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azmodan22

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Everything posted by azmodan22

  1. threesome animations alignment seem to be off again.   Regarding the blanc. Maybe the name off the animation is too long and Sexlab cannot register it?.. Did you try changing to something shorter.? dont think that this is the case though as there are other longer names.
  2. SeXtreme Loading Screens

    You are wellcome :-)
  3. Defeat

    Remind me something..  I got a small problem. after the player is raped once, then she just stands up, and attacked. It seems like Defeat cancels itselfs after the first rape. How can I fix this?
  4. Got Zaz too and its working fine.    another smal bug I have encountered is that creatures are redressed after the animation (giants, drughr, rieklings & falmer)
  5. I was really hoping for the 180 fix for the animations that are in 5.9 :-)
  6. Time's up      "Waiting, the insufferable waiting" --Imperial Soldier    
  7. I have found a strange bug : (Since Ashal is "drowning" in scripting these days and I am banging my head trying to design a database in access I will try to be "brief" and "effective"   Where Animation Starts   IF          Player Rifgt Hand = Sword '(enchanted and improved) AND  Player Left Hand = Spell Then   On Animation End          Player Right Hand = Null AND Player Left Hand = Sword '(enchanted and improved) AND Show Equiped = False   And IF End Where     minor inconveniece though 
  8. SexLab Cumshot

    I dont see any cumshot in my game either but I have not turned on the orgasm effect as Vachnic suggest, will test it later tonight and see what happens.
  9. If I understand it correctly, if anyone uses the fixed script after the mod is installed and registered, the fixed script will not work, as the registrations are already registered with the wrong one. So either re-register the animations or make a clean save, re-install the mod and the fix, then registere them.   Regarding the allingments, the animation adjustment file is totaly the wrong way to go. Animations adjustnents are saved by sexlab per sex per race. The fact that they work for your male Nornd does not mean that they will work for my Female Lunari. Correct me if I am wrong.   The correct way to fix this is to correct the starting position of the actors in the animation script (NecroAnimationsScript.pex) because those are wrong.   Sexlab Version has nothing to do with actor starting positions. 
  10.   I am using the non-replacer file 
  11.   you got it wrong. If you want to keep your animations and use the new ones you will use the non replacer mod.   If you want to use the animations that are NOT in the non-replacer mod, (witcever those are) you will need to copy the animations from the other file, either in the folder of the non replacer mod (if they have the same names, didnt check that) or in Sexlabs folder and replace those animations.    
  12.   Really? What hotfixes. I just installed the 5.9 package and the animation do show up in "people" category in SL 1.60RC2. As a matter of fact even some creatured (draghur) show up in people category too. Did not check the creature list to see if anything whent there to be honest.   However, the proble I run across was that all animation have wrong actor positions..waaaay wrong. And in some one of the actors fails to start (dont remember the name- MF anal). In that case the female plays the Male part, and the Male just stands there trying to find out what the hell is happening :-)   I heard someone was making a "fix" for 1.60?
  13. The non replacement pack is still broken for me. Can someone plz sent it with a pm since its quite small?
  14. help fixing face problem

    Select the follower in CK and press Ctrl+F4 to export the npcs FaceGenData 
  15. Non-SexLab Animation Pack

    I do have SL1.60Rc2 and I also have a few issus not that you mentioned it. Some animations (certainly some that are added by NSPA) have a small problem when initiatining. I currently have a female char, and when an animation satrts, both actor assume the victim position and update after a couple of seconds. This does not happen with all animation so I didn'e pay too much attetion to it since, well it is a beta.
  16. I have a small issue I am certain someone has run into before. Some NPS get the greeting dialogue "I think you might be in the wrong place" but after that they simply walk away.   Now Dexion (the priest you save in Dawnguard) is stack with this greeting dialogue and I none of the dialogue options work. any known fix?
  17.   My bad, I didn't express it correctly. I didnt think that Sexlab was actually changing any regions, But somehow 1.60 is so "heavy" (because something is not working right in my save) that in turn causes all the other issues. If I remove 1.60 and go back to 1.59 for example, SOS MCM losses all the addons. Regarding a cell crashing I did had that again a while back when leaving the cave where you find the read eagle sword.  Running a bit uphill, the game would crash at exactly the same place every time. That However was fixed but removing 1.60, reiinstalling 1.59, saving and reiinstalling 1.60 again.    I must have done this like 5-7 times in my game    This time however the crash was cause by a bizzard Skyrim bug and was fixed by pregressing the downguard quest with the consol.   In the past, Deleting all the mod's form and sslbacevoice script from the save did manage to make a stuck game playable again.   I will check for those two lines that are missing from my log. I have now updated Jcontainers and USKPs and everything seems to be running smoothly. 
  18.   I tryed it again. Install the latest skeleton but still the same problem. Game crashes in dayspring valey trying to approach dawnguard.   Here's the log Papyrus.0.log
  19. I am confident that 1.60 has something to do with it as it never happened with 1.59. I have also experienced the same thing in another region (somewhere out in the wild) and it was fixed after I reverted to 1.59.   I have already "met" gergoyls and hell hounds when I rescued Serana, but then again I used to have and older version of XPMSE. I have update it since so I will try again to see if that fixed it. 
  20.   No it crashes every time. I am at the point where I am supposed to meet Serana there and I cant get to the castle.
  21. ok... Now the game crashes when I get close to Dawngueard Castle.....    
  22. Ashal, FYI,   I removed SOS and the "damaged" game managed to load normally. Mayme there is something in 1.60 that causes SOS to go nuts after a while? I Have re-installed it and the game can now load.  
  23. XP32 Maximum Skeleton Extended

      scratch that... it was sexlabs issue
  24. installed the new skeleton and for a while it seemed to work. Now I am back to square 1 again.   saved game fails to load.
  25. XP32 Maximum Skeleton Extended

    Just Updated to the latest version and I have a bizarre problem. Some of the creatures are motionless (dragons and spiders seen so far). Like statues. and they dont die. Their health runs out but they dont die.