaranteed to stall. Has this been addressed yet, or should I just disable the cage events altogether?
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It is!
Having sex with one of the "Outcast" triggered the slow transformation. Halfway through, if you have it, it will trigger Deadly Drain... and once the quest finish, it activates PSQ . Quite seamless really

At least on previous versions, no time to test the updates yet, but should have not changed
huh does the transformation come with it's own looks from SH or is it PSQ custom file dependent?
Hormones doesn't have it's own succubus transformation. To get one, you pretty much need the PSQ files, but Hormones does activate PSQ when you become a full succubus.
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holy shit they do look alike even the lips
I think you have a lighter skin tone though. I was aiming for a very tanned look as the story behind Shalia is that she had only just arrived in Skyrim after having most recently spent some time in Elsweyr tracking down the location of a band of murderers and thieves who had ransacked the Cyrodiil orphanage she grew up in, killing all the witnesses. It turns out that they were part of a larger ring of criminals and they had gotten sloppy and too bold as when Shalia arrived at their Elsweyr hideout, they were all executed. So now, Shalia is in Skyrim trying to following what's left of the trail to try and end that crime ring.
As for the body, I must say I love the results your work has produced. This is by far the best body I've had the pleasure to use.
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Could someone help me find that black armor with the eye under the neck and what looked like teeth around the nipples? I'm pretty sure it's shown up in this thread before, but it's just a tad too... gargantuan to look through without a name.
This one:

So, does this harness have a name? Where can I find it? Like Mud says, this thread (and the interwebz) is too big to sift through without a name.
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Is there a way to get this to run with Maria Eden? I've enjoyed both mods equally and think that they would be great together. The problem is that With Marina Eden, there is a 100% chance to be enslaved by certain people when you have the slaveslut collars equipped, unfortunately, this includes all of the slavers in Whiterun. After that Maria Eden and Slaverun will constantly vie for control in that the Maria Eden framework, you must have their collar equipped to interact with your master after your second dialogue, yet you cannot equip that collar as Slaverun force-equips the slaveslut collar every time you remove it. So you cannot progress down either line because Maria Eden blocks dialogue unless certain conditions are met while Slaverun actively prevents such conditions from being met.
Would this be a fix as simple as removing the force equip script from the slave run collar or changing the body slot of the maria eden collar?
Replace the Slaverun collar in that mod with the one from ME, that will require making ME a master for your copy of Slaverun but it should work.
How would I go about doing that? I'm fairly new to using the CK, let alone modifying other people's plugins in the CK. I tried what you suggested but the CK CTDs when trying to load both maria.esp and slaverun.esp (as the active file) in the CK.
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Is there a way to get this to run with Maria Eden? I've enjoyed both mods equally and think that they would be great together. The problem is that With Marina Eden, there is a 100% chance to be enslaved by certain people when you have the slaveslut collars equipped, unfortunately, this includes all of the slavers in Whiterun. After that Maria Eden and Slaverun will constantly vie for control in that the Maria Eden framework, you must have their collar equipped to interact with your master after your second dialogue, yet you cannot equip that collar as Slaverun force-equips the slaveslut collar every time you remove it. So you cannot progress down either line because Maria Eden blocks dialogue unless certain conditions are met while Slaverun actively prevents such conditions from being met.
Would this be a fix as simple as removing the force equip script from the slave run collar or changing the body slot of the maria eden collar?
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Love figure of that follower too bad that my load order is fulled.Just fabulous girl
http://www.nexusmods.com/skyrim/mods/37981/?
No excuses
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I must say that's quite a heavenly view
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what happens if your master tries to have sex with you while you are wearing a chastity belt?
What happens for me is that the master removes the belt during sex and after they may or may not put it back on.
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I've seen them in the Khajiit lists. I haven't seen them in any other lists though. I haven't been to an alchemist in a long while though.
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Sorry to sound dense; but this mod won't install with NMM for me. I unpacked it, but it only includes a textures set. I've pasted it in to my data folder, but am I missing something?
Your download is very broken. It's missing meshes, scripts, SEQ, and esp files. Go re-download it. The archive should be just over 16 MB in size
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Is it actually possible to make the collar work on a Demonica character?
If SexLabs works with it, PetCollar will work too.
I think this is more in reference to "will the collar fit on the Demonica body" as it's a Lady Body variant and not a CBBE/UNP/Bodyslide body. So while the effects would certainly work, there's no guarantee that the actual collar would show up nicely.
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Just an fyi, the tool tips in the Self Bondage MCM subsection are messed up. Some of them display the text for the Debug options.
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This mod conflicts majorly with Slaverun and Enforcer. I know that it is not recommended to run this beside other slavery mods, but this might also have some relevance to other mods as well.
While it doesn't produce a crash, the functions of Slaverun and Enforcer prevent you from progressing further in this mod as Enforcer forces the player to wear the Shackles and collar that come with that mod, and un-equips the collar from this one. This prevents me from talking to my owner in any way.
On the other hand, this mod has a 100% enslavement chance while wearing the equipment from Slaverun, which makes it impossible to progress in the slavery quest in that mod partially for the above reasons and because of the short leash.
My recommendation: modify this mod so that you can speak to your master as long as you are wearing any collar and the other conditions are met, this way it doesn't conflict with any mod that force-equips a collar.
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They appear to run fine together on my setup. At least, I haven't run into any problems yet. Angrim's is a quest line while Hormones really just adjusts a variable every time you sex up a dremora. At certain points, certain effects get triggered. I haven't actually had the opportunity to dig into the finer workings of either mod.
That being said, Angrim's was not designed with PSQ in mind, and I probably either found a patch for it to hook into PSQ somewhere way back and forgot, or I borked something in a good way.
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My mistake, I made an assumption on these two as for some reason, they managed to trigger my PSQ conversion on two different playthroughs in which I didn't have Hormones's curses enabled.
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If the body changes with activity (or lack there of) is there a special kind of armor or clothing that is recommended?
Anything that has node scaling. More or less anything that has a bodyslide file these days will be compatible.
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There are a few mods that already hook into PSQ (I assume this is the mod you are referring to?). Those would be Sexlab Hormones, Angrim's Apprentice and Battlefield Dovahkiin.
Sexlab Hormones is more of a progression hook as it's "succubus curse" toggle makes it so that every time you get sexed by a dremora, you are taken one step closed to being a succubus. Also plays very nicely with Deadly Drain and Sanguine's Debauchery.
Angrim's Apprentice is a full fledged quest with multiple end states, one of which leads to you becoming a succubus.
Battlefield Dovahkiin is sort of like a branching quest that leads down one of two paths, as either a Dibellan Defender or as Molag Bal's Minion (the succubus). Also plays nicely with Deadly Drain.
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Can anybody help me?
Wings aren't showing up at all for some reason. I used to use this mod a long time ago with the same armor pack posted in this very thread a few pages ago, installed it and its requirements normally, but wings will not show up period when my character transforms. Everything else works (cuirass, boots, horns, tail, skin colour, etc).
Coincidentally or not, I'm also having the same issue with "Real Flying". When I drink the potion, it makes my character jump much higher but won't let me fly and the wings never show up.
The weird thing about all of this is that I do have Animated Wings installed (as it's one of the requirements for succubus with wings) and those DO work. I drink their potion and it gives my character wings.
What could be my issue?
Have you tried what Shadowman33 did? If you are using the old Animated Dragon Wing patch, then it will not work as the references have changed.
No, I wasn't aware there was a possible work around yet. How many pages back is it?
Apparently, Shadowman33 (2 posts before my previous one) opened up the old plugin for the PSQ dragon wings and the new PSQ in TES5Edit and made modifications:
i got the animated wings to work with the new update by looking at the animated dragon wings esp and PSQ in TES5EDIT and changing the form id of the succubus wings inside animated dragon wings esp to match the succubus wings inside PSQ (do note i'm talking about the animated dragon wings file in the PSQ forum not the one from the nexus). i hope that helps sorry if i didn't explain it well
also i hope this gets updated soon im experienceing the feed bug (when interacting with objects it always gives an option to feed from it even doors or chest)
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Can anybody help me?
Wings aren't showing up at all for some reason. I used to use this mod a long time ago with the same armor pack posted in this very thread a few pages ago, installed it and its requirements normally, but wings will not show up period when my character transforms. Everything else works (cuirass, boots, horns, tail, skin colour, etc).
Coincidentally or not, I'm also having the same issue with "Real Flying". When I drink the potion, it makes my character jump much higher but won't let me fly and the wings never show up.
The weird thing about all of this is that I do have Animated Wings installed (as it's one of the requirements for succubus with wings) and those DO work. I drink their potion and it gives my character wings.
What could be my issue?
Have you tried what Shadowman33 did? If you are using the old Animated Dragon Wing patch, then it will not work as the references have changed.
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Just managed to trigger the Damsel in Distress quest for the first time last night and I must say that was quite the experience
. Just one thing is that for some reason I was able to remove the rubber gloves ahead of the shackles and leather bindings, which kinda breaks things forcing you to put the gloves back on to progress.Tl;dr: Shalia, my young Bosmer mage got super tied up, and explored Ragnvald to find keys. Still mostly bound and now want revenge.
Story time:It was probably a lot more difficult than it should have been as I was a relatively young Bosmer girl who hadn't yet acquired the wherewithal of an "experienced slave" and I had just come back from a spot of dungeon diving. I was near my weight limit, having looted as much as I could before invoking CHIM, and was looking forward to a nice kip in my Winterhold dorm (realistic needs and live another life). Before actually laying down, I decide to pack away the loot I was going to keep, and on opening my wardrobe, I got smacked right in the face with every restraint ever and hauled off to The Reach! C'mon guys, I know I'm a new student at this college, but sometimes these hazing rituals get out of hand!

After struggling for a bit, I finally manage to get out of my cage, and make my way in what I think is north, after all, if I'm stuck in the middle of nowhere, I should go towards the most logical landmark, so to the coast it is! Perhaps I'll even run into someone civilized and willing to help a pretty lady in a spot of trouble. Sadly, before I can even take my first step towards my goal, I hear growling. Not wanting to find out what it is, I run (or stumble as the case may be) and the noises follow. Fearing for my life, I take refuge in the nearest shelter.
The place is cold, musty and feels like it was made from carved stone. I cautiously make my way forward, when my hand brushes aside what felt like a bone. A human (or Mer) bone. Feeling my stomach drop, I start investigating further and discover pots and urns weathered by time and neglect; books, waterlogged and rotting; and a hardened, leathery, mummified foot.
Stifling a scream, I try to kill my panic and formulate a plan. Should I run for the exit? No, that's just as likely to get me splattered by some trap as it is to get me out, and the wolves or whatever made that growling was probably still out there. They might even be Forsworn! I heard about them and how they like the taste of meat. People meat. And they can use doors. Shit.
My panic surges as I rifle through the area, trying to find something to get me out, and not caring about who or what heard me. In short order, I manage to find a few keys that fit some of my locks, and I get the hood off my face. I also manage to get my arm cuffs off before I accidentally spring a trap that knocks me to the ground, scattering my keys all over and I lose them. I try to scream in anger and frustration, but it only comes out as drawn out, muffled moan.
Composing myself once again, I look up to see through the faint view that I was afforded by my blindfold, that my fit had drawn the attention of one of the Barrow's residents. A hulking figure clad in ancient iron and crumbling leather comes charging at me with an ancient and deadly greatsword and it was all I could do to dive to the side, avoiding the blade by mere inches. I put some distance between us and allow my instincts to take over, bathing the foul creature in cleansing fire.
It was the battle of the century: Ancient Nord Warrior vs Gimped Bosmer Co-ed. And the Co-ed won. Celebrating my victory, I pick through the corpse’s belongings and find a key that miraculously gave me back my full vision. I was so happy that I could have wept. But my celebration was short lived.
First I heard a faint humming noise, then the most intense sensation I had ever felt surged through my loins. I had barely managed to drop the blindfold before I was on the ground writhing in agonizing bliss. Who knows how long it lasted. All I know is that through moments of clarity I had managed to stumble further into complex and when the intense vibrations stopped just short of letting me cum for the last time, I was left panting in front of an ornate sarcophagus. Mounted on the side was a plaque, upon which were emblazoned in an ancient script known to few, the name OTAR.
The name sent chills down my spine. While I didn’t know who Otar was, I recognised that he was a man of significant power, and if the massive and intricate locks on the sarcophagus meant anything, this place was meant to be a prison more than a tomb. I knew I had to get out of there. I stood to leave, and as I stood, two jeweled skulls rolled from my lap.
Confused as to where they came from, I picked one up to examine it. It wasn’t really a skull, merely a stone carved to look like one with elegant script engraved along its contours. Inset in the eyes were the two largest sapphires I had ever seen, so big that I couldn’t seem to take my eyes off of them. I couldn’t look away, and I couldn’t put the skull down, but a strange feeling passed over me and I knew that if I put both skulls on the sarcophagus, I’d be free. I was sure of it as I was sure that the Altmer were elitist bigots.
In short order, both skulls were resting in their respective cradles and hidden mechanisms within the sarcophagus creaked to life while a fog seemed to lift from my mind. I lunged for the skulls, trying to pry them from their sockets, but they were stuck fast, and I had no hope of stopping the grand casket from opening. I ran for a corner, hoping to hide myself from what I had done when the lid exploded off of the frame and a figure wreathed in lightning rose from within.
By this point I was practically pissing myself in fear. Here I was trapped between and angry lightning lich and a hard place, with nothing but my magic to protect me, and even that was a bad idea if my last experience was any indicator. I looked though my packs to see if there was anything I could use instead. Bow and arrow? I’ve got terrible aim! Swords? I know the basic principle, but I’ve never actually used one. Ah! An invisibility potion! I can use this to sneak past!
After quaffing my potion, I do my best shadow impersonation; creep around the lich and up the stairs. I’m so close that I can hear the humming of power and taste metal in the air. When I reach the top of the stairs, I feel every hair on my body rise and I turn just in time to look into the eyes of a storm. The lich had a bloody storm atronach! I scream. My veil collapses and I get blasted across the room with a bolt of lightning. As I’m sailing through the air, I have just enough time to realise that I actually did scream, and that I could actually feel things with my hands and feet. I must have found a way to get most of those devices off while I was in that daze earlier.
Then the world was filled with flashing lights and thunderous booms as I got up and threw caution to the wind. I was not having a good day. After being bound and left in the middle of nowhere, I was hungry, thirsty, horny scared out of my mind, and I was tired. This all meant one thing: I was pissed off, and I was going to have satisfaction! Debilitating vibrations be damned, I was going to beat these bastards into the ground or die trying, and if I die, I would die in a blaze of glory!
The battle was fast and brutal. Lightning and fire flew. Undead rose only to be cut down again, but ultimately the lich was bested and while beaten and bloodied, I stood victorious over the crumbling ashes of the former priest. Relief flowed through me and all I could do was laugh. I had survived.
Now those spoiled little brats back at the college were going to pay. I reached down into the pile of robes and ashes to pick up the priest’s staff and his mask which radiated power like nothing I’d ever seen before. The vibrations came back, as I knew they would, but by focusing on my wrath, and coming satisfaction, I was able to push the growing need within me to the back of my mind. There’d be time enough for that later when I’m relaxing on my new kahjiit-fur blanket and I’ve got Brelyna’s cute little head between my legs. I donned my new mask and casually strode towards the exit. This was going to be fun.
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"What mod is this?" VI
in Skyrim Adult Mods
Posted
So, it's been almost a week without any answer, positive or negative. If this harness is impossible to get because it's private or something, please let me know. I would also like to know what the name is regardless of its availability.