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TechBaNe

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Posts posted by TechBaNe


  1. Swapping the bimbo meshes with some bodyslide customs worked pretty well, just the standard need to change the body textures to match as well. Love how the TG aspect of this works, although I'm having the same issues with the schlongs.


     


    For a game that encourages exploration, there's not much on the side of consequences. I think the permanent transformation if you do something dumb part is great.


     


    @ baronesa: I think this is the request you were talking about? http://www.loverslab.com/topic/47315-ideareq-rubber-dollification/?hl=dollification


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  2.  

    Just noticed that the bimbo body is a UNP variant. Has anyone had any issues swapping the bimbo body with a CBBE body? I hope it's not a hassle since I really don't want to create an entire set of UNP armour for this one use. That would be a lot of work to do just for one little feature, as cool as the feature might be.

     

    You will have to replace the mesh and textures in the 'actors\character\SL_Hormones\Bimbo' folders and probably run showracemenu again to adjust the weight to remove the neck, wrist and ankle gaps.

     

    On the other hand, I am using the Bimbo with a CBBE setup for everything else and there is no issue except the visual change from her UNP  shape when she is naked to a CBBE shape with armors.

     

    Hmm, I'll give it a try when I get home. I borked my HDT setup (jiggle still works, but hair and collisions seem to have died somehow when cleaning up my save file) while updating a few mods, so I'll have to figure that out too. If all goes well, I'll give my toon a nice cootch to go with her new body.

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  3. Just noticed that the bimbo body is a UNP variant. Has anyone had any issues swapping the bimbo body with a CBBE body? I hope it's not a hassle since I really don't want to create an entire set of UNP armour for this one use. That would be a lot of work to do just for one little feature, as cool as the feature might be.


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  4. how would i go about adding the updated version to my game while keeping my nice textures?

    This really depends on your understanding of folder structure and what mod manager you use 

     

    If you use Mod Organizer, your preferred textures should be kept separate from Clams of Skyrim, in which case, you can move the texture mod below Clams.

     

    If you don't use Mod Organizer, you have two options:

    1) Switch to Mod Organizer (recommended), or

     

    2) Install Clams, then re-install your preferred textures after.

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  5. Tried to merge the enforcer plugin with the base slaverun plugin using TES5Edit merge tool. Found this error while doing so:



    [00:00] Checking for Errors in [07] slaverun.esp

    [00:00] SlaverunCross04 "Punishment Cross" [FURN:0701B06A]

    [00:00]     FURN \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0601C095] < Error: Could not be resolved >

    [00:00] [REFR:05005F92] (places zddTortureRackStretched1 [sTAT:05002891] in GRUP Cell Temporary Children of WhiterunDragonsreachBasement "Dragonsreach Dungeon" [CELL:0004A376])

    [00:00]     REFR -> Record marked as deleted but contains: Base

    [00:00] SlaverunPunishmentPackage01 [PACK:0701C097]

    [00:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a STAT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR

    [00:00] [PACK:0701C098]

    [00:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a STAT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR

    [00:00] xpoMain_AbuseFollower [sCEN:0703B947]

    [00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [060012C7] < Error: Could not be resolved >

    [00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Could not resolve alias>

    [00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [060012C7] < Error: Could not be resolved >

    [00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Could not resolve alias>

    [00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [060012C7] < Error: Could not be resolved >

    [00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST


     

    This prevents two items from being copied in the merging process.

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  6.  

     

    The new update lets you have a schlong after transforming. Is it possible to offer support for Hoenheim's SOS - Equopable Horse Cocks or is it as easy as swapping and renaming the meshes/textrues from b3lisario's mod with the ones I want?

     

    Well have you tried this on a new game? Or on a previous game with this already installed?

     

    This was on a new game, but I'm running something like 240-ish mods, so the chances of something conflicting would have been pretty high. It turns out though, that I just had an issue with Mod Organizer when it froze and didn't register a change I made to the load order after re installing PSQ. It works fine now, thanks!

     

    Yes you can swap the meshes the mesh links to the textures so just keep them in the original folders, Awesome yeah I have over 255 with merged files.

     

     

    Trying to do this now, not sure what mesh files to rename though..  there's malegenitals_0.nif, malegenitals_1.nif, malegenitalsf_0.nif, malegenitalsf_1.nif, and malegenitalsgo.nif in the original Equipable Slong mesh folder, but there's 21 files in the Sos equipable horse futa/mesh folder.  I can see they're for different models, but what replaces what?  I'm assuming after getting those in place I just drop the textures/futa folder into the textures folder?

     

    Any pointers would be great :)

     

    The meshes you want to replace are the makegenitalsf_0/_1.nif meshes. The malegenitals_0/_1.nif files are files for male bodies, and the malegenitalsgo.nif file is the ground object file so that if you drop the piece of equipment, you can interact with it to pick it up again.

     

    The 21 files in the SOS Equipable Horse files are the different types of horse cock (different colouring and whether it's flared or un-flared).

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  7. First, I love how this mod integrates all the other slavery mods, great job!




     




    So that's not a feature then?




    well, it can be. whattya all think? should you go into slavery after praying to a goddess?


     




    This would be a great idea if you made it a percent chance to be enslaved to reflect the capricious nature of the aedra/daedra. Maybe one day they're feeling generous while another day they just want to see you squirm.


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  8.  

     

     

     

    you can turn the mod of entirely by simply setting the chance of it happening to 0 however if you don't want the cursed loot events to happen i might be easier to just deactivate the mod

     

    I like the cursed loot, meaning looting containers and everything else, I just don't like it when out of nowhere a message pops up telling me I "found and putted on some devices."

     

    The thing is that Deviously Cursed Loot (DCL) doesn't actually put the restraints (the cursed loot) in the containers. They're only equipped via event (the popup messages), and it's done this way so that players cannot avoid equipping the restraints (except under certain circumstances) when they are triggered. The only thing DCL actually puts in the containers are the keys to get out of the restraints.

     

    Basically, to get rid of that message, you have to get rid of the core system in DCL. You could turn it off by reducing the event settings to 0 (or whatever setting it is to make it impossible to find the restraints), that would just leave you with the sex attack, solicitation, and dangerous nights modules. You'd also lose the Cursed collars and associated quests, as they're also triggered by event.

     

     

     

    I am sorry for my poor English, I must have worded it poorly. what you described is not my situation.

     

    I enjoy cursed loot and I don't mind the pop up messages.... but I don't like what I originally described

     

    "You find a few restraining devices, you can feel the items radiating with arcane energy. Holding the devices in your hand makes you horny. breathing heavily and without thinking about the consequences you lock them shut on yourself, one after the other." (Only this particular event, I love everything else)

     

    There is nothing to apologize for, you have very good English.

     

    The message you have mentioned is tied to the cursed loot chance event. This is the event that activates every time you open a valid container, and it randomly chooses if you find any cursed loot inside the container. If you find some cursed loot, that message will appear (or you could have a flash grenade or gas trap. They are in the event options of MCM), followed by the screen going dim and your character will randomly equip cursed loot based on your settings. "Minimum arousal to find cursed loot" sets the minimum threshold for activating this event. If you have it at 25, you only activate the event with 25 or more arousal.

     

    If you look at the MCM options I have mentioned, you might be able to find a way to disable the message and event you dislike. Just be aware that all of the other cursed loot modules connect to it in some way because that event determines when and where you find the cursed loot.

     

    If you have further questions, or really need help with this mod, I suggest posting in the Deviously Cursed Loot thread. Kimy, or one of the other friendly people there can really help. 

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  9.  

    you can turn the mod of entirely by simply setting the chance of it happening to 0 however if you don't want the cursed loot events to happen i might be easier to just deactivate the mod

     

    I like the cursed loot, meaning looting containers and everything else, I just don't like it when out of nowhere a message pops up telling me I "found and putted on some devices."

     

    The thing is that Deviously Cursed Loot (DCL) doesn't actually put the restraints (the cursed loot) in the containers. They're only equipped via event (the popup messages), and it's done this way so that players cannot avoid equipping the restraints (except under certain circumstances) when they are triggered. The only thing DCL actually puts in the containers are the keys to get out of the restraints.

     

    Basically, to get rid of that message, you have to get rid of the core system in DCL. You could turn it off by reducing the event settings to 0 (or whatever setting it is to make it impossible to find the restraints), that would just leave you with the sex attack, solicitation, and dangerous nights modules. You'd also lose the Cursed collars and associated quests, as they're also triggered by event.

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  10.  

     

    @WrythePhokas

    Glad your problem is solved.

    I still put "The Wig with small bun" BodySlide file here in case someone wants it as you said. I couldn't put this into the original post because of the weird upload limit here.

    It's only with black color and will overwrite the black wig. You can copy it, change its name accordingly to paste and overwrite other wig colors, but you should fix their colors with Outfit Studio.

     

     

    @TechBaNe

    Ty for that ^^

    After trying to merge your version of this mod into my armour super pack, I've come across a couple of errors in your esp that are likely artifacts from the original mod since they edit cells in Volkihar Ruins and contain jibberish text, which I assume is my copy of tes5edit failing to interpret cyrillic text.

     

    Errors below:

     

    [00:00] Checking for Errors in [06] DEM Ritual.esp

    [00:00] DLC1VCDungeon02ToBalcony [REFR:0200AC28] (places CasExFreeSmDoorLoad01 "Door" [DOOR:02013B84] in GRUP Cell Persistent Children of DLC1VampireCastleDungeon02 "Volkihar Ruins" [CELL:0200285A])

    [00:00]     REFR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0305F229] < Error: Could not be resolved >

    [00:00] VCDungeon02to01 [REFR:0200289A] (places CasExFreeSmDoorLoad01 "Door" [DOOR:02013B84] in GRUP Cell Persistent Children of DLC1VampireCastleDungeon02 "Volkihar Ruins" [CELL:0200285A])

    [00:00]     REFR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0305F229] < Error: Could not be resolved >

     

     

    Those jibberish comes from the the original mod, because I converted from Russian version. Because I couldn't find English version when I started to convert. I found it later though, but conversion was already done by then.

     

    So, would it break the mod if I just removed them?

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  11. @WrythePhokas

    Glad your problem is solved.

    I still put "The Wig with small bun" BodySlide file here in case someone wants it as you said. I couldn't put this into the original post because of the weird upload limit here.

    It's only with black color and will overwrite the black wig. You can copy it, change its name accordingly to paste and overwrite other wig colors, but you should fix their colors with Outfit Studio.

     

     

    @TechBaNe

    Ty for that ^^

    After trying to merge your version of this mod into my armour super pack, I've come across a couple of errors in your esp that are likely artifacts from the original mod since they edit cells in Volkihar Ruins and contain jibberish text, which I assume is my copy of tes5edit failing to interpret cyrillic text.

     

    Errors below:

     

    [00:00] Checking for Errors in [06] DEM Ritual.esp

    [00:00] DLC1VCDungeon02ToBalcony [REFR:0200AC28] (places CasExFreeSmDoorLoad01 "Door" [DOOR:02013B84] in GRUP Cell Persistent Children of DLC1VampireCastleDungeon02 "Volkihar Ruins" [CELL:0200285A])

    [00:00]     REFR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0305F229] < Error: Could not be resolved >

    [00:00] VCDungeon02to01 [REFR:0200289A] (places CasExFreeSmDoorLoad01 "Door" [DOOR:02013B84] in GRUP Cell Persistent Children of DLC1VampireCastleDungeon02 "Volkihar Ruins" [CELL:0200285A])

    [00:00]     REFR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0305F229] < Error: Could not be resolved >

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  12.  

    Also if I may(probably not) I have my own small enhancements.
     

    Download:

     

    PSQ SUCCUBUS
     
    This includes:

     
    True White Eyes
    Modified PSQ ESM by ojanen so your facial appearance won't change
    - Demon HDT tail by jacques00 with fixed dragon_Tail.xml ( No more spazzing )
    My preferred horns taken from Succubus Race mod.
    - Added my edited HDT Vagina body by blabba and Stevierage with hooves!
     
    Note:
     
    Also If I may say for people who haven't used the PSQ mod there are issues with the mod teleporting you but I find this only happens if you edit your height on transformation.
     
    The body and hooves are completely separate so sexlab may want to strip them but just change the options in sexlab accordingly but if you don't want to do that you can always edit the hooves in PSQ.ESM with the keyword -sexlabnostrip- to solve the issue.
     
    Pics:
     
    Normal
    bk8Nr6p.png


    Succubus:

    PhHmmwD.png

    Nice transformation! Where did you get the legs from?

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  13.  

     

    tVtQ9t4.jpg

     

     

    I converted "DEM Ritual" by awesome talented "Krista" into CBBE Curvy HDT... :)

     

    Coverted Meshes:

       

        Boots

        Collar

        Gloves

        Gown

        High Heels

        Sleeves

        Stocks

     

     

    Somehow LegGems and Sleeves aren't usable. :s If I keep trying to fix, I'm gonna lose my mind soon...

     

    You have to create the meshes by using BodySlide!

     

     

    http://modgames.net/load/tes_v_skyrim/odezhda/dem_ritual_ritualnyj_komplekt/276-1-0-18337

     

     

    UPDATE 1:  Added Gown without skirt bodyslide file

                      Fixed clippings on Gloves.

     

     

    UPDATE 2:  Removed Demonica.esm from the mod completely

                      Fixed clippings on Wig

                      Wig is usable now

                      Sleeves aren't usable

     

     

    UPDATE 3:  Now you can choose between different colored Wigs in game:

                         Black

                         Blond

                         Blond Dark

                         Brown

                         Brown Dark

                         Ginger

                         Pink

                         Purple

                         Red

                     

                      Now you can choose between 2 separate Gown variations in game:

                         with skirt

                         without skirt

     

                      Made Wig's top bigger

                      Fixed some clippings on Gown

                      Fixed some clippings on Stocks

     

                      Added PNG files of Wig's textures (This is optional, just for those who wanna modify the colors of Wigs and make even more colors.)

     

    Just a head's up, but your SliderGroup xml is populated with everything and the kitchen sink :P

     

    You've got things like LUSH and TERA listed when they shouldn't be. If you don't mind, I took the liberty of cleaning it up, and adding the CBAdvanced supergroup so that people can use their presets.

     

    Edit to actually have the file attached. derp.

    DEM Ritual.xml

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  14. I have a bit of a problem with DCL ignoring the maximum item limit I set (5 items at most before things should stop equipping). Right now, as of quick saving, I have both vag and nipple piercings, a collar, a harness, and a chastity bra equipped. I opened a chest and triggered a bondage event where my toon found and equipped a ball gag and an armbinder bringing my total up to 7 devices worn (or six if both piercings count as 1 device), completely ignoring my settings. I should also note that all of the devices my toon is wearing were equipped using DCL's events.

     

    On another note, I saw this interesting thread: http://www.loverslab.com/topic/47315-ideareq-rubber-dollification/

    I think this premise would make a good trapped in rubber extension or a new cursed collar. Imagine a progressively growing rubber suit; a cross between Aradia's living harness and the rubber suits which runs off of sexual fluids and forces you to have regular sex to keep it satisfied otherwise it gets hungry and then "encourages" you to feed it either by constantly draining stamina or magicka.

    It starts off as just a rubber collar, and as days pass and you continue to feed it, it grows (likely checked and applied after load screens or through popup boxes) to cover more of your body, restricting armours and weapons until you look like nothing more than a living, moving sex doll which would naturally leave you vulnerable to sex attacks.
    Up until that point, you can try to find a rare key (similar rates to living harness key, and probably need more keys depending on how much of your body is covered) that will unlock and remove the collar and kill the suit, but after you've been completely encased, you have to find the fabled Dollmaker to discover a way to remove the suit.

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  15. For outfit mods that only have the _1.nif body (such as many of the clothes in the Heimu clothing pack), is there a way I can use Outfit Studio to give them full low and high weight support? Would I need to do any fiddling with the CK? My bodyslide preset has drastic changes between low and high weight settings, and I want to modify these clothes and many other single weight clothes to reflect my custom preset.


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  16. I've been trying to follow GUIDE 1: Any Outfit -> BodySlide (Custom Body) but I can't do Step 5.  The body mesh won't delete.  Anyone know what to do?

    Are you trying to delete the one under "reference" or the one under "outfit"? The reference body will not delete at all, and that is an intended function of Outfit Studio.

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  17.  

     

     

     

     

     

     

    Look at this little beauty: Northern Priestess

     

    It's already fully CBBE HDT enabled, just needs bodyslide files.

     

    Edit: Ok, beaten twice to it, but increases the strength of demand :-)

     

    Looks extremely good. If no one wants to do this. I offer.

     

     

    Fret not folks, this baby is my to do list. ;)

     

     

    Modders fighting for doing something, I would like to have ? I love it :-)

     

     

    Is there such thing as poaching? Because I was already working on this one for a few days. 

     

     

    There is alot of clipping going on with most of the pieces.

     

    Let me take another look. Most of the pieces come without a base shape in the armour, and I haven't tweaked all of the sliders, just the ones with extreme distortions. 

     

     

    I think it's more that the weighting is off than anything else. I usually fix the small clipping  before going into the game.

     

    I'm not sure how the weights could be off, since they're copied from the reference body (CBBE HDT) using the copy bone weight function. It's my first conversion, is there usually much weight cleaning involved in this?

    As a side note, I'm not experiencing any clipping when I tested it in my game, and I usually have to clean some clipping issues on a lot of conversion sliders anyway.

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  18.  

     

     

     

     

    Look at this little beauty: Northern Priestess

     

    It's already fully CBBE HDT enabled, just needs bodyslide files.

     

    Edit: Ok, beaten twice to it, but increases the strength of demand :-)

     

    Looks extremely good. If no one wants to do this. I offer.

     

     

    Fret not folks, this baby is my to do list. ;)

     

     

    Modders fighting for doing something, I would like to have ? I love it :-)

     

     

    Is there such thing as poaching? Because I was already working on this one for a few days. 

     

     

    There is alot of clipping going on with most of the pieces.

     

     
    Let me take another look. Most of the pieces come without a base shape in the armour, and I haven't tweaked all of the sliders, just the ones with extreme distortions. 
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