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Musje

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Everything posted by Musje

  1. Hmm, on my test rig the Tied behaviour ties up the actor instead of leaving them in the furniture.  Looks like this needs a specific behaviour & faction after all.
  2.   The slave will start sandboxing after a while depending on stats (governed by pahslavemind.psc as far as I can see).  A few options to address this: Accept this as normal behaviour.  Appropriate for normal idles, less so for ZaZ BDSM furniture.Add the Tied() statement (and drop the delay), which will lock them in place  Appropriate for ZaZ furniture (inluding the "remove restraint" command when freeing them), but not for regular furniture.Add a specific behaviour for this to pahslave.psc, similar to the Tied one, but with dialogue appropriate for regular furniture.  Optionally, the behaviour can then be selected based on the furniture type being used. 
  3. This is more of a test than a WIP...    Sneaky Slaver is a mini-mod for Paradise Halls that will allow you to enslave people after paralyzing them, or by simply sneaking up to them in their sleep.  Just press E...  For paralysis, use a spell, or a melee or ranged weapon with the appropriate poison applied.   This mod should work both with vanilla Paradise Halls (version 0.7.3 patched) or with the PH SL Extension (tested against 0.1h with the SL 1.6 patch).   After installing and starting your game, you should see a popup message (once) informing you that Sneaky Slaver is active.  If the popup doesn't appear, try the following on the console. help phss    Note the quest that says PHSS Boot Quest stopquest [id]   Where [id] is the ID of the boot quest startquest [id] The popup should appear ater the last command.   Note: you can load this mod either before or after the PH SL Extension mod.  Load this mod first to retain the 'easy enslavement' option (on targets below a generous amount of health, or fleeing).  Load this mod last to disable the easy enslavement option (when not using paralysis or grabbing them in their sleep, you'll have to beat them up into bleedout the old fashioned way, which I prefer myself).        I'm hoping to push out a few more Paradise Halls extensions in the near future, converted from my own mod that I developed as a learning project.  First one will be holding cells as decoration options for each of the 5 player-ownable homes. PAH_SneakySlaver.rar
  4. The mod has worked well so far without any major issues.  A few minor things:   At some point I had two slaves but the menu showed 3: one duplicate (both showing info of the first slave) and a 3rd entry listing the second slave but not showing any info.  Resetting the mod fixed this (and retained the slaves properly as well)   I found the option to enslave people at low health or when fleeing a bit too easy from an immersion point of view.  I noticed the health requirement can be set by the menu, but the fleeing option cannot be turned off.  I made a small mod to address this (http://www.loverslab.com/topic/53223-wip-paradise-halls-sneaky-slaver/) and to allow the use of paralysis poisons, or just grabbing people while they sleep.   When ordering a slave to sit, sleep or enjoy some of ZaZ's fine furniture, they often immediately get up and go about their business when ending the doing-favor mode.  I remember having this issue in my own mod; the solutions is to put followers in a special do-nothing mode when OnSit() is triggered while doing favors, ensuring that they are not tempted to go do anything else.  The do-nothing mode is then cancelled when giving the follower any order that involves movement (follow, do favor, etc).   Loving the mod so far!
  5. I tried the script and have not had a CTD so far, fingers crossed!  (I tried quite a few oral sex scenes, lucky me...  Same save, same victims)    BTW I have not addressed the Racemenu spam in the log, according to the XPMSE guy, this is normal when using XPMSE without RaceMenu.
  6. Currently it's only PAHE calling the anims, and so far it seems to happen only whenj asking the slave to perform oral sex, with a 50% chance of a CTD.  I did not manage to get a CTD using the other sex options.I did disable the ZaZ bound animation, and none of the actors is bound.   Attached log is from game start to a number of successful SL interactions, with the last one an oral sex anim causing a CTD.     Edit: I also used SexLab Matchmaker to start an anim between my character and one of the enslaved ones, and cycled through all of the anims.  No crash occurred.
  7.   I ,might have to now, getting random CTDs now when starting SL anims.
  8. Right, I did a full reinstall (and by that I mean deleted the Skyrim folder and downloaded it again from Steam) and added the mods one by one.  The enslavement now works a-ok on every NPC even after installing all of my fave mods.
  9. Removing DD interactions (using NMM + cleaning the save) didn't help.  I tried enslaving the ones inside the city as well without success, getting a log entry identical to yours.    As you say it must be something in the dialogue; enslaving works up to the point where the clone is created, bounty added, etc, and when clicked they even say "Don't hurt me, you win", but the response dialogue never comes up.  Since enslaving works for you despite these errors but not for me, I'll try again with a complete reinstall from scratch, with the minimum set of mods installed, and take it from there.    
  10.   I did use Loot (I always use it after adding or changing mods).  The MCM menu shows the mod as started, and in fact the mod works just fine except on the aforementioned NPCs.  I can post a new mod list and log later, but in the mean time, could you try please to enslave (and subsequently control) one of the Whiterun guards (the ones on the exterior wall) and see if you have the same issue?  
  11. I scrubbed all PAH related mods, reinstalled as per your instructions, and started from a clean (pre-PAH) save.  The issue persists.  The issue also occurs with a vanilla PAH install on a separate computer.  So far I have only seen it on guards and those guys in my mod, though.  I'll take a real close look at what's up with them.  And I can now at least compile PAHCore which will help with debugging.
  12.   Enslaving a cone did not make a difference
  13. Mod list below.  I don't think any of them modify guards and revelers.  I tried the rename; the new name sticks but I still can't talk to them. Resetting the slave or PAH didn't help either.   I also changed the Actor base for the reveler to a few other types (such as lvlBanditMeleeAny) but that didn't help.  I'll check the PAH thread on Nexus for further clues.   
  14. Having some fun with PAH and this mod on a fresh install & newly started game.  So far so good; however I noticed some oddness.  Certain NPCs can be enslaved but after that they can't be talked to.  They will respond with their idle chat, but the control dialogue to make them follow and access their inventory never comes up, and they just keep milling and running around.  I don't recall having this issue when I played PAH last time (without this SL mod), though it's been a while; perhaps I forgot about it.   This happens on town guards for instance, and I was able to reproduce this on certain NPCs in a minimod of mine.  These are a couple of patrons in a bar, vanilla Actors based on the WERJ06Drunk01 template, copying traits, AI packages and inventory, with no other changes (named: "Patron").  Another unique Actor in the same bar can be enslaved properly (the dialogue shows up when talking to her)   Both slaves show up in the extension menu: - Reveler (the name of the unenslaved NPC was Patron): Occupation: slave, All stats at 0 except morality (3), Mood: Just_captured, State: Flee_and_cower.  This one doesn't start a dialogue when pressing E - Madam Chang: Occupation: slave, All stats at 0 except morality (3), Mood: Just_captured, State: Flee_and_cower.  This one works fine when pressing E
  15.   I'm not sure how you could make the pickup process simpler, but isn't the problem with the fact that the actor is in a detached cell?  I recall noticing some oddness trying to manipulate the inventory of an Actor in a detached cell before.  
  16. Awesome. I look forward to giving this framework a spin in my own mod, and I'm sure others are just as eager.
  17. I'm glad you're still working on this, sounds like there is progress as well! Can't wait to see the 1st public release.
  18. Maybe this is a really silly question, but how can I get an Actor's gender in a Papyrus script?    I have tried myActor.GetLeveledActorBase().GetSex()), but this sometimes returns 1 and sometimes returns 0 for Actors who are always ostensibly female.
  19. Since I few days I am experiencing vastly increased save times. It takes about 1 minute now to save a game. Needless to say I already have autosave disabled on Travel and Wait. Loading a saved game is as fast as ever. In-game there is no lag, and the save file is not bloated (7.5GB), nor growing very quickly when playing. No CTD issues either. Also, saving is fast when I load an older savegame and save that, so it appears to be an issue with the saved gamestate, not with the game (or the disk) itself. The papyrus log reports nothing unusual (a few warnings I also get in the older saves). I have tried washing the save file through Skyrim Save Cleaner with no effect. Similar for Save Scalpel, which reports no unattached instances or instances without base class. Any idea what I can try to fix this, or what I can do to further diagnose the issue? LOOT log:
  20. Thank You for suggesting to examine the SKSE file!    It seemed to grow a bit too quickly after all, even though the file size wasn't huge.  I have no tools to read the file but some plaintext was visible in a regular text edtor, showing spam that seemed related to RaceMenu.  I had two versions of that mod running: one standalone install, and one installed by another mod (not sure which).    Removing the standalone RaceMenu and scrubbing the save file resulted in a game that starts and saves without CTD, and saving only takes a few seconds now.  The SKSE save dropped instantly to 15k or so.   I'll go and play for a few hours to make sure everything is stable, but it seems this one is closed
  21. This is a fresh install of Skyrim (+ mods) on Windows 10. I don't really think it's OS related since the older save games still save quickly.
  22. Good point. The SKSE file is 436kB. Not huge I think, and not growing very fast between saves either. SKSE logs don't show anything nasty,
  23. I am using AFT with SexLab currently, and thus far I haven't run into any problems. Are there known problems / conflicts between SL and AFT?