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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

CeeTeeDee

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Everything posted by CeeTeeDee

  1. yes it would be nice to find a way to fix saved skeleton deformations in idles and animations, like the hands bug in the sexy idles and various breaks around the thigh/stomach area in a few sexlab animations, so maybe this is it.   I believe the crushed hands problem is caused by a morpher modifier not properly being collapsed before the skeleton/body is exported... the problem of the crushed  hands can be recreated by placing the body morpher modifier below the skin modifier, maybe, when the animation(s) were exported, the body/skeleton was exported, then the  skin modifier was exported but then the morpher modifier collapsed creating the crushed hands...   I've been able to recreate this problem in max, but I haven't tried your suggestion of flapping the 'always deform', I'll definately try that, i'm also not 100% clear on how to re-import animations and then export again without creating problems between _0 and _1 meshes and the skeleton... perhaps its best to do animation exports with just the 0 weight body.
  2. Show your Skyrim counterpart...

    We have felt the whisper of a word, give me your map and I will show you were its echo can be found...  
  3. What are you currently listening to?

    >http://www.youtube.com/watch?v=6xckBwPdo1c