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Jo'Ma'Sakesh

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Posts posted by Jo'Ma'Sakesh


  1. On 11/14/2015, 9:00:42, MyCompleX said:

    Hi, look, is not that hard. First thing is:

    1. Install a skeleton compatible with bodyslide (XP32 Maximum Skeleton Extended is a great choice)
    2. Then you need a body and skin texture (CBBE by Caliente is my choice)
    3. Then install Bodyslide + Outfit Studio by Caliente
    4. Open Bodyslide and choice a preset that you like or build your own with the sliders ( be careful to choice a cbbe preset and not a UNP or anything else.)
    5. Press the Build Button and you're done.

    All that you can find it on nexusmods. That is the easy way, now if you want to personalize armor and outfit with your preset, you need to download armor with cbbe +bodyslide support and open their slides with Bodyslide and choose the one of your taste.

     

    In Bodylide page on nexus you can find excelent tutorials about converting differents bodytypes and creating sliders. If you like i can provide my sliders for you to play and modifying. Check how they look on the images. First you have a body preset with hdt support and then  the same preset modified for tera armor with tomcat addon.

    Bodylide preset.png

    Bodylide preset_armor.png

    I'm not completely inept. I have xp32, I have bbp physics on my character and other armors. From the time I posted the comment you responded to I have since figured out how to do the bodyslide batch build for these armors. I still have a problem, however. I did exactly what you said and it didn't work. No jiggle.  I tried this a long time ago and I thought I was doing something wrong because there were no jiggle physics after doing the batch build. I chose only the hands, feet, and bbp versions of the armors when using the batch build. Still nothing. Then I saw the option to change the base reference skeleton for this. I received advice from another user that the reference skeleton does not need to be changed, however, but I tried it anyway. It worked in some regard. If I do not change the reference skeleton, it uses one in the bodyslide files called skeleton_female_xpmse.nif and, when used, it does not transfer any jiggle physics to the armor. If I change the reference skeleton, it doesn't work completely, but some things work. If I use the skeleton.nif from meshes/actor/character/character assets folder, the boobs jiggle and the armor along with them. The butt jiggles under the armor, but the armor doesn't. It stays stagnant floating over the butt. If I use the skeleton_female.nif from meshes/actor/character/character assets female folder, the boobs jiggle, but the butt doesn't jiggle at all, not even under the armor. I assume by the other comments that the butt armor is supposed to jiggle. So, something has to be wrong here. Any advice?

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  2. http://www.loverslab.com/topic/22544-tera-armor-cbbe-bodyslide-addon-with-bbpnobbp-uploaded/

    I just downloaded Tom's conversions and I extracted the download into the data folder. Go easy on me, but I have no idea what to do from this point. I thought I simply went into bodyslide, picked the outfit that I wanted to match to my preset in the Outfit/Body section and picked my preset in the Preset section, then hit build. It said it processed the mesh where the original Tera armors were located. I thought that was all I needed to do. This must be obvious to everyone else but it did not work. No BBP exists on the outfits. I have very little experience with bodyslide and have never done anything successfully with the program.

    BBP generally works for me and on other outfits, so no problems there. Can anyone help me out?

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  3.  

     

     

     

     

    Note that FNIS and Sexlab framework have separate files for creature support, you also have to install them, and be sure other mods don't overwrite required files with obsolete versions.

    They're both installed and their animations work absolutely fine. Nothing has overwritten anything as far as I can tell, as they both work, but the game is almost unplayable and it has something to do with the mods that allow me to access creature animations. I tried removing the mods with mod organizer and I still had the same problems. But, after I went through and deleted every single file from J containers, Creature Framework, And More Nasty Critters, the game ran perfectly fine. I had no problem loading any save and the game didn't crash often. I reinstalled and the problems persisted. I reinstalled exactly as described I should and the load order is fine. So, I'm really not sure what the problem could be. 

     

    After installing these mods, try to overwrite with latest version from original Jcontainers (some mods couls contains obsolete versions that overwrite new ones), since game only work if you remove files manually seems to be a conflict with scripts or plugin versions...

     

    I did just now. Problems persist.

     

    wait a minute... are you installing creature framework + more nasty critters? Install only more nasty critters, this pack contains creature framework and other related mods, so you don't need them. Probably you have a version conflict with original CF and CF installed with more nasty critters.

     

     

    Wait, so more nasty critters comes with Creature Framework? And Creature framework is unnecessary? That's a big bit of info. I was under the impression that it's required to use any creature related sexlab scene. Alright, I'll get rid of Creature framework and reinstall MNC

     

    There are still problems. But they're much better. Thanks so much.

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  4.  

     

     

     

    Note that FNIS and Sexlab framework have separate files for creature support, you also have to install them, and be sure other mods don't overwrite required files with obsolete versions.

    They're both installed and their animations work absolutely fine. Nothing has overwritten anything as far as I can tell, as they both work, but the game is almost unplayable and it has something to do with the mods that allow me to access creature animations. I tried removing the mods with mod organizer and I still had the same problems. But, after I went through and deleted every single file from J containers, Creature Framework, And More Nasty Critters, the game ran perfectly fine. I had no problem loading any save and the game didn't crash often. I reinstalled and the problems persisted. I reinstalled exactly as described I should and the load order is fine. So, I'm really not sure what the problem could be. 

     

    After installing these mods, try to overwrite with latest version from original Jcontainers (some mods couls contains obsolete versions that overwrite new ones), since game only work if you remove files manually seems to be a conflict with scripts or plugin versions...

     

    I did just now. Problems persist.

     

    wait a minute... are you installing creature framework + more nasty critters? Install only more nasty critters, this pack contains creature framework and other related mods, so you don't need them. Probably you have a version conflict with original CF and CF installed with more nasty critters.

     

     

    Wait, so more nasty critters comes with Creature Framework? And Creature framework is unnecessary? That's a big bit of info. I was under the impression that it's required to use any creature related sexlab scene. Alright, I'll get rid of Creature framework and reinstall MNC

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  5.  

     

    Note that FNIS and Sexlab framework have separate files for creature support, you also have to install them, and be sure other mods don't overwrite required files with obsolete versions.

    They're both installed and their animations work absolutely fine. Nothing has overwritten anything as far as I can tell, as they both work, but the game is almost unplayable and it has something to do with the mods that allow me to access creature animations. I tried removing the mods with mod organizer and I still had the same problems. But, after I went through and deleted every single file from J containers, Creature Framework, And More Nasty Critters, the game ran perfectly fine. I had no problem loading any save and the game didn't crash often. I reinstalled and the problems persisted. I reinstalled exactly as described I should and the load order is fine. So, I'm really not sure what the problem could be. 

     

    After installing these mods, try to overwrite with latest version from original Jcontainers (some mods couls contains obsolete versions that overwrite new ones), since game only work if you remove files manually seems to be a conflict with scripts or plugin versions...

     

    I did just now. Problems persist.

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  6.  

     

    Note that FNIS and Sexlab framework have separate files for creature support, you also have to install them, and be sure other mods don't overwrite required files with obsolete versions.

    They're both installed and their animations work absolutely fine. Nothing has overwritten anything as far as I can tell, as they both work, but the game is almost unplayable and it has something to do with the mods that allow me to access creature animations. I tried removing the mods with mod organizer and I still had the same problems. But, after I went through and deleted every single file from J containers, Creature Framework, And More Nasty Critters, the game ran perfectly fine. I had no problem loading any save and the game didn't crash often. I reinstalled and the problems persisted. I reinstalled exactly as described I should and the load order is fine. So, I'm really not sure what the problem could be. 

     

    After installing these mods, try to overwrite with latest version from original Jcontainers (some mods couls contains obsolete versions that overwrite new ones), since game only work if you remove files manually seems to be a conflict with scripts or plugin versions...

     

    Trying now!

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  7. Note that FNIS and Sexlab framework have separate files for creature support, you also have to install them, and be sure other mods don't overwrite required files with obsolete versions.

    They're both installed and their animations work absolutely fine. Nothing has overwritten anything as far as I can tell, as they both work, but the game is almost unplayable and it has something to do with the mods that allow me to access creature animations. I tried removing the mods with mod organizer and I still had the same problems. But, after I went through and deleted every single file from J containers, Creature Framework, And More Nasty Critters, the game ran perfectly fine. I had no problem loading any save and the game didn't crash often. I reinstalled and the problems persisted. I reinstalled exactly as described I should and the load order is fine. So, I'm really not sure what the problem could be. 

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  8. Be sure all plugins included with More Nasty Critters are loaded in recommended order and don't forget to run FNIS after installing any mod with custom animations. If you do these thing but issues persist, try to reset animation registry in sexlab MCM.

    I've done all this except for the reset animation so I'll give it a try. But I did completely reinstall it all and the problem persisted, so idk

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  9. Not sure if this topic should be in this forum. I aplogize in advance.

    Regardless, I've been having trouble with some SexLab mods I've been using. I recently installed SexLab and Defeat and they were working fine. Then I tried installing the creatures framework, along with More Nasty Critters and their prerequisites. The game will work for a time, animations will play, everything goes smoothly. However, the game will most certainly crash at some point, even if I avoid animations all together. Obviously these mods are typically unstable and should be treated as such, but, two new things occur in my games. One is that certain saves will never load. They will be stuck infinitely within the loading screen. Second is that, when a game does load, it often brings up an error message that says "Creature Framework API reference not found. Make a clean save and try again". The animations will still work splendidly, but creatures will not become erect. Activating FNIS for users will sometimes help the API problem, if that helps.

    Can anyone help with these three issues?

     

    2

  10. From up to down.

     

    Put CBBE first, then Ragdolls second , then HDT Physics Extensions third, then HDT Breast and Butt Physics fourth and lastly Skeleton(always last nothing really should overwrite skeleton.)

     

    After you are done do copy the skeleton_female.nif from the Xp32 skeleton Extended to the custom race(If it has a folder called "character assets female" put it there else put it where the femalebody_0/1.nif is.

     

    If you are using NMM just reinstall them, if you are using Mod Organizer its a simple thing as move and drag the files

    I finally figured out what the problem was. Thank you so much! I didn't realize that there was a separate female skeleton apart from the basic nif skeleton.

     

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  11. Can you tell us what mod you are using?

    Apparently, I cannot yet post links.""

    It's "HDT Breast and Butt Physics - TBBP BBP Supported" by threedeedevil on Nexus

    Along with "HDT Physics Extensions" by HydrogensaysHDT on Nexus

    "XP32 Maximum Skeleton Extended" by Groovtama

    "CBBE" by caliente

    Realistic Ragdolls and Force and Fores Idles are also in there.

     

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  12. I have been trying to figure this out for a little while now, but I can't on my own.

    I downloaded a custom race mod that basically adds a duplicate of each vanilla race. When loaded into the game, however, they aren't affected by breast and butt physics. I copied the skeleton files into their meshes, and the female bodies textures as well, and they still do not work. I'm fairly new to this, so bear with me here. How do I apply the animations from HDT BBP to the custom races? Any help is greatly appreciated

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