-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
191 -
Joined
-
Last visited
Posts posted by TechBaNe
-
-
This is a really awesome mod, however I seem to have a problem with the transformations and FaceGen data. When I transform, my face gets reset to one of the preset faces for my race instead of the one I painstakingly crafted for my character, and when I turn back, the face shape stays the same but-ugly shape that it was warped into by the transformation. Just to make it clear, none of that was intentional, and it seems to be a bug with the system. I can temporarily fix it with showracemenu and saved presets, but I hear that doing that does nasty things to skills, talents and levels.
I looked in the thread earlier, and it seems that someone found a workaround for this, but there's no further details on how it was achieved. Can anyone help me solve this?
PSQ PlayerSuccubusQuest.esm Here you go now this is only temporary I am trying to figure out a way to do it but this is the best I can do for now.What it does is allow you to use body transform and keep your original head using original textures etc etc but in doing so you can't use the custom textures for you head that you have in the psq folder.
Thanks for the help. Sorry for the late reply, I've been too busy to give this a try lately. I haven't set up any custom textures yet anyway, so that's fine by me. After a quick test run, I've noticed that the MCM options are a little wonky (named something like $PSQOption1 or something like that) is that because the esm is conflicting with a plugin (maybe my merged patch)?
0 -
Is "Along Came a Spider" the only part of the latest version? Just wondering because I see a lot of people mentioning notes, buttons and sex, but I've not encountered any of these in A04RC2. So far, I got through the caves and woke up in an inn. At that point, it says quest complete and sends me on my merry way. No buttons, sex , or notes. If that stuff isn't in the newest revision, then I'd have to say the content went along just swimmingly. I've not had any serious problems other than certain Devious Device events breaking the struggle mechanic by running the bleedout animation.
0 -
That HUD pointer is useful in most situations, but if you're unlucky enough to have a blindfold on as well, then you're just s.o.l. since the blindfold disables the compass, and I think quest markers too. Now, I'm not sure if that's relevant to the Cursed Collar quest, as I have yet to have the pleasure of triggering it.
On a different note, Kimy this is an awesome mod, I love it!
0 -
This is a really awesome mod, however I seem to have a problem with the transformations and FaceGen data. When I transform, my face gets reset to one of the preset faces for my race instead of the one I painstakingly crafted for my character, and when I turn back, the face shape stays the same but-ugly shape that it was warped into by the transformation. Just to make it clear, none of that was intentional, and it seems to be a bug with the system. I can temporarily fix it with showracemenu and saved presets, but I hear that doing that does nasty things to skills, talents and levels.
I looked in the thread earlier, and it seems that someone found a workaround for this, but there's no further details on how it was achieved. Can anyone help me solve this?
0 -
I'm playing with this mod for the first time, and that Mhoram guy keeps trying to force greet me. I know he's meant to do that the first time, but even after I pay up, he says something along the lines of "Fine. Go away." and then the conversation ends. That seems all normal until a second later where he marches right up to me and demands money again. I tried talking to Tolfdir and he tells me to go back to Mhoram (I can still do the Sarthaal quest and all of his other dialogue options seem to be working).
tl;dr: Mhoram is harassing me! Halp! Btw, I'm using this in conjunction with College of Winterhold Entry Requirements loaded before it, if that makes any difference.0 -
I just noticed that you have a skeleton packaged in the BSA when I did a little digging to find out why my XPMSE settings were bugging out. You might want to mention that in the OP in case other people are using different skeletons. Otherwise, I like how the outfits look, good job!
0 -
Okay, thanks for the help though. I'll start a topic there.
0 -
Okay, well the paths look to be the same textures\characters\female\ and ends in either: upperbodyfemale.dds, upperbodyfemale_n.dds, or upperbodyfemale_sk.dds
0 -
This may sound noobish, but How can I tell if they're pointing to the same locations?
EDIT: the numbers beside the NiTriStrips, NiNodes, etc. headers are different from the originals if that makes any difference.
0 -
I swapped back to the unmodified BOG meshes and I become visible again, does that mean anything? Do I have to do anything with the .nif before i can use it?
0 -
Yeah, I put it under meshes/characters/_male and gave it the proper name.
As for the new file, No dice. I'm still invisible.
0 -
I followed what you said and imported the BNB skeleton port for fallout 3 (which is what I'm using), and exported using Fallout 3 settings. Everything looks okay in nifskope when I compare it to the BNB port. So there's some progress there, thanks gregathit.
Then I popped the mesh into the meshes folder and fired up the game. Sadly, my character's body is still invisible.
Here's my new files (nif and blend) femaleupperbodyBerry bounce.rar
0 -
Sorry about the necro, but I'm in some desperate need of help. This looks like a really useful tool, but I just can't seem to get it to work.
What I'm trying to do is turn the static Beware of Girl bodies for Fallout 3 bouncy.
The first thing is that the script doesn't seem to give me the option to add bounce to the butt.
The next thing is that once I export the mesh, after running it through the script, the breast bones don't show up in Nifskope.
My main problem is that I've been following the instructions by gerra and movomo, making sure that my menus look like the screenshots, but when I export my meshes, it always turns out invisible in game. I get the same result when I export under the "Fallout 3" .nif settings as well. I don't think it's the Scene.root problem since I have only ever seen one.
I've attached my blend .nif files in the state where I've been exporting it. I don't know if anything is wrong since I'd say I qualify as a total noob, what with having only 5 hours of experience with blender and nifskope.
In these attempts, I followed the process:
1) Import the entire "femaleupperbody.nif"
2) delete the skeleton
3) select the main part of the mesh, and go into edit mode. I then right click on a node sort of central-ish on the breast and run the script.
4)Import the same "femaleupperbody.nif" making sure to check off the "Import skeleton only + Parent selected" button.
5) export the entire thing as a .nif file using the Oblivion defaults. I also tested it under the Fallout 3 defaults.
0

PSQ PlayerSuccubusQuest for Sexlab
in Downloads - SexLab Framework
Posted
The new update lets you have a schlong after transforming. Is it possible to offer support for Hoenheim's SOS - Equopable Horse Cocks or is it as easy as swapping and renaming the meshes/textrues from b3lisario's mod with the ones I want?
This was on a new game, but I'm running something like 240-ish mods, so the chances of something conflicting would have been pretty high. It turns out though, that I just had an issue with Mod Organizer when it froze and didn't register a change I made to the load order after re installing PSQ. It works fine now, thanks!